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September 30, 2014: GURPS Fourth Turns 10 With . . . Bill Stoddard

My first book for Steve Jackson Games, GURPS Steampunk, was a genre book – a guide to running games in a fictional genre. GURPS Fourth Edition gave me the opportunity to write more genre books: new editions of GURPS Fantasy and GURPS Supers designed for the revised game mechanics. Writing them gave me a fuller understanding of the new system, and in particular of the mechanics in GURPS Powers.

In hindsight, it seems inevitable that I went on to add to those mechanics. GURPS Thaumatology: Urban Magics and GURPS Underground Adventures include chapters of rules in their explorations of possible game settings. GURPS Thaumatology: Chinese Elemental Powers goes a step further, as an entire book devoted to mechanics -- a "worked example" of powers as magic, as discussed by Phil Masters in GURPS Thaumatology, but taking inspiration from Jason Levine's handling of special abilities in GURPS Psionic . . . [more]

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