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September 23, 2014: GURPS Fourth Turns 10 With . . . Matt Riggsby

I've often contended that GURPS Fourth Edition is giving us the finest GURPS material ever, and not just because I'm getting royalties. GURPS has long been my go-to system for ease and flexibility, but Fourth Edition is notable for an editorial direction which looks past the specific needs of any rule and into general cases.

That can make GURPS hard to write for, if you're someone who likes hacking rules. Half of the time when I consider making a new rule, I find it has already been written (usually in GURPS Action 2). For example, I didn't have to come up with architecture rules for GURPS Locations: The Tower of Octavius because the Basic Set already had guidelines for wall DR and HP (though I certainly did come up with builder-centric architecture rules for GURPS Low-Tech Companion 3: Daily Life and Economics).

But extra care in development makes GURPS easy to use. The genius of . . . [more]

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