August 27, 2014: GURPS Fourth Turns 10 With . . . Phil Masters
Giving GURPS a new edition implied many different requirements. Sean and David handled the fundamental duty of writing the core rulebooks, but a whole bunch of us were involved in other tasks. To begin with, it seemed like a good idea to bring some preexisting GURPS settings up to date, which is how I ended up co-writing GURPS Banestorm. But the updated line would have seemed terribly backward-looking without some new setting material, so I'm also proud to claim credit for the likes of GURPS Infinite Worlds: Britannica-6 and GURPS Thaumatology: Age of Gold. And while the new core books are comprehensive, there was scope for some new rules material and for bringing old-edition options into the 21st century, which for me meant hammering together GURPS Thaumatology, as well as contributing some embellishments to Sean's magisterial work on GURPS Powers.
Sometimes these categories of contribution . . . [more]
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