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September 29, 2017: Fall Begins

"Fall begins." That's what it said on my calendar last week when I got the reminder "GURPS News page needs an update." For those of us in the Northern Hemisphere – especially the chillier parts – autumn brings falling leaves, cool nights, and ever-shorter daylight hours. For games publishers, it also marks the end of the hectic summer convention season and the return of a certain degree of normalcy.

Recent Releases

We continue to build up the line again after the big Dungeon Fantasy Roleplaying Game push. That remains a work in progress, so September was a light month:

GURPS Dungeon Fantasy Encounters 1: The Pagoda of WorldsPyramid #3/107: Monster Hunters IIIGURPS Dungeon Fantasy Encounters 1: The Pagoda of Worlds (September 7, 2017; PDF)

We kicked off yet another GURPS Dungeon Fantasy sub-series with a fantasy location you can use as scenery, an adventure seed, or even a full-on mini-adventure. This cool set piece from Matt Riggsby offers new puzzles, loot, and monsters. It includes everything you expect in a hack 'n' slash scenario – notably, tables for random encounters and treasures, and of course maps.

Pyramid #3/107: Monster Hunters III (September 21, 2017; PDF)

This issue supports the GURPS Monster Hunters series with additional cinematic rules, new monsters, low-powered templates, and more.

 

Dungeon Fantasy Roleplaying Game News

Dungeon Fantasy Roleplaying GameDungeon Fantasy Roleplaying Game (Boxed Set)
Dungeon Fantasy GM Screen (Printed Screen and Booklets)

We got these to U.S. Kickstarter backers this month. They're still expected to reach distribution by October if all goes well. For the latest news, see the updates we posted on September 13, 14, 21, 25, and 28.

Dungeon Fantasy: Against the Rat-Men (PDF)
Dungeon Fantasy Magic Items (PDF)
Dungeon Fantasy Traps (PDF)

These are ready for upload just as soon as the game goes live, but as with the box and screen, we've delivered them to backers already.

Dungeon Fantasy Companion (Softback)

The softcover compilation of all three stretch-goal PDFs remains on target for publication in October.

Upcoming Plans

Now it's time for the educated guesses. Don't forget that all of this is subject to change. We're mere mortals here at SJ Games, after all, and things don't always work out as planned. Remind me sometime to tell you all about the month when two authors lost work to computer disasters . . . or the year when three key people needed surgery.

  • I just dashed off the web blurb for GURPS Fantasy-Tech 2. We have that pegged as an October release.
  • Pyramid #3/108 is on schedule for October 19.
  • GURPS Mass Combat will be coming out via POD sometime soon as well.
  • The inaugural GURPS Encounters volume has had its production review. We're aiming to get that to you for November.
  • Hans-Christian Vortisch continues to revise GURPS Tactical Shooting: Extreme Conditions into its final draft.
  • Bill Stoddard's newest GURPS Fantasy project is currently with reviewers.
  • Phil Masters' GURPS Steampunk 2: Steam and Shellfire is about to go into playtest. The call for playtesters is here.
  • Matt Riggsby should be getting us a first draft of another GURPS Dungeon Fantasy title in early October.
  • I'm close to finished my first draft of something for the GURPS Magic series, though running an entire product line means I can't always prioritize this.

There's more, of course – there's always more. For hints and leaks, keep an eye on the GURPS thread in my blog, which I update every Friday except when I'm away on a secret mission (or more likely sick with a cold).

Join Us! Join Us!

Interested in writing for us? Start with our Submission Guidelines, then download and get comfortable with the GURPS formatting guide and GURPS WYSIWYG template, and finally check the wish lists: the Pyramid Wish List (updated September 21, 2017), the Warehouse 23 Digital Wish List (updated June 1, 2017), and the Warehouse 23 Wish List for GURPS (updated June 1, 2017).


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August 28, 2017: Gen Con: Survived

August consisted mostly of getting ready for Gen Con, "We're at Gen Con!", and catching up after Gen Con. All that is behind us now, though, so it's time for the monthly update. The wheels turn even when a big chunk of the company is away at a huge convention, after all.

Recent Releases

Between Gen Con and continuing to push on the Dungeon Fantasy Roleplaying Game, we had enough on our plate that the August lineup was fairly light:

GURPS Vehicles: Steampunk ConveyancesPyramid #3/106: Dungeon Fantasy Roleplaying Game IIGURPS Vehicles: Steampunk Conveyances (August 3, 2017; PDF)

You need more than cool goggles and the latest difference engine if you plan to engage in steampunk adventures. Getting from A to B calls for steam-powered trains, ships, and more . . . like airships, for instance! This catalog of vehicles – which range from whimsical inventions to downright terrifying engines of war – kicks off the long-awaited GURPS Vehicles series.

Pyramid #3/106: Dungeon Fantasy Roleplaying Game II (August 24, 2017; PDF)

The Dungeon Fantasy Roleplaying Game isn't here yet (well, not quite – see below), but we can at least give you a taste: designer's notes, gear, monsters, traps, a dungeon, and more!

Dungeon Fantasy Roleplaying Game News

Dungeon Fantasy Roleplaying GameDungeon Fantasy Roleplaying Game (Boxed Set)
Dungeon Fantasy GM Screen (Printed Screen and Booklets)

These are now en route from the printer to SJ Games! We should be able to get them to Kickstarter backers by September and into distribution by October, if shipping goes well. But in a surprise move, backers who signed on for a private game session at Gen Con received autographed advance copies. We also ran combat demos at Gen Con. And while our Gen Con crew was off taking care of that, we provided PDFs of these products to people who backed at the appropriate level. For more details, see here and here.

Dungeon Fantasy: Against the Rat-Men (PDF)
Dungeon Fantasy Magic Items (PDF)
Dungeon Fantasy Traps (PDF)

These are in staging (i.e., ready for upload just as soon as the game goes live) – but as with the box and screen, we've delivered them to certain backers already.

Dungeon Fantasy Companion (Softback)

The softcover compilation of the three stretch-goal items remains at the printer but looks to be on target for release sometime in October.

Upcoming Plans

Let's move on to the rumors, shall we? Okay, more like informed guesses – but please remember that this section of the update is hedged with "maybes." Projects can suffer setbacks such as illnesses, crashed computers, floods, and (gasp!) simply proving to be more work than anticipated. They can pass one another along the way, stay parked for a long time, or even race ahead unexpectedly.

  • Pyramid #3/107 is in production and on schedule for September 21.
  • Matt Riggsby's newest GURPS Dungeon Fantasy supplement is just about through production and should be released Real Soon Now.
  • My little contribution to the GURPS Fantasy-Tech series has received art and a production review. I imagine it will be another autumn publication.
  • The first GURPS Encounters volume is awaiting production review. That's on my "to do" list for September, so we're looking at being all done by late autumn.
  • GURPS Tactical Shooting: Extreme Conditions, by Hans-Christian Vortisch, remains in post-playtest revision.
  • Bill Stoddard's most recent entry in the GURPS Fantasy series and Phil Masters' next installment in the GURPS Steampunk series are both poised for playtesting, which should commence in September.
  • PK has more GURPS Monster Hunters in the works, but a larger, unrelated obligation is currently eating up his time.
  • Matt Riggsby is writing even more GURPS Dungeon Fantasy, with a first-draft ETA sometime in October.
  • Yours Truly is working on something else for the GURPS Magic series as time permits.

And of course there are things even further out. If you absolutely, positively need to know what's what, check out the GURPS thread in my blog, which I update every Friday except when I'm on vacation or a business trip.

Join Us! Join Us!

Those interested in working with us should be aware that I've updated Submission Guidelines: Roleplaying Games and will be blowing the dust off pages linked to that one as my schedule allows. I foresee no major changes, but it's always smart to keep current. That includes downloading and familiarizing yourself with the GURPS formatting guide and GURPS WYSIWYG template, and checking the Pyramid Wish List (updated August 11, 2017), Warehouse 23 Digital Wish List (updated June 1, 2017), and Warehouse 23 Wish List for GURPS (updated June 1, 2017).


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July 27, 2017: Happy Birthday All Around!

Perhaps I exaggerate, but this update does hit extremely close to the 13th birthday of GURPS Fourth Edition and the 31st birthday of GURPS – not to mention the 22nd work anniversary and 50th birthday of your Line Editor. Because it covers a mere month, not an entire quarter as in the past, the news is going to be short and to the point.

Recent Releases

We're still gearing up the GURPS machine after devoting most of 2016 and the first half of 2017 to the Dungeon Fantasy Roleplaying Game, so we had only one release in July:

Pyramid #3/105Pyramid #3/105: Cinematic Magic (July 20, 2017; PDF)

Magic is impressive – but with care, you can fit it into a plausible game world. Sometimes, though, you want to go right over the top! That's the focus of this issue, which explores arcane arts suited to adventure-movie "realism," superheroes, and even gods.

Dungeon Fantasy Roleplaying Game News

Dungeon Fantasy Roleplaying GameDungeon Fantasy Roleplaying Game (Boxed Set)
Dungeon Fantasy GM Screen (Printed Screen and Booklets)

These are at the printer, with the aim of reaching shops in autumn 2017. However, we should have something to show off at Gen Con (August 17-20), where I will be running the game for the Kickstarter backers who scored private sessions with me. I've also created a quick, simplified combat demo for complete newbies to the GURPS rules set.

Dungeon Fantasy: Against the Rat-Men (PDF)
Dungeon Fantasy Magic Items (PDF)
Dungeon Fantasy Traps (PDF)

These are in prepress. All that's left to do is release the kraken – err, the Dungeon Fantasy Roleplaying Game – so they have a product to support!

Dungeon Fantasy Companion (Softback)

The official status of this softcover compilation of the three stretch-goal items is "printing." It, too, remains on target for autumn 2017.

Upcoming Plans

Now we come to what's still in the creation process. Please remember that everything here falls somewhere between an educated guess and a hope. I cannot normally provide exact release dates, and there's always the chance that something could take months to progress to the next step, for any number of perfectly valid reasons.

  • Pyramid #3/106 is in editing and on schedule for August 24.
  • The GURPS Vehicles series of ready-to-go vehicles catalogs will launch with an offering from Phil Masters. This has passed its production review, so it should be out before too terribly long.
  • Matt Riggsby's next GURPS Dungeon Fantasy supplement remains in production. All is going well, and this ought to see the light of day sometime in the autumn.
  • The inaugural GURPS Encounters project has made it through editing and into production. I imagine it will be another autumn publication.
  • I found time to write a short GURPS Fantasy-Tech volume. My reviewers have provided me with great feedback and I foresee turning around the final draft sometime in August.
  • GURPS Tactical Shooting: Extreme Conditions, by Hans-Christian Vortisch, will be a follow-up to GURPS Tactical Shooting – think of it as a double-tap. It had a good playtest and is now in revision.
  • Bill Stoddard's newest resource for GURPS Fantasy and Phil Masters' next installment in the GURPS Steampunk series both continue to await playtesting.
  • PK's work on more GURPS Monster Hunters continues . . . but other things are a higher priority. Big things. Things I cannot reveal just yet.

As ever, there are projects much further out – I cannot talk about those that don't even have a complete first draft, for instance. I can say that we aim to step up content creation to where it was prior to the Dungeon Fantasy Roleplaying Game; I've been talking with Matt Riggsby, Christopher R. Rice, and Peter V. Dell'Orto, among others. I might let clues slip in the GURPS thread in my blog, which I update weekly.

Join Us! Join Us!

Speaking of content creation . . . If you're interested in working with us, please download and familiarize yourself with the GURPS formatting guide and GURPS WYSIWYG template. Then see the Pyramid Wish List (updated March 24, 2017), Warehouse 23 Digital Wish List (updated June 1, 2017), and Warehouse 23 Wish List for GURPS (updated June 1, 2017) to learn what we're looking for.


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June 29, 2017: Updating The Updates

This GURPS News installment is special for two reasons:

  1. It marks the transition from quarterly to monthly updates, just because we think GURPS fans would appreciate that. (Also: Quarters are for accountants.)
  2. It's the first update to go out by email as well as be posted to the website. We used to inform GURPS fans by email ages ago, so depending on when you got into GURPS, this idea will seem either very new or very old.

Doing things this way should make it a lot easier to keep tabs on what's going on with GURPS.

Since this is a special update, we're going to change the format just a little. However, the GURPS News will remain a hotline from my virtual desk to yours. That means it's about as official as this kind of thing gets -- but also informal, because editors gotta editorialize!

Recent Releases

Newsletters are supposed to tell you what's new. Since this one is going through a renewal and some readers are joining us for the first time by email, let's set the clock back to the start of 2017. That way, everybody will be on the same page next month.

GURPS Classic: AutoduelPyramid: Dungeon Fantasy Collected (January 5, 2017; PDF)

This special 165-page Pyramid issue bundles together 28 of the best articles written for GURPS Dungeon Fantasy. It delivers more of everything: templates, power-ups, monsters, treasures, adventures . . . Because delvers can never have enough stuff!

GURPS Classic: Autoduel (First Edition) (January 12, 2017; PDF)

Originally released as a softback in 1986, this is a classic in the truest sense, adapting the world of Car Wars to GURPS First Edition. The vehicles and weapons might be a little tricky to convert to GURPS Fourth Edition, but the setting remains as cool as ever.

Pyramid #3/99: Death and Beyond (January 19, 2017; PDF)

Death can be the end, but it doesn't need to be the end of a campaign. It might even be a new beginning. It certainly doesn't have to be boring! This issue looks at ways to give death a bigger role in your game than simply "something to avoid at all costs."

Pyramid #3/100Pyramid #3/100: Pyramid Secrets (February 16, 2017; PDF)

This is our "black album," the one to get if you're just getting into Pyramid and want a look at its versatility. For the 100th issue, we had some of our best-known contributors submit articles on anything they wanted.

GURPS Roleplayer Bundle (March 22, 2017; PDF)
Pyramid Classic Bundle (March 22, 2017; PDF)

With all 30 issues of Roleplayer magazine in the GURPS Roleplayer Bundle and the first 30 issues of the original printed Pyramid magazine in the Pyramid Classic Bundle, you can revisit GURPS' past to see where it all started and how it evolved.

Pyramid #3/101Pyramid #3/101: Humor (March 23, 2017; PDF)

Humor in roleplaying is easy to do badly but very difficult to do well. This issue takes a shot at helping you do it better -- because even the most serious campaign can use some comic relief. (And don't worry, there are no clowns.)

Pyramid #3/102: Epic (April 20, 2017; PDF)

Subtlety is great, but sometimes it's fun to cut loose with the big, the loud, and the overpowered. This issue looks at exactly that, helping you crank your campaign to 11 without losing control over it.

GURPS Hot Spots: The Silk RoadGURPS Hot Spots: The Silk Road (May 11, 2017; PDF)

Matt Riggsby's third Hot Spots opus looks at the trade routes that brought goods and merchants from the Eastern Mediterranean to the center of China and back again, with a focus on the 2nd through 10th centuries A.D. (Now that's an epic campaign right there!)

Pyramid #3/103: Setbacks (May 18, 2017; PDF)

The essence of adventure is overcoming adversity. Well, here's a whole bunch of new adversity for adventurers to face. There are enemies to fight, of course, but machines can break, heroes can go nuts, and not every foe wants to settle things in combat.

GURPS Mars AttacksGURPS Mars Attacks (June 8, 2017; PDF)

By popular demand, we got the rights to rerelease this hardback in PDF form. Grab it and get ready to invade Earth as a Martian. Or protect Earth from the Martians. Either way, it's all about the giant bugs, killer robots, mutants, and ray guns -- and it's a blast!

GURPS Classic: Bestiary (June 15, 2017; PDF)

A big catalog of creatures! Be aware that it's for GURPS Third Edition -- it needs conversion before being used with GURPS Fourth Edition.

Discworld Roleplaying GameDiscworld Roleplaying Game (June 22, 2017; PDF)

Another hardback we got permission to rerelease as a PDF! This edition of the game combines the setting content of the original and its supplement, GURPS Discworld Also, updated to reflect the Discworld novels released since then and to use GURPS Fourth Edition rules.

Pyramid #3/104: Dungeon Fantasy Roleplaying Game (June 22, 2017; PDF)

This sneak peek at what the Dungeon Fantasy Roleplaying Game has to offer includes pictures of game components, a sample delver on a Dungeon Fantasy character sheet, quotes from the pregenerated heroes in the game's Adventurers book and the Dungeon Fantasy GM Screen's Delvers To Go! booklet, and of course, great articles.

GURPS Martial Arts (June 26, 2017; Softback)
GURPS Powers (June 26, 2017; Softback)
GURPS Classic: Rogues (June 26, 2017; Softback)
GURPS Classic: Warriors (June 26, 2017; Softback)

These four out-of-print books are now available via print on demand (POD). They aren't new editions but softback reprints with known errata corrected. For details on how to buy these and other POD offerings, visit the On Demand page.

Dungeon Fantasy Roleplaying Game News

Dungeon Fantasy Roleplaying Game This bonus section will show up until we've released everything below. It's separate from Upcoming Plans because nothing here is a secret -- we've already shared titles and other details with the world. Also, the Dungeon Fantasy Roleplaying Game, while based on GURPS, is its own game.

Dungeon Fantasy Roleplaying Game (Boxed Set)
Dungeon Fantasy GM Screen (Printed Screen and Booklets)

Dungeon Fantasy GM Screen Wow, this was a long haul! Work in earnest started in January 2016 and we finalized the files in April 2017. We were still putting finishing touches on the art and layout in the final weeks, but now both products are at the printer. They should be in shops by the autumn of 2017.

Dungeon Fantasy: Against the Rat-Men (PDF)
Dungeon Fantasy Magic Items (PDF)
Dungeon Fantasy Traps (PDF)

The three Dungeon Fantasy Roleplaying Game stretch-goal items are all in the final, err, stretch. The PDFs are done and reviewed, and will be fully finalized by the time this update goes live. Oh, for those wondering about Against the Rat-Men: It's the second dungeon, which follows up the adventure in the box, I Smell a Rat.

Dungeon Fantasy Companion (Softback)

This add-on to the Dungeon Fantasy Roleplaying Game is a compilation of the three stretch-goal items above -- in print. It, too, will be finalized by the time you're reading this. It should be available via CreateSpace in the autumn of 2017, around the same time as the game itself.

Upcoming Plans

Here's what I can share about what else we're working on. Please remember that while we take our deadlines seriously, we aren't perfect and life happens: computers crash, people get sick, and so on. Nothing here has a precise date on it, and some of it might take a while to show up in future Recent Releases.

  • The GURPS Vehicles series will be PDF catalogs of ready-to-go vehicles (not a design system, which is still in the works). The first of these, by Phil Masters, is in production review.
  • A GURPS Dungeon Fantasy supplement by Matt Riggsby is in production. I really shouldn't give away too many details, but I will say that it's more on the adventure side than the abilities-and-stuff side.
  • The first GURPS Encounters project is in final-draft form and awaiting editing.
  • GURPS Tactical Shooting: Extreme Conditions, by Hans-Christian Vortisch, is in playtest. This follow-up to GURPS Tactical Shooting will tackle the difficulties of gunplay in less-than-ideal environments: desert, jungle, rocking ships, even outer space.
  • Bill Stoddard's latest supplement for GURPS Fantasy has passed its first-draft review and is on its way to playtesting.
  • Phil Masters' second installment in the new GURPS Steampunk series is also through first-draft review and on its way to playtesting.
  • PK is working on a new GURPS Monster Hunters volume when he isn't editing or reviewing other GURPS content.

There are several items even further out, which I ought to keep secret for now, but rest assured that we're keeping the ball rolling. For interim news, check out the GURPS thread in my blog, which I update every Friday.

Join Us! Join Us!

Just how do we keep the ball rolling? We write some of this stuff ourselves, but even more of it comes from our loyal freelancers. If you're interested in working with us, the first step is to download and familiarize yourself with the GURPS formatting guide and GURPS WYSIWYG template. Then check out the Pyramid Wish List (updated March 24, 2017), Warehouse 23 Digital Wish List (updated June 1, 2017), and Warehouse 23 Wish List for GURPS (updated June 1, 2017).


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