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September 28, 2018: Shorter Days Mean More Time For Gaming!

I blinked and missed September thanks to being rather busy. But I didn't fail to notice that the nights were getting longer – and here in the Northern Hemisphere, colder. Which spurred me to put together this monthly round-up, which also wraps up a quarter and starts a season.

Recent Releases

September delivered two GURPS-related goodies:

Pyramid #3/119: After the End II GURPS Dungeon Fantasy Monsters 4: Dragons Pyramid #3/119: After the End II (September 6, 2018; PDF)

This issue supports both the GURPS After the End series and the upcoming The Fantasy Trip (which you can preorder, by the way!). The post-apocalyptic pleasures include creatures, encounters, adventures, and even a setting, most it with a horror twist. The fantasy fun consists of solid advice on characters, money, labyrinths, and traps . . . which almost sums up the hack 'n' slash subgenre, if you think about it.

GURPS Dungeon Fantasy Monsters 4: Dragons (September 27, 2018; PDF)

I said "almost sums up" because hack 'n' slash also needs monsters. Yours Truly was mostly responsible for GURPS Dungeon Fantasy Monsters 1, and entirely to blame for GURPS Dungeon Fantasy Monsters 2: Icky Goo and Dungeon Fantasy Monsters. But I'm constantly thinking of even more nasty critters, and there's nothing like the classics.

GURPS On Demand
 
Be sure to visit the GURPS On Demand page once in a while to see what GURPS Third Edition classics we're bringing back via print-on-demand (POD). If you missed something the first time, this offers a way to remedy gaps in your collection without paying premium prices on the secondhand market. Four more reprints didn't quite make the cut for September . . . but keep an eye on the above page and on the product pages for GURPS Bestiary, GURPS Celtic Myth, GURPS Ogre, and GURPS Vikings. (Shhh! I wasn't supposed to tell you that!)

Upcoming Plans

Now it's time for informed guesses that are better than baseless speculation but not as good as promises. Please bear in mind that works in progress can be delayed, rethought, and on occasion even canceled. In particular, 'tis the season of flu and cold (like the lurgy I have as I type this), which can lead to all kinds of chaos.

There's more, of course. There's the Pyramid Dungeon Collection to assemble, we have three slower-moving projects in the pipeline, and we're juggling contracts for five further items. You might be able to glean more information on these things from the GURPS thread in my blog, which I update each Friday.

GURPS On DriveThruRPG
 
If you prefer to get your GURPS fix via DriveThruRPG, be sure to swing by this page every so often to see what existing material we've added. We skipped September, so you might want to take advantage of the pause before you're drinking from the hose again.

Join Us! Join Us!

We have a lot of new contracts to deal with, so we're not dying for proposals. That doesn't mean we're not interested; it just means you have time to absorb the Submission Guidelines, GURPS formatting guide, and GURPS WYSIWYG template. If you think you're up to the challenge, your next stops should be the Warehouse 23 Digital Wish List (updated August 6, 2018) and Warehouse 23 Wish List for GURPS (updated August 6, 2018).

As we're phasing out Pyramid, the options there are more limited. Still, the Pyramid Wish List does still exist and Steven Marsh might have need of one or two small pieces to fill out the final issues.


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August 30, 2018: I Won't Be Late This Time!

I still feel guilty about delivering July's GURPS News a day after the end of the month . . . so I'm going to make it up to you by delivering August's update a day before the end of the month. You can see this as getting two installments in one month or as me making amends. Or as Thursday. I've always been fond of Thursday.

Recent Releases

There were two GURPS-related uploads in August, both with a fantasy theme:

Pyramid #3/118: Dungeon Trips GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King Pyramid #3/118: Dungeon Trips (August 2, 2018; PDF)

This issue supports both the Dungeon Fantasy Roleplaying Game and the upcoming The Fantasy Trip with a ton of fantasy goodness: two adventures, a table-driven encounter-design system, a new Dungeon Fantasy profession, and all the usual monthly features. While designed for two games in particular, everything but the character template is readily adaptable to just about any fantasy RPG.

GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King (August 16, 2018; PDF)

A new scenario from Matt Riggsby, author of GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon, GURPS Dungeon Fantasy Encounters 1: The Pagoda of Worlds, and Dungeon Fantasy: Against the Rat-Men. Matt knows a thing or two about hack 'n' slash adventures, so anything with "tomb" and "dragon" in the title is going to be good. (We obey Margaret Atwood's rule: "If I pick up a book with spaceships on the cover, I want spaceships. If I see one with dragons, I want there to be dragons inside the book.")

GURPS On Demand
 
We continue to rerelease GURPS Third Edition classics via print-on-demand (POD). Since my last update, we've added GURPS Steampunk, GURPS Steam-Tech, GURPS Black Ops, and GURPS Autoduel, Second Edition to the lineup. I'd love to see the campaign that uses all four! Remember that these are not new editions, but reprints with no changes other than errata fixes. See the GURPS On Demand page for past offerings and to keep abreast of future ones.

Upcoming Plans

And now for the speculation! As always, the tidbits below are more like informed guesses than promises. There are many reasons why projects might be delayed, shuffled around, or even canceled (though we do our very best to avoid that).

  • Pyramid #3/119 is in editing, and I've been warned it will move to production and land on my desk for production review Real Soon Now.
  • Phil Masters' GURPS Steampunk 2: Steam and Shellfire is in production. Given that I've already approved art, it's on the short list for the next release.
  • A little GURPS Dungeon Fantasy scribble I had on the back burner is also in production and also through art approval, so you can expect that before long as well.
  • Manuscripts supporting five series now await playtest! In roughly the order we hope to playtest them, those are:
    • A GURPS Steampunk volume by Phil Masters. Have you responded to the call for playtesters yet?
    • A GURPS Powers item by Rory Fansler. If (and only if!) you are a published GURPS author, and you would like to be the lead playtester, contact Steven Marsh.
    • A GURPS Monster Hunters goody by Christopher Rice. If (and only if!) you are a published GURPS author, and you would like to be the lead playtester, contact Steven Marsh.
    • A GURPS Social Engineering work by Kelly Pedersen. We have a lead playtester, so keep your eyes open for the call for playtesters.
    • A GURPS High-Tech supplement by Bill Stoddard. We have a lead playtester, so keep your eyes open for the call for playtesters.

I've limited my teasing to things that (1) have at least a first draft and (2) aren't currently stalled for some reason. I prefer to keep a lid on stuff that fails one test or the other, because I hate to offer hope and then dash it into a million pieces except when I'm the GM of a GURPS Dungeon Fantasy game. But if you're willing to trust tavern tales and rumors, take a look at the GURPS thread in my blog each Friday.

GURPS On DriveThruRPG
 
August saw us send another seven PDFs to DriveThruRPG. These are not new products; they're existing material being sold via an out-of-house channel that many gamers find convenient. This page sums up the GURPS-related titles.

Join Us! Join Us!

Interested in writing for us? First, take the time to absorb the Submission Guidelines, GURPS formatting guide, and GURPS WYSIWYG template. Then visit the Warehouse 23 Digital Wish List (updated August 6, 2018) and Warehouse 23 Wish List for GURPS (updated August 6, 2018) to learn what we're looking for.

Sadly, we're phasing out Pyramid, but if you had a fantasy-related article in Volume 1 or 2, you still have a couple of days to bring it to our attention for the Pyramid Dungeon Collection.


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August 1, 2018: Julius And Augustus

Strictly speaking, this is the July 2018 installment of the GURPS News. I'm publishing it on August 1 because I had a pressing deadline – I hope you'll forgive me! In any case, this is probably a better date for rounding up all of July.

Recent Releases

The two GURPS-related publications that arrived in July seem to suit the summer heat, at least in name:

GURPS Hot Spots: Renaissance VenicePyramid #3/117: Hot SpotsGURPS Hot Spots: Renaissance Venice (July 12, 2018; PDF)

The fourth and most recent GURPS Hot Spots volume from Matt Riggsby returns to Renaissance Italy (last seen in GURPS Hot Spots: Renaissance Florence). It offers a city ideally suited to historical adventure, whether your tastes run to conspiracies, mercantile ventures, or out-and-out military action. And if you prefer drama and a slice of life, there are few settings more inspiring than Venice, a true capital of the arts and the mind.

Pyramid #3/117: Hot Spots (July 19, 2018; PDF)

This issue supports the previous work and its series with stops in early 20th-century Paris (in three distinct periods, no less); Cold War-era East Berlin; a futuristic version of Victoria, British Columbia; a Renaissance Italian villa; and revolutionary Cuba. It also includes designer's notes for GURPS Hot Spots: Renaissance Venice, plus all the monthly features.

GURPS On Demand
 
We've reprinted yet more GURPS Third Edition classics via print-on-demand (POD). The latest – uploaded at the end of June, a day after my last update – are GURPS Special Ops and GURPS WWII, which are great resources for military-themed gaming. As usual, we've fixed errata but made no substantial changes to the content; these are not new editions. To keep up with all our POD offerings, look no further than the GURPS On Demand page.

Upcoming Plans

My sources tell me that the real reason people read this page is for hints of things to come. Fair enough! Just be warned that nothing here is a promise . . . projects move around for all kinds of reasons, and their creators are mere mortals, with all the foibles that entails.

  • Pyramid #3/118 is in production. In fact, I've already done the production review, so it might debut a little earlier than usual.
  • Matt Riggsby's GURPS Dungeon Fantasy Adventure 2 is all but through production, and a strong candidate for our next release.
  • Phil Masters' GURPS Steampunk 2: Steam and Shellfire is quite far along, too, so it's in the running as well.
  • Four manuscripts await playtest. Those are by Christopher Rice, for the GURPS Monster Hunters series; Phil Masters, for the GURPS Steampunk series; Rory Fansler, for the GURPS Powers series; and Kelly Pedersen, for the GURPS Social Engineering series.
  • Bill Stoddard should be delivering the revised first draft of a GURPS High-Tech item shortly.

Then there's the stuff that's still being written, or that's delayed. I prefer not to get too specific about that because anything could happen. Still, if you read the GURPS thread in my blog each Friday, you might be able to glean a few clues.

GURPS On DriveThruRPG
 
We're always uploading PDFs to DriveThruRPG, for those who prefer to buy their games there. All are existing products, not new material. Everything GURPS-related appears on this page. July's additions were the Dungeon Fantasy Roleplaying Game and its supplements.

Join Us! Join Us!

It's still convention season, so please be aware that we're going to be slower than usual getting back to would-be writers. On the other hand, that affords a great opportunity to become familiar with the Submission Guidelines, GURPS formatting guide, and GURPS WYSIWYG template. Once you've done so, the next couple of stops are the Warehouse 23 Digital Wish List (updated August 6, 2018) and Warehouse 23 Wish List for GURPS (updated August 6, 2018).

Then there's the Pyramid Wish List (updated April 19, 2018), but be warned that we're winding things down, which limits the number of articles we have space for. Sorry about that. On the other hand, if you had a fantasy-flavored piece in Volume 1 or 2, you might be interested in helping us with the Pyramid Dungeon Collection.


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June 28, 2018: May June Move You

I'll come out and say it: I was bad and didn't post a May 2018 installment. That's because I was moving house. When normally I'd have been rounding up May's releases, I was quite literally up to my ears in boxes, and my computer and modem were in those boxes. But I, I will survive; as long as I know how to write, I'll keep you all apprised.

Hall of JudgmentDungeon Fantasy Roleplaying GameBreaking News: Hall of Judgment
 
Gaming Ballistic LLC – brainchild of longtime GURPS fan and contributor Douglas Cole – is developing a Dungeon Fantasy Roleplaying Game adventure, Hall of Judgment, under license from SJ Games.
 
You knew that already, but what you might not know is that there's a Kickstarter in progress to fund that. As I write this, it's over 300% funded after just 10 days, with better than half the allotted time left to go! Yes, it's successful – but why not make it more successful? The stronger the support, the greater the odds of SJ Games giving a green light to similar initiatives in the future.

Recent Releases

The months of May and June brought three new GURPS-related goodies:

GURPS Magic: Artillery SpellsPyramid #3/116: LocationsGURPS Magic: Artillery Spells (May 17, 2018; PDF)

Honest question: Have you ever wanted to blow somebody up? Even a little? Wizards often ask themselves that, but many find GURPS Magic somewhat lacking in the mass-destruction department. Lament no more, oh wielders of mighty magic, for now there is an entire grimoire filled with creative ways to annihilate legions and burninate the countryside!

Pyramid #3/115: Technomancer (May 24, 2018; PDF)

Most longtime GURPS fans are familiar with GURPS Technomancer, which presents the modern world with a twist: With the Atomic Age came the dawn of magic. The only hitch is that the original worldbook portrays the world as of 1998, using GURPS Third Edition rules. This issue explores other time periods and provides a much-needed update to GURPS Fourth Edition.

Pyramid #3/116: Locations (June 21, 2018; PDF)

One of the hardest things to do in a hurry is come up with interesting backdrops for your campaign, whether we're talking about the site of a quick encounter, the setting for an adventure, or an entire game world. Helping GMs with that is the raison d'être of the GURPS Locations series . . . and this issue. Within are locales suited to fantasy, historical, modern-day, and futuristic gaming – you're sure to find something you like!

GURPS On Demand
 
Our print-on-demand (POD) efforts continue with more reprints of GURPS Third Edition classics. The latest are GURPS Cops and GURPS Covert Ops, giving you everything you need for games of stealth and investigation. As with all rereleases via this channel, the only content changes were errata fixes. To keep abreast of future POD offerings, stop by the GURPS On Demand page from time to time.

Upcoming Plans

And now for something completely speculative: A look at what's coming up in the (relatively) near future. As ever, nothing here is a promise. My recent move is a great example of the kind of thing that can cause delays. Even game designers get the blues (or in my case, bruises . . . it's funnier en francais).

  • Pyramid #3/117 and #3/118 are in editing already. Both issues support upcoming publications, so we have concrete plans for more months in advance than usual.
  • Matt Riggsby's newest GURPS Hot Spots travelogue is on my desk for final review and looking good for July, if all goes well.
  • Phil Masters' GURPS Steampunk 2: Steam and Shellfire is in final production and quite likely next in line.
  • Matt Riggsby's GURPS Dungeon Fantasy Adventure 2 is on its way from editing to production, and thus also quite close to done.
  • Queued for playtesting are manuscripts in several series: a GURPS Monster Hunters volume by Christopher Rice, the third part of GURPS Steampunk from Phil Masters, more for GURPS High-Tech courtesy of Bill Stoddard, and a GURPS Powers supplement by Rory Fansler.
  • I'm presently reviewing the first draft of something for the GURPS Social Engineering series.

In the words of shills everywhere, "And that's not all!" It's just everything I feel comfortable mentioning at the moment. To get wind of what else is up, be sure to read the GURPS thread in my blog each Friday (except when I'm moving house or otherwise discommoded).

GURPS On DriveThruRPG
 
We continue to upload PDFs to DriveThruRPG. These digital "reprints" are a great way for DTRPG customers to complete their collections of SJ Games products. To see what's available for GURPS, check out this page. Fans of the GURPS WWII series will be especially happy with June's additions!

Join Us! Join Us!

Summer is hectic for us: We have all of the above on the drawing board, the year's busiest convention season to contend with, and staff taking vacations. That gives would-be writers breathing space to read our Submission Guidelines, and to download and absorb the GURPS formatting guide and GURPS WYSIWYG template. When all that makes sense to you, visit the Pyramid Wish List (updated April 19, 2018) and try your hand at an article or two. If you've already done that – or if you're an established writer – jump directly to the Warehouse 23 Digital Wish List (updated February 1, 2018) and Warehouse 23 Wish List for GURPS (updated February 1, 2018).


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April 30, 2018: Nobody's Fool

Nobody trusts anything dated April 1, which makes me glad I'm writing this on April 30. That, and the fact that the last update was on March 30, which would make an April 1 report a little foolish. But enough fooling around – you're here to read about the evil clowns.

Recent Releases

Two new GURPS-related items showed up in April:

GURPS Dungeon Fantasy Setting: CaverntownPyramid #3/114: Mind Over MagicGURPS Dungeon Fantasy Setting: Caverntown (April 5, 2018; PDF)

The GURPS Dungeon Fantasy series is fun but generic – it isn't known for its world-building. This supplement changes all that, providing you with a fantasy town that can serve as resting place, a home base, a source of quests, or an adventure in itself. Because when you're a delver, "A bowshot away from the dungeon!" is just another way of saying, "Great location! Short commute."

Pyramid #3/114: Mind Over Magic (April 19, 2018; PDF)

This issue is all about subtle occult power – that of rituals, True Names, sinister artifacts, secret brotherhoods, and the line between magic and madness. If you've ever wanted less flashy, more nuanced wizardry in your games, you're sure to get great use out of this bundle of ideas. (Warning: Evil clowns inside. We couldn't completely resist the siren song of April 1.)

GURPS On Demand
 
In the realm of print on demand (POD), April saw the reprinting of three GURPS Third Edition gems: GURPS Reign of Steel, GURPS Technomancer, and GURPS Voodoo: The Shadow War. None are new editions; the only significant changes we made were to correct errata. For the latest news about our POD offerings, bookmark the GURPS On Demand page.

Upcoming Plans

With the past out of the way, let's peer into the crystal ball. My usual disclaimer applies: Everything in this section is a hint, a teaser. It would be disingenuous of me to say that your guess is as good as mine – I spend every day immersed in this stuff, after all – but I cannot promise dates or even a specific publication order. "It's ready when it's ready" is par for the course in the games biz.

  • Along with May flowers, expect Pyramid #3/115 in the coming month. Its theme was to be April's – one we've never explored before, as I promised last time – but we ran into delays ("it's ready when it's ready" in action). Several articles are already edited and reviewed, so we ought to see this on time.
  • Matt Riggsby continues to work on the final draft of GURPS Dungeon Fantasy Adventure 2.
  • Playtesting of Christopher R. Rice's GURPS Monster Hunters supplement should begin this month.
  • My new mini-grimoire for the GURPS Magic series remains in peer review while I read first drafts.
  • Speaking of which, I've just about finished my comments on the first draft of the third volume of Phil Masters' GURPS Steampunk series, titled Soldiers and Scientists.
  • When that's done, I'll move on to the first draft of Matt Riggsby's newest GURPS Hot Spots installment.
  • And then on to the first draft of Bill Stoddard's addition to the GURPS High-Tech series.

That is not the full list. Many other things are in the works. I might just let further details slip in the GURPS thread in my blog, where I scrawl a few words every Friday (except when the evil clowns get me).

Gaming Ballistic LLCDungeon Fantasy Roleplaying GameSpecial Feature: Hall of Judgment
 
This news reaches beyond SJ Games and concerns another publisher's upcoming plans:
 
We did in fact take advantage of April 1 to get a "No . . . really?" out of the gaming public. We announced a deal with Doug Cole of Gaming Ballistic LLC to develop a Dungeon Fantasy Roleplaying Game adventure: Hall of Judgment. This will be an adaptation of Doug's Lost Hall of Tyr.
 
Yes, for real – despite the date, it's no joke.
 
To support this development, Doug and I did a segment on Geek Gab. We discussed our partnership, GURPS Dungeon Fantasy Setting: Caverntown, and GURPS Dungeon Fantasy in general with our gracious hosts. You can listen to that here.

Join Us! Join Us!

We're a little swamped at the moment, which means that soliciting for proposals isn't a top priority. Still, if you're interested and don't mind being asked to wait, please read our Submission Guidelinesespecially our style guide, which was completely overhauled on April 17, 2018 – and then download the GURPS formatting guide and GURPS WYSIWYG template. When you're comfortable with all that, visit the Pyramid Wish List (updated April 19, 2018), Warehouse 23 Digital Wish List (updated February 1, 2018), and Warehouse 23 Wish List for GURPS (updated February 1, 2018) to discover our current needs.


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March 30, 2018: Spring!

March marks the start of spring, which matters even to those of us you imagine as pasty editors with screen tans. And based on the number of things on my "to do" list, it isn't just the plants that are going to be sprouting and blossoming soon. But I'm getting ahead of myself!

Recent Releases

March brought with it two new releases related to GURPS:

Dungeon Fantasy Magic ItemsPyramid #3/113: Dungeon FantasiesDungeon Fantasy Magic Items (March 1, 2018; PDF)

This is the third and final stretch-goal PDF created for the Dungeon Fantasy Roleplaying Game. Kickstarter backers and those with the Dungeon Fantasy Companion have this content already. If you don't have it, though, your players will never forgive you, because this is the big collection of cool magical treasures they've been waiting for – a reward for suffering through all those monsters and traps!

Pyramid #3/113: Dungeon Fantasies (March 22, 2018; PDF)

This issue supports the Dungeon Fantasy Roleplaying Game and the GURPS Dungeon Fantasy series with more character-creation options, new monsters galore, and a host of other goodies: spell components that give casters a small boost, additional traps and treasures, and even another spell.

GURPS On Demand
 
We also reprinted three GURPS Third Edition supplements in softcover via print on demand (POD): the GURPS Basic Set, Third Edition, Revised, GURPS Compendium I, and GURPS Dragons (which includes GURPS Fourth Edition stats as well). None are new editions; the only interior changes are errata fixes. For a roundup of these and all our POD offerings, click here: GURPS On Demand.

Dungeon Fantasy Roleplaying Game News

Dungeon Fantasy CompanionDungeon Fantasy Roleplaying GameDungeon Fantasy Magic Items

This PDF is available right now . . . and with that, this section of the news has outlived its usefulness for the moment. But before I shut it down, here's a summary of the product line:

GURPS On DriveThruRPG
 
We continue to add GURPS PDFs over at DriveThruRPG. These aren't new products but simply digital "reprints." Still, if you use DTRPG and are out to complete your collection, be sure to bookmark this page.

Upcoming Plans

First, a special disclaimer: Despite this update's proximity to April 1, nothing here is a joke. That said, the usual disclaimer applies as well: These hints are guesses – educated guesses, but guesses nonetheless. We've been a bit swamped around here, so delays are probably inevitable.

  • April will definitely bring Pyramid #3/114 – and I'll hint that its theme is one we've never explored before. Review of the first few articles is on my "to do" list for the start of the month.
  • My latest GURPS Dungeon Fantasy creation breezed through review, editing, and production. Expect to see that in April, too.
  • We've come up with a way to get that grimoire I wrote for the GURPS Magic series reviewed quickly, so we can publish that sooner rather than later.
  • The second volume of Phil Masters' GURPS Steampunk series, Steam and Shellfire, now has an editor. I'm currently reviewing the first draft of the third volume, Soldiers and Scientists.
  • Matt Riggsby's GURPS Dungeon Fantasy Adventure 2 just made the transition from playtesting to revision into its final draft.
  • Christopher R. Rice's GURPS Monster Hunters supplement has had an editorial review and interim revision, and should be going to playtesting before too long.
  • The first draft of Matt Riggsby's newest GURPS Hot Spots oeuvre is in my hands and awaiting editorial review.

There are many other projects at various stages of completion, but they are still being written or have been held up temporarily, so I'd rather not fan the flames of wild-eyed speculation. Which doesn't mean I won't give in and share in the GURPS thread in my blog some Friday evening.

Join Us! Join Us!

As I said, we're a little swamped, so we're not aggressively fishing for proposals right now. If you're interested anyway and don't mind a short wait, please read our Submission Guidelines, and then download and get familiar with the GURPS formatting guide and GURPS WYSIWYG template. Once you're ready, visit the Pyramid Wish List (updated September 21, 2017), Warehouse 23 Digital Wish List (updated February 1, 2018), and Warehouse 23 Wish List for GURPS (updated February 1, 2018) to learn about our current needs.


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February 26, 2018: Time Flies . . .

. . . when it's the shortest month of the year. We're at the end of February already, and the days are getting longer in a visible, easily appreciated way. For those of us in icier regions, that's good for morale. For everybody else: Humor us!

Recent Releases

February brought two new releases related to GURPS:

Dungeon Fantasy TrapsPyramid #3/112: Action IIDungeon Fantasy Traps (February 1, 2018; PDF)

This is the second of three stretch-goal PDFs created for the Dungeon Fantasy Roleplaying Game. If you backed the Kickstarter or bought the Dungeon Fantasy Companion, you have this. Otherwise, here's your chance to pick up a handy-dandy collection of traps and tricks with which to torment the players in your fantasy campaign!

Pyramid #3/112: Action II (February 15, 2018; PDF)

Fans of GURPS Action (aren't we all?) will want to leap through the air and snatch this issue from the villain's hands. Or, you know, download it. It offers additional skill sets for specialists, new options for chases, advice on using combat to help tell the story rather than merely interrupt it, a ready-to-run adventure, and a location to use as a one-shot scenario or permanent campaign feature.

GURPS On Demand
 
We also reprinted GURPS Banestorm in softcover via print on demand (POD). We fixed errata, but this isn't a new edition. Get it here – and keep an eye on GURPS On Demand for future POD offerings.

Dungeon Fantasy Roleplaying Game

Dungeon Fantasy Roleplaying Game News

Dungeon Fantasy Traps

This PDF is available right now . . .

Dungeon Fantasy Magic Items (PDF)

. . . which makes this the only unreleased PDF created as a stretch-goal item for the Dungeon Fantasy Roleplaying Game Kickstarter campaign. Barring disaster, you should see it at Warehouse 23 before the end of March.

GURPS On DriveThruRPG
 
We added more than a hundred GURPS PDFs on DriveThruRPG in February. These are digital "reprints," not new products – in fact, many are GURPS Classic titles, for GURPS Third Edition. But if DTRPG is your shop, this is good news, and you'll want to check out this list regularly for even more.

Upcoming Plans

When time flies, the future hurtles ever-closer. Here are a few hints as to what it might bring. As always, everything in this section is guesswork – people hit their head (that really happened), receive bad personal news, and just plain get swamped by work.

  • Reprints of the GURPS Basic Set, Third Edition, GURPS Compendium I, and GURPS Dragons should make their way to GURPS On Demand before too long.
  • The third week of March will bring Pyramid #3/113. In fact, we're working on it right now.
  • Phil Masters' GURPS Steampunk 2: Steam and Shellfire continues to wait in the editorial queue because we're busy.
  • Hans-Christian Vortisch informs us that he aims be done revising GURPS Tactical Shooting: Extreme Conditions in March, so he can set his sights on something else.
  • My first draft of a new GURPS Dungeon Fantasy volume is in peer review. I hope to be revising my work sometime in March.
  • Matt Riggsby's first draft of GURPS Dungeon Fantasy Adventure 2 remains in playtesting, where we're in the process of assigning an additional test group.
  • I just turned around my review of the first draft of a GURPS Monster Hunters supplement from Christopher R. Rice.
  • The first draft of a grimoire I wrote for the GURPS Magic series still awaits Jason "PK" Levine's review (see "because we're busy").

There are more projects in the works, but they're far enough out that I'm not going to risk speculation at this stage. I might let something slip in the GURPS thread in my blog some Friday between now and the March installment of this news report.

Join Us! Join Us!

While we're busy enough that we aren't dying for proposals, we're not ignoring them. If you're interested, please take the time to read our Submission Guidelines. Next, download and familiarize yourself with the GURPS formatting guide and GURPS WYSIWYG template. After that, head over to the Pyramid Wish List (updated September 21, 2017), Warehouse 23 Digital Wish List (updated February 1, 2018), and Warehouse 23 Wish List for GURPS (updated February 1, 2018) to learn what we need.


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January 25, 2018: January . . . For Real

Wait, two updates in January 2018? Has Kromm lost his mind? Yes, he has . . . but not like that! The earlier post was actually for December 2017; this one covers January. (And anyway, it was the other Kromm who wrote the previous article.)

Recent Releases

January saw the release of two GURPS-related PDFs:

Dungeon Fantasy: Against the Rat-MenPyramid #3/111: Combat IIPyramid #3/111: Combat II (January 18, 2018; PDF)

Let's face it: We all love roleplaying (or why would we be spending time on this page?), but most of us like to liven up our games with some fisticuffs and explosions. If that includes you, you'll want this issue, which looks at animal-inspired martial arts, arms dealing, dueling spaceships, guns and the supernatural, and good ol' rasslin'.

Dungeon Fantasy: Against the Rat-Men (January 11, 2018; PDF)

If you bought the Dungeon Fantasy Roleplaying Game but didn't back the Kickstarter or buy the Dungeon Fantasy Companion, then you won't have this adventure. It picks up where I Smell a Rat leaves off, the two forming a mini-campaign when run back-to-back.

 

GURPS On DriveThruRPG
 
We added another 48 GURPS PDFs on DriveThruRPG this month! As always, these are not new supplements but digital "reprints." If you prefer to shop at DTRPG, the list of available titles is growing all the time.

Dungeon Fantasy Roleplaying GameDungeon Fantasy Roleplaying Game News

Dungeon Fantasy: Against the Rat-Men

As noted above, you can get this PDF right now!

Dungeon Fantasy Magic Items (PDF)
Dungeon Fantasy Traps (PDF)

These PDFs, originally stretch-goal items for the Kickstarter campaign, are all we still owe the world for the Dungeon Fantasy Roleplaying Game. Look for these on Warehouse 23 before the end of the first quarter of 2018.

Upcoming Plans

Now it's time for rampant speculation! Here are some clues as to what to expect in the relatively near future. Things closer to the top are likely to show up sooner . . . but ultimately, everything below is guesswork. We're only mortal, so setbacks like computer glitches, illnesses, and crummy weather can snowball into delays.

  • Print-on-demand (POD) reprints of GURPS Supers and GURPS Banestorm should show up shortly.
  • Expect Pyramid #3/112 on the third week of February – that prediction is pretty darn reliable.
  • Phil Masters' GURPS Steampunk 2: Steam and Shellfire is still awaiting editing owing to all the available editors having other assignments.
  • Hans-Christian Vortisch is still revising GURPS Tactical Shooting: Extreme Conditions into its final draft.
  • Matt Riggsby's first draft of GURPS Dungeon Fantasy Adventure 2 should conclude playtesting sometime between now and the next update.
  • The first draft of my newest spell collection for the GURPS Magic series awaits internal review by Jason "PK" Levine, but only after he finishes a writing job of his own.
  • I'm just about finished the first draft of a new GURPS Dungeon Fantasy volume; I just have to do my final read-through.

As well, a couple of other freelance projects have almost reached the first-draft stage, we just signed deals for three more, and I'm helping writers plan a handful of others that have yet to be contracted. It looks like the pace of publication will pick up toward mid to late 2018. Read the GURPS thread in my blog each Friday for weekly hints and clues about all this.

Join Us! Join Us!

With all we have coming up, the demand for further proposals isn't quite as strong as it was for a while there. Still, if you're thinking of jumping in, please take the time to read our Submission Guidelines and download both the GURPS formatting guide and GURPS WYSIWYG template. After you've absorbed all that, check out the Pyramid Wish List (updated September 21, 2017), Warehouse 23 Digital Wish List (updated October 30, 2017), and Warehouse 23 Wish List for GURPS (updated October 30, 2017) to find out what we need.


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January 2, 2018: December (Okay, Early January)

It's time to round up December 2017 . . . except that it's January 2018. Happy New Year, and I hope you'll forgive me: With SJ Games being closed for the end of December – not to mention all the usual end-of-year/start-of-year chaos – I'm running a couple of days late.

Recent Releases

Given that December was a short month for much of the company, the news is relatively light:

GURPS Fantasy: Portal RealmsPyramid #3/110: Deep SpaceGURPS Fantasy: Portal Realms (December 7, 2017; PDF)

A lot of speculative fiction has its protagonists travel between the real world (more or less) and a fantasy realm. Such "portal fantasy" can be fun at the gaming table, too. This guide helps the GM tackle the world-building challenges and sticky questions that arise when you give gamers two settings to mess with.

Pyramid #3/110: Deep Space (December 20, 2017; PDF)

Space is big, mysterious, and dangerous – you don't know what (or who) might be out there. When it's the GM who isn't sure, it's nice to prime the pump with a few ideas! This issue delivers, offering space merchants, space pirates, space wrecks, really alien aliens, and even magic in spaaaace.

 

GURPS On DriveThruRPG
 
We added 48 more GURPS PDFs on DriveThruRPG in December. These are existing publications – not new ones – but if you normally shop at DTRPG, you'll welcome the additions. Here is the current list, and we're always adding more.

Dungeon Fantasy Roleplaying GameDungeon Fantasy Roleplaying Game News

With the release of the Dungeon Fantasy Roleplaying Game, Dungeon Fantasy GM Screen, and Dungeon Fantasy Companion, this section has almost outlived its usefulness – don't expect to see it for too much longer.

Dungeon Fantasy: Against the Rat-Men (PDF)
Dungeon Fantasy Magic Items (PDF)
Dungeon Fantasy Traps (PDF)

The three PDFs created as Kickstarter stretch goals are the remaining pieces of the puzzle. We'll be making them available for general purchase through Warehouse 23 in the first quarter of 2018.

Upcoming Plans

Though we may take vacations, work on upcoming releases proceeds afoot. Here's a list of guesses at what to expect in the near future; the closer an item is to the top, the sooner you're likely to see it. As always, everything here is subject to change – aside from vacations, the season brings the flu, difficult weather, and a host of other foils for the best-laid plans.

  • Expect GURPS Supers and GURPS Banestorm to show up on demand – that is, printed as softcovers via Amazon – in January. These will be reprints, not new editions.
  • Pyramid #3/111 is slated for the third week of January.
  • Phil Masters' GURPS Steampunk 2: Steam and Shellfire is in final-draft form and awaiting editing.
  • Hans-Christian Vortisch continues to revise GURPS Tactical Shooting: Extreme Conditions toward its final draft.
  • Matt Riggsby's first draft of GURPS Dungeon Fantasy Adventure 2 remains in the hands of two trusted gaming groups for actual playtesting.
  • The first draft of a spell collection I wrote for the GURPS Magic series awaits internal review by Jason "PK" Levine, but he has Higher Priorities right now.

That's not all of course – far from it. Jason and I are both writing, several freelance projects are not quite far enough along that I want to name them right now, and I spent considerable time in December assessing proposals and query letters. Check the GURPS thread in my blog each Friday to learn how all of the above is progressing and look for hints of other things.

Join Us! Join Us!

My mention of proposals and query letters just now touches on something I want to reiterate: Although GURPS has a couple of staff writers, freelancers write the majority of products in the line. If you think you would like to join the ranks, please read our Submission Guidelines and download both the GURPS formatting guide and GURPS WYSIWYG template. After you've studied all that, head on over to the Pyramid Wish List (updated September 21, 2017), Warehouse 23 Digital Wish List (updated October 30, 2017), and Warehouse 23 Wish List for GURPS (updated October 30, 2017) to learn what we're looking for.


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November 29, 2017: Novembrrrrrr

If it's warm where you are, great – send along a plane ticket and I'll be right over! Yours Truly lives in Canada, however, where November marks the start of the subzero season . . . not an according-to-Hoyle season, perhaps, but notably colder and darker just the same. That's outdoors, of course. Fortunately, we gamers famously know how to make the best of things indoors.

Recent Releases

We've been busy since the last update:

Dungeon Fantasy Roleplaying GameGURPS Encounters: The Harrowed Hearts ClubDungeon Fantasy Roleplaying Game (October 30, 2017; Boxed Set)
Dungeon Fantasy GM Screen (October 30, 2017; Printed Screen and Booklets)

Both of these are now in general distribution, which means you should be able to find them in your Friendly Local Game Store. If you can't, then either order them (using this form) or buy them directly from Warehouse 23 (click the links above).

GURPS Encounters: The Harrowed Hearts Club (November 2, 2017; PDF)

We launched the new GURPS Encounters series with a supplement that isn't quite an adventure or a location, but rather a number of tightly woven seeds for both. Use it to add an ordinary bar or nightclub to your GURPS Action campaign . . . or an extraordinary establishment, with a touch of the supernatural, to your GURPS Horror or GURPS Monster Hunters game.

Dungeon Fantasy Roleplaying Game (November 8, 2017; PDF)
Dungeon Fantasy GM Screen (November 8, 2017; PDF)

Listed separately for the record-keepers out there: You can also get these in PDF from Warehouse 23. Make sure you select "PDF" from the drop-down menu before clicking "Add To Crate."

Dungeon Fantasy GM ScreenPyramid #3/109: Thaumatology VPyramid #3/109: Thaumatology V (November 16, 2017; PDF)

This issue delves into magic in many forms, offering an alternative alchemy system, a professional mage-hunter for the Dungeon Fantasy Roleplaying Game, a magical style (in the sense of GURPS Thaumatology: Magical Styles), a dangerous wizardly tome, and more.

GURPS Archive Mystery Bundle (November 17, 2017; Softbacks/Hardbacks)

Due to a change in our archiving methods, we're making hundreds of GURPS books – dating from the 80s to present – available in bundles of random titles. As they're archive copies and thus not always mint, the price is right ($30!). Ever feel like you missed out on a long out-of-print item? Want to own a piece of RPG history? Why not roll the dice?

GURPS On DriveThruRPG
 
Yes, you can now buy GURPS goodies on DriveThruRPG! While these are existing products rather than new releases, this is definitely an important development and big news. We uploaded the first 24 PDFs on November 13, 2017, and then added 12 more on November 20 and a further 12 on November 27; you can browse the current list here. We hope to add another dozen a week in the future (and not always on Mondays), so check back often.

Dungeon Fantasy Roleplaying Game News

Dungeon Fantasy Roleplaying GameDungeon Fantasy Roleplaying Game (Boxed Set or PDF)
Dungeon Fantasy GM Screen (Printed Screen and Booklets or PDF)

As noted above, you can get these right now in physical or PDF form (so I won't be mentioning them in future updates) – just follow the links.

Dungeon Fantasy: Against the Rat-Men (PDF)
Dungeon Fantasy Magic Items (PDF)
Dungeon Fantasy Traps (PDF)

Backers have already received these. Everybody else should be able to purchase them at Warehouse 23 in the not-too-distant future.

Getting Started With The Dungeon Fantasy Roleplaying Game
 
If you're new to GURPS and especially if you're new to roleplaying in general, you might want advice on how to play the Dungeon Fantasy Roleplaying Game. The Daily Illuminator has you covered! Tips so far include:
 
Opening The Chest (October 26, 2017): How to come to grips with All The Things, find players, and join the growing online community.
Creating Your Own Character (November 6, 2017): A few words to players on moving beyond pre-generated characters and making cool delvers.
Creating Your Own Dungeon (November 15, 2017): Suggestions to the GM on cooking up well-designed homemade adventures.
Superior Spellcasters (November 29, 2017): Some thoughts on building better bards, clerics, druids, and wizards.
 
. . . with more to come!

Upcoming Plans

Not all the action happens on the publishing and sales fronts! Your loyal writers, editors, and production artists toil constantly behind the scenes. I can't provide firm dates for works in progress – I can say only that the list below is sorted according to my best guess at publication order. Please remember that everything here is subject to change.

  • Pyramid #3/110 looks to be in good shape for December 21.
  • Bill Stoddard's GURPS Fantasy: Portal Realms is through editing and into production.
  • Phil Masters' GURPS Steampunk 2: Steam and Shellfire has left playtesting, and the final draft is due at the end of November.
  • Hans-Christian Vortisch continues to move toward finalizing GURPS Tactical Shooting: Extreme Conditions.
  • Matt Riggsby's first draft of GURPS Dungeon Fantasy Adventure 2 is currently in playtesting.
  • The first draft of my latest spell collection for the GURPS Magic series still awaits review by Jason "PK" Levine (who has Something Bigger on his plate).

As the saying goes, "There's more where that came from!" But those projects are sufficiently far from done that it's best to wait a while before mentioning them. I update the GURPS thread in my blog weekly, on Fridays, so if you're itching for information more often than once a month, that's your best bet.

Join Us! Join Us!

"There's more where that came from!" holds only for as long as freelancers want to write for us. Interested? Then read our Submission Guidelines and download both the GURPS formatting guide and GURPS WYSIWYG template. Once you've absorbed all that, check out our current needs on the Pyramid Wish List (updated September 21, 2017), Warehouse 23 Digital Wish List (updated October 30, 2017), and Warehouse 23 Wish List for GURPS (updated October 30, 2017).


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October 25, 2017: Happy Not-Quite-Halloween!

For me, October = Halloween. I'm not one of those nuts who lives the other 364 days of the year (365 on leap years) waiting for the chance to dress like a zombie . . . but I am the author of GURPS Zombies, which is probably just as bad. Friend Computer tells me we need this update today, though, so let's get this show on the road! Saint Crispin's Day is the anniversary of the Battles of Agincourt, Balaclava, and Leyte Gulf, which makes it plenty scary if you're the French in 1415, British in 1854, or Japanese in 1944.

Recent Releases

This month saw a significant uptick in output:

GURPS Fantasy-Tech 2: Weapons of FantasyHow to Be a GURPS GMGURPS Fantasy-Tech 2: Weapons of Fantasy (October 5, 2017; PDF)

We grew the GURPS Fantasy-Tech series with this arsenal of crazy melee weapons for your fantasy games (and horror slashers). This stuff goes against the principles of rational economics and tactics, if not the laws of nature . . . but who cares? When your sword is bigger than you are and your whip is braided from the souls of the damned, it's the Rule of Cool that matters!

How to Be a GURPS GM (October 12, 2017; Softback)

This essential handbook for gamers who want to run GURPS was originally available as a PDF on Warehouse 23. Now you can get it as a softback on demand, which gives you something to chuck at unruly players (a free tip that isn't in the book!).

Dungeon Fantasy Companion (October 19, 2017; Softback)

A compilation of all three stretch-goal PDFs offered as part of the Dungeon Fantasy Roleplaying Game Kickstarter campaign – Dungeon Fantasy Traps, Dungeon Fantasy Magic Items, and Dungeon Fantasy: Against the Rat-Men – in one printed volume, available on demand.

Dungeon Fantasy CompanionPyramid #3/108: Dungeon Fantasy Roleplaying Game IIIGURPS Mass Combat (October 19, 2017; Softback)

Another Warehouse 23 publication that you can now buy in print on demand. For those not in the know, this supplement lets you use GURPS to run large-scale battles involving entire units, bridging the gap between RPG and wargame.

Pyramid #3/108: Dungeon Fantasy Roleplaying Game III (October 19, 2017; PDF)

The third of three Pyramid issues promised as a stretch goal during the Dungeon Fantasy Roleplaying Game Kickstarter campaign. It brings you a bundle of monsters, scenarios, and more to help you get a different kind of campaign – your roleplaying campaign – off to a strong start. As a bonus, it includes designer's notes for How to Be a GURPS GM, if you need help deciding whether that's for you.

 

Dungeon Fantasy Roleplaying Game News

Dungeon Fantasy Roleplaying GameDungeon Fantasy Roleplaying Game (Boxed Set)
Dungeon Fantasy GM Screen (Printed Screen and Booklets)

Shipping to Kickstarter backers worldwide continues apace. These products should reach distribution toward the end of October, unless Halloween decides to bring more tricks than treats. Don't forget that you can also preorder at your Friendly Local Game Store or from Warehouse 23 (click the links above).

Dungeon Fantasy: Against the Rat-Men (PDF)
Dungeon Fantasy Magic Items (PDF)
Dungeon Fantasy Traps (PDF)

These are ready for upload when the game enters distribution, but backers have already received them.

Dungeon Fantasy Companion (October 19, 2017; Softback)

As noted above, you can get this right now on demand (so I won't be mentioning it as news in future updates).

Upcoming Plans

Now it's time to take stabs in the dark at who's behind the zombie mask. Hmm, that didn't come out right . . . I meant, "Let's hazard a few guesses at what's coming up." Please don't take any of this as set in stone. At least in the publishing business, curses are real – in the sense that setting a deadline invites hard drives to fail, writers and editors to catch the flu, and hurricanes to flood low-lying areas.

  • The first of what we hope will be many GURPS Encounters offerings is on target for early November release.
  • Barring disaster, Pyramid #3/109 should show up on November 23.
  • Hans-Christian Vortisch continues to work toward a final draft of GURPS Tactical Shooting: Extreme Conditions.
  • Bill Stoddard's latest GURPS Fantasy project remains in review. That should wrap up in November.
  • Phil Masters' GURPS Steampunk 2: Steam and Shellfire is in playtest. That, too, is slated to conclude in November.
  • Matt Riggsby's first draft of GURPS Dungeon Fantasy Adventure 2 arrived and received its editorial review. It should enter playtesting in November.
  • My first draft of another grimoire of spells for the GURPS Magic series is finished and awaiting review by Jason "PK" Levine.

There are more titles behind the scenes, but mentioning things that don't even have first drafts is like walking under a ladder to avoid stepping on the black cat who just ran across your path, only to fall through a mirror (probably put there by the same fool who left a ladder sitting around). Still, the GURPS thread in my blog is updated weekly (on Fridays, even Friday the 13th) rather than monthly. Like the clown in your closet, what shows up there might surprise you.

Join Us! Join Us!

Interested in writing for us? Read through our Submission Guidelines, and then download and absorb the GURPS formatting guide and GURPS WYSIWYG template. If nothing there is a deal-breaker for you, check out the Pyramid Wish List (updated September 21, 2017), the Warehouse 23 Digital Wish List (updated June 1, 2017), and the Warehouse 23 Wish List for GURPS (updated June 1, 2017) to learn what we want.


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September 29, 2017: Fall Begins

"Fall begins." That's what it said on my calendar last week when I got the reminder "GURPS News page needs an update." For those of us in the Northern Hemisphere – especially the chillier parts – autumn brings falling leaves, cool nights, and ever-shorter daylight hours. For games publishers, it also marks the end of the hectic summer convention season and the return of a certain degree of normalcy.

Recent Releases

We continue to build up the line again after the big Dungeon Fantasy Roleplaying Game push. That remains a work in progress, so September was a light month:

GURPS Dungeon Fantasy Encounters 1: The Pagoda of WorldsPyramid #3/107: Monster Hunters IIIGURPS Dungeon Fantasy Encounters 1: The Pagoda of Worlds (September 7, 2017; PDF)

We kicked off yet another GURPS Dungeon Fantasy sub-series with a fantasy location you can use as scenery, an adventure seed, or even a full-on mini-adventure. This cool set piece from Matt Riggsby offers new puzzles, loot, and monsters. It includes everything you expect in a hack 'n' slash scenario – notably, tables for random encounters and treasures, and of course maps.

Pyramid #3/107: Monster Hunters III (September 21, 2017; PDF)

This issue supports the GURPS Monster Hunters series with additional cinematic rules, new monsters, low-powered templates, and more.

 

Dungeon Fantasy Roleplaying Game News

Dungeon Fantasy Roleplaying GameDungeon Fantasy Roleplaying Game (Boxed Set)
Dungeon Fantasy GM Screen (Printed Screen and Booklets)

We got these to U.S. Kickstarter backers this month. They're still expected to reach distribution by October if all goes well. For the latest news, see the updates we posted on September 13, 14, 21, 25, and 28.

Dungeon Fantasy: Against the Rat-Men (PDF)
Dungeon Fantasy Magic Items (PDF)
Dungeon Fantasy Traps (PDF)

These are ready for upload just as soon as the game goes live, but as with the box and screen, we've delivered them to backers already.

Dungeon Fantasy Companion (Softback)

The softcover compilation of all three stretch-goal PDFs remains on target for publication in October.

Upcoming Plans

Now it's time for the educated guesses. Don't forget that all of this is subject to change. We're mere mortals here at SJ Games, after all, and things don't always work out as planned. Remind me sometime to tell you all about the month when two authors lost work to computer disasters . . . or the year when three key people needed surgery.

  • I just dashed off the web blurb for GURPS Fantasy-Tech 2. We have that pegged as an October release.
  • Pyramid #3/108 is on schedule for October 19.
  • GURPS Mass Combat will be coming out via POD sometime soon as well.
  • The inaugural GURPS Encounters volume has had its production review. We're aiming to get that to you for November.
  • Hans-Christian Vortisch continues to revise GURPS Tactical Shooting: Extreme Conditions into its final draft.
  • Bill Stoddard's newest GURPS Fantasy project is currently with reviewers.
  • Phil Masters' GURPS Steampunk 2: Steam and Shellfire is about to go into playtest. The call for playtesters is here.
  • Matt Riggsby should be getting us a first draft of another GURPS Dungeon Fantasy title in early October.
  • I'm close to finished my first draft of something for the GURPS Magic series, though running an entire product line means I can't always prioritize this.

There's more, of course – there's always more. For hints and leaks, keep an eye on the GURPS thread in my blog, which I update every Friday except when I'm away on a secret mission (or more likely sick with a cold).

Join Us! Join Us!

Interested in writing for us? Start with our Submission Guidelines, then download and get comfortable with the GURPS formatting guide and GURPS WYSIWYG template, and finally check the wish lists: the Pyramid Wish List (updated September 21, 2017), the Warehouse 23 Digital Wish List (updated June 1, 2017), and the Warehouse 23 Wish List for GURPS (updated June 1, 2017).


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August 28, 2017: Gen Con: Survived

August consisted mostly of getting ready for Gen Con, "We're at Gen Con!", and catching up after Gen Con. All that is behind us now, though, so it's time for the monthly update. The wheels turn even when a big chunk of the company is away at a huge convention, after all.

Recent Releases

Between Gen Con and continuing to push on the Dungeon Fantasy Roleplaying Game, we had enough on our plate that the August lineup was fairly light:

GURPS Vehicles: Steampunk ConveyancesPyramid #3/106: Dungeon Fantasy Roleplaying Game IIGURPS Vehicles: Steampunk Conveyances (August 3, 2017; PDF)

You need more than cool goggles and the latest difference engine if you plan to engage in steampunk adventures. Getting from A to B calls for steam-powered trains, ships, and more . . . like airships, for instance! This catalog of vehicles – which range from whimsical inventions to downright terrifying engines of war – kicks off the long-awaited GURPS Vehicles series.

Pyramid #3/106: Dungeon Fantasy Roleplaying Game II (August 24, 2017; PDF)

The Dungeon Fantasy Roleplaying Game isn't here yet (well, not quite – see below), but we can at least give you a taste: designer's notes, gear, monsters, traps, a dungeon, and more!

Dungeon Fantasy Roleplaying Game News

Dungeon Fantasy Roleplaying GameDungeon Fantasy Roleplaying Game (Boxed Set)
Dungeon Fantasy GM Screen (Printed Screen and Booklets)

These are now en route from the printer to SJ Games! We should be able to get them to Kickstarter backers by September and into distribution by October, if shipping goes well. But in a surprise move, backers who signed on for a private game session at Gen Con received autographed advance copies. We also ran combat demos at Gen Con. And while our Gen Con crew was off taking care of that, we provided PDFs of these products to people who backed at the appropriate level. For more details, see here and here.

Dungeon Fantasy: Against the Rat-Men (PDF)
Dungeon Fantasy Magic Items (PDF)
Dungeon Fantasy Traps (PDF)

These are in staging (i.e., ready for upload just as soon as the game goes live) – but as with the box and screen, we've delivered them to certain backers already.

Dungeon Fantasy Companion (Softback)

The softcover compilation of the three stretch-goal items remains at the printer but looks to be on target for release sometime in October.

Upcoming Plans

Let's move on to the rumors, shall we? Okay, more like informed guesses – but please remember that this section of the update is hedged with "maybes." Projects can suffer setbacks such as illnesses, crashed computers, floods, and (gasp!) simply proving to be more work than anticipated. They can pass one another along the way, stay parked for a long time, or even race ahead unexpectedly.

  • Pyramid #3/107 is in production and on schedule for September 21.
  • Matt Riggsby's newest GURPS Dungeon Fantasy supplement is just about through production and should be released Real Soon Now.
  • My little contribution to the GURPS Fantasy-Tech series has received art and a production review. I imagine it will be another autumn publication.
  • The first GURPS Encounters volume is awaiting production review. That's on my "to do" list for September, so we're looking at being all done by late autumn.
  • GURPS Tactical Shooting: Extreme Conditions, by Hans-Christian Vortisch, remains in post-playtest revision.
  • Bill Stoddard's most recent entry in the GURPS Fantasy series and Phil Masters' next installment in the GURPS Steampunk series are both poised for playtesting, which should commence in September.
  • PK has more GURPS Monster Hunters in the works, but a larger, unrelated obligation is currently eating up his time.
  • Matt Riggsby is writing even more GURPS Dungeon Fantasy, with a first-draft ETA sometime in October.
  • Yours Truly is working on something else for the GURPS Magic series as time permits.

And of course there are things even further out. If you absolutely, positively need to know what's what, check out the GURPS thread in my blog, which I update every Friday except when I'm on vacation or a business trip.

Join Us! Join Us!

Those interested in working with us should be aware that I've updated Submission Guidelines: Roleplaying Games and will be blowing the dust off pages linked to that one as my schedule allows. I foresee no major changes, but it's always smart to keep current. That includes downloading and familiarizing yourself with the GURPS formatting guide and GURPS WYSIWYG template, and checking the Pyramid Wish List (updated August 11, 2017), Warehouse 23 Digital Wish List (updated June 1, 2017), and Warehouse 23 Wish List for GURPS (updated June 1, 2017).


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July 27, 2017: Happy Birthday All Around!

Perhaps I exaggerate, but this update does hit extremely close to the 13th birthday of GURPS Fourth Edition and the 31st birthday of GURPS – not to mention the 22nd work anniversary and 50th birthday of your Line Editor. Because it covers a mere month, not an entire quarter as in the past, the news is going to be short and to the point.

Recent Releases

We're still gearing up the GURPS machine after devoting most of 2016 and the first half of 2017 to the Dungeon Fantasy Roleplaying Game, so we had only one release in July:

Pyramid #3/105Pyramid #3/105: Cinematic Magic (July 20, 2017; PDF)

Magic is impressive – but with care, you can fit it into a plausible game world. Sometimes, though, you want to go right over the top! That's the focus of this issue, which explores arcane arts suited to adventure-movie "realism," superheroes, and even gods.

Dungeon Fantasy Roleplaying Game News

Dungeon Fantasy Roleplaying GameDungeon Fantasy Roleplaying Game (Boxed Set)
Dungeon Fantasy GM Screen (Printed Screen and Booklets)

These are at the printer, with the aim of reaching shops in autumn 2017. However, we should have something to show off at Gen Con (August 17-20), where I will be running the game for the Kickstarter backers who scored private sessions with me. I've also created a quick, simplified combat demo for complete newbies to the GURPS rules set.

Dungeon Fantasy: Against the Rat-Men (PDF)
Dungeon Fantasy Magic Items (PDF)
Dungeon Fantasy Traps (PDF)

These are in prepress. All that's left to do is release the kraken – err, the Dungeon Fantasy Roleplaying Game – so they have a product to support!

Dungeon Fantasy Companion (Softback)

The official status of this softcover compilation of the three stretch-goal items is "printing." It, too, remains on target for autumn 2017.

Upcoming Plans

Now we come to what's still in the creation process. Please remember that everything here falls somewhere between an educated guess and a hope. I cannot normally provide exact release dates, and there's always the chance that something could take months to progress to the next step, for any number of perfectly valid reasons.

  • Pyramid #3/106 is in editing and on schedule for August 24.
  • The GURPS Vehicles series of ready-to-go vehicles catalogs will launch with an offering from Phil Masters. This has passed its production review, so it should be out before too terribly long.
  • Matt Riggsby's next GURPS Dungeon Fantasy supplement remains in production. All is going well, and this ought to see the light of day sometime in the autumn.
  • The inaugural GURPS Encounters project has made it through editing and into production. I imagine it will be another autumn publication.
  • I found time to write a short GURPS Fantasy-Tech volume. My reviewers have provided me with great feedback and I foresee turning around the final draft sometime in August.
  • GURPS Tactical Shooting: Extreme Conditions, by Hans-Christian Vortisch, will be a follow-up to GURPS Tactical Shooting – think of it as a double-tap. It had a good playtest and is now in revision.
  • Bill Stoddard's newest resource for GURPS Fantasy and Phil Masters' next installment in the GURPS Steampunk series both continue to await playtesting.
  • PK's work on more GURPS Monster Hunters continues . . . but other things are a higher priority. Big things. Things I cannot reveal just yet.

As ever, there are projects much further out – I cannot talk about those that don't even have a complete first draft, for instance. I can say that we aim to step up content creation to where it was prior to the Dungeon Fantasy Roleplaying Game; I've been talking with Matt Riggsby, Christopher R. Rice, and Peter V. Dell'Orto, among others. I might let clues slip in the GURPS thread in my blog, which I update weekly.

Join Us! Join Us!

Speaking of content creation . . . If you're interested in working with us, please download and familiarize yourself with the GURPS formatting guide and GURPS WYSIWYG template. Then see the Pyramid Wish List (updated March 24, 2017), Warehouse 23 Digital Wish List (updated June 1, 2017), and Warehouse 23 Wish List for GURPS (updated June 1, 2017) to learn what we're looking for.


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June 29, 2017: Updating The Updates

This GURPS News installment is special for two reasons:

  1. It marks the transition from quarterly to monthly updates, just because we think GURPS fans would appreciate that. (Also: Quarters are for accountants.)
  2. It's the first update to go out by email as well as be posted to the website. We used to inform GURPS fans by email ages ago, so depending on when you got into GURPS, this idea will seem either very new or very old.

Doing things this way should make it a lot easier to keep tabs on what's going on with GURPS.

Since this is a special update, we're going to change the format just a little. However, the GURPS News will remain a hotline from my virtual desk to yours. That means it's about as official as this kind of thing gets -- but also informal, because editors gotta editorialize!

Recent Releases

Newsletters are supposed to tell you what's new. Since this one is going through a renewal and some readers are joining us for the first time by email, let's set the clock back to the start of 2017. That way, everybody will be on the same page next month.

GURPS Classic: AutoduelPyramid: Dungeon Fantasy Collected (January 5, 2017; PDF)

This special 165-page Pyramid issue bundles together 28 of the best articles written for GURPS Dungeon Fantasy. It delivers more of everything: templates, power-ups, monsters, treasures, adventures . . . Because delvers can never have enough stuff!

GURPS Classic: Autoduel (First Edition) (January 12, 2017; PDF)

Originally released as a softback in 1986, this is a classic in the truest sense, adapting the world of Car Wars to GURPS First Edition. The vehicles and weapons might be a little tricky to convert to GURPS Fourth Edition, but the setting remains as cool as ever.

Pyramid #3/99: Death and Beyond (January 19, 2017; PDF)

Death can be the end, but it doesn't need to be the end of a campaign. It might even be a new beginning. It certainly doesn't have to be boring! This issue looks at ways to give death a bigger role in your game than simply "something to avoid at all costs."

Pyramid #3/100Pyramid #3/100: Pyramid Secrets (February 16, 2017; PDF)

This is our "black album," the one to get if you're just getting into Pyramid and want a look at its versatility. For the 100th issue, we had some of our best-known contributors submit articles on anything they wanted.

GURPS Roleplayer Bundle (March 22, 2017; PDF)
Pyramid Classic Bundle (March 22, 2017; PDF)

With all 30 issues of Roleplayer magazine in the GURPS Roleplayer Bundle and the first 30 issues of the original printed Pyramid magazine in the Pyramid Classic Bundle, you can revisit GURPS' past to see where it all started and how it evolved.

Pyramid #3/101Pyramid #3/101: Humor (March 23, 2017; PDF)

Humor in roleplaying is easy to do badly but very difficult to do well. This issue takes a shot at helping you do it better -- because even the most serious campaign can use some comic relief. (And don't worry, there are no clowns.)

Pyramid #3/102: Epic (April 20, 2017; PDF)

Subtlety is great, but sometimes it's fun to cut loose with the big, the loud, and the overpowered. This issue looks at exactly that, helping you crank your campaign to 11 without losing control over it.

GURPS Hot Spots: The Silk RoadGURPS Hot Spots: The Silk Road (May 11, 2017; PDF)

Matt Riggsby's third Hot Spots opus looks at the trade routes that brought goods and merchants from the Eastern Mediterranean to the center of China and back again, with a focus on the 2nd through 10th centuries A.D. (Now that's an epic campaign right there!)

Pyramid #3/103: Setbacks (May 18, 2017; PDF)

The essence of adventure is overcoming adversity. Well, here's a whole bunch of new adversity for adventurers to face. There are enemies to fight, of course, but machines can break, heroes can go nuts, and not every foe wants to settle things in combat.

GURPS Mars AttacksGURPS Mars Attacks (June 8, 2017; PDF)

By popular demand, we got the rights to rerelease this hardback in PDF form. Grab it and get ready to invade Earth as a Martian. Or protect Earth from the Martians. Either way, it's all about the giant bugs, killer robots, mutants, and ray guns -- and it's a blast!

GURPS Classic: Bestiary (June 15, 2017; PDF)

A big catalog of creatures! Be aware that it's for GURPS Third Edition -- it needs conversion before being used with GURPS Fourth Edition.

Discworld Roleplaying GameDiscworld Roleplaying Game (June 22, 2017; PDF)

Another hardback we got permission to rerelease as a PDF! This edition of the game combines the setting content of the original and its supplement, GURPS Discworld Also, updated to reflect the Discworld novels released since then and to use GURPS Fourth Edition rules.

Pyramid #3/104: Dungeon Fantasy Roleplaying Game (June 22, 2017; PDF)

This sneak peek at what the Dungeon Fantasy Roleplaying Game has to offer includes pictures of game components, a sample delver on a Dungeon Fantasy character sheet, quotes from the pregenerated heroes in the game's Adventurers book and the Dungeon Fantasy GM Screen's Delvers To Go! booklet, and of course, great articles.

GURPS Martial Arts (June 26, 2017; Softback)
GURPS Powers (June 26, 2017; Softback)
GURPS Classic: Rogues (June 26, 2017; Softback)
GURPS Classic: Warriors (June 26, 2017; Softback)

These four out-of-print books are now available via print on demand (POD). They aren't new editions but softback reprints with known errata corrected. For details on how to buy these and other POD offerings, visit the On Demand page.

Dungeon Fantasy Roleplaying Game News

Dungeon Fantasy Roleplaying Game This bonus section will show up until we've released everything below. It's separate from Upcoming Plans because nothing here is a secret -- we've already shared titles and other details with the world. Also, the Dungeon Fantasy Roleplaying Game, while based on GURPS, is its own game.

Dungeon Fantasy Roleplaying Game (Boxed Set)
Dungeon Fantasy GM Screen (Printed Screen and Booklets)

Dungeon Fantasy GM Screen Wow, this was a long haul! Work in earnest started in January 2016 and we finalized the files in April 2017. We were still putting finishing touches on the art and layout in the final weeks, but now both products are at the printer. They should be in shops by the autumn of 2017.

Dungeon Fantasy: Against the Rat-Men (PDF)
Dungeon Fantasy Magic Items (PDF)
Dungeon Fantasy Traps (PDF)

The three Dungeon Fantasy Roleplaying Game stretch-goal items are all in the final, err, stretch. The PDFs are done and reviewed, and will be fully finalized by the time this update goes live. Oh, for those wondering about Against the Rat-Men: It's the second dungeon, which follows up the adventure in the box, I Smell a Rat.

Dungeon Fantasy Companion (Softback)

This add-on to the Dungeon Fantasy Roleplaying Game is a compilation of the three stretch-goal items above -- in print. It, too, will be finalized by the time you're reading this. It should be available via CreateSpace in the autumn of 2017, around the same time as the game itself.

Upcoming Plans

Here's what I can share about what else we're working on. Please remember that while we take our deadlines seriously, we aren't perfect and life happens: computers crash, people get sick, and so on. Nothing here has a precise date on it, and some of it might take a while to show up in future Recent Releases.

  • The GURPS Vehicles series will be PDF catalogs of ready-to-go vehicles (not a design system, which is still in the works). The first of these, by Phil Masters, is in production review.
  • A GURPS Dungeon Fantasy supplement by Matt Riggsby is in production. I really shouldn't give away too many details, but I will say that it's more on the adventure side than the abilities-and-stuff side.
  • The first GURPS Encounters project is in final-draft form and awaiting editing.
  • GURPS Tactical Shooting: Extreme Conditions, by Hans-Christian Vortisch, is in playtest. This follow-up to GURPS Tactical Shooting will tackle the difficulties of gunplay in less-than-ideal environments: desert, jungle, rocking ships, even outer space.
  • Bill Stoddard's latest supplement for GURPS Fantasy has passed its first-draft review and is on its way to playtesting.
  • Phil Masters' second installment in the new GURPS Steampunk series is also through first-draft review and on its way to playtesting.
  • PK is working on a new GURPS Monster Hunters volume when he isn't editing or reviewing other GURPS content.

There are several items even further out, which I ought to keep secret for now, but rest assured that we're keeping the ball rolling. For interim news, check out the GURPS thread in my blog, which I update every Friday.

Join Us! Join Us!

Just how do we keep the ball rolling? We write some of this stuff ourselves, but even more of it comes from our loyal freelancers. If you're interested in working with us, the first step is to download and familiarize yourself with the GURPS formatting guide and GURPS WYSIWYG template. Then check out the Pyramid Wish List (updated March 24, 2017), Warehouse 23 Digital Wish List (updated June 1, 2017), and Warehouse 23 Wish List for GURPS (updated June 1, 2017).


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