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Steve Jackson's Previous Appearances

Want to meet Steve? Check the appearances page for a list of conventions he's attending, as well as other events where you can find him and say hello.

Here are trip reports from Steve's previous appearances.

Trip Reports
October 11, 2014
Munchkin Panic Release Party
Austin, TX

I joined my friends Anne-Marie and Justin De Witt, aka Fireside Games, at the release party for Munchkin Panic! It was at Wonko's Toys and Games in northwest Austin from 6-9 pm. And it was busy! Andrew Hackard was there, making awful puns. There were games, prizes, and swag. I played one game. And I won, though it was hard fought. Munchkin Steve ftw! (Yes, in the "More Munchkin" rules of Munchkin Panic, there's a winner. What you want to do is make sure to be the one with the most kills when the castle finally falls down. Which translates to "Stop fighting the monsters and help the castle fall – while you are ahead.)

And there was indeed cake – a chocolate Spyke with Rice Krispy horns, and a lemon Duck of Doom. Plus cookies in the shape of monster counters. Fireside really knows how to throw a party.

Rhea posted updates and photos at Twitter @ SJGames – and there will be a photo or two below, asap.

-- Steve Jackson

Munchkin Panic Release PartyMunchkin Panic Cake


September 26-28, 2014
Dallas/Fort Worth, TX

I was the Special Gaming Guest at FenCon XI. Other guests included Eric Flint, Rich Sternbach, Timothy Zahn, and Ookla the Mok. I managed to carry a copy of Flint's 1632 with me throughout most of the con without ever remembering it at a good time to get it signed. I got to talk to Sternbach, whose work I have admired forever; I got to catch up with Tim; and I got to hear two Ookla concerts and spend some quality time in the bar with Rand and Adam!

And Saturday, Tom Smith and I presented a preview (pre-listen?) of the long-awaited Ogre Suite. The audience listened, and overall seemed to like it, and made some suggestions that Tom and I thought were VERY MUCH worth the effort of setting up the event. Unfortunately, Tom was taken sick the next morning, and as of this writing, as far as I know, has not left the hospital in Dallas. So the next iteration of the music won't happen right away. But it will happen . . .

I really enjoyed FenCon. From my point of view, the committee did everything right, except for the things they did excellently.


August 14-18, 2014

Worldcon gave me a chance to visit London again, a thing which does not happen often enough.

Monica and I had a good time, playing tourist until our feet hurt. We used the Underground a lot, and we like it. The convention itself was excellent. For once, I got to attend a lot of programming and filk concerts, rather than just doing my own events and collapsing. Among the most interesting: a multi-session attempt to recreate the Game of Azad, from Iain M. Banks' Player of Games. In the final session we actually tried to play what had been created. Fruit, Lego, and children were involved, and many bemused spectators.

I did three signing sessions, participated in three panels, and met a lot of people.

I also came back with a cold (again). So it goes. Perhaps I should have myself coated with plastic before the next event.


June 11-15, 2014
Schaumberg, IL

I wore both my pro and fan hats at Brickworld. With my fan hat on, I marveled at the amazing LEGO exhibits and helped at the combined PennLUG/TBRR train layout. With my pro hat on, I supported the Crazy Bricks "Munchkin Bricks" project. (Check out the Crazy Bricks Kickstarter site here – it ended at nearly 400% of its original goal, and hit lots of stretch goals!) I did Q&As, signed things (for an amazing number of gamers!) and generally had a good time.


April 5, 2014

Steve Jackson Teaching Ogre

Like last year, I celebrated TableTop Day at Wonko's in Austin. Games were played. I got to walk a couple of really nice kids through the basic Ogre scenario. We had a lot of spectators, and the Ogre ended up destroying absolutely everything. There was some serious killer instinct at work. Also, hilariously, the Ogre player kept thinking out loud about what he would do next, and the defense kept believing what he said, and then the Ogre would look at the board and change his mind. Ogres are sneaky! And Ogres are very bad news even after you shoot their guns off. But, full disclosure: during the endgame, the defender was NOT getting the die rolls he needed, and he was a great sport about it and fought to the bitter end. We had a lot of spectators for that game, and everyone had a good time.

That wasn't our only TableTop Day goodness. Our MIBs held events all over the place. The link is to a forum that (as I write this) is nine pages long, full of event listings, and not just in the US – we were gaming in Brazil, Korea, Russia, UK, Mexico . . .


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