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Steve Jackson's Appearances

Want to meet Steve? Here's a list of conventions he's attending, as well as other events where you can find him and say hello.

Our other staff members make appearances, too – click here for a complete list.

Upcoming
August 14-18, 2014

I'm not sure what I will be doing here yet, except (a) game stuff and panels! (b) being at Worldcon! (c) in London!


September 26-28, 2014
Dallas/Fort Worth, TX

I'll be the Special Gaming Guest at Fencon XI. Other guests will include Eric Flint, Rich Sternbach, Timothy Zahn, and Ookla the Mok. My inner geek is quivering with anticipation.


May 8-11, 2015
Columbus, OH

It's amazing when a con makes it to #50, and I look forward to being there to join in the celebrations.


Trip Reports
June 11-15, 2014
Schaumberg, IL

I'm currently at Brickworld with my fan hat on, marveling at the amazing LEGO exhibits and helping at the combined PennLUG/TBRR layout. With my pro hat on, I'll be supporting the Crazy Bricks "Munchkin Bricks" project – now on Kickstarter, and creeping up on yet another stretch goal. Check out the Crazy Bricks site here, and support! I really want somebody to sponsor another color!

I will do three hour-long Q&A/autograph sessions at the Crazy Bricks booth. They are scheduled for 3pm Friday (which is one of the AFOL private days), and 2pm for Saturday and Sunday (which are general admission days.) I am advised that there is a nearby game retailer, and as always, you're welcome to bring anything you already have.. However, if you don't have a game, I will sign a promo card or a bookmark!

This is the same weekend as Origins, and I just might be able to talk about some of the spiffy new announcements that Phil and Andrew will be making there. We'll see!

Anyway, come visit me at Brickworld!


April 5, 2014

Steve Jackson Teaching Ogre

Like last year, I celebrated TableTop Day at Wonko's in Austin. Games were played. I got to walk a couple of really nice kids through the basic Ogre scenario. We had a lot of spectators, and the Ogre ended up destroying absolutely everything. There was some serious killer instinct at work. Also, hilariously, the Ogre player kept thinking out loud about what he would do next, and the defense kept believing what he said, and then the Ogre would look at the board and change his mind. Ogres are sneaky! And Ogres are very bad news even after you shoot their guns off. But, full disclosure: during the endgame, the defender was NOT getting the die rolls he needed, and he was a great sport about it and fought to the bitter end. We had a lot of spectators for that game, and everyone had a good time.

That wasn't our only TableTop Day goodness. Our MIBs held events all over the place. The link is to a forum that (as I write this) is nine pages long, full of event listings, and not just in the US – we were gaming in Brazil, Korea, Russia, UK, Mexico . . .


March 29-30, 2014
Irving, TX (near Dallas)

Gamer This was a local event created by Tiffany Franzoni and her Roll2Play troupe. It was launched as a Kickstarter project and succeeded. It succeeded as an event, too! By Sunday, a lot of the attendees were twisting Tiffany's arm to make it a continuing thing. Being a businesswoman as welll as a fangirl, Tiffany replied "Let me crunch the numbers first." But this is the kind of convention that the hobby needs – strong local roots, friendly management, and huge amounts of open gaming!

There were also a lot of guests for an event that size! They included Kevin Nunn (who is the man to blame for Duck! Duck! Go!), Keith Baker (prolific designer in several genres, and most recently responsible for Gloom), and my friends Justin and Anne-Marie De Witt, also known as Fireside Games. I got to play their Munchkin Panic for the first time. SO MUCH FUN. And we did many, many rounds of Munchkin Loot Letter, the upcoming Love Letter reskin from Alderac.

And at the last minute Rick Loomis of Flying Buffalo was added to the guest list. Rick's probably my oldest friend in the whole hobby, and it was great to see him.


March 7-9, 2014
Austin, TX

We had a booth, and I did an hour of signing. I wandered around the hall beforehand; the game that impressed me most was Mushroom 11. Look it up, starting with this YouTube video. I enjoyed talking with designer Itay Keren, and I really want this game to make it to release.

Here's what stank with this event: SXSW put a music stage in the gaming expo hall. When the band started up, the rest of the hall started to empty, because nobody could hear the game audio or talk to the creators. That was a massively thoughtless move on the organizers' part. I know SXSW started as a music festival. I could care less how it started. If they're going to add a "game expo," they have to provide an environment where the fans can hear the games. A lot of the game developers there were struggling startups who thought the bucks they paid out for a booth were a good investment in promo. In my opinion, they were ripped off.

Note that I'm NOT calling out the musicians on the stage. Like any band at SXSW, they must have thought they were being given a great opportunity to show their stuff. They had no way of knowing that a lot of the people in that hall would consider them nuisance noise. So they were ripped off too.

Clean up your act, SXSW.


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