Surprise Package: Driving off Semi Assault Ramps

by W. Peter Miller

HTMLized by J.D Forinash.

Truck Stop included assault ramps for unloading people and vehicles from trailers, buses, and RVs. But what that supplement didn't include was a set of rules for actually driving off the ramp if the oversized vehicle was moving. Cars and cycles suddenly appearing from the back of a "lone" truck are a great way to fight off uninvited escorts.

There are two factors to be considered when you want to drive a vehicle off a ramp from a moving oversized vehicle to the roadway. These factors are the speed of the oversized vehicle and the orientation of the off-loading vehicle,

The speed of the oversized vehicle has two effects on the off-loading vehicle. These effects are the damage to the off-loading vehicle's tires and the difficulty (D class) of the maneuver.

Tractor-trailer rigs can have assault ramps only on the back of the trailer. Buses can have ramps out the front or back. Assault ramps are 1/2" long, Lowering a forward assault ramp lowers the vehicle's handling class by 2 for as long as the ramp is down. Lowering a rear ramp is not a hazard.

The off-loading vehicle will be facing either forward or backward relative to the oversized vehicle's direction of travel. If the off-loading vehicle is facing forward then it may off-load normally. If the off-loading vehicle is facing backward, but has a relative velocity of 20 mph or less, it may also off-load normally. But, if the off-loading vehicle has a relative velocity over that vehicle's maximum speed, or over 20 mph in reverse, then that vehicle may not off-load normally. The factors for normal off-loading are in the accompanying table.

Non-normal Off-Loading

If a vehicle is off-loading with a velocity relative to the road over its maximum speed, or over 20 mph in reverse, then that vehicle is immediately put at its top speed or 20 mph in reverse (whichever is appropriate). The vehicle takes the maneuver and the tire damage (at its off-loading speed) from the Normal Off-Loading chart, plus the maneuver and tire damage from the necessary deceleration, plus one die of damage to the power plant due to the stress of the maneuver.

Examples

At the beginning of a turn, a bus driving 60 mph drops its rear assault ramp. On phase 7, Barb pushes her Outlander backwards (backwards to her; just remember that she is going 60 mph along with the bus) 5 mph, or 1/2". This places her on the ramp. The next turn, on phase 7, Barb pushes her bike off the ramp and onto the road. She immediately puts her speed at 55 mph (60 -- 5). She also (as shown on the accompanying chart) drops her handling class by 4, putting her at -- 2. Each one of her tires takes 1 die of damage. With her handling class at -- 2 she checks the control table at her new speed, 55 mph. Barb rolls a 5 and makes it. She now moves on the rest of the phases of this turn that 55 mph moves on.

At the beginning of a turn a semi-trailer drops its rear assault ramp. The rig is going 100 mph. On phase 7, Al, in his Killer Kart, accelerates to reverse 10 mph and back off the ramp. Al's speed is now 90 mph (100 -- 10). Since Al off-loaded at 90 mph, his tires take 2 dice of damage. He also drops his handling class by 7, putting it at -- 4. Al looks at the control table and sees that he needs a 6. He rolls a 3. Oh, well. Al rolls on crash table 1 (remembering his +3 modifier) and gets an 8. Poor Al, He flipped and burned.

Normal Off-Loading


Velocity of Off-Loading      Difficulty     Damage
Car Relative to the Road     of Maneuver   to Tires

     0-19 MPH                          0          0
     20-29 MPH                         1          2 pts.
     30-39 MPH                         2          1d3 + 1
     40-59 MPH                         4          1d6
     60-79 MPH                         5          1d6 + 2
     80-100 MPH                        7          2d6