Gauss Gun - To hit 6, 3 dice damage, 3 DP, area effect, 2 spaces, $10,000, 300 lbs; 10 shots, CPS 50, WPS 10. Loaded weapon costs $10,5000, weights 400 lbs. Loaded magazine costs $550, weighs 115 lbs. The gauss gun fires small projectiles at high velocity by sending them through an electromagnetic field. Operation of the weapon is silent - firing it will not give away the location of the firer.
Flechette Gun - To hit 6, 1d + 1 damage (see below), 2 DP, area effect, one space, 100 lbs; $700, 20 shots (CPS 10, WPS 2.5). Loaded weapon costs $900, weighs 150 lbs. Loaded magazine costs $250, weighs 65 lbs. Has normal effect on pedestrians (even those in body armor) and tires, but no effect on vehicular armor or other components. If fired at a motorcycle, and the location result is "driver" or "tire," full damage is done.
Drop-spike plate - $200, 50 lbs; 1 space, 6 DP. The plate can be mounted on the underside of any vehicle except cycles, small trikes, and subcompacts (reversed trikes also cannot use the plate, for obvious reasons). Buses and semi-trailers 20' or longer may mount a larger plate: $350, 100 lbs; 1 space, 4 DP. The regular plate measures 1/2" x 1/2"; the larger one is 1" x 1/2". Only one plate may be carried on a vehicle, and it is a one-shot weapon. Dropping the plate is a firing action; when dropped, the plate appears directly beneath the dropping vehicle (the tires of the dropping vehicle are not affected, except in the case of a reversed trike). If any part of another vehicle counter touches the plate counter, all tires of the vehicle take damage - one die of damage for solid tires, two dice for all others. The plate does not take damage by being run over. Each plate, like a spike counter, affects a vehicle only once. If a vehicle leaves the area and returns, of course, the tires are damaged again.
ATAD - No space or weight, $4,000 for the central logic unit and $1,000 for the sensor package for each weapon or linked set or weapons connected to the logic unit. User may choose between laser- or radar-based units. Laser-based ATADs will not work through smoke and paint, while radar-based ATADs will not pick up targets shielded from radar. Prior to combat, or as a firing action, a character may designate a "critical range" (from 0 to 10 inches) for each controlled weapon. If any solid object larger than a basketball enters the critical range of the weapon and is in the weapon's arc of fire, the weapon will immediately target and fire on the object - treat it as automatic fire, even though the firing weapon may not be aimed straight out. A weapon hooked up to an ATAD may be fired normally by a crew member, but if it is fired and the ATAD then sets the same weapon off in the same turn, the weapon will not fire again. Conversely, a weapon fired by an ATAD cannot fire again in that same turn, voluntarily or not.