"The Gauntlet" depicts the plight of a lone driver, lost and low on power, who stumbles into an abandoned town recently taken over by a cycle gang. The motorist player receives $15,000 to build a single vehicle. No gunners or other crewman are allowed, and the player gets 50 points to build a character, no more than 30 of which can be spent on any one skill. The cyclist forces are determined randomly as explained below. The motorist player enters the map at the Southeast corner on Maple, at any speed. Block 20 is empty at the start.
Road Hazards: The town is old and desolated. Many of the buildings are partially collapsed and the roads are littered with debris. To reflect this, whenever the vehicle comes within one inch of an intersection, roll one die and consult the following chart for each road leading from the intersection.
If a six is rolled, the road is considered to be completely blocked by rubble in an area two inches wide roughly centered in the road section. Should the driver try to force his way through this mess anyway, the following penalties apply:
The bikers are placed along the sides of buildings so as to give them a reasonable field of fire along possible paths taken by the motorist. Whenever possible, they are placed in doorways for cover. Pedestrians will move to gain a field of fire, but will not pursue the motorist to a different block.
The Shoguns, if they are rolled up, are placed either behind doors or in parking areas with an access to the route taken by the fleeing motorist. On their initial turn of placement they will neither move nor fire. On the next turn, they will move only 1/2", but may fire normally. On subsequent turns, they will move normally. The cyclists are all Cyclist +1, Gunner, Handgunner.
Victory Conditions: The motorist wins by escaping from the north edge of the map on Kazango in a vehicle that is still drivable. Any other result is a biker victory.