ADQ & A
- I realize trucks aren't mass-produced, but are you interested in designs for trailers and other oversized vehicles?
- How many extra spaces does a trike take up when you shove it in the back of a trailer or bus?
- Are you going to waste more pages on barely comedic things such as Lawn Maulers?
- If many different mechanics are working on a car, does each mechanic need his own portable shop (if he's using one), or can many mechanics use the same one?
- Can vehicular or hand weapons have silencers? If so, could you give me the stats?
- Is there a chance of there ever being a modified car with huge wheels like "Bigfoot"?
San Jose, CA
- I'd say up to three mechanics could share the benefits of a single portable shop while making repairs; any more than that, though, and the chance of one needing a tool another is using becomes too great, and the benefit is lost.
- They don't exist in Car Wars right now. But if someone sent a design to Uncle Albert, it could definitely be rushed into production.
- They don't exist now (like above), but even if someone does send in stats, don't hold your breath (unlike above).
- Can a subcompact have an external weapon pod on its top?
- Can a napalm mine (from Uncle Albert's 2035 Catalog) set a car without fireproof armor on fire directly, and if so, what would its fire modifier and burn duration be under the new fire rules as presented in ADQ2/3?
- Can a three- or four-space turret fit into a one-man helicopter? If not, what is the smallest size helicopter that can hold them?
Jefferson Boro, PA
- Yes, but it can only be a one-space pod, and no bigger.
- The way the Napalm Mine starts fires is a departure from the normal procedure. First, check if any tires are on fire. That's a 1 in 6 roll for each tire, made individually. On subsequent turns, if the fire is not out (because the tire has taken full damage and been consumed, or a fire extinguisher has successfully put it out), then roll for a chance that the car catches on fire - 1 in 6, rolled once for the turn, no matter how many tires are burning. If the car has fireproof armor that is not breached, don't bother rolling. But if the FP armor is breached, then make the roll as usual. If you're using the variant fire rules presented in ADQ 2/3 and Deluxe Car Wars, use the same procedure for determining whether or not the tires of a vehicle have been set on fire. After that, the mines have a Fire Modifier of 3, and a Burn Duration of as many turns as the tires are on fire.
- No. A one-man helicopter can mount only a on-space turret; a small helicopter can mount only a one- or two-space turret; the standard helicopter can mount up to a three-space turret; and the transport helicopter can mount up to the four-space turret.
- In ADQ 2/2, cycle wheelguards were introduced. What about retractable wheelguards on cycles?
- Can there be turrets on the sides of an oversized vehicle? A normal-sized vehicle?
- Can everything in Autoduel Chompions be used in Car Wars?
- When you use an ejection seat, how much damage does the person take?
--Mike T. Pagano
- Where would they retract to? Retractable wheelguards are not available (or possible) for cycles.
- All the helicopters and copter gadgets are official - though Deluxe Car Wars presented more realistic values for the copter power plants, replacing those in ADC. All the super-character stuff is optional - use it in your campaign if you like it, but don't expect to see it in any tournament except a specific ADC tourney?
- No damage - unless he doesn't have a parachute or hang-glider attachment, in which case the landing could be unusually stressful.
- Can a searchlight be linked to a weapon so that it points wherever the weapon is pointing? Wow about fixing one on top of a turret?
- Can armor from one vehicle be salvaged and but onto another vehicle the same size?
- Can you use the Multiple Fire Rocket Pod with a laser guidance link?
- Is it possible to have a continuous paint spray like the continuous smoke screen?
- How large is a "space" in terms of actual feet and inches?
- Since a searchlight is aimed like any other weapon, it follows the same rules - it cannot be linked and aimed with a different "weapon." You can't put it on top of a turret, either.
- Yes, but you've got to pay the $200 cost for each of the six rockets.
- A revision of the rules in Deluxe Car Wars allows any paint or smoke weapon to produce a continuous stream simply by being put on automatic.
- That's hard to say. Some weapons take up as much space as people, even though the people are undoubtedly bigger - a lot of it has to do with the configuration of the item. A recoilless rifle for example, is long and relatively skinne; it doesn't take up much space in the sense of absolute volume, but once it's installed, there isn't very much else you can put in the vicinity - so it takes a a good deal of "space." Get it?
- Do wheelguards protect a tire in any way against a grenade's burst effect?
- Since the front armor of a carrier on a mid-sezed truck can be hit, why can't the carrier have front-mounted weaponry?
- What is the burst effect of a Surplus Tank Gun?
- Can players shoot at the ground with normal weapons? I am asking this because it would be harder to hit a pedestrian directly with a rocket launcher than to just shoot the ground and let the burst effect get him. Also, would a crater be made?
- Does a No-Paint Windshield protect a victim's car against oil on the windshield?
- Wheelguards protect tires from grenades in the normal way: Roll a die, and if the roll is made, the guard takes no damage.
- The front armor of a carrier on a mid-sized truck is exposed, but only the very top part that peeks over the cab (that's why it's a fairly big minus to be hit) - not enough area is exposed, though, to mount a weapon.
- The burst effect is one die of damage, like all other burst effect weapons. The Tank Gun does have a larger radius of damage than most other weapons (2"), but if that doesn't seem strong enough to you, you can up the damage, too.
- This is an evil, vile tactic - and perfectly legal. However, hitting the ground close enough to a pedestrian to include him in the burst effect radius is not quite as easy as hitting the broad side of a barn - but almost. Call it a +6. Now, if you wanted to hit a moving target, that bonus would go down. Also, if you wanted to place a shot so that the burst effect got a group of people, that would be a tougher shot - how much tougher depends on how many people and how spread out they were - I'd leave this up to the referee's discretion to make a ruling. And hit or miss, a creater would be left that should be treated as an obstacle.
- What happens when someone wearing light intensifier goggles is hit by a searchlight?
- How long does a starshell launcher illuminate the play area?
- It says that the long distance radio has a minimum range of 25 miles. Explain, please - should it say maximum?
- Can wheelguards be laser reflective? If so, can the wheelguards be reflective if the rest of the car is not?
- Ouch! I'd ref it as having identical effects, but for twice the duration.
- Five seconds per shell.
- That means it will always work at least as far as 25 miles - beyond that, it's up to all sorts of factors, such as terrain, weather, whim of the referee, good or bad luck, how important it is to the adventure for the radio to work (or not work), etc.
- Wheelguards can be made laser reflective, fireproof, or both, at the usual penalties to cost and weight. However, the type of armor used for wheelguards must match the type of armor used on the rest of the vehicle.
- According to the Truck Stop rules, a power plant has a range of 200 miles at 50 mph. Is this true of all power plants, including the various sizes of car, trike, cycle, bus, and tractor plants?
- Does the new Uncle Albert's 2035 Catalog include all of the weapons and gadgets listed in the back of The AADA Vehicle Guide?
- Is there any other place besides Autoduel Champions where the rules for helicopters are given?
- Is there any way I could get a single introductory issue of Autoduel Quarterly, and how much would it cost?
- Are you going to put any Car Wars articles in the Dragon magazine?
- Actually, the basse speed for calculating vehicle range is 55 mph, and all ground vehicles can make 200 miles on a full charge at that speed, no matter what kind of plant they're carrying. For helicopters, a full charge is assumed to allow 200 miles of range at 100 mph.
- Yes, in the new Deluxe Car Wars.
- You can buy the current issue of ADQ from us for $3.50 (price includes postage and handling; Texas residents please add 21¢ sales tax), or you can get ADQ at the same hobby shops you buy other Car Wars products. And if your hobby dealer doesn't have enough ADQ, yell at him! All he has to do is order more...
- I'm not going to personally, because I'm greedy and keep all the good stuff for my own magazine. However, Roger Moore of the Dragon staff tells me that he'd love to receive some Car Wars material. So if you've got something you'd rather not send to us for one reason or another, give them a try. You never know.
- If a driver loses control of his vehicle due to a hazard and he rolls a 5 or more on Crash Table 2 (execute a minor fishtail and roll again, or worse), does the modifier for his initial speed apply to his roll on Crash Table 1 as well?
- Can a grenade launcher be mounted in a turret
- Does a pair of external weapon pods on a vehicle have to have the same weaponry in each pod, or can there be different weapons in each pod as long as the total weight of one pod equals theat of the other one?
- Can weapons in external weapon pods be aimed, or are they considered to be on automatic?
--Kenneth Ray Hager
- Yes, it does.
- The weapons must be identical.
- They're designed to be aimed like any other weapon. Of course, they'll fire on automatic if you put them on automatic yourself...
Issue 3/3 Index