Mini-Scenario 5
Rumble: First BLUD, Part II
The Return of the AADA

by Bill Horvath II
 

HTML conversion byMichael P. Owen, March 2000


This is a sequel to the scenario "First BLUD" presented by Scott Haring in ADQ 3/4. It can be played by any number of players (4-6 is best, with one $20-25,000 car each), and should ideally be played by the same players who were in "First BLUD" (that is, if there are any still alive). If too many players were killed in the first scenario, let them play a revenging brother, or mother, or whatever.

The players are under the direction and are representatives of the AADA on this mission. They are told by their superiors to avenge the AADA in a not-so-necessarily-fair-and-square showdown on the Bonneville Salt Flats outside Salt Lake City (see ADQ 3/3's "North American Road Atlas and Survival Guide"), in retaliation for the actions BLUD took against the AADA at the George Brett Memorial Autoduel Arena in Kansas City. Use a large, flat, blank area (one Car Wars Map Sheet would be ideal) to represent the Flats.

The BLUD organization is arrogant, but not totally ignorant, in nature. They have been anticipating the counter-attack by the AADA, and have been on the lookout for signs of a return to reclaim the abandoned AADA office outside Salt Lake City. The Ram Tonto (see below) will be on patrol in the Salt Lake City area, and will spot the characters on their way to the Flats. If the AADA players plan to set up the duel site to their advantage (by putting in hidden mines, bunkers, oil, or whatever), the Ram Tonto will see them, and the BLUD player will get to look at the AADA set-up and decide the best way to approach the Flats. After the rest of the BLUD units have attacked, the Tonto (which the AADA players still don't know about) will join the fight, perhaps catching the AADA off-guard.
 

Set-Up

Here's the BLUD line-up.

Two stock Iron Horses -- Mid-sized, X-hvy. chassis, Hvy. suspension, Large power plant, 4 PR tires, driver only, RR front, MG left, MG right, MD rear. Armor: F45, R40, L40, B40, T40, U40. Accel. 5, HC 3, 5,760 lbs., $14,760. Both drivers are Driver +1, Gunner, Handgunner, with body armor and an SMG.

One stock Combatant 20 -- Pickup, Std. chassis, Hvy. suspension, Large power plant, 4 PR radials, driver only, 2 linked SDs (one right, one left), RR with extra magazine in turret, fire ext., targeting computer. Fireproof armor: F30 with Ram Plate, R18, L18, B25, T30, U15. Accel. 5, HC 3; 5,977 lbs., $19,958. The driver is a Driver +1, Gunner +1, Mechanic, and has body armor and a machine pistol.

Two stock Iguana IIs -- Subcompact, Std. chassis, Impr. suspension, Small power plant, 4 HD tires, driver only, RR front, targeting computer. Armor: F7, R5, L5, B7, T2, U2. Accel. 5, HC 2; 2,300 lbs., $4,658. Both drivers are Driver +1, Gunner, and have body armor, 3 grenades, and a heavy pistol.

One stock Ram Tonto -- Luxury, X-hvy. chassis, Hvy. suspension, Super power plant, 4 solid tires, driver, gunner, RR front, MG back, 2 linked MDs (one right, one left), fire extinguisher, 2 targeting computers, spare tire, LD radio. Armor: F40 with Ram Plate, R25, L25, B35, T20, U25. Accel. 5, HC 3; 6,575 lbs., $21,200. The driver is a Driver +1, Gunner, Mechanic. The gunner is a Gunner +1, Runner +1. Each carries 2 hand grenades.

As stated above, the AADA side gets 4-6 characters, each with a car in the $20-25,000 range. Each character has 50 skill points to apportion (each character must have at least 3 different skills), and $1,000 to spend on personal equipment. The money may be pooled so that a particular character has certain special equipment, but the skill points may not be pooled in the same way.

Step Two

After the AADA player has set up on the Bonneville Salt Flats, the BLUD player will attack. As the battle progresses, the Ram Tonto driver will use his LD radio to keep his superiors back on the road to Salt Lake City informed as to the duel's progress.

If the Ram Tonto's driver dies before the battle ends, or he reports a rapidly decaying situation, the BLUDs back at headquarters will start evacuating the facility, loading the essentials into a conveniently parked helicopter. How long will it take the BLUDs to get the chopper loaded? About the same amount of time it iwll take the AADA player to get there, of course . . .

See the map for the layout of the AADA offices that have been taken over by BLUD. As the surviving AADA vehicles enter the parking lot, the helicopter is just starting, and the BLUDmobile will be warmed up and ready to protect it. The plan is for the BLUDmobile to cover the helicopter's getaway, and then run for it as well.

The BLUDmobile -- Luxury, X-hvy. chassis, Improved suspension, Sports car power plant, driver, gunner, 4 PR radials, 2 Gauss guns linked front, Gauss gun with extra magazine in turret, portable fire ext. Armor: F35, R25, L25, B25, T30, U16, four 10-point plastic wheelguards. Accel. 5, Top speed 120, HC 2; 6,595 lbs., $49,670. Note: the sports car power plant was first suggested in ADQ 2/2. It is not official, but is sometimes handy in special situations -- like the one above. The driver is Driver +2, Gunner +2, Handgunner; the gunner is a Gunner +3 and Handgunner +1. Each has improved body armor, the driver has 2 grenades and a machine pistol, and the gunner has an SMG and a LAW.

The helicopter is a Laser Dragonfly -- Small helicopter, Mini Copter power plant, pilot, gunner, laser front, MFR under, MFR rear, hi-res targeting computer in gunner's seat. Armor: F40, R40, L40, B40, T30, U40. Accel. 5, HC 2; 6,700 lbs., $47,500. The pilot is a Pilot +2, Gunner +1, and wears body armor. The local BLUD commander is in the gunner's seat -- he's a Driver +3, Gunner +3, Handgunner, wears improved body armor, and has an SMG and a machine pistol.

Ideally, the helicopter should get away, setting up later encounters for these same players. The helicopter will take off and make best speed away, leaving the BLUDmobile to cover. Once the helicopter is safely away, the BLUDmobile should also make a run for it. If the AADA players decide to continue the chase, just set up some random road sections and go to it! The BLUDmobile is the prized possession of the organization, and they will not give it up under any circumstances. If capture seems inevitable, the driver has been instructed to trigger a heat-release self-destruct mechanism (a firing action, for what's it worth) on the power plant that will melt most of the front half of the car to slag, and set the rest on fire. It has a five-second delay for the benefit of driver and gunner, who will climb out and either surrender or run, whichever appears to give them a better chance of survival.
 

Pay-Off

In addition to salvage, the surviving AADA players will split a payoff according to the following schedule:

For each BLUD car eliminated: $2,500
For each BLUD member killed: $500
For each BLUD member captured: $1,000
For destroying the BLUDmobile: $5,000
For capturing the BLUDmobile: $10,000
For shooting down the helicopter: $10,000
For capturing the helicopter: $20,000
Killing the BLUD commander: $15,000
Capturing the BLUD commander: $25,000

The BLUD players get nothing but salvage and prestige should they emerge victorious; that, and a tremendous party their BLUD brothers will throw for them.

Whichever side wins, those characters will score prestige as if the battle was held in an arena, as the winning organization will heavily publicize the results of the showdown heavily. And whatever happens, the door is open for further retaliation and intrigue, in Salt Lake City and across the country.


ADQ Vol. 4, No. 4 Index

Car Wars*Steve Jackson Games*ADQ Index