Autoduel QuarterlyVolume 5Issue 2

ADQ & A

I have one question I would like to ask you, but I don't have an SASE. I don't even know what one is; Winter's issue is only my second. In the Dragon magazine #117 for January, there was an article on tanks for Car Wars. Can tanks be used in the AADA World Championships? Please answer in the Spring issue. Also, are helicopters allowed in the Championships?

--David Fowler, Allendale, NJ

That's more than one question, David. First, an SASE is a Self-Addressed Stamped Envelope. When you write, take an extra envelope, address it to yourself, put a stamp on it (enough postage tocover whatever's coming back), then fold it up and include it with your letter or submission.

The tanks article in Drangon #117 was interesting enough, but it is not official. There are still no tanks in the day-to-day Car Wars universe - but things could change by the end of the year's World Championship Tournament, please see the "AADA News" article elsewhere in this issue for the complete rundown.

--SDH

1. Can youi make Component Armor fireproof?

2. Does AP ammo do extra damage to tires?

3. Can you get a flame cloud load in a Gas Streamer, Smoking Jenny, or Puff Dragon?

4. Can you have flame cloud, tear gas, or paint loads in a smoke discharger?

5. Can you make a laser-based ATAD infrared? If so, what's the cost of the laser?

6. Can you use the laser in the laser-based ATAD to guide laser-guided rockets?

7. Do you have to have a No-paint Windshield on a trailer (where there is no windshield) to have protection against paint?

8. Let's just say Mr. Radar-Guided Missile targets you and nakes the to-hit roll. Then, Mr. Joe Duellist lets out some chaff to "shield" himself, but the to-hit roll has already been made, so what good is the -2 to hit, what gives?

--Joel Margolis and Philip Adler, Los Angeles, CA

1. Yes, but it only reduces the chance of being set on fire (if a FT shot pours through breached armor untouched and hits FP component armor, there's no chance the FP armor will be set on fire. Now, if The FT damages anything else, there's a chance of fire using the usual rules). Once a car is burning, it takes damage like anything else.

2. No.

3. Not currently - the chemicals are too dangerous to handle just any old way. But Uncle Albert's working on it ...

4. Another good idea for Uncle Al. Stay tuned.

5. Yes - the logic unit still costs $4000, but the laser cost is doubled (to $2000).

6. No.

7. Yes - the No-Paint Windshield also protects remote camera lenses, sensors, peepholes, etc.

8. Don't make the to-hit roll until the missile gets to the target vehicle. That gives the defender every opportunity to take evasive action, and also builds up the suspense.

--SDH

1. At recent tournaments, I'v had players create 1" x 1" smoke counters with smoke grenades, then take the two 1" x 1/2" counters and orient them so they are perpendicular to enemy fire and argue that there is a -4 to fire through this. You want to settle this one?

2. Is it possible to mount a pair of front-facing EWPs on a trailer and target around the towing vehicle? If so, how would you suggest figuring firing arc? My thoughts on this were to allow any shot in the front arc of the trailer that did not pass through the towing vehicle's counter to be fair game.

--Randy Harrington, San Pedro, CA

1. Not really. First, the clout created by a smoke grenade must be a 1" by 1" square, not some weird mathematical shaped based on two regular smoke counters. Second, there's a very long answer to a similar question in "ADQ&A" of issue 3/4. Rather than repeat it here, I'll just suggest you look it up.

2. Your suggestion is a very good one. The only trick is deciding where the EWP is so that you can trace your line of fire and see if it crosses the towing vehicle or not. I suggest marking the spot where the EWP is on the trailer counter to avoid arguments; make two marks, one along each edge and between 1/3 and 1/2 the way back from the front of the counter.

--SDH

Using the "Bullseye" vehicle as an example (ADQ 3/4), would the cost of the laser-guidance link be $1300 (Link, plus all rockets to be fired - not to mention the $1200 worth of rockets), or would it be $99 (Link, plus the mazimum number of rockets that can be fired in one volley), or something else?

--Matt Frisbee

You had the idea right with the first option, but got the math wrong. The "Bullseye" contains six heavy rockets, two in the turret and four more in two two-spaced turrets. The laser-guidance link would cost $500 plus $200 per rocket, for a total of $1700.

--SDH

What exactly can you put in cargo space?

--Too Many People To Mention By Name

I'm not sure what the deal is here, but this question has been asked so many times, there must be some confusion out there. Sorry about that...

The general rule is that vehicular components cannot be mounted in cargo space. Vehicular components are equipment that operate in the vehicle - weapons, accessories, electronics, armor, crew, etc. As always, thought, there are exceptions.

A second power plant may be mounted in cargo space, at considerable penalty - $500 dollars, 200 lbs; and 4 spaces above and beyond the cost of the plant. A vehicle's first or only power plant may not go in cargo space.

In "ADQ&A" of ADQ 4/4/, I said that gas tanks (for Dueltrack vehicles) can be placed in cargo space at no penalty as an unofficial variant. This one's up to each indivedual referee to decide whether or not he'll allow it.

passengers may ride in cargo space, and may fire hand weapons from cargo positions. if they are to operate a vehicular weapon, however, that would make them a Gunner, which would require 2 non-cargo spaces.

In helicopters, side- and bottom-mounted weapons may be placed in cargo space. And rear-mounted weapons must be placed in cargo space, if a helicopter has any to begin with

And in the boats article elsewhere in this issue, there are a few special accessories that can be carried in boat cargo spaces. But that whole thing's unofficial, anyway, and not important here.

Beyond that, the only things that can be carried in cargo space es Cargo - and a list of that is as varied as the referee's imagination.

--SDH

In Car Wars - Deluxe Edition it was stated that weapons can "technically" have a top or bottom facing. If so, what are the arcs of fire for these facings?

--John Decker, Costa Messa, CA

"Technically" was a perhaps a bad word choice - what I meant was that it was legal, but not very practical. A top-mounted weapon fires straight up above the counter when on automatic, and car be aimed in all directions, so long as the gun barrel does not drop below 45-degree elevation. That means that a target must be higher (in inches) than it's map distance from the firing vehicle. Example: A helicopter is at an elevation of 8", and the chopper counter is 6" away from a car with a top-mounted weapon. The car can hit the chopper. when the chopper maves more than 8" away (assuming it keeps its altitude constant), the top-mounted weapon can no longer make the shot. Bottom-mounted weapons work the same way, but are placed in helicopters ot shoot at ground targets.

--SDH

1. Can component armor protect a cycle driver?

2.. Are pop-down turrets legal on grasshoppers?

--Cragig Hanemann, Milford, OR

Yes on both counts.

--SDH

1. Does a targeting laser have to be tuned for laser linking?

2. How many points of armor does a normal CargoSafe have? It says 100 per side in Uncle Albert's 2035 Catalog, while it says 50 on the Behemoth trailer in The AADA Vehicle Guide.

--R.M. Maytum, Devon, England

1. Yes.

2. Oops! Uncle Albert's is right - 100 points of fireproof armor per side.

-- AV

1. If a vehicle decelerates over 30 mph in a turn due to a collision, do the tires take damage?

2. Mines do one die of damage to dires within one inch. Does this include tires of another vehicle or is it meant just for vehicles longer than one inch?

3. Do corner-mounted weapons cost against the maximum number of weapons per side?

--Peter Dosik, Vestal, NY

1. No, because the tires are still rolling. It's only a screeching, rubber-burning stop from excessive braking that can damage your tires.

2. The shrapnel doesn't bother to ask who owns the tire it's shredding. All tires within an inch of the counter - no matter which vehicle they're on - take the damage.

3. They count against the space limit for weapons on both sides they share.

--SDH

Do you lose your sustained fire bonus if you switch magazines with a Magazine Switch. If you have a +3 sustained fire bonus from using Tracer Ammo, and then you switch to normal ammo, does your sustained fire bonus drop to +2, stay the same, drop to 0, or what?

--Aaron Chavez, San Leandro, CA

Since switchin magazines is not a firing action and takes no time, it does not disrup sustained fire. And once you've used Tracer Ammo to get a sustained fire bonus to +3, you can switch to other ammo and keep that +3 bonus. As soon as you miss a turn, of course, you'll have to start over.

--SDH

1. How much does it cost to repair (or replace) a helicopter skid?

2. How much does it cost to repair (or replace) a main or stabilizing rotor?

--Jonathan Berkey, Albany, NY

1. In the event one is shot off, each skid costs $250 to replace.

2. A main rotor cost $1,000 to replace; a stabilizing rotor costs $500.

--SDH

I was zooning down the highway the other day in my Can-Am (dueltrack was very good) when I fired my turreted Radar-Guided Missile at a car in front of me. I was traveling at 235 mph; therefore, does the missile travel at 435 mph? Then I passed the car and fired at it behind me. Does the missile now travel at -35 mph, or 200 mph? How would this be represented on the board? These questions have caused great arguments between me and my opposition.

Also, how can I become a subscriber to Autoduel Quarterly while living in England?

--Miles Tudor, Cambrigeshire, England

Good question, Miles. I've consulted various physics texts, arked various smart friends, and even talked to a few U.S. Air Force types, and all I've gotten out of it is a big headache. The consensus seems to be that no matter what speed or direction the launching vehicle is traveling, a self-powered missile will revert to its own natural speed very quickly. How quickly? I guess we could develop some sort of mathematical formula to determine that, but I don't want a calculator to become standard equipment to play this game. So, let's do the following: When a radar-guided missile is launched, it immediately begins moving at 200 mph in the direction launched, completely independent of the speed or direction of the firing vehicle. If your vehicle is exceeding 200 mph and you fire the missile straight forward, you will run into the back of your own missile, setting it off.

A subscription to ADQ in England costs $16 (U.S.) a year. Issues are sent surface mail, which is not particularly fast, I'm afraid. But we are currently looking into ways to speed up delivery without raising the cost - stay tuned.

--SDH


Issue 5/2 Index

Steve Jackson Games * Car Wars * ADQ Index