Uncle Albert's

AUTO STOP & GUNNERY SHOP


Uncle Albert's Has Explosive Values

Uncle Albert knows that the needs and interests of duellists are always expanding. That's why the Auto Stop and Gunnery Shop is proud to announce an exclusive distributorship deal with Norman Demolitions of Gunnison, CO to bring their fine demolition products to you. And all at Uncle Albert's unbelievably low prices!

Plastique

The explosive of choice for specialized applications! When you have to be sure, use the best - use Norman Demo's C-4 bricks.

Plastique - $3,000 per brick, 1 grenade-equivalent. If carried as cargo, each brick weighs 5 lbs. and 10 bricks take up one space. Can be purchased in 1/2-brick and 1/4-brick amounts. Detonators are $50 apiece, no weight or space. Plastique will not explode unless electrically triggered by a detonator. Can be run over, dropped, stepped on, burned, or shot, and it will not explode. Each brick may be cut into eights, though it cannot be bought this way. A full brick does 8 dice of damage in a 5" burst radius; 1/2 brick does 4 dice damage in a 3" burst radius; 1/4 brick does 2 dice damage in a 2" radius; and 1/8 brick does 1 die damage in a 1" radius; Full damage to pedestrians, half damage to tires and vehicular components. A separate detonator is required for each separate charge: detonators may be set, when the charge is placed, to explode up to one hour later.

Shaped Charges

For those particularly tough jobs, Uncle Albert recommends the use of Shaped Charges. Concentrates your explosive power where you want it - and a bargain from Uncle Albert's!

Shaped Charges - Any explosive except nitroglycerine can be bought in this form - cost is doubled, and 1.5 times normal damage (round up) is done to the surface underneath the charge. The burst effect radius of the charge is cut in half (round up to the nearest inch). Does full damage to pedestrians, half damage to tires and vehicular components in the burst effect; if placed directly on a vehicle, does full damage to that vehicle, using the limpet mine rules. Explosives must be specifically bought in shaped charge form; they cannot be modified.

Radio Detonator

Want to keep your distance when setting off a big blast? Don't want tell-tale contact wires giving you away? Need perfect timing to get the most bang for your buck? Then Uncle Albert's Radio Detonator is for you! Fast, reliable, and oh-so-discreet. And specially shielded so random radio transmissions don't ruin your work!

Radio Detonator - $500 for the sending unit, 2 grenade-equivalents. Each modified detonator costs $50 extra. Sending unit must "hit" detonator with a roll of 3 or better on two dice. Subtract 1 from the "to hit" roll for every full 20" of distance between sending unit and detonator. For example, if sending unit was 75" away, the roll would be made at a -3. If the roll is missed, the explosives do not go off. The detonator may be tried again every turn.

Contact Wire

Wire's wire, right? Not to Uncle Albert! After months of careful testing and research, Uncle Albert has determined that the Norman Demolition's Sure-Fire brand contact wire is the most dependable available. Why save pennies on a wire that doesn't measure up? Go with Norman and Uncle Albert!

Contact Wire - Each 100-yd. coil costs $25 and is 1 grenade-equivalent.

Plunger

For sure ignition every time, use Norman Demolition's Sure-Fire Plunger. When you have to be sure, use Norman - the #1 name in explosives.

Plunger - $100, 1 grenade-equivalent. Will always set off an explosive, provided it has been properly hooked up (which depends on a successful Explosives skill roll).


HTMLized by Tim C Morrison & Odette Mintrom, tcmom@c130.aone.net.au