Plastique - $3,000 per brick, 1 grenade-equivalent. If carried
as cargo, each brick weighs 5 lbs. and 10 bricks take up one space. Can
be purchased in 1/2-brick and 1/4-brick amounts. Detonators are $50
apiece, no weight or space. Plastique will not explode unless
electrically triggered by a detonator. Can be run over, dropped,
stepped on, burned, or shot, and it will not explode. Each brick may be
cut into eights, though it cannot be bought this way. A full brick does
8 dice of damage in a 5" burst radius; 1/2 brick does 4 dice damage in a
3" burst radius; 1/4 brick does 2 dice damage in a 2" radius; and 1/8
brick does 1 die damage in a 1" radius; Full damage to pedestrians, half
damage to tires and vehicular components. A separate detonator is
required for each separate charge: detonators may be set, when the
charge is placed, to explode up to one hour later.
Shaped Charges - Any explosive except nitroglycerine can be
bought in this form - cost is doubled, and 1.5 times normal damage
(round up) is done to the surface underneath the charge. The burst
effect radius of the charge is cut in half (round up to the nearest
inch). Does full damage to pedestrians, half damage to tires and
vehicular components in the burst effect; if placed directly on a
vehicle, does full damage to that vehicle, using the limpet mine rules.
Explosives must be specifically bought in shaped charge form; they
cannot be modified.
Radio Detonator - $500 for the sending unit, 2
grenade-equivalents. Each modified detonator costs $50 extra. Sending
unit must "hit" detonator with a roll of 3 or better on two dice.
Subtract 1 from the "to hit" roll for every full 20" of distance between
sending unit and detonator. For example, if sending unit was 75" away,
the roll would be made at a -3. If the roll is missed, the explosives
do not go off. The detonator may be tried again every turn.
Contact Wire - Each 100-yd. coil costs $25 and is 1
grenade-equivalent.
Plunger - $100, 1 grenade-equivalent. Will always set off an
explosive, provided it has been properly hooked up (which depends on a
successful Explosives skill roll).