The players have up to $25,000 to spend on an ice racing vehicle, gasoline-powered if desired, but the cost must also include the price of fuel (see top section) and personal items such as body armor.
Of course, the players will not know this as the helicopter circles the track and lines itself up for another volley at the Superskate.
At the beginning of this scenario, the players either (a) are getting ready for a duel on the track or (b) have just finished one. Either way, all the players will be near the Garage area, checking over their vehicles. The Superskate is also there.
It is important to this scenario to let the players believe what they want to believe. Is this a BLUD attack? Are they shooting at us? Just say, "I don't know."
The initial attack from the helicopter comes from the south while the helicopter flies northward. The helicopter will then circle the track to line itself up again. The players may follow it around the track. If the helicopter is attacked by any of the players, it will, of course, defend itself.
The vehicles are described below:
Trim Airship Design's Gryphon 290: Small Helicopter, Standard Helicopter power plant, Pilot, 2-space Universal Turret (U) with Gauss gun, 2 MMLs (F) linked, 2 linked Rocket EWPs (R, L) with HRs, Hi-Res computer. Armor: F40, R40, L40, B40, T20, U60. Accel. 5, HC2, 8,050 lbs; $64,700.
Pilot: Pilot 3, Gunner 2; Improved body armor.
Hans Dryhart's Superskate: X-Hvy Trike, Hvy Suspension, 350 cu. in. gas engine, 15 gal. racing tank, Supercharger, Hvy Skate, 2 spiked PR tires, Driver, 2 Space Turret with Vulcan MG, MML (F), Targeting Computer. Armor: F15, R10, L10, B15, T5, U5. Accel. 10, HC 2, 3,430 lbs; $23,110.