Dueltrack and Vehicle Guide Errata
 

HTML conversion by Michael P. Owen, March 2000


These are the revisions in the latest editions of Dueltrack and The AADA Vehicle Guide (Volume 1). These changes are official.
 

Dueltrack

P. 6: Change last paragraph, left column:

. . . The Economy tank has 2 DP and takes damage in the same way other vehicular components do (treat the tank as "cargo" on the Damage Allocation charts) . . .
 

Add a new paragraph after the first paragraph in the righthand column:

If, after losing the specified amount of gas, the tank is empty, it is destroyed. However, if there is any fuel left, the tank regains half its original DP. If this new DP is ever lost, the tank is completely destroyed and loses all its fuel immediately.
 

Change the next paragraph to read:

Example: A 15-gallon Economy gas tank rolls one point of damage, reducing its DP to 1. The next turn the tank receives another point, breaching the tank. A die is rolled and comes up 3. Three times 20% is 60%, so 9 gallons of gas (60% of 15) is immediately lost. If there were only 7 gallons of gas in the tank to begin with, only one gallon would be lost -- in either case, 6 gallons would remain. Since there is gas remaining in the tank, it now has 1 DP; any more damage will permanently destroy it. (If the tank had only had 5 gallons of gas, the fust breach
would have drained and destroyed it.)
 

P. 23: Add to third paragraph:

At the speeds these vehicles will be going, they'll need the help . . . and on the down side, due to their super-light (and super-flimsy) frames, race cars take double damage in rams, rolls and collisions! For this reason, the AADA usually bars these vehicles from normal arena events.
 
 
 

Vehicle Guide

P. 13: Replace the Haymaker with:

Haymaker -- Compact, x-hvy. chassis, large power plant, hvy. suspension, 4 PR tires, driver, RL front, SD back, targeting computer. Armor: F50 (ram plate), R45, L45, B50, T20, U22. Accel. 5, HC 3; 4,417 lbs., $10,841.
 

P. 14: Replace the Scorcher with:

Scorcher -- Compact, x-hvy. chassis, med. power plant, hvy. suspension, 4 solid tires, driver, FT left and FT back (often moved to other positions by customizers). Fireproof armor: F30 (with ram plate), RI5, L15, B30, T10, U10. Accel. 5, HC 3; 4,200 lbs., $9,980.
 

Replace the Swordfish with:

Swordfish -- Compact, x-hvy. chassis, large power plant, hvy. suspension, 4 solid tires, laser front, targeting computer, fire extinguisher. Armor: F40, R35, L35, B35, T20, U25. Accel. 5, HC 3; 4,440 lbs., $17,170.
 

P. 16: Replace the Max II with:

Max II -- Compact, std. chassis, med. power plant, hvy. suspension, 4 PR tires, driver, MG in turret, MD and SS linked back. Armor: F20, R20, L20, B25, T20, U16. Acceleration 5, HC 3; 3,700 lbs., $8,323.

Max III -- As above, but replace MD and SS with HDFOJ. Add 5 points of armor. 3,695 lbs., $8,938.
 

Replace the Mako with:

Mako M -- Compact, hvy. chassis, med. power plant, hvy. suspension, 4 solid tires, driver, passenger, MG in turret linked to MD back. Armor: F25, R25, L25, B25, T30, U23. Acceleration 5, HC 3; 4,068 lbs., $8,739.

Mako F -- As above, but replace MD with FOJ. Add 20 points of armor and make all armor fireproof. $11,423.


ADQ Vol. 6, No. 1 Index

Car Wars*Steve Jackson Games*ADQ Index