AADA Arena Watch
Tri-City Off-Road Arena
by Tim Jacques and Dennis Lauhala
HTML conversion by Michael P. Owen, April 2000
The Tri-City Off-Road Arena opened in May of 2038, and so far
has been very successful, fiuing a long-open niche in central
Washington. The stands along the western edge seat 20,000 and are
regularly filled to capacity. The Tri-City arena is unique in
that the arena floor is sculptured, with steep hills and gullies
for three-dimensional action.
Each shaded band represents a gradual change in elevation, getting darker as the arena floor gets lower. The darkest is ground level, and the lightest level is 45' high. Moving from the ground level onto one of the slopes or vice versa is a D2 hazard, but there is no additional hazard to continue climbing. Vehicles will automatically decelerate 5 mph while climbing slopes and accelerate by 5 while descending. All slopes are roughly 30 degrees. In addition, the slopes subtract -Dl from all maneuvers made downward and add +Dl to all maneuvers made upward.
Line of fire is blocked by ground higher than your target. If LOS crosses a contour line higher than both the target's and the firer's height, it is blocked, and neither can shoot at the other.
The four pylons are TV bunkers, and each is 60 DP. The outside
walls are 75 DP.
The Tri-City runs standard AADA Divisionals through the week, and Amateur Nights on Mondays. The Tri-City also runs two special duels:
Mountain Climb. Competitors are required to circle each TV bunker twice, but not consecutively. The first one to do so wins.
Private Skirmish. A scaled-down Private War for 2
teams. Each side gets 30 men with $40,000 in equipment, which may
include one unarmed vehicle costing no more than $10,000. The
teams may enter from any or all of the three gates on their side.
A flag is set in gates 1 and 4. The objective is to capture the
opposition's flag and escape through any of the three gates on
the other side. The flag is 1 GE and it takes a firing action to
pick it up.