Car Wars Compendium ERRATA
August 23, 1989


Everyone makes mistakes, including us - but we do our best to fix our errors. This errata sheet has been prepared by Steve Jackson Games for the convenience of its customers. Permission is granted to photocopy this errata listing for non-commercial use, or to post it on privately-operated Bulletin Board Systems or USENET.

Current copies of errata sheets are available from Steve Jackson Games. Send a legal-sized self-addressed Stamped Envelope (SASE), along with a list of the specific sheets you would like, to:

Steve Jackson Games Incorporated
Attn: Errata Sheets
Box 18957
Austin, TX 78760-8957

Please note that because we publish a great many games and keep errata sheets on file for all of them (even those that have been out of print for years), we CANNOT honor requests for "all current errata sheets" or anything similar!

If you find an error which is not listed on this sheet, please write and tell us! We will also do our best to answer questions about our games, provided that they are phrased in a manner which will allow for a yes-or-no reply or other brief answer. Questions cannot be answered unless a SASE is included! We cannot answer game questions by telephone.

Thanks for buying our games!

Page 1
David Ladyman should be listed in the credits under "Game Development," David N. Searle should be listed under "Additional Material," and Craig Sheeley should be listed under "Playtesters."
Page 2
The example vehicle diagram should have three hits of damage done to the right front tire.
Page 4
Under Control Table, delete the line that says, "A handling class of 4 or better is always safe."
Page 6
In Figure 5, the N, O, and P designators were left out. N is the lowest car in the diagram, O is the one in the middle, and P is the one at the top
Page 9
A clarification: When skidding at high speed through multiple-inch moves, the movement part of the skid result is applied to every inch of that phase's movement. Tire damage and deceleration effects are only applied once at the beginning of the skid.
Page 11
The page reference under Conforming Movement should be to page 35, not page 36.
Page 24
Delete the entire paragraph at the end of the second column that starts, "If a helicopter exceeds 200mph..."
Page 27
The fourth paragraph should read, "If a driver performed a maneuver or hazard during a particular phase, he may not fire weapons during that phase. In other words, if a driver intends to fire a weapon, he must move forward without maneuvering during that phase."
Page 28-29
Mistakes abound here, so bear with us. Where text descriptions conflict with the table, use the text description.
The Vehicular Shotgun's stats are the old ones; use the new ones on page 77.
The BC with HESH ammunition has a to-hit of 7, just like a normal BC.
The Six-Shooter should do ld (x6) damage.
The Radar-Guided Missile costs $3,000 and weighs 100 lbs.
The VFRP has 30 shots.
The HDFCE has 10 shots, at $240 and 20 lbs. each.
Dischargers weigh 5 lbs. each.
The X-Ray Laser and Heavy X-Ray Laser both have a to hit of 7.
Page 30
Under Movement in the Targeting Modifiers Table, add:
                                  Target is in Firer's
Firer is in target's     Front Arc          Back Arc            Side Arc
        Front Arc        Target Speed    (Target Speed       Target Speed    
                                         - Firer Speed)    

        Back Arc        (Target Speed     Target Speed       Target Speed
                        - Firer Speed)     
        
        Side Arc         Target Speed     Target Speed      (Target Speed
                                                            - Firer Speed)
Page 31
A rules addition under Burst Effect. When firing burst effect weapons at a particular square on the ground (to catch a pedestrian or exposed cyclist in the burst effect), make a normal to-hit roll, adding in the target's speed modifier (if any). Use the grenade scatter rules (see page 35) to determine the exact point of impact.
Page 34
The reference to Grenade rules under Paint and Smoke should be page 48.
Page 44
Under Combat, add, "Reloading a hand weapon is a firing action."
Page 45
Under Spikes, Oil and Mines, a crawling pedestrian moves on phases 2 and 4.
Page 46
The phase references in the first paragraph were not updated to match the new Movement Chart. Replace those references with "in Phases 3 and 5" and "in Phases 1, 3, and 5" respectively.
Page 47
Under Tripod Weapons, add: A tripod weapon cannot be used by passengers in a vehicle, except from a pickup bed or other large cargo area. Tripod weapons take up two spaces as cargo.
Page 50
These were left off the Alternate Encumbrance lists. Add:
No-handed Items: Mini-Mechanic, 10 lbs.
One-handed Items: Gauss Pistol, 2 lbs.; Hand Weapon clips, 20% of weapon's weight; Extended Ammo clips, 30% of the weapon's weight; Portable searchlight, 4 lbs.
Two-handed Items: Gauss Rifle, 9 lbs.; Medikit, 50 lbs.; Portable Camera, 8 lbs. (3 if helmet-mounted).
The Folding Stock adds no weight for rifle weapons.
Backpack Items: Portable Medikit, 15 lbs.
Page 54
Under Turbocharger, the VP Turbo costs $2,000 + $1/added power factor, and adds 25% to the engine's power factors. A car may only mount one turbocharger system.
Page 59
Under Reversed Trikes, a normal trike can use a spoiler; a reversed trike can use both a spoiler and airdam.
Page 68
Under Boat Power Factors, the "see below" reference should refer to page 70.
Page 73
The Hovercraft Power Factors Table is missing a line. Add: At least 1, but less than 2; 10 mph/turn acceleration, top speed 180.
Page 77
The Recoilless Rifle carries 10 shots ($35 and 5 lbs. each). The Spike Gun's loaded magazine costs $450.
Page 79
The Flame Cloud Ejector creates a 1" x 1" flame cloud when fired.
Page 80
The page reference under Ice Dropper should be to page 8, not page 7
Page 82
Pulse lasers cannot laser-guide rockets.
Page 83
The page reference under Link should be to page 34, not page 27.
Page 91
Under Rocket Boosters and Jump Jets, add that they must be mounted in the body of the vehicle.
Page 92
Under Kamibombs, the first range increment is 1/4".
Page 96
The Shogun 250's top speed is 180 mph.
Page 98
The Liberator minibus: Remove one BC, add two BC magazines, and add 10 pts. CA around crew, and the power plant. 14,370 lbs., $63,119.
Page 99
The Police Cruiser's power plant has superconductors.

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