Autoduel QuarterlyVolume 8Issue 1

the Driver's Seat


The mortality among Car Wars editors approaches that of EDSEL organizers in Ohio! Teresa Laman has gone in search of smoother roads and less-crowded parking lots. Mike Hurst is the interim (and very temporary) editor of your favourite autoduelling magazine, until more permanent and satisfactory arrangements can be made. This is a fiction-heavy issue, including a very variant and off-trail road duel with android drivers. (This is not an official rules change!) Murphy's Rules, that ubiquitous reminder that all game designers are mortal and fallible, has turned its all-seeing eye on the Car Wars Compendium, First Edition. All the usual features are in the usual places, including four new car designs and the long-awaited release of the Falcon Industries Peregrine II. (This one is guaranteed to get off the ground!)

We regret to announce that something is not here: the promised article on the changes from CWCI to CWC2. They will be in the next issue of ADQ. The author of that article had a family emergency that had to take precedence (yes, ADQ staffers are human too).

What's New

Car Wars Vehicle Design Sheets.

Each book has 120 pages of the essential blank forms to construct any Car Wars vehicle, from motorcycle to semi. Each sheet has the appropriate Crash Table printed on the back. Add eight Vehicle Check Lists and the new five-phase movement chart, extended up to 300 mph, and you have the ingredients for constructive mayhem with no wait at the copier!

Car Wars Vehicle Guide 3 is the first vehicle guide in large-page format; look for the big, blue book with the big, black AADA logo. VC 3 has 78 rip-roaring, ready-to-ride duelling and racing machines.

Car Wars Compendium, Second Edition. The first edition is sold out! Now it's time for the all-new, all-singing, all-dancing Second Edition. Material has been reorganized for easier access, obscurities clarified, omissions inserted, and mistakes (yes, there were mistakes) corrected. All the rules, all the cars, all the guns, and all in one place!

What's Up

What's up is the Illuminati BBS, 24 hours a day at (512) 447-4449, at 300, 1200 and 2400 baud! The Illuminati are on new software, WWIV, and seem to have overcome most of the difficulties that had them down more than up. There is a separate board for Car Wars and others for GURPS and for specific GURPS projects. (GURPS Autoduel II will probably have a board in the near future.) Because of the relative speed of electrons and the U.S. Mail, the rumours from the BBS are usually a bit fresher, and the feedback a bit more current. Check in and check it out!

Standards for Submission

There has been some muttering (autoduellist muttering would count as screams of outrage in any society not deafened by gunfire and engine roar) that all the articles in ADQ are from the same small clique, who have some sort of inside access to the editorial department. The same names do show up a lot; this is because these are the writers who take the time to produce good work which follows the guidelines for submissions!

Here are a few of the commonly-encountered faults that keep a lot of what we receive off the pages of the magazine.

(1) Stories and articles must be written in English! We do count spelling, punctuation, grammar and legibility when assessing any submission. Also, in kindness to an editorial staff whose average of visual acuity approaches legal blindness, please type or use a printer, and please use a legible ribbon! A copy of the SJG writer's guidelines is available for an SASE.

(2) A story must have a plot and an article must have a subject! A random collection of observations is a letter, not a magazine submission. Both stories and articles must have a logical progression of ideas.

(3) Inaccuracy is intolerable! If an editor can find errors of fact, such as wrong dates, numbers, names (including the correct spelling of the names of actual people, places and things) in one casual reading, it makes him doubt the accuracy of the entire item. If the editor has to check the accuracy of every statement, he might as well write the piece himself.

(4) Profanity, scatology and obscenity do not turn a dull story into an exciting one nor a juvenile story into an adult one.

(5) Painfully phonetic renderings of accent and dialect contribute nothing of value to a story. An occasional turn of phrase is enough to give individuality to the speech of a character.

(6) 0. Henry built an entire career on surprise endings. He's dead.

(7) The pages of this magazine are not a repository for venomous outbursts of personal spite! If you don't agree with someone's position, say so, and give your reasons. If you want to insult someone, do it on your own time.

(8) Original means new! It does not mean with the name respelled and the color of the shirt changed.

(9) The name of the game is Car Wars! Submissions are much more likely to be accepted if this is central to the story or article. That does not mean that there is no room for speculation. We have published stories and scenarios with mutant superbeings, dragons, werewolves and androids, but all these were directly related to blazing guns and squealing tires.

(10) The Car Wars universe is violent; people are hurt and killed and property is destroyed. These are givens which we all accept. Don't linger over the exquisite details of death and mutilation; if that really turns you on, get a job at a slaughterhouse (or watch the evening news).

-- Michael Hurst


Issue 8/1 Index

Steve Jackson Games * Car Wars * ADQ Index