Fear and Loathing in Austin

By Steve Jackson


SJ Games Raided!

A high-volume but unprofitable 1988 and 1989, followed by a series of unexpected blows, has left Steve Jackson Games with very severe cash flow problems. In order to increase its chances of survival, the company has cut its staff in half and reduced its new-product schedule drastically. Current plans call for about one product per month. The company's two magazines, Autoduel Quarterly and Roleplayer, will continue on schedule.

Background

1988 and 1989 were growth years, but they were unprofitable for a couple of reasons - mainly management problems. To put it in a very small nutshell, we had a couple of people here who weren't clear on what they were doing. We were spending too much money and selling at too low a discount. The financial officer was also failing to book or report a lot of perfectly legitimate debts.

As a result, we went into 1990 with about $90,000 worth of old debts which we had not known about until Sharleen Lambard physically searched the work area of the ex-financial officer. About $60,000 of these were IRS obligations! During January and February, rigid cash control and big year-end sales helped reduce the debt. But, though the debts were getting smaller, they were also getting older, and we found ourselves on a cash basis with more and more suppliers. In late February of 1990, our cash flow became critically bad.

Your Tax Dollars at Work

Our last hope at this point was to release a top-selling product to bring in some desperately-needed cash. This product was to have been GURPS Cyberpunk, set for a March release. But on March 1, our office was raided by the U.S. Secret Service, in conjunction with a data-piracy investigation. All current copies of GURPS Cyberpunk, in both hardcopy and disk form - along with the two office computers the manuscript was on - were taken. The home of the GURPS Cyberpunk writer was also raided, and his own computer taken. Also taken were the data files of playtest comments.

We have since been told that the GURPS Cyberpunk manuscript was not the object of the raids. However, we have been unable to secure the return of the manuscript; the only result of our efforts has been huge legal bills. The Secret Service at first flatly refused to return anything - then agreed to let us copy files, but when we got to their office, restricted us to one set of out-of-date files - then agreed to make copies for us, but said ''maybe tomorrow'' every day from March 4 to March 26. On March 26 we received a set of 9 disks which purported to be our files, but the material was late, incomplete and well-nigh useless.

Many parts of GURPS Cyberpunk had to be virtually re-written, but the book was eventually released, more than a month late.

At this writing (early June), our hardware and software have still not been returned. The US Attorney continues to tell us that we will get it back "soon."

Survival Mode

In the aftermath of the raid, it became clear that our inability to ship GURPS Cyberpunk on time would cripple cash flow so badly as to threaten the company's future. On March 9, after an emergency meeting with our CPA firm, we made some very painful decisions. Eight people, out of a staff of 17, were let go, effective immediately. The production schedule was cut back radically.

To answer some of the obvious questions at this point:

Are you going to survive?
I think so. We're working as hard as we can to stay in business. Cross your fingers. Buy games.
What happens to Car Wars?
We have two large Car Wars supplements still scheduled for 1990, and work continues, though slowly, on others. Autoduel Quarterly will continue on its regular schedule, and the 1990 World Championships will be held at Origins as always.
Will the ILLUMINATI BBS remain in operation?
Yes! It was down for several weeks, because the BBS computer was one of the ones taken by the Secret Service. But now we're running again with a new multi-line system. Since the changeover was expensive, we're considering plans to allow the users to help support the system. We may be asking users and sympathizers for donations . . . probably in return for increased board access.
The old text files and message bases may or may not ever reappear. It depends on whether the SS returns the files and backups that they took.
Are you going to sue the Secret Service?
Many people have advised that we sue the government for loss of business, the damage done to our offices in the raid, and so on. But, while the Fourth Amendment theoretically protects against "unreasonable search and seizure," we have been advised that a lawsuit against the Federal government is very expensive and very timeconsuming, with no guarantee of success, no matter how outrageous the offense. We may have to let it go in order to concentrate on survival.
What happens to the projects cut out of the schedule?
For the most part, we will continue to work on them, but with a lower priority. We don't want to cancel anything entirely.

Closing Comments

That's about it. Thanks for your help and support. We're going to do everything we can to pull through this and keep on making good games. "That which does not kill you makes you stronger" - so cross your fingers.


Issue 8/2 Index

Steve Jackson Games * Car Wars * ADQ Index