World Racing Championships


These are the complete rules for the 2040 AADA Racing Championships, to be held Aug. 9-12 at GenCon.

  1. You must be a current member of the AADA and present a copy of the mailer cover from issue 8/2 of ADQ, or a signed note from your corporate sponsor on company stationary.
  2. Designs must be turned in to the SJG booth the day before the event you wish to participate in. You may submit up to two teams for us to check, with an order of preference. No exceptions!
  3. All rules from the Car Wars Compendium, Second Edition, and the errata published in ADQ 8/2 will be in effect.
  4. Any car determined illegal will be altered to make it legal. In cases where that is impossible, your alternate will be used. If the alternate is also illegal, and cannot be altered, you will be disqualified from that day's competition.
  5. Foul language, harassment of another player, coaching by a non-player or any other reason determined by a Steve Jackson Games employee or official representative are grounds for disqualification. There are no appeals. If you cannot conduct yourself in a friendly manner, don't show up.
  6. Have fun! This is very important!

Dates and Details

The world racing championships will be held at GenCon, Aug. 9-12, at the MECCA Convention Center in Milwaukee, WI. It will be a two-round, three event tournament.

Round 1, the at-large qualifier, will be two events. The first will be on Friday, and the second on Saturday. Both will be single elimination, quarter mile (88" in Car Wars scale), two-car, head-to-head drag races on a straight track. First car across the finish line wins. Each day the heats will run until the field has been narrowed to four winners. Players eliminated in the first event may participate in the second. This will keep record-keeping simple, and serve as a bonus to those who spend all four days at the convention.

Initial seating and lane will be by random lot. In subsequent heats lane choice will go to the player with the best ET (elapsed time) from the previous heat. The average ET from all heats will determine the starting positions for round 2. No tire shots are allowed. A kill will subtract 1 second from your ET for that heat. In the case of a double kill, both players will be eliminated. A car that is so badly damaged it cannot run will not advance, even if it won its previous heat.

The eight winners of Round 1 will advance to Round 2, to be held early Sunday morning. It will be a Can-Am style race on a custom track, with no pit stops. There will be no weapon fire during the first lap. The cars will race for 30 1-mile laps. Whenever there's a wreck, the referee will call a "yellow flag" while debris is cleared; the cars will line up in their current order, and the referee will roll 2d to see how many laps go by while the wreck is cleared. The race will resume at the starting line, with the cars going 80 mph. If car #1 has lapped car #5, but car #2 has not, the cars will line up in the order 1, 5' 2, but when the race resumes, #5 will still be considered as a full lap behind #1. There will be no weapon fire during a yellow flag. No tire shots allowed at any time. First car across the finish, or the last mobile car on the track, wins. The race cannot end on a yellow flag. If the 30th lap happens during a yellow, the cars will race one more lap. No yellow will be called during this lap. If the allotted time runs out, the referee can declare the next lap the final lap. No yellow flags will be called during this lap.

Cars and Teams

Each player will have a team of two vehicles and three characters. The cars will be a dragster and a Can-Am racer, and the characters will be a drag racer, a mechanic and a Can-Am driver.

Legal body types for the first round are funny car and dragster. Cars must be built for Div. 40. Dropped weapons of any sort, other than smoke or paint, are not allowed. Also disallowed are all dischargers that leave anything on the track surface, and any weapon that leaves a counter on the track surface (Oil Guns, Flame Clouds, Gas Streamers, Grenades, etc.). No vehicle may have more than 3 spaces of weaponry. Between each heat the winning team's mechanic can make up to five skill rolls (see Mechanic skill, CWC II; p. 41). Each successful roll will repair 1 critical hit on the engine, 1 DP on any component or 3 points of armor. The same driver must be able to drive in every heat. Driver's cannot recover DP between heats, however they may use up to three different suits of body armor during the competition.

The second round will also be Div. 40, but any non-oversized road vehicle (including all standard car, bike, trike and racing body types) is allowed. The restrictions against dropped weapons and grenades remain the same as in the first round, but the vehicle may mount as many spaces of weaponry as the player wishes and legal design allows. All vehicles must have sufficient fuel to travel 50 miles at cruising speed, plus one additional gallon of gas for each bottle of nitrous oxide the vehicle is equipped with.

Each player gets 100 character points to divide between his three team members. No team member may have more than 40 points in any one skill. The races may carry any hand weapons (except grenades) and wear any body armor found in CWCIL The drag racer may wear up to three different suits of body armor during his competition.


Issue 8/2 Index

Steve Jackson Games * Car Wars * ADQ Index