**Pp. 9, 12, 25, 31.** In the illustrations, the turning key should be labelled "Hard Swerve D2" on the 30-degree angle. (Actually, all of the angles should be labelled as "bends".)

**P. 51.** *Dropped Solids*: The Minedropper magazine costs $550 and weighs 65 pounds. The Napalm version costs $650 and weighs 65 pounds.

**P. 115.** A bent frame (from using *Rocket Boosters*) sends the vehicles Handling Status to -6 immediately and remains there for the rest of the game.

**P. 120.** Decrease the HC of all of the sample cycles by 1.

**P. 138.** *Armored wheel hubs* – $10 and 4 lbs. per point.

*Carburetor* – Saves 25% of the engine cost.

*Jump Jets* – $50 per 10 lbs.

**P. 139.** *Multibarrel Carburetor* – Saves 15% of engine cost.

Delete *Oversize Vehicle Airfoils*.

*Spoilers and Airdams* – cost is the same as 25 points of vehicle armor, weight is the same 10 points of vehicle armor.

*Supercharger* – $3000 plus $1 per added power factor, weighs 20% of engine weight, 1 space, adds 40% to power factors.

*Turbocharger* – $1000 plus $1 per added power factor, no weight or space, adds 25% to power factors.

*Variable-Pitch (VP) Turbocharger* – $2000 plus $1 per added power factor, no weight or space, adds 25% to power factors.

**Pp. 142-144.** The index is an artifact of the first edition, and doesn't mesh
well with the second edition.

**P. 143.** Movement, 6-33; *boat*, 28-31; *conforming*, 17; *helicopter*, 31-33; *hovercraft*, 23-28; *modifiers*, 39; *pedestrian*, 20; *trailer*, 20-22; *ultra-slow*, 22. Movement Chart, 7.