Car Wars Resources
Aside from nerves of steel, a fat Swiss bank account, and the reaction time of a hummingbird, every duellist needs three things: Cars, Guns, and Information. You've come to the right place for all three...
CarsFirst off, you need a set of wheels. Foreign or domestic, we can point you towards whatever your credit rating will allow. One word of caution, though. Don't kick the tires unless you want to see what this years' security systems are capable of...
The SVI Raptor
Ah, firearms - whatever would we do without them? Probably not much after our opponent got done with us. Be that as it may, forewarned is forearmed and we need as many arms as we can get our hands on.
- Wikipedia has quite a list of gun manufacturers. If you'd prefer a bit of an edge, you may want to look at Metal Storm Ltd, who are responsible for the development of Metal Storm ; a weapons system which has achieved rates of fire in excess of 1,000,000 rpm!
- But before you do anything hasty, you may want to check with the NRA to find out what's legal where (and for how long). . .
Newsgroups and Other InformationCheck out the traffic (pardon the pun) on
io.games.sjg.carwars; otherwise, keep your eyes peeled on
rec.games.boardfor worthy opponents.
- Does road construction bring you down? Then check in with your provincial Department of Transportation to find out what ripped up where and how long until those orange barrels go away.
- One particularly beautiful site is the Illinois Department of Transportation Traffic Systems Center Expressway Congestion Map. It's both decorative and functional - truly a work of art!
EphemeraOne last thing - the best duellists have an uncanny sixth sense, a certain knack that defies description but keeps them safe from harm. While we can't provide you with that (and we're not sure we would even if we could), we can point you towards people and places that might awaken the Ace that resides in all of us.
Avoid the velocity tax and keep your risk profile low with this list of speed traps around the country. He who takes the right of way lives to duel another day. . .