Mini-Scenario 3
Route 'Em!
by David N. Searle
HTML conversion by Michael P. Owen, April 2000
Nobody knew where the cops came from. One moment, the Mad Dogs were raising merry hell in San Marcos, and then the blue lights were everywhere! The Dogs holed up in the only refuge they could find -- the abandoned ruins. The bikers scattered; most were on foot, only a few were armed.
In the old police bunker, a single Texas Ranger waited by a portable radio, following the fight's progress, waiting. He didn't have to wait long.
"Code Red. T. J., flush 'em out."
Route 'Em is a solo scenario for Car Wars involving the final destruction of the Mad Dogs cycle gang by a single Texas Ranger. Everything you need to play can be found in DCW. You play the Ranger and start in the police station on the Midville map. Your car, a Linden Motors Manslaughter (stats below), is parked behind the station. You have $5,000 to spend on personal equipment and 60 points to spend on skills, with no more than 30 points maximum in any one skill.
Manslaughter -- Midsize, x-hvy . chassis, hvy. suspension, large power plant, 4 PR tires, driver, GL in turret w/3 magazines (1 concussion, 1 explosive, 1 tear gas) and magazine switch, FG right, FG left, spoiler, airdam, brushcutter, car blades. FP Armor: F50, R40, L40, B42, T35, U35. Acceleration 5, HC 3; 5,760 Ibs., $19,960.
There are 10 Mad Dogs somewhere in town. Their nerves are shattered, and one of them starts sprinting for the wilds off the nearest map edge. As soon as you know where he is, you run to your vehicle, start it, and go after the biker. To locate the first biker, roll two different colored dice. If the first die comes up even, add six to the other die, and place a pedestrian counter in a randomly chosen doorway on that block. All the bikers are runner + 2, and have any other appropriate skills at +l.
Roll 1 die -- if it's even, he's wearing body
armor (l-4 regular, 5-6 improved). Roll again. On a 1 or 2, the
biker has one of the following (roll 3 dice and consult the
following table):
| Roll | Possession |
| 3 | Laser LAW |
| 4 | Laser VLAW |
| 5 | 1-6 Explosive Grenades |
| 6 | Personal Flamethrower |
| 7 | Machine Pistol w/AV Ammo |
| 8 | SMG |
| 9 | SMG w/AV Ammo |
| 10 | AV Rifle |
| 11 | Rifle |
| 12 | Heavy Pistol |
| 13 | Light Pistol |
| 14 | Tripod MG |
| 15 | Laser Rifle w/Pack |
| 16 | GL w/Explosive Grenades |
| 17 | Roll Twice |
| 18 | Shogun 150 Cycle |
Now that you know where the biker is, go after him! The biker will head directly for the nearest map edge. Keep track of how many seconds it takes to kill the biker or for the biker to make it off the map edge.
Once you kill the biker, go through the process above to find
out where the next bikeris, and go dust him. Continue until all
10 Mad Dogs are taken care of. Then tally up the total number of
seconds, and add 5 seconds for each one that made it off the map
edge. This is your score. Just like in golf, the lower the score,
the better you did. If you are killed, there are two ways to play
it: A) Take the penalty for all remaining bikers escaping; or B)
Take the 5 second penalty and add a 15 second penalty for dying,
then start over at the station with a new car. You must decide
which way you'll cover your death before you start.
Options
1. Time Limit. You have 30 seconds (or whatever) to wipe out as many bikers as you can. Remember that each biker that escapes adds five seconds to your elapsed time. The game ends when you're time is up.
2. Gentleman's Bet. For two or more players, playing the police. Each starts with a Manslaughter, and there's an extra biker on the map for each player. Whoever dusts the most bikers in 30 seconds, wins.
3. Innocent Bystanders. This takes place in a populated area. Place 6 to 36 (6 dice) pedestrians on the map, wandering around the roads, who will scatter whenever the police car approaches. And park 3 to 18 (3 dice) cars on the streets. Add a 10-second penalty for killing a bystander. The biker will use as much cover as possible in getting to the edge.
4. Come and get me. For two players. The biker still wants to get off the map, but will behave intelligently (i.e., player controlled), and use cover to his best advantage. For those who thii the cop should be in some danger, you could start out all ten bikers at once, with around $20,000 or so in personal equipment.
5. Dreg hunt. It's time to cleanse the gene pool again . . . None of the pedestrians are armed. To make this one somewhat dangerous, either spread a lot of debris, craters and other garbage on the Midville map or City Blocks, and determine some other way to place the unfortunate victims.