Dino HuntTournament Rules
Draft of 3-13-97 * copyright 1997 by SJ Games
Design: Matthew D. Grau
Development: Steve Jackson
With help from: Robert Apthorpe, Steve Bishop, and no doubt the net!


Please feel free to use these rules for your tournaments. (You can print this page via the link at the bottom.) Send mail to sj@io.com about how many players you had, how it went, and any variants you tried! Thanks!

The tournament game, unlike regular Dino Hunt, lets you custom-build a deck to add more strategy for play. And it allows the option of winning your opponents' cards! Each player will need his own cards, both Specials and dinosaurs.

Deck Building

Each player builds two decks before play starts: a "bid deck" of dinosaur cards, and a Special deck. The design of these decks is the strategy of the game!

The Special Deck

No more than two of any single card may appear in a deck. Remember that Experts are unique (only one of each may be in play).

Each player draws only from his own Special deck . . . and when those cards are gone, he gets no more Specials. No reshuffling!

You keep your own Specials; you cannot steal other players' Specials in any way. (For tournament games, the Trunks card lets you choose one of the top three Specials from your own discard pile and return it to your hand.)

Special Deck size depends on the planned length of the game.

The Dinosaur (Bid) Deck

Each player bids a stack of dinosaur cards he wants to play with (and is willing to lose!). The cards bid by each player are all shuffled together to create the dinosaur deck for the game. (The tournament organizers can contribute a few extra cards to the dinosaur deck, as extra prizes for players.)

When you capture a dinosaur card, you keep it, regardless of who brought it !

The tournament judges can choose one of two ways to build bid decks: according to rarity, or just by the number of dinosaur cards. Bidding by number of cards is quicker. Bidding by point value may bring a wider variety of cards into play.

Point Values by Rarity Levels:

Optional: Each dinosaur you bid may be initialed for tracking and spoils. The initials show the number of players who have previously owned each card.

Discard and Reshuffle

Some dinosaurs will escape to the discard pile during play. The first time the dinosaur deck is exhausted, the discards are shuffled and become the new dinosaur deck, giving the players one more chance to capture them.

Endgame Draft

After the reshuffle, the game ends when all the dinosaurs have been captured or have escaped again. Points are totaled to determine the winner, second place, etc.

Now all the uncaught dinosaurs are distributed. The winner gets first choice of cards from the discard pile. Then the second place player chooses one, and so on until all cards have been taken. They don't count toward victory, though!

Tournament Themes

You can easily have theme tournaments, such as:

Tips and Strategies

Deck Building

Special Deck Themes

Important Cards

Tournament Format

  1. Randomly assign players in approximately equal numbers to each table. (16 players should break down into four tables of four, 18 into two tables of four and two tables of five, etc.)
  2. At the end of each round, players score 5 tourney points for first, 3 for second, 1 for any other position.
  3. For subsequent rounds, reassign players randomly to new tables.
  4. Play three rounds. If there is no clear winner, the high scorers can go to a quick playoff game.

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Steve Jackson Games * Dino Hunt