GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

ERRATA – GURPS Magic (First Printing) – Updated October 16, 2007

Copyright © by Steve Jackson Games Incorporated.

Note: The spell charts are available for download free at e23.

P. 20. In the boxed Powerstone Costs section, under Materials, change "1/54 to the power of P" to "53/54 to the power of P". (N.B.: The results on the table are rounded off.)

P. 22. At the end of the page, change $5 to $2.

P. 27. Under Body of Wind, change Duration to "1 minute".

P. 28. Control (Air) Elemental should be "Resisted by higher of ST and Will".

P. 30. Hybrid Control is a Very Hard spell; it should have the "(VH)" notation.

P. 36. The prerequisite for Tickle should be Spasm.

P. 37. Change the text of Might from "below -HT" to "at -HP or below".

P. 38. Change the text under Resist Pain from "his HT is reduced to 3" to "he is reduced to less than 1/3 his HP".

P. 43. Corpulence and Gauntness are Very Hard spells; they should have the "(VH)" notation.

P. 46. Alter the opening text of Lend Language to read "Subject gains a language (sapient creatures only) . . ."

P. 51. For Flesh to Stone, under Duration, change Permanent to Instantaneous.

P. 52. Under Sand Jet, change the phrase "if the spell strikes" to "if the spell strikes the face". Under the prerequisites for Mud Jet, change the text to read "Water Jet and Create Earth, or Create Water and Sand Jet."

P. 53. For Stone to Flesh, under Duration, change Permanent to Instantaneous.

P. 59. Under Golem, change the first line of the second paragraph from "and are destroyed if reduced to 0 HP." to "and are destroyed if reduced to -HP."

P. 70. One-College Powerstone should be a heading beneath the Powerstone spell. similar to those for Dedicated and Exclusive Powerstones - and not its own spell. Any mage who knows the Powerstone spell can enchant a one-college version for only 12 energy per point.

P. 79. Essential Food is a Very Hard spell; it should have the "(VH)" notation.

P. 85. Create Gate clarification: To create a gate costs ×10 the normal cost of the spell, and to create a permanent gate costs ×100 the normal cost of the spell. Do not use both multipliers. Example: A 10-point teleport spell can be made into a gate for (10 × 10) 100 points; it can be made permanent for (10 × 100) 1,000 points.

P. 86. Under Sanctuary, delete the phrase "unless it is known at level 20+" from the end of paragraph three. Suspend Time is resisted by IQ.

P. 92. Strike the sentence "For permanent relief, use Cure Insanity." from Relieve Madness.

P. 107. Scents of the Past should be both a Food and a Knowledge spell.

P. 111. Under Small Vision, change "they appear blurred and are attacked at -2 to skill." to "they appear blurred, and all melee attacks are made at -2 to skill."

P. 113. Under Shade, change the page reference to 169.

P. 114. Under Sunbolt, change "and does impaling damage" to "and does burning damage".

P. 120. Under Transform Object, change IQ to Will.

P. 125. In the second paragraph of the Pentagram spell (continued from the previous page), change ST+IQ to ST+Will.

P. 127. In the second paragraph of the Remove Aura spell, change IQ to Will.

P. 131. Link should also make mention of the spell's use in the Limiting Enchantments section, pp. 68-69.

P. 136. In Weaken Will's Item text, change "Weak Will" to "Will Reduction".

P. 138. Oath clarification: Just as with Great Geas, the spell is resisted with Will.

P. 139. Enthrall is resisted with Will; change the text to match the heading.

P. 143. The text of Increase Burden should say Will, not IQ.

P. 146. Under Hawk Flight, replace "without encumbrance; encumbrance counts ×4 against this speed! (Example: Light encumbrance, normally -1, reduces Hawk Flight speed by 4.)" with "without encumbrance; encumbrance reduces Move normally."

P. 152. In the boxed Undead Templates section, remove Slave Mentality from the Mummy, Skeleton, and Zombie entries (Automaton already includes Slave Mentality). Mummy is now worth -107 points (note that the minus sign was omitted from the text); Skeleton is worth -162; and since the quirk was not figured in, the Zombie template cost becomes -168.

P. 156. In the Black Magic portion of the boxed text, change "IQ rolls" in the second column to "Will + Magery rolls".

P. 158. Under Repel Spirits, change "Astral Trip" to "Planar Visit".

P. 167. Change Shield's cost from "DB of 5 (cost 10)" to "DB of 4 (cost 8)".

P. 177. Change Schematic to Schematic/TL.

P. 182. Change the prerequisite for Identify Metal to Seek Earth.

P. 186. In the second paragraph of Ice Slick, change "IQ-3" to "Vision-3".

P. 191. Under "Prerequisites" for the Geyser spell (continued from p. 190), change Create Well to Create Spring. Acid Ball's Cost should read: "Any amount up to your Magery level per second, for three seconds. The acid ball does 1d damage per energy point."

P. 194. Waves, Current, and Tide should all say "Same cost to maintain." under their base cost.

P. 195. Rain, Snow, Hail, Warm, Cool, and Storm should all say "Same cost to maintain." under their base cost.

P. 197. The cost for Ball of Lightning should read:

Any amount up to twice your Magery level per second, for three seconds; half that to maintain. The ball inflicts 1d-1 burning damage for every 2 full points of energy to anyone within 1 yard of the explosion. Those further away divide damage by three times their distance in yards (round down).

P. 200. Under Alternate Prerequisites, replace:

Required traits add one to the spell's prerequisite count for every 10 full character points the trait costs; thus, each level of Magery above zero adds one to prerequisite count, while literacy adds zero. Forbidden traits i.e., "not blind," add nothing.

with:

The GM may wish to consider non-spell prerequisites (Magery, IQ, etc.) when calculating prerequisite count; if so, add one point to a spell's prerequisite count for every 10 full character points of required traits. The Spell Table does not consider non-spell prerequisites.

P. 202. In the third paragraph of Syntactic Magic, delete ", with the exception of Control and Transform (p. 204)".

P. 224. Under the Prerequisites column for Banish, "M" should be "M1".

P. 225. The page reference for Burning Touch should be to p. 76.

P. 226. Under Current, change the Energy entry to "1/50/S".

P. 227. Under the Class column for Fascinate, change "R-IQ" to "R-Will".

P. 228. On the Spell Table:

P. 229. On the Spell Table:

P. 231. On the Spell Table:

P. 234. On the Spell Table: Shape Darkness has a Prerequisite Count of 3, not 350.

P. 235. On the Spell Table:

P. 236. Under Tide, change the Energy entry to "1/30/S".

P. 237. Under Waves, change the Energy entry to "1/60/S".