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ERRATA - GURPS GURPS Cyberpunk, Fourth Printing - Thursday, 04-Jan-2007 13:34:31 CSTCopyright © by Steve Jackson Games Incorporated. Pp. 3, 110-111, 127. Change all instances of "Legality Rating" to "Legality Class". P. 26. Computer Hacking defaults to Computer Programming-4 or Computer Operation-8. It is a /TL skill. P. 30. Under Installation and Removal, replace the first two paragraphs with the following:
Simple implants include Poison Resevoirs, Stingers, Biomonitors, Cortex Bombs, Pockets, Radio Reception, Redio Descrambler, Broadcast, Cellular Links, and Speakers. All others are complex. P. 32. Under Leg, add an example: Two +25% bionic legs will increase Move by 50% and Dodge by 25%. P. 34. The cost for Full Metal Jacket is 3 points per point of DR, not 10. Under Full Metal Jacket, change the second sentence in the second paragraph to read: "Triple monetary cost and raise the point cost by 20% if the character wishes a "normal" appearance." P. 37. Under Subsonics, a subsonic broadcast unit costs 20 points, not 5. Under Ultrasonics, a supersonic broadcast unit costs 25 points, not 5. Note that the Radar available here is advanced imaging radar, and provides optical-quality information. P. 40. Skill Chips have a point cost equal to 1/2 of the points granted by the chip. In the example under Skill Chips change the third sentence to read: "If the user already had Metallurgy at IQ-1 or higher, it would increase his effective skill by 4 levels - 2 character points per level." Reflex Chips have a point cost equal to 1/2 of the points granted by the chip. Their dollar cost is twice that of an equivalent skip. P. 41. Under Neural Cyberdeck Interface the page reference should be p. 72. P. 53. Under Electronic Locks, replace the second and third paragraphs with the following text:
P. 60. In the fourth printing only, replace the 3½s with 3~s in the RoF column. P. 65. Under Program Storage, replace the second sentence of the third paragraph with this one: "Increasing the final cost of a computer system by 50% multiplies the number of slots by 1.5." Under Increased Skill, replace the second paragraph with this one: "For each extra +1 to the program's skill or skill bonus, double the cost and increase complexity by 1. For instance, a Targeting program (Complexity 1, $1000) has a skill bonus of +2. A +3 version would be Complexity 2, $2000; +4 would be Complexity 3, $4000; and +5 would be Complexity 4, $8000. See Skill Chips, p. 40, for information about chip-in skills." P. 66. The Targeting program gives +2 to the skill of a human gunner. P. 75. Under Final Cost, the point cost in Example 1 is 26, not 13. The dollar cost in Example 2 is $29,250,000, not $31,500,000. P. 110. In the second paragraph of the Control Rating (CR) sidebar, change the page reference to p. 111. P. 111. In the second paragraph of the Legality Rating sidebar, change the page reference to p. 110. |
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