P. 10. In step (7) of the second example, only three HT rolls are required to survive; delete the note "one for taking more than 6 hits of damage at once".
P. 11. In step (7) of the second example, only three HT rolls are required to survive; delete the note "and 1 more for taking more than 6 hits at one time".
P. 13. In the last paragraph under Felt Recoil, any long-arm with the butt-stock removed or folded during firing has its Rcl multiplied by 1.5 (round up). Note that folding the stock also lowers SS by 2 and Acc by 3. Add a fifth penalty: "(5) Double Rcl for a base skill with the weapon of less than 12."
P. 23. Under Radius of Concussion Damage, in the second sentence of the second paragraph, replace "effect" with "range". (The amount of energy released (and thus the damage) is unchanged, but the rate at which the energy tapers off with distance is affected by the medium.)
P. 81. In the examples under Artillery Damage, a 1-inch Gatling = 10d.
P. 106. Wt. is the loaded weight for automatic pistols, revolvers, non-repeating pistols, shotguns, muskets and rifles, submachine guns, flamethrowers, and anti-tank weapons; unloaded weight for machine guns and autocannon, mortars, and cannon. Some of the grenade launchers are loaded and some are unloaded.
P. 107. The Winchester '97 12g Shotgun has RoF 3~, a Min ST of 12, and a Recoil Penalty of -3.
P. 108. Under Muskets and Rifles, the FN-FAL, H&K G3, M16, Galil, and AUG all use the Guns(LtAu) skill, not Guns(Rfl), for automatic fire.
P. 109. The XM214 6Pak has a RoF of 166, not 66. Burst control can limit this to as few as 3 rounds.
P. 110. The M79 grenade launcher has damage 2d+2(3d). The M203, Armscor MGL-6, MM1 MGL, HK79, and Hilton MPG all have fragmentation damage of (3d).
P. 121. The maximum RoF for a Gatling .58 (fourth full paragraph on p. 121) is (DX+Skill)/2.