GURPS - Generic Universal RolePlaying System

ERRATA - GURPS Humanx - Monday, 08-Jan-2007 13:44:15 CST

Copyright © by Steve Jackson Games Incorporated.

Credits:

  • George "Speed" Webber should be added to the list of interior artists.
  • Bill Barton, Stephen Beeman, Neil Woodward and Craig Sheeley should be added to "Playtesters and Humanx Advisors".

P. 2. A more current address for Michael Goodwin, writer of "A Guide to the Commonwealth", is 3158 W. 5825 South, Roy, Utah 84067.

P. 38. Under Character Creation, delete the sentences "Though each of these species is very different, both physically and psychologically, all are roughly equivalent to humans. Thus, there is no point cost to be a member of any of these races."

It costs 52 points to play a Thranx. It would cost 27 if the PD were reduced to 1.

P. 41. It costs 0 points to play an Ornithorpe.

P. 42. It costs 18 points to play a Tolian (including 3 points for a lesser Extended Lifespan).

P. 43. It costs -20 points to play an AAnn (including -3 for their inability to adjust their sleep schedule). Their fanged bite does cutting damage (Sharp Teeth) and their clawed hands do an extra +2 damage [but not based on swing] (Claws).

P. 44. Humanx dolphins have ST 16/14 with the No Fine Manipulators limitation, and No Fatigue Bonus limitation on 15+. They have IQ +1, DX +2, HT +2, Alertness +3, Absolute Direction, Enhanced Move, Nictating Membrane, Peripheral Vision, Pressure Support, Sonar Vision, Dependency (Air, Hourly), Impulsiveness, No Manipulators, Primitive -9, Short Lifespan x2, Acrobatics at DX, and Gesture at IQ. It costs 35 points to play a dolphin.

P. 45. It costs -52 points to play a Tran in a Commonwealth campaign. In a Tran-ky-ky campaign, Reduced Move on land -2, Social Stigma (Barbarian), and Primitive -6 would be eliminated, and it would cost 3 points to play a Tran.

P. 47. It costs -35 points to play a Saia.

It costs -60 points to play a Mai.

It costs -40 points to play a Tsla.

P. 53. Here is the ranged-weapon chart using Third Edition rules.

Weapon                  Type Amount SS Acc 1/2D  Max  Cost Wt ST Rcl Shots RoF TL Legality
Charged-particle Pistol Cr.   2d+1  10   4  -   100   750  1 - -1     10 3~   8 3
Dart Pistol             Spcl. Spcl. 10   4  -    50   300  1 - -1     20 3~   7 3
Electrocution Gun       Spcl. Spcl. 10   8  -    50  2500  2 - -1      5 1    8 3
Hornet VI               Imp.  1d+2  10   6 100   300   800  1 - -1    100 3~   8 3
Laser Pistol            Imp.  1d     9   7 200   500  1000  2 -  0     20 4*   8 3
Marker                  -    -    10   6  -   200   500  5 - -1      6 1    7 6
Thranx Needler          Imp.  2d    10   4 300   800  2000  5 -  0     20 3~   8 2
Neuronic Pistol         Spcl. Spcl. 10   6  10    20  2250  2 -  0     25 3~   9 0
Paralysis Beamer        Spcl. Spcl.  6   8  -    25  1500  2 -  0     15 3~   9 6
Paxton V                Expl. 3d+3  14  20  -  3000  5000 15  7  0      6 1/2  7 0
Pulsepopper             Cr.   2d    10   6 100   200   800  3 -  0     20 3~   9 1
Stinger                 Cr.   2d+1  10   4  60   120  1200  2 -  0     10 1    8 3
Sikambi                 Imp.  Thr+1 10   4 STx10 STx15 200  3 -  0      1 1/4  2 4
MHW Shocker             Cr.   1d    10   6  15    25    - -- -  0     - 3~   8 4
MHW Needler             Imp.  3d    10   6 500  1200    - -- -  0     - 3~   8 4
Skimmer Laser           Imp.  5d    10  12 600  2000    - -- -  0     - 3~   8 0

Paxton V missiles do 3d+3 Concussion damage and 2d Fragmentation damage. There are two types of shell, HE and APX. HE explode as soon as they hit a solid target. APX penetrate DR at 7d, then explode. An explosion inside a living target does five times normal damage to that target.

The * indicates that it can be fired at either RoF 3~ (semi-auto with three rolls to hit) or RoF 4 (full-auto with one roll to hit, benefitting from laser autofire rules).

P. 59. Bloodhype is also called "jaster", not "jasper".

P. 67. In the next to last paragraph, the third sentence should read, "It would take more than 60 years to get from Moth to its nearest neighbor, Powerline".

P. 86. In the Akrano sidebar, under Languages, the character has Nomad-12, not Nomad-11.

P. 94. The scale on the map should read 1" = 800 parsecs, 1 parsec = 3.262 light years.

P. 95. The first line in the legend should read "1,850 parsecs by 2,400 parsecs." The scale on the map should read "1" = 380 parsecs, 1 parsec = 3.262 light years."

P. 96. Index: Samstead is mentioned on p. 57, not p. 67.


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