Copyright © by Steve Jackson Games Incorporated.

**P. 9.** The Robot Brain's package disadvantages are worth -105 points. Having a computer brain with no options set has a net cost of -5 points.

**P. 10.** Having a *Sentient* brain eliminates all 105 points of mental disadvantages. This option increases the cost of the brain by 105 points.

Under the *Computer Brain Table*, add this sentence to the second footnote: "For mainframe and macroframe computers, "genius" multiplies cost by 20 as well; "dumb" versions still cost only 1/5 as much."

**Pp. 10, 20, 22-24, 28-32, 42, 50, 52, 111-123, 128.** Change all instances of "Legality Rating" to "Legality Class". Change all instances of "LR" to "LC".

**P. 11.** Synthia's brain costs -5 points (base cost of a computer brain) + 70 points (for neural-net) = 65 points.

In the description for *Blind*, add the following notes:

GMs whose players purchase blind robots that have infrared or thermographic vision should take care to roleplay the many disadvantages of only being able to see via contrasting heat shapes. That is, inability to see print, signs, read license plates or menus, use instrument panels that are not designed for direct electronic interface and so on.

A Blind robot may take Acute Hearing or Acute Taste/Smell at half

pointcost; dollar cost is unchanged.

**P. 12.** Spectrum Vision is TL10, not TL11.

Under *360-Degree Vision*, delete the final sentence: "The robot may not combine this option with One Eye."

**P. 13.** *Xadar, Imaging* is TL12.

**P. 14.** In the *Sensor Table*, change the cost for One Eye to -10, and add an asterisk to the weight and cost of Xadar, Imaging.

**P. 20.** Claws have negligible weight (and volume), not various weight.

**P. 24.** The Military X-Laser Carbine has a DMG of 2d(2), not 2d(5).

**P. 25.** Chainguns may use grenade-launcher ammo, the APDU shells listed, or API shells that do 6d×4 damage; the API shells cost $2 each.

**P. 26.** Under **Lasers**, add this description before *X-ray Lasers*:

Rainbow Lasers(TL9) automatically vary their color to best damage targets and penetrate atmosphere. Rain and mist do not penalize them. Each yard of water, dense fog, or smoke the laser beam must pass through gives the target an extra DR 1. Each yard of prismatic smoke gives the target an extra DR 20. Rainbow lasers may fire underwater at half range.

**P. 31.** The page reference in the Self-Destruct entry should be B121.

**P. 34.** The requirements for the bioconverters are (Herbivore) 10 pounds/KW/day and (Carnivore) 2 pounds/KW/day. Omnivore may mix and match plant and meat sources, at the same conversion rates. All bioconverters require 1 gallon of water per KW per day in addition.

**P. 28.** Under *Weapon Accessories*, the Laser Sight has negligible weight and costs $200. Replace "halves the SS number" to "reduces the SS penalty to -1 at up to 50 yards and to -2 at 50 to 100 yards".

**P. 39** In the *Arms* section, add these sentences: "An arm's Reach is half the square root of its area (p. 40). Arms over one hex Reach cost 10 points *per arm* per extra hex."

**P. 40.** Under *Robot Structure*, Submersible's minimum TL is TL5.

**P. 41.** Under Other in the Robot Structure Table, the Points for Submersible should be 25 to reflect the cost of the Sealed advantage, which is included for free.

**P. 42.** Replace the *Armor, Legality and Point Cost* section (including table and example) with this section, *Other Armor Statistics*:

Once DR is known, PD, point cost and Legality can be determined.

Passive Defense:PD is determined from DR as follows: DR 1 gives PD 1, DR 2-4 gives PD 2, DR 5-15 gives PD 3 and DR 16+ gives PD 4. Maximum PD is 2 for nonrigid armor.

Point Cost:Each point of DR costs 3 points. For all but metal armor, this is modified by armor type: Ablative: -15%, Laminate: +33%, Nonrigid: -10%, Reflex: +50%, Open-frame: -25%. PD costs 25 points per level,regardlessof armor type.

Legality:Legality depends on DR: DR 1 is Legality 6, DR 2-3 is 5, DR 4-7 is 4, DR 8-15 is 3, DR 16-23 is 2, DR 24-63 is 1, DR 64-199 is 0 and DR 200+ is -1. If the robot has neither metal, reflex nor laminate armor, increase Legality by 1.Humanoid robots with body volume between 0.5 and 5 cf can wear human body armor; the DR is additive, but the PD is only that of the worn armor. If a robot

cannotwear body armor, then increase armor Legality by 1.Maximum Legality is 6.

EXAMPLE: Synthia's nonrigid DR of 15 costs 15 × 3 × 0.9 = 40.5 points, its PD of 2 costs 50 points. Total armor cost is 90.5 points.

Under *Armor Slope*, a 30-degree slope gives +1 PD, and a 60-degree slope gives +2 PD. Sloped armor has point cost as follows, for each side:

[(sloped PD - unsloped PD)*25 + (sloped DR - unsloped DR)*3]/6

**P. 45.** Under *Other Surface Features*, Suction Pads have a point cost of 25.

**P. 46.** Under *Strength* replace the paragraph that begins "Average the robot's" with these:

Point Cost:Find the cost of Body ST 14 or less from the table on p. B13; use the table below for Body ST 15+. If a robot hasnoarms, or hasonlystriker arms, reduce the cost of Body ST 11+ by 40%. Body ST 0 (see above) is worth -100 points.For a robot with arms, having an Arm ST greater than Body ST is an advantage, priced as follows:

For

eacharm: 30% of the difference between the cost of the Arm ST and the cost of Body ST.For each

pairof arms with the same ST: 50% of the difference between the cost of the arms' ST and the cost of Body ST. This is additive if the 'bot has even more arms.If either of the two

highest-STarms is weaker than Body ST, this is a disadvantage. Calculate this as above, but now the difference isnegative.

EXAMPLE: Synthia pays 175.5 for its Body ST of 31 and (175 - 175.5) × 0.5 = -0.25 for its Arm ST of 30. Net cost is 175.25.

Keep the table, but drop the line about ST 0 immediately following it.

**Pp. 47, 48.** Under *Health* and *Aerodynamic Flight*, all weights are loaded weights.

**P. 47.** Under *Flotation*, a change "60 lbs. × its volume" to "62.5 lbs. × its volume".

**P. 51** Synthia's stats are adjusted as follows: Brain costs 65 points, not 70. Armor costs 90.5 points, not 40. ST costs 175.25 points, not 175.5. Model Point Cost is 610 points, not 564.5. (Note: final fractional point costs are always rounded off; only skills are allowed to have half-points.)

**Pp. 77, 80.** Under *Short Lifespan*, replace "halves" with "reduced by 1/4 (rounded down)". It costs -10 points per level.

**P. 91.** Under *Magical Aptitude* and in the *Robot Mages* sidebar, a robot brain must be of Complexity 5 or higher to have Magery, as per the Create Mana Co-Processor description.

**P. 93.** Under *Fatigue and ST*, insert this sentence at the beginning of the paragraph: "Robots don't have a Fatigue score." and add these to the end: "A robot may not use Extra Effort. If a robot is overtaxed, decrease the interval between maintenance checks and increase power or fuel usage."

**P. 97.** In the *Hit Location Table*, Head should be -5** and Sensors should be -10**.

**Pp. 110-123.** Here are the changes to the various sample robots.

**Bomb Disposal Robot**

- Brain costs -5 points, not 0.
- Armor costs 172 points, not 100.
- ST costs 32 points, not 45.
- Model Point Cost is 42 points, not 27.

**"Manta" Deep Sea Robot**

- Brain costs -5 points, not 0.
- Armor costs 105 points, not 40.
- ST costs 5 points, not 0.
- Model Point Cost is 36 points, not 9.

**"Argus 1" Aerial Spybot**

- Brain costs -5 points, not 0.
- Sensors cost 33 points, not 28.
- Armor costs 28 points, not 5.
- Model Point Cost is -73 points, not -92.

**"Blue Steel" Police Robot**

- Brain costs 65 points, not 70.
- Armor costs 190 points, not 100.
- Body ST is 22, not 25; costs 76 points, not 120.
- Model Point Cost is 97 points, not 89.

**"Marius Mk. IV" cargo Mule**

- Brain costs -5 points, not 0.
- Sensors cost -40 points, not -45.
- Armor costs 54.5 points, not 10.
- ST costs 130 points, not 140.
- Model Point Cost is 30 points, not 23.

**"M19 Vanguard" Warbot**

- Brain costs 65 points, not 70.
- Armor costs 740 points, not 150.
- Body ST is 66, not 109; costs 115.8 points, not 187.5.
- Model Point Cost is 248 points, not 146.

**"Rover-8" Security Robot**

- Brain costs -5 points, not 0.
- Sensors cost -25 points, not -30.
- Armor costs 105 points, not 40.
- ST costs -8 points, not 0.
- HT costs 5 points, not 10.
- Model Point Cost is 12 points, not 1.

**"Streethawk" Urban Battlesuit**: Battlesuits do not normally have point costs.

- Delete the "50 points" after Weaponry.
- Delete all three references to character points under Power.
- Delete the "(-5 points)" next to "Cannot Float."

**"Johnny Appleseed" Colonial Agrobot**

- Brain costs -5 points, not 0.
- Armor has PD 3; costs 86.25 points, not 25.
- Body ST is 30, not 32; costs 121 points, not 155.
- Model Point Cost is 57 points, not 53.

**"Kobold-D" Space Worker Robot**

- Brain costs 65 points, not 70.
- Armor costs 96 points, not 40.
- Model Point Cost is 61 points, not 51.

**"Muramasa 7" Commando Robot**

- Brain costs 65 points, not 70.
- The Inertial Compass costs 5 points.
- Armor costs 500 points, not 200.
- Model Point Cost is 235 points, not 175.

**"R5S Samaritan" Rescue Robot**

- Brain costs 65 points, not 70.
- Armor costs 105 points, not 75.
- ST costs 117.5 points, not 120.
- Model Point Cost is 115 points, not 113.

**"Ulysses Mark 2" Planetary Explorer**

- Brain costs 65 points, not 70.
- Armor costs 190 points, not 100.
- Body ST is 54, not 144; costs 123.5 points, not 200.
- Model Point Cost is 124 points, not 121.

**AAV-1 "Vulture" Autonomous Attack Vertol**

- Brain costs 65 points, not 70.
- Armor has PD 4, and costs 500 points, not 100
- IR Cloaking and Stealth cost 6 points, not 4.
- Model Point Cost is 220 points, not 140.

**"Cerberus" Security and Patrol Robot**

- Brain costs 65 points, not 70.
- Armor has PD 4; costs 160 points, not 100.
- Model Point Cost is 103 points, not 91.

**"AA-20 Gabriel" Robot Trooper**

- Brain costs 65 points, not 70.
- Armor costs 460 points, not 200.
- ST costs 119 points, not 155.
- Model Point Cost is 258 points, not 189.

**"Furbot" Robot Pet**

- Brain costs 65 points, not 70.
- In Arm Motors, Insert "No Arms (-30 points)" between Communicator and Drivetrain.
- Armor has PD 2; costs 56 points, not 10.
- Delete "Arm ST 0;" costs -10 points, not -40.
- Model Point Cost is 205 points, not 164.

**"Hellspider" Infiltration Robot**

- Brain costs -5 points, not 0.
- Armor has PD 2; costs 56 points, not 10.
- ST costs -75 points, not -70.
- Model Point Cost is 12 points, not 4.

**"Lemon Angel" Android Companion**

- Brain costs 65 points, not 70.
- Armor costs 55.4 points, not 10.
- Model Point Cost is 260 points, not 219.

**"Omicron-15" General-Purpose Humanoid Robot**

- Brain costs 65 points, not 70.
- Armor has PD 3; costs 96 points, not 40.
- IQ is 9, not 12; costs -10 points, not 20.
- Model Point Cost is 65 points, not 56.

**"Paladin" Robot Horse**

- Brain costs 65 points, not 70.
- Armor has PD 3; costs 90 points, not 25.
- ST costs 115.5 points, not 176.5.
- Model Point Cost is 488.5 points, not 489.5.

**"Prometheus 3000" Android**

- Armor has PD 3; costs 96 points, not 40.
- ST costs 75 points, not 80.
- IQ should be 11, not 12; costs 10 points, not 20.
- Model Point Cost is 404 points, not 363.

**"S-3 Servitor" Housebot**

- Brain costs -5 points, not 0.
- Delete the "10 points" at the end of Armor Design; it is already noted under Arm Motors.
- Armor costs 56 points, not 10.
- Model Point Cost is 29 points, not 22.

**"M-4 Thor" Main Battle Robot**

- Brain costs 65 points, not 70.
- Armor has PD 4; costs 15,400 points, not 200; Instant Chameleon costs 30 points.
- Since Thor is humanoid, it qualifies for Inconvenient Size – insert the usual -10 points after its height (see the AA-20 Gabriel for an example of this).
- Body ST is 3,000, not 77,259; costs 1,410 points, not 19,975.
- Model Point Cost is 5,051 points, not 5,721.

**"T-64 Tinkerbot" Technical Robot**

- Brain costs 65 points, not 70.
- Sensors cost 4 points, not -1.
- Armor has PD 3; costs 96 points, not 25.
- Arm ST is 10; costs -15 points, not -30.
- IQ should be 9, not 8; costs -10 points, not -15.
- Model Point Cost is 53 points, not 31.

**"Grendel"**

- Armor has PD 4; costs 426.4 points, not 150; this makes thermal superconducting worth 42.6 points, not 13.
- Grendel's volume qualifies it for Inconvenient Size – insert the usual -10 points after its height.
- ST Body ST is 60, not 85; costs 200 points, not 206.5.
- Model Point Cost is 1,004 points, not 774.

**"Scorpio Alpha" Robot Warrior**

- Since its power systems are not air-breathing, they cost 20 points.
- Armor has PD 4; costs 610 points, not 200; this makes thermal superconducting worth 61 points, not 20.
- ST costs 180.75 points, not 181.
- Model Point Cost is 1,673 points, not 1,222.

**"Arachne II" Zero-G Worker Android**

- Short Lifespan is worth -10, not -25.
- Skinny is worth -5, not -15.
- Total disads are -68, not -93.
- Model Point Cost is 32, not 7.

**Doberman IV "Dog-Soldier"**

- The advantages total 139, not 134.
- Short Lifespan is worth -20, not -50.
- Total disads are -53, not -83.
- Model Point Cost is 86, not 56.

**NI-3 "Selkie" and NI-4 "Neried"**

- Short Lifespan is worth -10, not -25.
- Total disads are -33, not -48.
- Model Point Cost is 92, not 77.

**P. 125.** Under *Movies and Plays* delete the last sentence in the *Lost in Space* entry.

**Back Cover.** Delete the reference to the "instant robots" section.