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ERRATA - GURPS Ultra-Tech, Second Edition - Friday, 12-Jan-2007 12:59:00 CSTCopyright © by Steve Jackson Games Incorporated. P. 17. Under Laser Sight replace "halves the weapon's SS number (round up)" with "reduces the Snap Shot penalty to -1 at up to 50 yards and to -2 at 50 to 100 yards." Weight is negligible and it costs $200. P. 67. Installing a complex implant requires a Surgery and Electronics (Bionics) roll. P. 90. An electron pistol has only half as many shots as a normal (TL11) blaster. P. 91. Starting with Ecstasy Machine addiction is worth -20 points. P. 125. Chemical Slugthrowers use Guns(Light Auto, Pistol, or Rifle) skill. The Fusion Pistol has 6/D shots. The Laser Pistol and the Heavy Laser Pistol have RoF 4*, indicating that they can be fired at either RoF 3~ (semi-auto with three rolls to hit) or RoF 4 (full-auto with one roll to hit, benefitting from laser autofire rules). P. 126. The Tripod Screamer has ST 12T. The M-LAWS has Wt. 35. Grenade Launcers and Mortars use Guns (Grenade Launchers) or Gunner(Mortar) skills. P. 126. The 1/2D range of the Laser Rifle is 900, not 450. P. 126. The ST required for the Gatling X-Laser and Gatling Graser should be shown as 15T. P. 126. The Military X-Laser Rifle and Military Graser Rifle should cost $4,000 and $8,000, respectively. |
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