May 16, 2018: The Danforth Inks Are Coming In!

We have received the first Fantasy Trip inks from Liz Danforth - here are a few for you to look at. I hope you feel, as I do, that she's still true to the style and spirit of the counters she drew for Melee, forty years ago. Is that awesome, or what?

Danford Inks

Make sure to subscribe to our newsletter and follow us on Kickstarter so you don't miss out when we launch this project later this year!

– Steve Jackson



May 1, 2018: New Logos for Melee And Wizard

Whoops . . . did we have a technical issue with the queue, or did somebody just forget to click the button? Anyway, for those who did not see them in the Daily Illuminator: new logos. Calling back to the originals, but definitely their own thing. Credit Ben Williams for these.

Melee

Wizard



May 9, 2018: Game Methuselah Reviews TFT

Jim Murphy, the Game Methuselah, has released a short review/appreciation of TFT. For the most part I agree with his points, too. Hey, Jim, want to write a solo adventure and let us fight some creatures?

– Steve Jackson



March 18, 2018: Melee And Wizard

At the GAMA Trade Show, just ended in Reno, we announced that the relaunch of The Fantasy Trip will start with miniboxed editions of the two combat games, Melee and Wizard, each retailing for $14.95.



March 3, 2018: Inspirations Come . . .

from the darndest places. I'm at home today, catching up on chores and working on TFT. While sorting through old minis, I came across a little model of an obviously sorcerous mirror. And the next thing I know, I had written descriptions for six magical mirrors.

Sometimes it works like that. Cudgel your brain for inspiration and nothing will come out. Get away for a while, think random thoughts, but pay attention to what you're thinking - and voila!  Well, sometimes voila.

I'm also coming up with a lot of punny potential titles for cards in the next Munchkin CCG supplement. Sorry, can't give examples, because the theme has not been announced. So it's probably mean of me to mention it.

As partial apology, here's one of my magic mirrors. No stats yet, just effects. Assume it would be a very costly item, and the optimum size would be a couple of feet on a side. Bigger or smaller ones get really hard to make.

Trap Mirrors

     These must be created as a pair, of identical appearance, and if one is broken, the other becomes an ordinary mirror.

     When the mirrors are placed so that they reflect each other from no more than 10 feet apart, anyone reflected in both at once will vanish! Their frozen image will be visible in both mirrors, from any angle. No time passes for the victim.

     Depending on the spell, a mirror trap may work just once, holding a victim until he is released – or it may take a new victim and release the old one each time someone new comes within its zone.

     To release a mirror prisoner, you may either cover both mirrors at exactly the same time, so that they can "see" nothing at all, or smash them both at exactly the same time while they can "see" each other. The victim will reappear midway between the mirrors.

     If the mirrors are taken away from each other, the victim's reflection will vanish, but will return if the mirrors can once again "see" each other.

     If one mirror in the set is broken, and the other one is not broken at the same time or almost instantly afterward (GMs may choose to be merciful), then the prisoner is simply lost (again, unless the GM wants to introduce a rescue quest involving the highest of mirror magics).

     Adventure idea: A party member is caught in the trap. His capture releases the previous victim, who is a very interesting person who can help the party or be helped by them. Probably both.

     Perverse complication: Perhaps a right-handed person will come out of the mirror left-handed, and must go through again to be put, so to speak, to rights.



February 21, 2018: Art: It's Not Just The Noise A Seal Makes

I have been chatting with Liz Danforth about doing art for the reissued The Fantasy Trip. Of all the counters in the original release, I liked hers (for Melee) the best. So she's my choice to do the counters. As well, of course, as illustrative art.

For those who haven't been tuned in for the whole 40 years, Liz Danforth is a Tucson-based artist who is probably best known for her Magic cards. She's done a lot of fantasy, SF, and steampunk illustration for gaming and other markets. When she's not making art, she is a writer and a librarian. She's also the very first artist whom I art-directed, and one of my oldest friends. So I'm very excited to be working with her again.

You might ask why I'm asking such a skilled illustrator to do something as simple as game counters. Two reasons. First: she did the original ones, fans have asked for something like that in the new edition, and who better to do that than the original artist? And second: Counters may be simple things, but they can be bad, good, or very fine. I'm going for "very fine." You deserve that, and so do I.

– Steve Jackson



February 20, 2018: TFT Progress

I have now hammered on the text from all eight of the recovered games, and with the exception of some remaining ENTHUSIASTIC CAPITAL LETTERS, it's corrected, de-OCR'd, and up to current standards of grammar and typography.


Phil, Ross, and I continue to discuss release formats. Current thinking – and this may change, but I know you are curious – is a Kickstarter comprising Melee, Wizard, Everything-Else, and a PDF of the whole shooting match. We have toyed with the idea of doing the two Death Tests in Ace Double format – a single book with two fronts – since nobody will be using both adventures at the same time. It would save a bit of money and might be kind of cool.

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