Follow the links to pages with detailed information about each game.
Roll the dice and move your pieces. If you enjoy boardgames, we've got them . . . some hobby classics, and some fun new ones too!
Munchkin Treasure Hunt is a fun boardgame for up to six players, ages 6 and up – now everyone in the family can be a Munchkin! (Don't worry . . . you don't need to know how to play any other Munchkin game to enjoy Treasure Hunt.) Treasure Hunt comes with a board, two custom six-sided dice, 96 colorful cards, four blank cards (so you can write your own!), six character standees, and a rulesheet.
In Tile Chess, the traditional chess pieces move across a virtual "board" of ever-changing size and shape. Strategy becomes more complex; as you conquer each of your opponents, you take over their pieces! To win, you'll have to think outside the board . . .
Tile Chess is designed for 2 to 6 players. It's even more portable than chess – there is no board, and the tiles will fit in a pocket. You can play on a table, a bar, the floor . . . wherever you like.
Two players work together to build a castle. Wall and tower pieces link to form courtyards. The player who finishes a courtyard claims it with a Keep.
Your cards determine what pieces you get each turn . . . but you decide where to put them. If you're clever, the pieces played by your opponent can end up scoring for you!
Castellan includes 108 detailed castle pieces and 28 cards, and plays in less than an hour.
If you combine red/blue and green/yellow Castellan sets, you can play with three or four players.
Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now Munchkin Quest brings the action to the gameboard!
Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another room is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can!
Trouble means gold. Trouble means leveling up. And with Munchkin Quest 2 – Looking for Trouble, you can find trouble with up to six players. More help against the monsters! More friends to backstab! More competition for the loot! Whoops, forget we said that last bit.
Frag is a computer game without a computer. It's a "first-person shooter" on a tabletop; up to six can play. Move your fighter and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore your own health! If you die, you respawn and come back shooting!
Illuminati is the Game Of Conspiracy. Secret conspiracies are everywhere, and now you can take control of one of them and try to . . . yes . . . take over the world! This game has been one of our most popular since its 1982 release (it won the Game Designers' Guild Select Award and the Origins Award for Best Science Fiction Boardgame, which is a good trick since it's more of a card game, but the Illuminati work in mysterious ways).
In Tribes, the players are cave men and women. They hunt and gather food, make their tribal laws, and deal with natural disasters. But the object of the game is simple: Look after the children! The way to win is to have the most kids, and do whatever you have to do to make sure they survive. The players must know when to cooperate, and when to cut their losses and protect their own families.
Car Wars is the classic game of highway combat, first released in 1980, and winner of many awards. The latest release is Car Wars Classic, reintroducing the joys of autoduelling to a whole new generation of gamers! Play a head-to-head duel, a highway ambush, or a multi-car free-for all under the bright lights of the arena! Drive Offensively in a world where the right of way goes to the biggest guns.
Ogre and its sequel, G.E.V., are tactical ground combat games set in the late 21st century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's the giant cybernetic tank called the Ogre.
Now the digital version of the original Ogre Miniatures rules are available from Warehouse 23, with a free Update to bring the classic up to date with the past decades of development.
When the stars are right, the Great Old Ones will return. If the stars aren't right, it's up to you to move them around!
In The Stars Are Right, you take the role of a cultist, summoning Lovecraftian horrors from beyond time and space.
The sky is represented by a grid of star tiles . . . and you can change them. Invoke minor creatures to flip over a tile or push a row, creating the correct patterns to summon more and more powerful ones. Eventually, you'll build a horde of Servitors who can chain flips, pushes, and swaps together, rearranging the entire sky to your whims. Change the skies, summon a Great Old One, and win!
The Stars Are Right is a card game for two to four players, ages 12 and up, with a playing time of less than one hour. The cards are hilariously illustrated by Goomi (Munchkin Cthulhu 3 – The Unspeakable Vault).
Summon the Great Old Ones, who will shower you with power beyond your dreams. Or perhaps they'll eat you. Or both.
Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!
Secretly bid against your opponents to gain the support of the people, win territory . . . and gather more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for support – and where to back away and let your opponents fight – is the key to victory. It's a game of bluff, counter-bluff, and surprise.
Bidding tokens have different shapes and colors for easy identification. Colorful cardstock shields keep your bids private, and provide a handy rules reference during the auction. Traditional wooden blocks allow players to see, at a glance, who controls which territories.
Revolution! is for three or four players. The rules can be taught in minutes, and a complete game takes less than an hour. Each new game brings new strategies and tactics.
For four to six players, add in The Palace expansion.
Get ready for Revolution!
Winter is coming. All the hunters boasted of their prowess, but you boasted the loudest. Now you have to deliver . . .
In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying "You're doomed!" Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Every player decides secretly to help . . . or to let it fail.
Beware Nanuk, the great polar bear, who can end any hunt in failure. If you find an inuksuk, it will protect you – once. If the hunt is successful, the hunters share the animals collected. But if the hunt fails, the doomers score instead.
Nanuk is a fast-playing, highly social game of bidding and bluffing for 5 to 8 players.
The following games are out of print . . . that is, we are completely out, and have no current plans to reprint them. The best way to find a copy of an out-of-print game is to check eBay or contact a dealer in out-of-print games.
The Awful Green Things From Outer Space is a wacky two-player game. One player controls the crew of an exploration ship . . . the other becomes the hungry, multiplying Green Things. The crew frantically tries weapon after weapon (pool sticks, fire extinguishers, cans of Zgwortz) in hope of finding something that kills the monsters.
In GreedQuest, three to six players race to the bottom level of the dungeon to grab The Hoard. Now all you have to do is get out of the dungeon with it . . . and everyone else is between you and the exit!
This is a fast, unpredictable game, easy to learn and fun for all ages, with lots of quick replay value. And it's illustrated by Phil Foglio!
Snits! is two great Tom Wham games in one box. You get both the two-player Snits Revenge, in which the tiny Snits invade the body of the monstrous Bolotomus to destroy him from within, and the multi-player Snit Smashing, in which we see how the Snits got so upset at the Bolotomus in the first place. Fast, wacky, and fun, as only Tom Wham can do them!
Strange Synergy is built around 100 different Power Cards . . . superpowers, mutations, skills, gadgets. Each warrior starts with three different powers. You choose the combination! Can you create the unbeatable team? Can you win against superior powers? This game is as much fun to watch as it is to play. No two games are the same!
Dork Tower is a fantasy game set in the world of John Kovalic's award-winning gamer comic. Or, rather, in the fantasy world where Kovalic's characters roleplay. You can take the parts of Matt, Igor, Gilly, and their friends as they quest to (of course!) defeat the evil wizard. This fast, fun game has the most beautiful components that we've ever released, complete with sparkly dice and a central 3-D tower that turns to tell you whether it's night or day.
Hacker is the Computer Crime Card Game. It was inspired by the 1990 Secret Service raid on SJ Games. Players compete to infiltrate and take over various systems on the Net. This one won the Origins Award for Best Modern-Day Boardgame of 1992. (Again, even though it's a card game. Go figure.)
X-Bugs is quick and fun . . . it's been called "tiddlywinks on crack." Yes, really. It combines luck, strategy, and skill . . . Your armies are microscopic mutated monsters, each represented by a plastic chip. Flip the chips to attack! Each bug has a special power . . . each army has a different strategy! Eat the enemy's bugs, destroy his bases, and win!