Ogre and its sequel, G.E.V., are tactical ground combat games set in the late 21st century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's the giant cybernetic tank called the Ogre.
Now the digital version of the original Ogre Miniatures rules are available from e23, with a free Update to bring the classic up to date with the past decades of development.
When the stars are right, the Great Old Ones will return. If the stars aren't right, it's up to you to move them around!
In The Stars Are Right, you take the role of a cultist, summoning Lovecraftian horrors from beyond time and space.
The sky is represented by a grid of star tiles . . . and you can change them. Invoke minor creatures to flip over a tile or push a row, creating the correct patterns to summon more and more powerful ones. Eventually, you'll build a horde of Servitors who can chain flips, pushes, and swaps together, rearranging the entire sky to your whims. Change the skies, summon a Great Old One, and win!
The Stars Are Right is a card game for two to four players, ages 12 and up, with a playing time of less than one hour. The cards are hilariously illustrated by Goomi (Munchkin Cthulhu 3 – The Unspeakable Vault).
Summon the Great Old Ones, who will shower you with power beyond your dreams. Or perhaps they'll eat you. Or both.
Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!
Secretly bid against your opponents to gain the support of the people, win territory . . . and gather more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for support – and where to back away and let your opponents fight – is the key to victory. It's a game of bluff, counter-bluff, and surprise.
Bidding tokens have different shapes and colors for easy identification. Colorful cardstock shields keep your bids private, and provide a handy rules reference during the auction. Traditional wooden blocks allow players to see, at a glance, who controls which territories.
Revolution! is for three or four players. The rules can be taught in minutes, and a complete game takes less than an hour. Each new game brings new strategies and tactics.
For four to six players, add in The Palace expansion.
Get ready for Revolution!
Winter is coming. All the hunters boasted of their prowess, but you boasted the loudest. Now you have to deliver . . .
In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying "You're doomed!" Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Every player decides secretly to help . . . or to let it fail.
Beware Nanuk, the great polar bear, who can end any hunt in failure. If you find an inuksuk, it will protect you – once. If the hunt is successful, the hunters share the animals collected. But if the hunt fails, the doomers score instead.
Nanuk is a fast-playing, highly social game of bidding and bluffing for 5 to 8 players.
In Tribes, the players are cave men and women. They hunt and gather food, make their tribal laws, and deal with natural disasters. But the object of the game is simple: Look after the children! The way to win is to have the most kids, and do whatever you have to do to make sure they survive. The players must know when to cooperate, and when to cut their losses and protect their own families.