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Follow the links to pages with detailed information about each game.
All you need is a deck of cards . . . and maybe a die or two. Oh, and some friends! (But you've already got those.)
Our hottest game for the last decade has been Munchkin. Go down in the dungeon. Kill everything you see. Take all the treasure. Backstab your friends and steal their stuff. First one to Level 10 wins!
Whatever your favorite style of game is – science fiction, zombies (with you as the zombies!), Lovecraftian horror, or end-of-the-world adventure – there's probably a Munchkin set to support it! Check the Munchkin Games page to stay up to date on all our Munchkin releases!
Car Wars: The Card Game is an easy-to-learn introduction to the wild world of autoduelling, played entirely with six giant full-color car cards and 110 full-color playing cards. Shoot up your friends, maneuver to avoid their attacks . . . all with cards! And it's complete in one box . . . no collecting!
Knightmare Chess is chess played with cards . . . and what cards! Each one breaks the rules in a wild and unpredictable way, giving the game more twists and turns than a roller coaster. Each card has a point value, so you can build custom decks based on an agreed point total, or handicap the match so the stronger player has fewer powerful cards.
This new edition includes Knightmare Chess 2, for a total of 158 beautiful cards, each painted by Rogério Vilela. Bonus: two blank cards for those who want to create their own fiendish, clever rules.
Illuminati was one of our first hot games, and it continues to be a best-seller! First released in 1982, this classic game was upgraded to the full-color deluxe version you see today. There have been four supplements – Y2K, Brainwash, Bavarian Fire Drill, and most recently, Mutual Assured Distraction – and one spin-off – Illuminati: Crime Lords.
Winter is coming. All the hunters boasted of their prowess, but you boasted the loudest. Now you have to deliver . . .
In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying "You're doomed!" Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Every player decides secretly to help . . . or to let it fail.
Beware Nanuk, the great polar bear, who can end any hunt in failure. If you find an inuksuk, it will protect you – once. If the hunt is successful, the hunters share the animals collected. But if the hunt fails, the doomers score instead.
Nanuk is a fast-playing, highly social game of bidding and bluffing for 5 to 8 players.
Chez Geek is the game of apartment life. Will your roommates drive you crazy . . . or will you drive them crazy first? Illustrated by John Kovalic, this won the Origins Award for Best Traditional Card Game in 2000.
Chez Geek 2: Slack Attack and Chez Geek 3: Block Party pick up where Chez Geek left off, with more friends, more activities, and (yes) more nookie. The new Chez Geek: House Party Edition combines all three into one deluxe set!
Chez Greek moves you into a college frat, with all the parties, kegs, and occasional studying that entails. Chez Goth puts a new spin on living with roommates . . . now you're all Goth! Chez Grunt shows that even uniforms and drill sergeants can't keep you and your bunkmates from the search for Slack. What do you get when your roommates all follow the Glorious Leader, are camped out in the jungle, and you raid the locals for TP? Chez Guevara, that's what! And in Chez Cthulhu, you and your roommates will go mad as you plumb the depths of the Mythos in search of Slack!
When the stars are right, the Great Old Ones will return. If the stars aren't right, it's up to you to move them around!
In The Stars Are Right, you take the role of a cultist, summoning Lovecraftian horrors from beyond time and space.
The sky is represented by a grid of star tiles . . . and you can change them. Invoke minor creatures to flip over a tile or push a row, creating the correct patterns to summon more and more powerful ones. Eventually, you'll build a horde of Servitors who can chain flips, pushes, and swaps together, rearranging the entire sky to your whims. Change the skies, summon a Great Old One, and win!
The Stars Are Right is a card game for two to four players, ages 12 and up, with a playing time of less than one hour. The cards are hilariously illustrated by Goomi (Munchkin Cthulhu 3 – The Unspeakable Vault).
Summon the Great Old Ones, who will shower you with power beyond your dreams. Or perhaps they'll eat you. Or both.
Horror has come to the happy town of Cotton Falls! The peaceful teddy bears have become . . . zombears! A few lucky survivors have barricaded themselves in the remaining buildings. Can they escape from . . . the Evil Ted?
The following games are out of print . . . that is, we are completely out, and have no current plans to reprint them. The best way to find a copy of an out-of-print game is to check eBay or contact a dealer in out-of-print games.
Each player in Burn In Hell tries to assemble the tastiest combinations (called "Circles") of history's sinners. Collect groups of Mass Murderers, Cannibals, or even Clerics . . .
Each card includes a great Greg Hyland caricature and a biography of the soul. Players will have a lot of fun reading (and arguing) about why each of these people was invited to the Permanent Pitchfork Party.
Ninja Burger pits you against your fellow trainees in a new Ninja Burger store. Learn the secrets of stealth, swordsmanship, and customer service. Fight for honor, respect, big tips, and that coveted promotion . . .
This new, deluxe edition combines the original Ninja Burger with the cards from the supplement, Sumo-Size Me! and adds counters for tracking honor and money.
It's fast-moving. It's fun. You get to be a ninja. What more can you ask from a game?
You think working in a fast-food restaurant is hell? This place is worse. All the employees are zombies (that includes you). The jobs are repetitive and gross. The customers ask stupid questions. And all the zombies have to share a single brain . . . and they keep dropping it on the floor.
In Give Me The Brain, all the players are zombies, shuffling and moaning through their horrible jobs. Whoever gets rid of all his jobs first will win. Every turn, you can do a couple of things . . . and, if you're sneaky, you can also push a job or two onto the other players.
The catch? Some jobs actually require a brain . . . and there's only one in the whole restaurant . . . and the zombies keep dropping it.
Battle Cattle: The Card Game! America's finest beefsteak puts on armor, grabs the big guns, and goes at it hoof and horn. It includes six full-color cow cards, 110 full-color playing cards, and short, easy rules. Fast, fun, quick to learn . . . and your foes are hamburger. Combine it with Car Wars: The Card Game . . . take your hot rod out to the pasture and go gunning for Bossy . . . but remember, Bossy shoots back!
Chez Dork lets you and your friends (up to 6 people) enter the world of John Kovalic's award-winning Dork Tower. Collect games, cards, and other geeky treasures faster than your friends to win.
Cowpoker lets two to four players become ranchers, rustling each others' cattle and hiring away each others' cowpokes. Recruit the wacky characters into your Ranch for points and bonuses, and collect them in tricks from the roundups and shootouts. Once all the cards are taken, make poker hands to score additional points! Every card can be used at least two different ways, so there's strategy as well as luck.
Dino Hunt lets you travel to prehistoric times to hunt dinosaurs . . . and bring 'em back alive! This is a family game for two or more players, age 8 and up. Dino Hunt features over a hundred different dinosaurs. Each oversized card has full-color art from some of the best dinosaur artists in the world. The back of each card has accurate scientific data about the dinosaur!
INWO is the trading-card version of Illuminati. It won the Origins Award for Best Card Game of 1994. Hundreds of different cards are available, and two expansion sets. If you like deck-building games, you may find this is your preferred way to take over the world.
INWO SubGenius is a hundred-card non-collectible set. Play using only the SubGenius set, or combine the cards with any other INWO cards.
Gather your crew of space pirate amazon ninja catgirls (aka SPANC), and embark on Capers to gather Loot and Toys, all illustrated by Phil Foglio!
Illuminati: Crime Lords is based on the Illuminati system. It's not a supplement, but a separate stand-alone game created by Steve Jackson. Rival mobs battle for control of the city. Take over the rackets, rake in the dough, and rub out the opposition. It's the American dream.
King's Blood is a fast-paced multi-player card game of dynasty building. Build the family tree by arranging marriages, exiling rivals, and crowning new royalty. Match a character with a compatible member of the opposite sex, and start a new generation. Play the last family member from your hand, and you've won!
King's Blood was originally published by Kadokawa Shoten in Japan. Steve Jackson Games is proud to offer the authorized English translation of this fast, fun game.
Welcome to Friedey's, the Fast Food Restaurant of the Damned!
Combine frighteningly generic ingredients like "Sauce" and "Drink." Build orders like Penne for Your Tots and Sheep wit' da Fishes. Play from eight different menus, including the classic Friedey's Restaurant and the new McPubihan's. But be quick – the customer is waiting!
Whoever fills the best orders gets the most points, and the zombie with the most points becomes . . . the Lord of the Fries!
Spooks is a fast-playing party game. The first player to empty his hand escapes the haunted house . . . and the spooks get everybody else! Spooks is easy to learn, so kids will enjoy it too. You don't have to outrun the monsters . . . if you can outrun your friends.
Hacker is the Computer Crime Card Game. It was inspired by the 1990 Secret Service raid on SJ Games. Players compete to infiltrate and take over various systems on the Net. This one won the Origins Award for Best Modern-Day Boardgame of 1992. (Again, even though it's a card game. Go figure.)