Hands down, our hottest game continues to be Munchkin. Go down in the dungeon. Kill everything you see, and take the treasure. Be a dwarf, or a cleric, or a cheating elven wizard with the Pantyhose of Giant Strength and the Staff of Napalm! Backstab your friends and steal their stuff. First one to Level 10 wins!
And now you can level up around the world: In space with Star Munchkin; in the world of chop-socky movies with Munchkin Fu; in the World of Dorkness with Munchkin Bites; on a horse in the Wild West with The Good, the Bad, and the Munchkin; on a pirate ship with Munchkin Booty; and into the skies with Super Munchkin. And don't forget Munchkin Impossible – zap spies with the munchkinizer for international harmony! – and Munchkin Cthulhu – 'cause if it's got stats, you can kill it! In Munchkin Zombies, you're not fighting zombies . . . you are the zombies! In the newest core release, Munchkin Apocalypse, you're a rugged survivor in a world where every possible natural (and unnatural) disaster has happened!
Munchkin won the 2001 Origins Award for Best Traditional Card Game, Star Munchkin won for 2002, Munchkin Fu won for 2003, and Munchkin Impossible won for 2006! Additionally, Munchkin 2 – Unnatural Axe won for Best Traditional Card Game Supplement in 2002!
Two players work together to build a castle. Wall and tower pieces link to form courtyards. The player who finishes a courtyard claims it with a Keep.
Your cards determine what pieces you get each turn . . . but you decide where to put them. If you're clever, the pieces played by your opponent can end up scoring for you!
Castellan includes 108 detailed castle pieces and 28 cards, and plays in less than an hour.
If you combine red/blue and green/yellow Castellan sets, you can play with three or four players.
Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!
Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!
Cthulhu Dice plays in 5 to 10 minutes, and is fun for 2 to 6 players.
For bigger, squishier fun, check out Giant Cthulhu Dice – same quick play, now with 4" foam dice!
Get that buck!
Trophy Buck is a fast-moving game about deer hunting. The 12 custom dice represent deer. Push your luck to bag the most points, but stop rolling before too many "startles" end your turn! Will you bring home a trophy, or will you just be looking at tracks?
3 to 8 can play. Each game takes 10 to 20 minutes, and can be taught in a single round. It comes in a durable cammo bag – great to take on camping or hunting trips.
How many dinosaurs can you catch? Roll the Dino Hunt Dice and see!
Roll the dinosaur picture, and you caught him! If you get the leaf picture, the dino is hiding, and you can try again. If you get a footprint . . . you're STOMPED! Push your luck to catch as many as you can, but stop rolling before you're stomped three times, or you'll lose them all.
Dino Hunt Dice is a game for 3 to 8 players. Each game takes 10 to 20 minutes, and can be taught in a single round. Perfect for families and dinosaur lovers! This new dice game was inspired by the original Dino Hunt family game!
Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!
Secretly bid against your opponents to gain the support of the people, win territory . . . and gather more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for support – and where to back away and let your opponents fight – is the key to victory. It's a game of bluff, counter-bluff, and surprise.
Bidding tokens have different shapes and colors for easy identification. Colorful cardstock shields keep your bids private, and provide a handy rules reference during the auction. Traditional wooden blocks allow players to see, at a glance, who controls which territories.
Revolution! is for three or four players. The rules can be taught in minutes, and a complete game takes less than an hour. Each new game brings new strategies and tactics.
For four to six players, add in The Palace expansion.
Get ready for Revolution!
Illuminati was one of our first hot games, and it continues to be a best-seller! First released in 1982, this classic game was upgraded to the full-color deluxe version you see today. There have been four supplements – Y2K, Brainwash, Bavarian Fire Drill, and most recently, Mutual Assured Distraction – and one spin-off – Illuminati: Crime Lords.