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What's Hot

Follow the links to pages with detailed information about each game.


Our hottest game for the last decade has been Munchkin. Go down in the dungeon. Kill everything you see. Take all the treasure. Backstab your friends and steal their stuff. First one to Level 10 wins!

Whatever your favorite style of game is – science fiction, zombies (with you as the zombies!), Lovecraftian horror, or end-of-the-world adventure – there's probably a Munchkin set to support it! Check the Munchkin Games page to stay up to date on all our Munchkin releases!

Mars Attacks - The Dice Game

Destroy the humans! Take their cities! Conquer Earth!

In Mars Attacks: The Dice Game, lead your team of Martian invaders to conquer Earth. Destroy cities, get your picture taken in front of famous monuments, and be the Martian with the most Earthling kills! But watch out, because the Earthlings might nuke you . . .

Mars Attacks — The Dice Game is a fast-playing, tactical dice game based on the Mars Attacks trading cards by Topps.

Cthulhu Dice Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!

Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! Eighteen glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!

Cthulhu Dice plays in 5 to 10 minutes, and is fun for 2 to 6 players.

For bigger, squishier fun, check out Giant Cthulhu Dice – same quick play, now with 4" foam dice!

Zombie Dice Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fast and easy for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

The first expansion, Zombie Dice 2 – Double Feature, introduces three character dice: the Hunk, the Hottie, and Santa Claus!

The second expansion, Zombie Dice 3 – School Bus, stars the big yellow "school bus" die!

Zombie Dice won the Origins Award for Best Family, Party or Children's Game of 2010.

Chez Geek: House Party Edition Chez Geek is the game of apartment life. Will your roommates drive you crazy . . . or will you drive them crazy first? Illustrated by John Kovalic, this won the Origins Award for Best Traditional Card Game in 2000. The current version, Chez Geek: House Party Edition, combines the original game and its first two expansions into one deluxe set! There's also Slack to the Future, which brings the insanity of the Internet Age to your game, as if you didn't have enough problems.

Other games in the Chez line put a new spin on living with roommates. Chez Goth serves up the Chez lifestyle with extra angst and lots of eyeliner! In Chez Guevara, you and your roommates all follow the Glorious Leader, camp out in the jungle, and try to Slack your way back to civilization! And in Chez Cthulhu, everyone goes mad as they plumb the depths of the Mythos in search of Slack!

Car Wars Car Wars is the classic game of highway combat, first released in 1980, and winner of many awards. The latest release is Car Wars Classic, reintroducing the joys of autoduelling to a whole new generation of gamers! Play a head-to-head duel, a highway ambush, or a multi-car free-for all under the bright lights of the arena! Drive Offensively in a world where the right of way goes to the biggest guns.

Munchkin Quest Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now Munchkin Quest brings the action to the gameboard!

Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another room is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can!

Trouble means gold. Trouble means leveling up. And with Munchkin Quest 2 – Looking for Trouble, you can find trouble with up to six players. More help against the monsters! More friends to backstab! More competition for the loot! Whoops, forget we said that last bit.

Illuminati Illuminati was one of our first hot games, and it continues to be a best-seller! First released in 1982, this classic game was upgraded to the full-color deluxe version you see today. There have been four supplements – Y2K, Brainwash, Bavarian Fire Drill, and most recently, Mutual Assured Distraction – and one spin-off – Illuminati: Crime Lords.

GURPS: Generic Universal RolePlaying System GURPS has been the leading "universal" game system for almost three decades, and is now well into its fourth edition. You can roleplay in any background using just the GURPS Basic Set . . . but we've released in excess of 250 other GURPS Third Edition supplements, most still useful with GURPS Fourth Edition, and there are over 150 GURPS Fourth Edition titles available, with more appearing every month, thanks to both print releases and PDFs sold by our online store, Warehouse 23.

GURPS continues to cover the broadest range of topics for roleplaying, anywhere! Some supplements – like GURPS Dungeon Fantasy, GURPS Horror, and GURPS Supers – tackle genres. Others present historical material: GURPS Aztecs, GURPS Greece, GURPS SEALs in Vietnam, and many more. And still others offer settings, from our own GURPS Banestorm and GURPS Infinite Worlds to licensed properties such as the Discworld and Vorkosigan roleplaying games. To support all this, we offer rules expansions like GURPS Martial Arts and GURPS Powers, and equipment and vehicle catalogs such as GURPS High-Tech, GURPS Spaceships, and GURPS Ultra-Tech.

And because GURPS is one consistent rules set, from one professional publisher, all of these supplements work well together, whatever combination you pick. Buy GURPS books to play . . . or as sourcebooks for other systems . . . or just to read and enjoy.

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