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Daily Illuminator

July 25th, 2016: Guest Artist Mike Luckas Answers Our Questions About Legends

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Mike Luckas is a talented artist and comic illustrator, so we're pretty excited that he drew the Target-exclusive Munchkin Legends Guest Artist Edition.

So to get a peek into his creative process in drawing the game, we did a little interview. And we didn't even have to threaten him too much to get answers! Below are the fruits of our very mild threats. (Filling someone's house with bees is mild, right?)

1. You first worked with Steve Jackson Games by drawing Munchkin comics. When you got that project, what (if anything) did you already know about Munchkin and the following it has? 

I had played the game a few times during college, but I didn't know much about it outside of what my friends had explained to me during the game, ha ha.

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2. What process did you use to develop ideas for the images for Munchkin Legends Guest Artist Edition? 

I looked to a lot of my favorite fantasy-related stuff, mainly JRPGs like Mario RPG, Dragon Quest, and Final Fantasy. My aim was to keep the cartoony feel of the Munchkin series while also capturing the mythology-esque dungeon-crawling spirit of an RPG game.

3. Did you look at the original Munchkin Legends drawings by John Kovalic? 

I definitely did. I was sent a copy of the game to use as reference. I took my own approach for most for the cards, but they helped serve as a guideline for some of the more obscure jokes and monsters. One thing I made sure to do was insert Spyke and Flower wherever I could! Surprisingly, they don't usually show up too much in the card game, ha ha.

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4. How was drawing for Munchkin Legends different from drawing for the Munchkin comic? 

Well, there wasn't a script, ha ha. There was less need for rough drafts, too. In fact, after a few concept sketches, I decided to just go right into the final designs. When it comes to the comic, I often have to redraw panels to fix the composition, but there wasn't much redrawing at all for the card designs. It helped me experiment more with the munchkin style, too. It's different from the way I normally draw, but I think I finally managed to find an approach that I liked – making the characters more squat and round rather than noodle-limbed.

5. What's your favorite card that you drew? 

My favorites were the different Classes, like the Warriors and Elves. The armored woman with the giant sword may be my top favorite of the bunch. I've drawn a similar design in some past illustrations and it was cool to finally find a use [Image] for her! Of the monsters, my favorite might be the Cerberus or the Furies. I've always found Greek mythology interesting, so all the Greek monsters were fun to draw!

6. Do you have any upcoming projects fans should watch for?

I have a few personal projects in mind, but we'll have to see what I have the time to accomplish! At the very least, I'm going to start releasing annual sketchbooks at future conventions. I also have some cool stuff coming up for the Munchkin comic series! So keep an eye out for that.

7. How can fans follow your work? 

I'm present on just about every social media site, plus I have my own website. My Tumblr and Instagram pages are best for frequent updates, sketches, and works-in-progress. There's also my TwitterDeviantArt, and Facebook fan page.

-- Ariel Barkhurst

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Munchkin News

July 18th, 2016: A Milestone

With the exception of one game added to the schedule very recently and a few bookmarks here and there, everything on the 2016 Munchkin schedule has gone to print. More impressive, a fair number of our early 2017 releases have also gone or are very, very close to heading to the printer. We aren't quite to the point of working a full year ahead, but we're closer than we've been in a long time.

As for me, I have a couple of projects to turn over to Devin for playtesting and to our talented artists for illustration and layout. Once those are done, I can start thinking about 2018 plans. And we do have plans, yes indeedy . . .

-- Andrew Hackard

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Munchkin Silver Piece

January 1st, 2015: Munchkin Silver Piece Rule Archive

We have decided not to release a 2015 Munchkin Silver Piece. The Silver Pieces you already have are still usable, however; each coin can use the rule matching the current month and the year of the coin. You can find all the previous rules on the Silver Piece rule archive.

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Ogre News

February 7th, 2016: Soft Announcement Of A New Ogre Edition

You may find this of interest, especially if you wanted the Designer's Edition but did not get it:

http://forums.sjgames.com/showthread.php?p=1977095#post1977095

-- Steve Jackson

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Traveller News Service

February 16th, 2013: Capital/Core 047-1130

The Imperial Navy announced today that the private cruiser Sargon, formerly the private transport of the deceased Archduke Dulinor, will be returned to Archduchess Isis, his daughter and heir. Dulinor was killed in 1116 while shuttling to the surface of Capital in one of Sargon's small craft, which exploded while entering far orbit. The cruiser has been in Imperial custody since the day of the assassination, under guard at an undisclosed Imperial Naval facility, but was recently released back to the Archduke's family, as the Naval investigators feels no further evidence in the crime will be forthcoming. Archduchess Isis is not in system at the present, but her office issued a press release announcing that a crew will be provided to return the vessel to Illelish, but gave no further details.

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Warehouse 23 News

July 25th, 2016: A Purrr-Fect Pastime!

The fun of the YouTube series Simon's Cat comes to the gaming table with Simon's Cat Card Game. Three to six players each try to escape Simon's attention, avoid Blame, and keep from getting fed last. Preorder it now from Warehouse 23 to be one of the first cool cats on the block to get this game!

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