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August 4th, 2015: Temporarily Closed Due To (Small) Flood
Due to a major water leak, our offices are closed. We won't be able to ship W23 orders until we reopen; it will be a few days. Sorry for the inconvenience!
We took only about an inch of water in most places, so this is not as much a disaster as it is a horrible, horrible nuisance. Contacting us via email may be spotty tomorrow because the cleanup crews will be working in the server room during the day.
More news is coming, as we hear it.
-- Anna Meade
Edit: tomorrow the folks cleaning up the mess are going to need to work in our server room. The website and the Daily Illuminator should be fine, but it's going to interfere with our email server, so we'll be hard to contact via email tomorrow. We're not sure how long, but we'll keep you updated. Twitter is the best place to go for updates; our username is @SJGames.
-- Brian Engard
August 3rd, 2015: Gen Con 2015 Wrap-Up
Gen Con 2015 is now part of history, and here are some assorted reflections on this year's big gamer festival.
We had a lot of people interested in Munchkin Oz and Munchkin Steampunk Deluxe, both of which received quite a few demos during the show. I think it's fair to say the star of our booth was Mars Attacks: Ten-Minute Takedown. The table we dedicated to this new dexterity game was busy and raucous the entire show, and many of those demo games turned directly into sales. We also had a lot of interest in the new, expanded edition of Car Wars: The Card Game and Mars Attacks: The Dice Game.
The other companies producing Munchkin-themed games also reported a huge Spyke in sales (sorry, but only a little).
We were right across the aisle from our pals at Green Ronin and got to enjoy seeing their booth full and overfull with folks looking to pick up the new Fantasy AGE roleplaying game and the Titansgrave sourcebook for that game, based on the Wil Wheaton-hosted and -created series on Geek & Sundry (who had a little sub-booth in GR's space). This has nothing to do with Munchkin, but the Ronins are good people and it's a pleasure to see them doing so well.
Our booth was privileged to host signings by John Kovalic and Len Peralta, and I may have scribbled my name on a few things as well.
SJ Games CEO Phil Reed had his usual whirlwind of meetings, some of which I was privileged to sit in on. We have some very fun plans in the works for Munchkin's 15th anniversary next year, and some of Phil's meetings dealt with those plans, but I personally sat in on one meeting where we started talking about ideas for 2018 and 2019. Crazy.
Speaking of the anniversary, we nailed down almost all the final details for a big announcement (the first of several) coming up shortly -- watch this space in the coming weeks for more news!
On a personal note, I got to see some pals and have fun with people I don't see nearly often enough, but during the show I also learned of the passing of one of my Gen Con regulars (a loyal Munchkin fan and a good friend). Gen Con's not going to be the same without his smiling face in our booth every year.
Thanks to everyone who came to see us -- we know the show gets more and more packed each year, and we're glad so many of you fans made the time to swing by and try a demo, buy a game, or just say howdy. Those interactions are what make these conventions so much fun for us. We look forward to seeing many familiar and new faces next year at Gen Con 2016!
-- Andrew Hackard
January 1st, 2015: Munchkin Silver Piece Rule Archive
We have decided not to release a 2015 Munchkin Silver Piece. The Silver Pieces you already have are still usable, however; each coin can use the rule matching the current month and the year of the coin. You can find all the previous rules on the Silver Piece rule archive.
June 8th, 2015: Scenarios Out In The Wild!
We're excited to announce the release of several new scenarios for Ogre Designer's Edition. These scenarios were written by you for Ogre fans everywhere, and we look forward to hearing your feedback on the scenarios as they're released.
To make sure we all get plenty of time to play each scenario, we'll be releasing one approximately each week. The first scenario, Mark-O Polo was released May 14, and we've worked to keep the Thursday release schedule going! Storming the Castle, Salvage, and the Battle for Sheffield are all up for you to explore.
After each release, head over to the Ogre forums on our website and let us know what you think. Each scenario will have its own thread, and we'll be taking feedback on each scenario for 60 days after release. After 60 days, we'll close the individual thread so we can look at the feedback and incorporate it as needed.
Once all 14 scenarios have been released, and after we've looked at the feedback and done any necessary editing, we'll assemble them all in a good-looking PDF available from Warehouse 23.
We're looking forward to your thoughts on the new scenarios, and we're grateful to everyone who has taken time to contribute to this game!
February 16th, 2013: Capital/Core 047-1130
The Imperial Navy announced today that the private cruiser Sargon, formerly the private transport of the deceased Archduke Dulinor, will be returned to Archduchess Isis, his daughter and heir. Dulinor was killed in 1116 while shuttling to the surface of Capital in one of Sargon's small craft, which exploded while entering far orbit. The cruiser has been in Imperial custody since the day of the assassination, under guard at an undisclosed Imperial Naval facility, but was recently released back to the Archduke's family, as the Naval investigators feels no further evidence in the crime will be forthcoming. Archduchess Isis is not in system at the present, but her office issued a press release announcing that a crew will be provided to return the vessel to Illelish, but gave no further details.
August 4th, 2015: Pave The Road To WWII
Assemble 10-man squads to fight bitter conflicts in the era between 1918 and 1939, including the Chinese Civil Wars, the Irish War of Independence, the Russian and Spanish Civil Wars, and more. With the fast-paced versatile miniatures rules in A World Aflame: Interwar Wargames Rules 1918-39, yesterday's world of tomorrow never looked so uncertain. Download it today, from Warehouse 23!