Not to go all hipster, but I was into GURPS Fourth Edition before it even existed. As part of the Fourth Edition playtest, I remember the thrill of opening those secret files and poring over the new features and innovations. I recall my biggest contribution being the suggestion that Allies' and Dependents' character points should be based on a percentage of the PC's point total, rather than flat. (A 50-point sidekick is much less useful in a cosmic super-powered campaign than a street-level one!)
I'm fortunate to have been part of the "GURPS inner circle" (at least the outer inner circle) for nearly 15 years. For over half a decade, I've helmed the revamped Pyramid as a full Fourth Edition support 'zine. I'm especially proud of Pyramid #3/31: Monster Hunters – where I conspired to assemble goodies for GURPS Monster Hunters before we'd even announced it – and Pyramid #3/66: The Laws of Magic, where at least two articles were awesome enough to be mini-supplements on their own.
Even outside the realm of Pyramid, I've done what I can to keep GURPS running as smoothly and entertainingly as possible. I believe I first proposed to Sean Punch the idea of compiling a supplement of meta-game effects you can spend character points on; he then wrote GURPS Power-Ups 5: Impulse Buys, which I'd rank in my Top Ten gaming books ever. Thanks to supplements like Impulse Buys, GURPS Social Engineering, and GURPS Horror: The Madness Dossier, I'm delighted that Fourth Edition feels at least as fresh in recent years as when I first cracked the spine on the two GURPS Basic Set hardcovers 10 years ago . . . or opened those secret digital files a year earlier.
If you've kept up with the news -- and we bet you have! -- you already know that the overhauled version of Warehouse 23 to include e23 is due Very Soon Now.
If you missed the news, then here's the announcement from last week. Soon, yes, soon you shall be able to explore the new Warehouse 23 . . . if you dare. (And . . . um . . . we really hope you dare.)
-- Steven Marsh
I'm going to be in New York City February 13-15, 2015, for a special Munchkin event.
What is it? WHERE is it? Can't tell you that yet. But if you're in the area, we'd love to see you!
Meta-rule for all of 2014: if you are playing Munchkin Apocalypse, or a blended game that includes Apocalypse cards, you may use the 2014 Silver Piece to Open or Close a Seal, your choice. Give the Silver Piece to the next player to successfully Run Away from a monster. As usual in Apocalypse, this rule cannot be used to reverse the opening of the Seventh Seal.
In any game of Munchkin, including Munchkin Quest, you may "spend" the Silver Piece to Hunt for Treasure. Give the Silver Piece to the player with the fewest Treasures in play (your choice if there is a tie). Show everyone the top three cards from the Treasure deck. Take the one you want and shuffle the other two back into the Treasure deck. You may play this Treasure immediately, even if you are in combat.
You may only use one Munchkin coin per game unless a rule says otherwise. This one does not.
We're pleased to announce that, as part of a stretch goal on the OGRE Designer's Edition Kickstarter, we now have a German translation available for download at Warehouse 23. It includes the rulebook, scenario book, and reference sheet, and is ready for print and play!
As always, we're blown away by your support of OGRE, and we're looking forward to hearing about epic OGRE battles from our friends across the Atlantic.
The Imperial Navy announced today that the private cruiser Sargon, formerly the private transport of the deceased Archduke Dulinor, will be returned to Archduchess Isis, his daughter and heir. Dulinor was killed in 1116 while shuttling to the surface of Capital in one of Sargon's small craft, which exploded while entering far orbit. The cruiser has been in Imperial custody since the day of the assassination, under guard at an undisclosed Imperial Naval facility, but was recently released back to the Archduke's family, as the Naval investigators feels no further evidence in the crime will be forthcoming. Archduchess Isis is not in system at the present, but her office issued a press release announcing that a crew will be provided to return the vessel to Illelish, but gave no further details.
GURPS Fourth Edition is now in its second decade -- and it's never been easier to master, thanks to How to Be a GURPS GM! Designed for newbies and experienced players alike, this guide will take you through choosing the best options, designing great characters, running your first combat, and building your campaign. Download it today, only from Warehouse 23!
The +6 Bag o' Munchkin Zombies comes with six zombie Munchkin pawns and two new cards for Munchkin Zombies.
Get them both from Warehouse 23.
-- James Holder