It's called Storium, and it's on Kickstarter now. It's a medium for roleplaying online that seeks to combine elements of fiction writing, social media, and tabletop RPGs into something that isn't quite like any of those things, but far more than the sum of its parts.
I met Stephen Hood, the man at the center of Storium's swirling vortex, at Origins last year. He pitched his brainchild to me with confidence and verve. He was a gamer when he was a kid, got into a tech career, stopped having time for it, and was burdened with the perception that a lot of people could benefit from the collaboration and creativity that RPGs offered, but didn't really have a way to integrate it into their lives. So he set out to bring the best parts of gaming to them, across a medium that was already integrated into their lives.
Storium is the result, and it's addictive and compelling. It's similar to play-by-post, which makes it low impact for folks with busy schedules, but it uses RPG-like tools to help focus what individual scenes are about and create suspenseful, varied outcomes. You use a deck of custom cards (a world, in Storium terms) that contains character strengths, weaknesses, important locations, assets, goals, and other touchstones to help build the story as you go. The user interface is snappy even in its beta format, so you know what's going on and what challenges are available for characters to address. You can view and browse available games, so you can connect with other users or just read the stuff that other players are doing. There are a few games that I'm regularly tuning into, just like I would for a favorite TV show.
This is the kind of innovation the hobby needs to carry it forward - collaborative storytelling that anybody can do anywhere, at any time. I'm jazzed to be a part of Storium's early development. In fact, I've asked them to let me create an official world for it, a Heroes meets The Shield police drama world called Blue Gene, where a special task force of cops is called upon to thwart the efforts of criminals who use genetic resequencing to cheat at life. They agreed, made it part of a stretch goal, and it funded!
They're lining up contributions from some incredible authors and designers. Help them out if you can, and come join the fun.
If you've kept up with the news -- and we bet you have! -- you already know that the overhauled version of Warehouse 23 to include e23 is due Very Soon Now.
If you missed the news, then here's the announcement from last week. Soon, yes, soon you shall be able to explore the new Warehouse 23 . . . if you dare. (And . . . um . . . we really hope you dare.)
-- Steven Marsh
Munchkin Czar Andrew Hackard (that's me!) has been named an Industry Insider Guest of Honor for Gen Con 2014! I'll be on several panels over the course of the show and generally trying to be an honorable guest. When I know my panel schedule, we'll be sure to post it here.
I'm also hosting another night at the Munchkin Tavern, so I hope to see everyone there having a good time!
Meta-rule for all of 2014: if you are playing Munchkin Apocalypse, or a blended game that includes Apocalypse cards, you may use the 2014 Silver Piece to Open or Close a Seal, your choice. Give the Silver Piece to the next player to successfully Run Away from a monster. As usual in Apocalypse, this rule cannot be used to reverse the opening of the Seventh Seal.
It's April, which of course means it's time to make a fool of yourself in the service of Munchkin bonuses! During any game of Munchkin or Munchkin Quest, when you are in combat, you may balance the 2014 Silver Piece on your nose. For every three seconds the coin stays in place, your side gets a +2 combat bonus, to a maximum bonus of +10. (You should probably have someone besides you keeping time.) NOTE: No cheating! If you use any sort of adhesive to keep the Silver Piece on your nose, go back to Level 1 and lose all your cards in play AND in your hand.
Special rule: On April 1, the bonus is +4 for every three seconds! The maximum is +20 on April 1.
Keep the Silver Piece when you're done; if you actually do this, you have already suffered enough.
You may only use one coin rule per game unless a specific rule says otherwise.
Please see the full announcement here.
Happy designing and testing! We're pretty sure you'll amaze us with what you come up with!
-- Daniel Jew
The Imperial Navy announced today that the private cruiser Sargon, formerly the private transport of the deceased Archduke Dulinor, will be returned to Archduchess Isis, his daughter and heir. Dulinor was killed in 1116 while shuttling to the surface of Capital in one of Sargon's small craft, which exploded while entering far orbit. The cruiser has been in Imperial custody since the day of the assassination, under guard at an undisclosed Imperial Naval facility, but was recently released back to the Archduke's family, as the Naval investigators feels no further evidence in the crime will be forthcoming. Archduchess Isis is not in system at the present, but her office issued a press release announcing that a crew will be provided to return the vessel to Illelish, but gave no further details.
All ninja employees might need a little reminder about the rules from time to time.
Help them remember with our Ninja Burger: Employee Guidelines Poster.
Available from Warehouse 23.
The +6 Bag o' Munchkin Zombies comes with six zombie Munchkin pawns and two new cards for Munchkin Zombies.
Get them both from Warehouse 23.
-- James Holder