A few days ago, on a beautiful San Diego day, the doors to San Diego Comic-Con opened and tens of thousands of fans raced as fast as they could . . . to stand in line. Preview Night at SDCC is a madhouse rush of excitement as everyone tries to grab the exclusives, running from booth to booth in an attempt to score every single one of the amazing -- and very limited! -- doodads, trinkets, and awesomes that contribute to the fun of the convention.
At the booth -- #4423 if you're at the convention and wish to join us -- Kali and Miranda held down the dice table, showing off the Mars Attacks: Dice Game and teaching a lot of new gamers Zombie Dice and Chupacabra. When I walked by the booth at about 7pm on Preview Night the dice were rolling and tumbling every direction possible, so Andrew and I set off to say hi to some of our friends who are also working the convention this week.
After that Andrew and I separated for a bit, as he wandered over to indulge his need for movies at The Asylum while I chatted with the staff of 2000 AD and grabbed a couple of Judge Dredd collections I didn't already own. I also discovered that both Henry Flint and Jock would be signing at the booth . . . at the exact times that I will be in important meetings. See, guys, this is why I can't get cool signatures. At least the meetings are sure to be a lot of fun and very productive.
There's still days of this excitement left to go, so don't forget to visit us at booth 4423 if you're at the convention. And if you are not at SDCC this year then keep an eye on the SJ Games Twitter account and watch as the fun unfolds with our Steve Jackson Games at SDCC Facebook event page. It would be better if you could join us at the show, but even if you can't be here you can at least get the latest news as the show is in progress.
-- Phil Reed
If you've kept up with the news -- and we bet you have! -- you already know that the overhauled version of Warehouse 23 to include e23 is due Very Soon Now.
If you missed the news, then here's the announcement from last week. Soon, yes, soon you shall be able to explore the new Warehouse 23 . . . if you dare. (And . . . um . . . we really hope you dare.)
-- Steven Marsh
Today, Phil Reed and I fly out to San Diego! Tomorrow, we'll be concocting evil plans with our collaborators at USAopoly (publishers of the imminent Munchkin Adventure Time!). Wednesday through Friday, we'll be in and around San Diego Comic-Con, meeting happy fans and having yet more evil planning sessions with People Who Cannot Be Named, before flying home Saturday. I expect to be spending some of my time at the Geek & Sundry space, of course, so come on by and say hello! (And there's a chance we might swing by Gam3rCon, too . . .)
Meta-rule for all of 2014: if you are playing Munchkin Apocalypse, or a blended game that includes Apocalypse cards, you may use the 2014 Silver Piece to Open or Close a Seal, your choice. Give the Silver Piece to the next player to successfully Run Away from a monster. As usual in Apocalypse, this rule cannot be used to reverse the opening of the Seventh Seal.
July is the seventh month, so here's a rule in honor of lucky number seven. At any time, in any combat in any Munchkin game (including Munchkin Quest), you may flip the Silver Piece to try to increase your bonus. After the first flip, each matching flip in a row is worth an extra +2, to a max of +10 if you can flip the same side six times. If you do successfully flip the same side six times, you can choose to go double or nothing on the seventh flip, gaining either +20 or no bonus at all. You may use a Loaded Die or Cheat! card to change one flip to the side you prefer. (Your opponents may not use a Reloaded Die to frustrate your attempt.)
If you flip the opposite side on the very first try, you may keep the Silver Piece and try again in a later combat; otherwise, you must give the Silver Piece to another player of your choice. You do not receive any bonus if you don't relinquish the coin!
You may only use one coin rule per game unless a specific rule says otherwise.
We're pleased to announce that, as part of a stretch goal on the OGRE Designer's Edition Kickstarter, we now have a German translation available for download at Warehouse 23. It includes the rulebook, scenario book, and reference sheet, and is ready for print and play!
As always, we're blown away by your support of OGRE, and we're looking forward to hearing about epic OGRE battles from our friends across the Atlantic.
The Imperial Navy announced today that the private cruiser Sargon, formerly the private transport of the deceased Archduke Dulinor, will be returned to Archduchess Isis, his daughter and heir. Dulinor was killed in 1116 while shuttling to the surface of Capital in one of Sargon's small craft, which exploded while entering far orbit. The cruiser has been in Imperial custody since the day of the assassination, under guard at an undisclosed Imperial Naval facility, but was recently released back to the Archduke's family, as the Naval investigators feels no further evidence in the crime will be forthcoming. Archduchess Isis is not in system at the present, but her office issued a press release announcing that a crew will be provided to return the vessel to Illelish, but gave no further details.
While fighting monsters and taking their stuff, you can keep track of your fellow munchkins with the Munchkin Board of Health -- lest they leave you behind in the muck. This double-sided game board comes with player tokens that give you special in-game bonuses, as well as 8 new cards. Available from Warehouse 23.
The +6 Bag o' Munchkin Zombies comes with six zombie Munchkin pawns and two new cards for Munchkin Zombies.
Get them both from Warehouse 23.
-- James Holder