This month has been huge for GURPS, with the launch (and subsequent funding!) of the Dungeon Fantasy Roleplaying Game Kickstarter. If you're interested in that, or want to renew your Pyramid subscription, check out the campaign, as that is an add-on at a very affordable price, along with a ton of other PDF content. But enough about dungeons, we have space to explore!
When you have a spaceship, the sky's no longer the limit! Pyramid #3/94: Spaceships looks at various aspects of spacefaring. It features a guide to which options and assumptions you need to make GURPS Spaceships work with four different types of space campaigns. This issue also includes a pirate spacestation (with details for both Spaceships and GURPS City Stats), a discussion of contraban and risky cargo, three derelict spaceships to explore, and more.
Other worlds are closer than ever with Pyramid #3/94: Spaceships III. Download your copy today!
-- Steven Marsh
As you might expect for a 15th anniversary, 2016 has been (and continues to be) a very busy year for Munchkin. Design and production lead times being what they are, my preparation for all of the goodness this year began right after Gen Con 2015 and didn't slow down much right up through Gen Con 2016 and the month afterward.
One happy result is that I'm way ahead of the schedule for the first time in, um, ever. All Munchkin releases through July 2017 are already at print, and hopefully by the end of October we'll have everything through August 2017 at print or on its way back across the ocean. With this much lead time, it means I get to take a breath and work on some things that often get put on the back burner when we're in a production crunch: bookmarks, Designer's Notes, and some long-term planning that often feels like an indulgence when we're under the gun. Currently, I'm doing some preliminary design work on a 2018 Munchkin game and providing support for both Steve and Devin on their upcoming projects (notably the Munchkin Collectible Card Game, which is starting to see some really fine art coming in from our team). I've even had a chance to make a very tentative schedule through 2020 – it will change, of course, but even having a vague, somewhat inaccurate map is an improvement over not having one at all.
This breather won't last – they never do – but it's nice for now to be able to step back and take a wider and longer view.
(Check this space next week for a festive announcement!)
We have decided not to release a 2015 Munchkin Silver Piece. The Silver Pieces you already have are still usable, however; each coin can use the rule matching the current month and the year of the coin. You can find all the previous rules on the Silver Piece rule archive.
For those of you just bursting with creative forces to make your own Ogre and G.E.V. maps, tomc has just the thing for you. He has updated his OgreMap application and posted the link on the forums. It is incredibly intuitive! You just paint the hexes and 'Voila!' - new battlefields to fight across! I strongly encourage people to check it out.
Thank you tomc! Well done!
And just a reminder to check out "Dogpile". A new scenario will be coming up soon!
-- Drew Metzger
Tony Sava has been invited to be the keynote spaaker at Bricks Cascade, March 11-12 in Portland, OR.
The Imperial Navy announced today that the private cruiser Sargon, formerly the private transport of the deceased Archduke Dulinor, will be returned to Archduchess Isis, his daughter and heir. Dulinor was killed in 1116 while shuttling to the surface of Capital in one of Sargon's small craft, which exploded while entering far orbit. The cruiser has been in Imperial custody since the day of the assassination, under guard at an undisclosed Imperial Naval facility, but was recently released back to the Archduke's family, as the Naval investigators feels no further evidence in the crime will be forthcoming. Archduchess Isis is not in system at the present, but her office issued a press release announcing that a crew will be provided to return the vessel to Illelish, but gave no further details.
Spyke and Flower seek the lost city of Atlantis in "Quest for the Legendary Booty" but get thrown off course by pirates, sea monsters, and inclement weather. Join them on their journey as they follow the super-trustworthy map Spyke found on a children's menu. Get your copy of Munchkin #21 from Warehouse 23 now and receive the The Official Munchkin Bookmark of Reality Slippage with five promotional cards for free!