Welcome to the Generic Universal RolePlaying System!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal roleplaying game for over three decades!
More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.
Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .
Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.
August 30, 2019: He's Baaaack
I was on vacation for more of August than I wasn't (a first, by the way). Now I'm back. Like some of you, I missed what was going on with GURPS this month. So this roundup is a refresher for me as well as you. Let's get started!
We published two new GURPS-related products:
GURPS Template Toolkit 2: Races (August 1, 2019; PDF)
Almost every interesting game world has nonhumans. That includes ours – just ask a bear or one of those creepy stair-climbing robots. But fictional settings really pull out all the stops, featuring aliens, androids, elves, spirits, "toons," zombies, and much more. The tricky part? The GM has to design racial templates for all these beings . . . but thankfully, there's now a complete guide to the subject to help with that!
GURPS Social Engineering: Keeping in Contact (August 22, 2019; PDF)
The Contacts advantage – along with its big brother, Contact Group, as well as their crazy cousin, Contacts! – offers a lot of untapped potential. It's no secret that many GURPS players feel these traits are overpriced or underpowered. That's yesterday's news, because this treatment of the subject gives Contacts a much-needed shot in the arm, offering expanded rules to make them more interesting and additional applications to make them more useful.
While I'm at it, I want to mention that our friends at Amarillo Design Bureau also published some goodies for GURPS:
Despite all that, we're still working on more. Here's my customary behind-the-scenes look, which comes with its customary warning: Nothing here is guaranteed. Delays happen. And yes, we keep secrets.
As well, four projects are past the first-draft stage but have special needs that make me reluctant to say more at this time, and six more are in the design phase, including one I'm writing myself. If you're just itching to know what those are, or simply what's happening in the month between installments here, check the GURPS thread in my blog. I strive to update that before noon Central time on Friday.
Join Us! Join Us!
As all the "awaiting" and "in the queue" above should make clear, we're a little swamped, so we aren't seeking queries and proposals all that aggressively at this time. Eventually, though, we will be. This means it's a great time to become thoroughly familiar with our Submission Guidelines, the GURPS formatting guide, and the GURPS WYSIWYG template. Once you've done that, by all means check out the Warehouse 23 Digital Wish List (updated August 2, 2019) and Warehouse 23 Wish List for GURPS (updated August 2, 2019) to find out what we'd like to publish. We beg you to understand that unless you're one of our regular GURPS writers, we're unable to consider anything that isn't on those lists at this time. Thanks!Share This Post!