GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

GURPS Basic Set: Characters
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GURPS Basic Set: Campaigns
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GURPS Zombies
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GURPS Tactical Shooting
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GURPS Horror
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GURPS Mass Combat
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GURPS Low-Tech
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Welcome to the Generic Universal RolePlaying System!

With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!

More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on e23.

Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .

New GURPS Releases

Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or via e23. Click on a cover to go to that product's page.

Pyramid #3/66: The Laws of Magic (April 2014) The AADA Road Atlas and Survival Guide, Volume Three: The South GURPS Template Toolkit 1: Characters The AADA Road Atlas and Survival Guide, Volume Two: The West Coast Pyramid #3/65: Alternate GURPS III (March 2014)
GURPS Magical Styles: Dungeon Magic Pyramid #3/64: Pirates and Swashbucklers (February 2014) GURPS Social Engineering: Pulling Rank Pyramid #3/63: Infinite Worlds II (January 2014) GURPS SWAT
Transhuman Space: Wings of the Rising Sun Pyramid #3/62: Transhuman Space II (December 2013) GURPS Loadouts: Low-Tech Armor GURPS Zombies (hardcover) Pyramid #3/61: Way of the Warrior (November 2013)


Spring (Void Where Prohibited)

Spring is finally upon the Northern Hemisphere – though it may take an extra month or so to look that way to those of us who are somewhat more northern (your loyal GURPS Line Editor dwells in the frozen wastes of Canada). Anyway, the fine weather promises to bring equally fine GURPS releases. Not that the stretch since January has been bad!

The big development since the last report is that SJ Games merged its electronic-publications division, e23, into Warehouse 23. <plug>Visit our new-and-improved online storefront for all your GURPS needs. Paper or PDF, you're sure to find something you like!</plug> Thanks to the virtual sawing and hammering, you might have missed the digital originals released in the first quarter of 2014, so here's the scoop:

While e23 might be a thing of the past, rest assured that its monthly GURPS 'zine, Pyramid, is alive and well. The first quarter of 2014 brought with it three issues:

These and all Pyramid issues are true GURPS supplements that just happen to have several authors. Like items with "GURPS" on the front, each has a solid theme and equally solid editing, and is a permanent addition to the line. You'll never find yourself in a subscribe-or-miss-out situation – but hey, if you want new, high-quality GURPS content in your library each month, why not sign up?

Oh, and I almost forgot to mention that we're pressing ahead with our GURPS Classic effort, delivering GURPS Third Edition print product in PDF form. The latest offering is SWAT. Even GURPS Fourth Edition fans are sure to find the information on police tactics useful.

But that's waxing historical when you're doubtless itching for hints of future works. I won't disappoint you, but be warned that from here on down, everything – even titles – is subject to change. Publishing is a chaotic business. With luck, you should see the following before the year is too long in the tooth:

  • Pyramid is a given, provided that you keep buying it. I have it on good authority that the next three issues have received plenty of submissions (including a few of mine), so no worries there.
  • Phil Masters' second edition of the Discworld Roleplaying Game remains near the top of our priorities. Internal and licensor approvals of the text, art, and final package represent a multi-step process that cannot be rushed, but it's ticking along.
  • Ken Hite's Horror: The Madness Dossier and Hans-Christian Vortisch's High-Tech: Adventure Guns both continue to wait for art and art alone. Once that hurdle is passed, we should be able to release these two in rapid succession.
  • My on-the-clock writing continues to filter through our production process. I don't see many obstacles in the path of Dungeon Fantasy 16, Power-Ups 6 and 7, and at least one other crunch-tastic volume. All that's needed is patience (mine in particular).

Though about half a dozen other projects appear in our secret records, these are too far out for predictions. If you're the hopeful type, though, bookmark the GURPS thread in my blog. I post there on Fridays, so it's revised 12-14 times between these (nominally) quarterly reports – and if I had a great week, I'm likely to be generous with the clues!

Last but not least, the page formerly known as the "e23 Wish List" is currently offline as a side effect of the store changeover. Fixing that is on the radar of our stalwart web staff. In the meantime, I'd encourage established and hopeful GURPS writers alike to check the Pyramid Wish List (updated November 13, 2013), because Pyramid always needs articles. Please make sure you have the latest GURPS formatting guide and GURPS WYSIWYG template before you start writing, though.

Sean Punch

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