GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

GURPS Basic Set: Characters
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GURPS Basic Set: Campaigns
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GURPS Tactical Shooting
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GURPS Horror
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GURPS Mass Combat
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GURPS Low-Tech
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Lois McMaster Bujold's Vorkosigan Saga Sourcebook and Roleplaying Game
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News · Books · Pyramid · Resources & Play Aids · Creator Support · Fourth Edition FAQ

Welcome to the Generic Universal RolePlaying System!

With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!

More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on e23.

Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .

New GURPS Releases

Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or via e23. Click on a cover to go to that product's page.

Pyramid #3/55: Military Sci-Fi (May 2013) GURPS Vehicles Expansion 2 GURPS Vehicles Expansion 1 GURPS Spirits GURPS Monsters
Pyramid #3/54: Social Engineering (April 2013) Pyramid #3/53: Action (March 2013) Pyramid #3/52: Low-Tech II (February 2013) GURPS Underground Adventures Pyramid #3/51: Tech and Toys III (January 2013)
Pyramid #3/50: Dungeon Fantasy II (December 2012) GURPS Traveller: Far Trader Pyramid #3/49: World-Hopping (November 2012) GURPS Robots GURPS Traveller: Alien Races 4

GURPS News

Enter the Water Snake

I might have missed the Gregorian new year, but have no fear – there's always a new year's celebration going on somewhere! Which doesn't mean that I didn't break my vow to deliver four updates in 2012 . . . I did, and I apologize for that. The fact is, I delayed my December 2012 report because the last quarter of 2012 was a slow time for GURPS releases (see Ogre) and I wanted to have at least one new item to talk about. February 2013 gave me that:

  • Bill Stoddard's Underground Adventures is exactly what you need if events in your campaign head down, down, down into the ground. Which seems to be where a whole lot of adventures end up going. (Long-time GURPS fans take note: this is a greatly expanded and updated version of Bill's "Underground," from All-Star Jam 2004.)

On the other hand, it was a good quarter for the classics! We got all of these Third Edition books into PDF form:

And since Pyramid has special dispensation to keep on trucking no matter what, each month brought something new for GURPS:

As I like to remind everyone, Pyramid isn't a "just" a 'zine. Each monthly installment is a bona fide GURPS product that will remain available for as long as e23 exists. You can buy the issues you want at any time . . . or get them all by subscribing.

Which brings me to speculation time. As I noted above, GURPS is still in the shadow of Ogre. This has had serious ramifications for the availability of art and production resources. Sorry about that! But we really, truly are working on new content for you. Here are a few examples of what's in the queue at the moment:

  • Pyramid is pushing ahead, unlimited by other works in progress. Look for it every month. We already have the February and March 2013 issues all but done, and articles are pouring in for later ones.
  • Phil Masters' new edition of the Discworld Roleplaying Game, which takes into account both Terry Pratchett's most recent stories and GURPS Fourth Edition, is in the stage we call "layout hell," which means forward momentum.
  • Hans-Christian Vortisch has more High-Tech support in his sights, in the form of High-Tech: Adventure Guns.
  • Loadouts: Low-Tech Armor, by Dan Howard, is taking big, clanky strides toward being the next supplement in the Low-Tech series.
  • Michele Armellini's Locations: St. George's Cathedral is slated to become Volume 5 of the Locations series.
  • Douglas Cole's Martial Arts: Technical Grappling and David T. Moore's Banestorm: Martial Arts continue to grapple for first place in the Martial Arts Support League.
  • Social Engineering should be getting its first follow-up PDF – my own handiwork – once the dam breaks. I'd have to pull rank to tell you the topic (and then get in trouble for it), so that must remain a secret for now. Sorry!
  • We have tons of Thaumatology support lined up: Bill Stoddard's Thaumatology: Chinese Elemental Powers (which could be seen as Powers support, too), PK's Thaumatology: Ritual Path Magic (based on the system in Monster Hunters 1: Champions), and another Secret Project by y.t.
  • Transhuman Space: Wings of the Rising Sun, by David Chart, is making its way through the system.
  • My own Zombies is lurching slowly toward publication, too. For those who asked: Yes, we intend to release this in print as well as in digital form.

Nine other manuscripts are at the "being written as I type" stage or later. To keep track of these and other GURPS projects, look in on the GURPS thread in my blog, which I update faithfully on Friday nights. (Really!) I'm less secretive there simply because words that appear anywhere other than on the official SJ Games GURPS page are deniable as hearsay.

I'll close with my usual plea for writers and would-be writers to check out the Pyramid Wish List (updated January 24, 2013) and the e23 Wish List (updated November 2, 2012). Notice how we keep those up to date? That's a sign that we need new stuff, however slow the publication schedule gets at times. Snag the GURPS formatting guide and WYSIWYG template, and start prepping that query!

Sean Punch


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