GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

GURPS Basic Set: Characters
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GURPS Basic Set: Campaigns
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GURPS Zombies
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GURPS Tactical Shooting
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GURPS Horror
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GURPS Mass Combat
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GURPS Low-Tech
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Welcome to the Generic Universal RolePlaying System!

With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!

More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.

Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .

New GURPS Releases

Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.

GURPS Action 4: Specialists Pyramid #3/83: Alternate GURPS IV (September 2015) GURPS Dungeon Fantasy Denizens: Barbarians Pyramid #3/82: Magical Creations (August 2015) GURPS Thaumatology: Sorcery
Pyramid #3/81: Horrific Creations (July 2015) GURPS Social Engineering: Back to School Pyramid #3/80: Fantasy Threats (June 2015) GURPS Dungeon Fantasy Monsters 2: Icky Goo Pyramid #3/79: Space Atlas (May 2015)
GURPS Monster Hunters 5: Applied Xenology Pyramid #3/78: Unleash Your Soul (April 2015) GURPS Zombies: Day One Pyramid #3/77: Combat (March 2015) GURPS Boardroom and Curia


Downloading 2015: 74.5% Complete

Time flies when you're writing and editing GURPS! I swear I just updated the news, but I see that was . . . well, a whole season ago. Which means I have an entire summer's worth of progress to report on, so let's get started.

First, I'd like to round up the GURPS goodies uploaded to Warehouse 23 since the end of June. We've been doing everything in our power to make sure no month goes by unGURPSed, and here's proof:

  • Social Engineering: Back to School came out in July, giving us a second supporting item in the Social Engineering series. This sourcebook contains all the rules you could ever want for learning and teaching, whether your character is a gifted student or a great master – and whether your idea of "school" is a quiet classroom or Gunny's rifle range.
  • Thaumatology: Sorcery was the pride and joy of August. You asked for advantage-based magic and we delivered! We had Thaumatology: Ritual Path Magic creator Jason "PK" Levine write it, too. Forget about Magery and skills – use raw, innate power!
  • Dungeon Fantasy Denizens: Barbarians stormed and captured September. The newest member of the Dungeon Fantasy series, it puts the "splat" in "splatbook," giving you everything you need to create the ultimate high-Strength, low-culture delver.

And each month, Pyramid tackled a theme of interest to gamers. Editor Steven Marsh cracked his whip and busted his butt to bring you these great issues:

Remember that while you can subscribe to Pyramid – and we would love it if you did! – you don't have to. Each installment gets the same love and attention as any other GURPS product, and becomes a permanent part of the Warehouse 23 catalog. The beauty of digital publishing is never having to say, "I missed that issue."

The summer also saw work happen on many, many future releases. Here are some hints. The trials and tribulations of publishing mean I cannot provide dates or even a definite publication order, but you can rest assured that nothing on this list is vaporware.

  • You can count on Pyramid every month. Even as I write this, Pyramid #3/84 is in the pipeline (I've seen the cover art!).
  • Two long-awaited licensed books – Mars Attacks (by Jason "PK" Levine) and the second edition of the Discworld Roleplaying Game (by Phil Masters) – have jumped through the many hoops of approval and are essentially just waiting for the printer.
  • Elizabeth McCoy's effort to bring a cool part of the Space series to GURPS Fourth Edition is percolating through our system.
  • Phil Masters' upcoming Transhuman Space volume is in art approval, meaning it isn't too far from becoming (augmented) reality.
  • Dungeon Fantasy is really going to kick down the door! According to my files, Matt Riggsby has three supplements in the works, Peter V. Dell'Orto has one, Christopher R. Rice and Antoni Ten Monrós are working together on one . . . oh, and I have at least two.
  • In other genre series, expect something for Monster Hunters from Jason "PK" Levine and for Action from y.t.
  • More support for Powers is also forthcoming from Bill Stoddard.

And of course there are other things I can't talk about yet, including four new series, support for an existing series that has been kind of quiet lately, and a long-awaited treatment of a truly GURPSy subject. If you want more and better clues as these mysterious projects wend their way through our various processes, follow the GURPS thread in my blog. I update that every Friday evening.

Finally, writers should take note that the Warehouse 23 Digital Wish List was updated on August 4, 2015 and the Pyramid Wish List was updated on September 17, 2015. If anything there inspires you, why not send us a query letter? But if you do, please take a moment to download and familiarize yourself with our GURPS formatting guide and GURPS WYSIWYG template, because editorial standards are a Big Deal to us. Thanks in advance!

Sean Punch

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