Roleplayer
Alphabetical Table of Contents
(Supplied by Robert Kelk.
Thanks! --arcangel@io.com)
(Back to Roleplayer
Index)
Jump to articles beginning with:
A B C
D E F G
H I J K
L M N O
P Q R S
T U V W
X Y Z
37 Billion NPCs
(Creed Lambard, Roleplayer #16)
A
Accentuating the Negative
(Walter Milliken, Roleplayer #12)
Advanced
Bionics Rules (C.J. Carella, Roleplayer#26)
Advanced Rules for Fatigue
and Recovery (Richard LeDuc, Roleplayer
#21)
Adventure: Bring
'Em Back Alive! (Barry Link, Roleplayer
#22)
Adventure:
The Isle of Night (Scott Paul Maykrantz, Roleplayer
#10)
Allan Cole and
Chris Bunch's "Sten" Books (Primary Sources) (Steve
Jackson, Roleplayer #27)
An Alternate System of
Magic (Ley Lines) (Tim Keating, Roleplayer
#25)
And in this Episode.
. . (Brian J. Underhill, Roleplayer #16)
The Androids for GURPS
Cyberpunk (David Pulver, Roleplayer #29)
Are You and Your Players
Playing the Same Game? Matching Play Style with GM Style (John
Sgammato, Roleplayer #22)
Aspected Magery
as a Tool for Game Balance (Steffan O'Sullivan, Roleplayer
#22)
At Last . .
. Books and Bookstores! (Steve Jackson, Roleplayer
#16)
Attack from Above
(Banduch & Jackson, Roleplayer #4)
Autoduel Character: Danielle
Adair (from Roleplayer #4)
B
Back At The Magic
Shop: Outtakes from GURPS Magic Items 2 (from Roleplayer
#27)
Basic Set, Third Edition
(Steve Jackson, Roleplayer #11)
Bestiary: The Yrl-Tree:
An Enlightening Encounter (Scott Maykrantz, Roleplayer
#22)
A Bigger Roleplayer
(Steve Jackson, Roleplayer #14)
The Birth of GURPS IST
(Robert Schroeck, Roleplayer #23)
Black Dogs, Church Grims
and Hell Hounds: Supernatural Canines in British Folklore (Graeme
Davis, Roleplayer #30)
Bleeding Kansas:
An Old West Campaign in the Civil War (Robert L. Collins, Roleplayer
#28)
Brawling, Western
Style (Ann Dupuis, Roleplayer #29)
Bring 'Em Back Alive!
A Cliffhangers, Old West or Special Ops Adventure (Barry Link,
Roleplayer #22)
Bronze Skeletons: Magical
Monsters-- or Machines? (Robert Collins, Roleplayer
#22)
Bruce Sterling's
"Mechanist/Shaper" Universe (Primary Sources) (Ben
Iglauer, Roleplayer #26)
Building
a Better 'Borg: Advanced Bionics Rules (C.J. Carella, Roleplayer
#26)
Building
Better Battles: Five Optional Rules for Advanced Combat (Steffan
O'Sullivan, Roleplayer #30)
Building Character
(from Roleplayer #18)
Bujold and The
Integral Trees (Primary Sources) (Steve Jackson, Roleplayer
#24)
BURPS: Coming Detractions:
Your Life is Worthless Without These Books (Chris McCubbin,
Roleplayer #23)
C
C-Punk Outtakes
(Steve Jackson, Roleplayer #19)
Calling
all Beasties (from Roleplayer #14)
Cavemen and Conquistadors
(Kirk Tate, Roleplayer #15)
Changes to
Firearm Damage (from Roleplayer #12)
The Character Design
Rules for Horses (Ann Dupuis, Roleplayer
#21)
Character Points: Thar's
Gold in Them Thar Skills (Walter Milliken, Roleplayer
#10)
Cheating the Reaper:
The Deus ex Machina in GURPS Cliffhangers (Scott Paul Maykrantz,
Roleplayer #24)
Christian Clerics in
Yrth: Ideas for Divinely-Granted Powers (Steffan O'Sullivan,
Roleplayer #24)
Combat Modifiers (from Roleplayer #5)
Combat Rules in the
Basic Set (Steve Jackson, Roleplayer #2)
Combining GURPS
Horror with The Prisoner: The Villiage is a Frightening Place
(Christopher Burke, Roleplayer #24)
Coming Attractions (this column appeared in all thirty issues of Roleplayer)
Coming Detractions: Your
Life is Worthless Without These Books (Chris McCubbin, Roleplayer
#23)
The Complete Powerstone
(Brett Slocum, Roleplayer #18)
Conan Beyond Thunder
River: From the Cutting-Room Floor (W.G. Armintrout, Roleplayer
#15)
Concentrated
Defense: Protecting Your Vital Interests (Charles Wheatley,
Roleplayer #27)
A Contacts
(Brian J. Underhill, Roleplayer #15)
Converting a
Campaign to GURPS (Rich Ostorero, Roleplayer
#19)
Converting The Hero
System to GURPS (David Ellis Dickerson, Roleplayer
#21)
Cops in GURPS
(from Roleplayer #6)
Creating Intelligent
Animal Races (Chris McCubbin, Roleplayer
#21)
Creatures of Fear:
Monsters from Medieval Legend (Andrea Sfiligoi, Roleplayer
#24)
Cryptography for Everyone
(Sean Barrett, Roleplayer #28)
Cthulhu Lives! Lovecraftian
Horror in GURPS (David Ellis Dickerson, Roleplayer
#22)
Cyberpunk GURPS
(Earl S. Cooley III, Roleplayer
#9)
Cyberpunk Outtakes
(Steve Jackson, Roleplayer #19)
D
Danielle Adair
(an Autoduel character from Roleplayer #4)
Demons! New Summoning
Spells and Expanded Generation Tables (Scott Paul Maykrantz,
Roleplayer #26)
Designing a World?
(from Roleplayer #5)
The Deus ex Machina
in GURPS Cliffhangers (Scott Paul Maykrantz, Roleplayer
#24)
Disadvantage: Secrets
(Craig Russell, Roleplayer #11)
Disadvantages for
GURPS (Steve Jackson, Roleplayer #1)
Do You Want To Live
Forever? Immortal Characters and Campaigns (Henrik Martensson,
Roleplayer #26)
The Double-Blind Arena:
Realistic One-on-One Combat (Barry Link, Roleplayer
#23 )
E
Enchantment
101: Mass-Producing Magic Items (Drew Bittner, Roleplayer
#28)
Enhanced Beasts: Creating
Intelligent Animal Races (Chris McCubbin, Roleplayer
#21)
Errata (from
Roleplayer #19 ) other Errata
appeared in issues #1-12, #15-20, and #22-30
Everything About Yrth:
Writing GURPS Fantasy, Second Edition (Janet Naylor, Roleplayer
#21)
Expanded Rules
for Extra Effort (Daniel U. Thibault, Roleplayer
#24)
Expanding the
Acrobatics Skill with Maneuvers (Steffan O'Sullivan, Roleplayer
#25)
F
Famous Western Heros
and Badmen (Ann Dupuis, Roleplayer #25)
Fantasy Worlds --
One or Many? (from Roleplayer #4)
Fanzines Forever!
Freedom of the Press Belongs to Those Who Own One (Steve Jackson,
Roleplayer #28)
Fanzines: The Great
Lost Works (from Roleplayer #24)
A Feral Fiend from French
Folklore (The Wolfmaster) (Andrea Sfiligoi, Roleplayer
#27)
The Fight's Over Already?
Optional Rules for Pacing Combat (Chris W. McCubbin, Roleplayer
#29)
Five Optional
Rules for Advanced Combat (Steffan O'Sullivan, Roleplayer
#30)
For Prospective
Writers (from Roleplayer #1)
Further Definition
for the Area Knowledge Skill (S. John Ross, Roleplayer
#29)
G
Gadgets, Lots of Gadgets
(David Pulver, Roleplayer #17)
Generic Land Battle
Rules for GURPS (Brett Slocum, Roleplayer
#30)
The Gift
of Tongues: Optional Language Rules for GURPS (Steffan O'Sullivan,
Roleplayer #26)
Giganthropus
(Steve Jackson, Roleplayer #17)
Give Me A Hand: Updated
Rules for Extra & Enhanced Limbs (Steve Jackson & Loyd
Blankenship (from Roleplayer #20)
The GM's Library
(Aaron Allston, Roleplayer #8)
Grendel (Bruce
Morton, Roleplayer #11)
The Grimoire of Gathianol
(from Roleplayer #3)
GURPS 3rd
Edition -- Bigger and Better (from Roleplayer
#12)
GURPS Autoduel:
An AADA Circuit Example (from Roleplayer
#4)
Writing
GURPS Camelot (Peggy and Bob Schroeck, Roleplayer
#24)
GURPS Ice Age
(from Roleplayer #13)
GURPS Mass Combat:
Generic Land Battle Rules for GURPS (Brett Slocum, Roleplayer
#30)
GURPS on Hârn
(Michael Cule, Roleplayer #26)
GURPS Options
(from Roleplayer #11)
GURPS Space Adventure
Seed (Stefan Jones, Roleplayer #24)
GURPS Swashbucklers
Designer's Article (from Roleplayer #12)
GURPS Talk
(from Roleplayer #8)
GURPS Uplift
Designer's Notes (Stefan Jones, Roleplayer
#25)
GURPS Wild Cards
Preview (Mark Johnson, Roleplayer #15)
GURPSQ&A
(this column appeared in issues #3-8 and #10-30)
H
A Half-Dozen Gaki to Go: More Hungry
Ghosts for GURPS Japan (Tom Henrichs, Roleplayer
#22)
Heraldry in Autoduel
America (from Roleplayer #6)
High-Tech Low-Life:
Cyberpunk GURPS (Earl S.
Cooley III, Roleplayer #9)
High-Tech Low-Life
(Loyd Blankenship, Roleplayer #17)
Hiking (from
Roleplayer #28)
Historical Alchemical Elixirs
for GURPS Magic (Steffan O'Sullivan, Roleplayer
#13)
Horror Firearms and Explosives (p. H74, Roleplayer
#12)
Horror
From the Dawn of Time (Andrea Sfiligoi, Roleplayer
#26)
The Hospitallers in
Yrth (Kirk Wilson Tate, Roleplayer #8)
How To Research,
and When To Stop (Making Time Travel Live) (Paul Paquet, Roleplayer
#27)
Human,Yes, But What
Kind of Human? (Darren Madigan, Roleplayer
#27)
I
"I am not a number! I
am a free man!" (David Ladyman, Roleplayer
#17)
I
Hated Them, So I Killed Them: Limiting Mages Without Mass Murder
(Stu Venerable,Jr., Roleplayer #24)
I Laugh At Your
Puny Blasters! Ultra-Tech Armor (David L. Pulver, Roleplayer
#28)
I'm Not Dead Yet!
(John M. Ford, Roleplayer #16)
Ice Age
Stalker: Horror From the Dawn of Time (Andrea Sfiligoi, Roleplayer
#26)
Ice Magics from the Frozen
North (Marc Janssen, Roleplayer #7)
Ideas for Divinely-Granted
Powers (Steffan O'Sullivan, Roleplayer
#24)
Ifrits: A New Race for Fantasy
and SF Campaigns (Chris McCubbin, Roleplayer
#20)
Illusion and
Creation 575: Epistemological Calculus: So You Want To Be A Wizard?
(Sean Barrett, Roleplayer #27)
Immortal Characters
and Campaigns (Henrik Martensson, Roleplayer
#26)
Improvisational
Magic as the Only Magic (Steffan O'Sullivan, Roleplayer
#19)
In The Nick Of Time:
Rescue Adventures for Time Travel (Steve Jackson, Roleplayer
#25)
Inherent Magic as the
Only Magic (Steffan O'Sullivan, Roleplayer
#18)
Interesting Times
(Steve Jackson, Roleplayer #19)
International Super Politics:
The Birth of GURPS IST (Robert Schroeck, Roleplayer
#23)
Intimidation and Ineptness:
New Skill Rules for GURPS (Steve Jackson, Roleplayer
#23)
The
Isle of Night (Scott Paul Maykrantz, Roleplayer
#10)
J
Jennifer Blake, Car Warrior
(Banduch & Ladyman, Roleplayer #5)
John Varley's
"Titan" Trilogy (Primary Sources) (Steve Jackson,
Roleplayer #28)
Just One More Point:
Optional Rules for Character Creation (Herna'n Ruiz Camaue''r,
Roleplayer #24)
Just Watch This
One! Expanding the Acrobatics Skill with Maneuvers (Steffan
O'Sullivan, Roleplayer #25)
K
L
Langley Manor 2037
(Craig Sheeley, Roleplayer #7)
Larger Than Life:
Point Management for High-Powered Campaigns (C.J. Carella,
Roleplayer #25)
Laser Guidance and
Targeting Lasers in GURPS Autoduel (from Roleplayer
#9)
Laying It On The Line:
Ley Lines: An Alternate System of Magic (Tim Keating, Roleplayer
#25)
Lead: It's Not
Just For Bullets: Miniatures and Accessories for the Old West
(Ann Dupuis, Roleplayer #27)
Legends of the
Old West: Famous Western Heros and Badmen (Ann Dupuis, Roleplayer
#25)
Letters
(from Roleplayer #22-29)
Ley Lines: An Alternate
System of Magic (Tim Keating, Roleplayer
#25)
Librams in the Magical
Campaign (Donald Qualls, Roleplayer #25)
Like the
Back of My Hand: Further Definition for the Area Knowledge Skill
(S. John Ross, Roleplayer #29)
Limiting
Mages Without Mass Murder (Stu Venerable,Jr., Roleplayer
#24)
Local Color: Human,
Yes, But What Kind of Human? (Darren Madigan, Roleplayer
#27)
Look! Up on the
Shelf! The Return of GURPS Supers (Loyd Blankenship, Roleplayer
#23)
Lovecraftian Horror
in GURPS (David Ellis Dickerson, Roleplayer
#22)
M
Magic Affinities as
a Limiting Factor: Aspected Magery as a Tool for Game Balance
(Steffan O'Sullivan, Roleplayer #22)
Magical Monsters --
or Machines? (Bronze Skeletons) (Robert Collins, Roleplayer
#22)
The Magnetic Sail Space
Drive (Sean Barrett, Roleplayer #29)
Make your Best Better:
Okinawan Martial Arts Styles (J.C. Connors & Brian McAuliffe,
Roleplayer #26)
Making a Super
(Mark Johnson, Roleplayer #17)
Making It Without
Mega-Powers (David Ellis Dickerson, Roleplayer
#23)
Making
Magic Even Stronger (Brian Mackintosh, Roleplayer
#24)
Making Old Disadvantages
New (Carl Aaron Gerriets, Roleplayer #27)
Making Time
Travel Live: How To Research, and When To Stop (Paul Paquet,
Roleplayer #27)
Man to Man Index (from Roleplayer #2)
Mana-pulations:
Tools &Techniques for Balancing Magical Adventures (Charles
Wheatley, Roleplayer #29)
Martial Arts Designer's
Article (C .J. Carella, Roleplayer #22)
Mass-Producing
Magic Items (Drew Bittner, Roleplayer
#28)
A Matter of
Principle: Self-Imposed Mental Disadvantages (S.John Ross,
Roleplayer #24)
The Michaelites
(Seán Nicolson, Roleplayer #19)
Miniatures and
Accessories for the Old West (Ann Dupuis, Roleplayer
#27)
The Minotaur
(Michael Moe, Roleplayer #1)
Monsters from
Medieval Legend (Andrea Sfiligoi, Roleplayer
#24)
Monstrous Foes for
Viking Adventure (Graeme Davis, Roleplayer
#24)
More Bang For
The Buck: Ultra-Tech Grenades (David Pulver, Roleplayer
#25)
More Hungry Ghosts for GURPS
Japan (Tom Henrichs, Roleplayer #22)
More Options
for Character Creation (from Roleplayer
#25)
More Outtakes from
GURPS Magic Items 2 (Drew Bittner, Roleplayer
#28)
More Ultra-Technology:
New Super-Science Gadgets (David Pulver, Roleplayer
#24)
More Ways to Foretell
the Future (S. John Ross, Roleplayer #21)
The Most Dangerous Place
on Yrth (Orctown) (Scott Maykrantz, Roleplayer
#23)
N
A New Advantage: Contacts
(Brian J. Underhill, Roleplayer #15)
New Advantages
and Disadvantages: More Options for Character Creation (from
Roleplayer #25)
New Devices
and Weapon Table (David Pulver, Roleplayer
#27)
New Disadvantages
(from Roleplayer #4)
New Disadvantages
(from Roleplayer #8)
New for GURPS - this column appeared in issues #11-30
New Hit Location Table
(from Roleplayer #10)
New Methods of Divination:
More Ways to Foretell the Future (S. John Ross, Roleplayer
#21)
New Necromantic Spell
(from Roleplayer #4)
A New Race for Fantasy and
SF Campaigns (Chris McCubbin, Roleplayer
#20)
New Rules for Wealth
and Jobs (from Roleplayer #6)
New Skill Rules for
GURPS (Steve Jackson, Roleplayer #23)
New Skill: Hiking
(from Roleplayer #28)
New Spells from the Aery
Guild (from Roleplayer #5)
New Summoning Spells
and Expanded Demon Generation Tables (Scott Paul Maykrantz,
Roleplayer #26)
New Super-Science Gadgets
(David Pulver, Roleplayer #24)
The Next Best Thing
to Human: Androids for GURPS Cyberpunk (David Pulver, Roleplayer
#29)
Next Issue: 32
Pages! (from Roleplayer #20)
The Noble Steed: Character
Design Rules for Horses (Ann Dupuis, Roleplayer
#21)
Norse Trolls: Monstrous
Foes for Viking Adventure (Graeme Davis, Roleplayer
#24)
NPC Allies in GURPS
(Jerry Epperson, Roleplayer #7)
NPC Record Card
(from Roleplayer #1)
O
Okinawan Martial Arts Styles
(J.C. Connors & Brian McAuliffe, Roleplayer #26)
On the Road Again
(Steve Jackson, Roleplayer #18)
The Once
and Future Legend: Writing GURPS Camelot (Peggy & Bob Schroeck,
Roleplayer #24)
One Solar System?
What Good is That? (John M. Ford, Roleplayer
#11)
The One-Minute Jouster:
Quick Tournament Rules (Chris McCubbin, Roleplayer
#24)
The Optional
Language Rules for GURPS (Steffan O'Sullivan, Roleplayer
#26)
Optional
Rules for Advanced Combat (Steffan O'Sullivan, Roleplayer
#30)
Optional Rules for Character
Creation (Herna'n Ruiz Camaue''r, Roleplayer
#24)
Orctown: the Most Dangerous
Place on Yrth (Scott Paul Maykrantz, Roleplayer
#23)
Organic is for Wimps!
Robots in GURPS Supers (J.C. Connors, Roleplayer
#28)
Origins Ballot (from Roleplayer #5)
Origins Ballot (from Roleplayer #23)
Osmids,
a new race for use with Flight
13 [or other SF&F games! -- arcangel@io.com] (W.G. Annintrout,
Roleplayer #22)
Outtakes from GURPS
Magic Items (McCubbin & Thibault, Roleplayer
#22)
Outtakes
from GURPS Magic Items 2 (from Roleplayer
#27)
P
Paganism on Yrth
(Brett Slocum, Roleplayer #20)
PCs Do It by Default: Using
Default Skills in Character Creation (Walter Milliken, Roleplayer
#22)
Playing With a Full Deck
(John J. Miller, Roleplayer #16)
Playing With Your
Mind: Secret Knowledge from GURPS Illuminati (Nigel Findley,
Roleplayer #28)
Point Management
for High-Powered Campaigns (C.J. Carella, Roleplayer
#25)
Powerstone Contest
Winners (from Roleplayer #20)
Practical Hints for
the "Seven" Scenario (Robert Collins, Roleplayer
#23)
Preliminary Bout: Starting
an Adventure with a Bang! (William Wilson Goodman Jr., Roleplayer
#22)
A Preview of the
GURPS Bestiary (Steffan O'Sullivan, Roleplayer
#7)
Primary Sources:
Reviews of Gameable Fiction: Allan Cole and Chris Bunch's "Sten"
Books (Steve Jackson, Roleplayer #27)
Primary Sources:
Reviews of Gameable Fiction: Bruce Sterling's "Mechanist/Shaper"
Universe (Ben Iglauer, Roleplayer #26)
Primary Sources:
Reviews of Gameable Fiction: Bujold and The Integral Trees
(Steve Jackson, Roleplayer #24)
Primary Sources:
Reviews of Gameable Fiction: John Varley's "Titan" Trilogy
(SteveJackson, Roleplayer #28)
Primary Sources:
Reviews of Gameable Fiction: W.F. Saint's "Memoirs of an Invisible
Man" (Steve Jackson, Roleplayer #25)
Protecting
Your Vital Interests (Charles Wheatley, Roleplayer
#27)
Psi-Amplifiers
(David Pulver, Roleplayer #19)
Public Key Encryption:
Cryptography for Everyone (Sean Barrett, Roleplayer
#28)
Q
Questionnaire Responses
(from Roleplayer #1)
Questionnaire
(from Roleplayer #4(see also the Results
from the Roleplayer 4 Questionnaire from Roleplayer
#6))
Questions
& Answers (from Roleplayer #1)
Quick Learning Under
Pressure (Ann Dupuis, Roleplayer #18)
The Quick Tournament
Rules (Chris McCubbin, Roleplayer #24)
R
The Realistic One-on-One
Combat (Barry Link, Roleplayer #23)
Really Simple Shortcuts
for Really Quick Battles (Very Basic Melee Combat) (Steffan
O'Sullivan, Roleplayer #23)
Realms of the Mind
(Blankenship & Jackson, Roleplayer #19)
Rescue Adventures for
Time Travel (Steve Jackson, Roleplayer
#25)
Results from the
Roleplayer 4 Questionnaire (from Roleplayer
#6)
The Return of GURPS
Supers (Loyd Blankenship, Roleplayer #23)
The Return of Triplanetary
(Steve Jackson, Roleplayer #19)
Return
to Nightmare City: New Sectors for Flight 13 (W.G. Armintrout,
Roleplayer #22)
Reviews of Gameable
Fiction: Allan Cole and Chris Bunch's "Sten" Books
(Steve Jackson, Roleplayer #27)
Reviews of Gameable
Fiction: Bruce Sterling's "Mechanist/Shaper" Universe
(Ben Iglauer, Roleplayer #26)
Reviews of Gameable
Fiction: Bujold and The Integral Trees (Steve Jackson, Roleplayer
#24)
Reviews of Gameable
Fiction: John Varley's "Titan" Trilogy (Steve Jackson,
Roleplayer #28)
Reviews of Gameable
Fiction: W.F. Saint's "Memoirs of an Invisible Man"
(Steve Jackson, Roleplayer #25)
Riverworld and
the Village (J.M. Caparula, Roleplayer
#20)
Robin Hood
Across Time and Space: Theme and Variations (Robert & Peggy
Schroeck, Roleplayer #27)
Robots in GURPS Supers
(J.C. Connors, Roleplayer #28)
Roleplayer Goes
Commercial (from Roleplayer #6)
S
Saving Some Gadgets for
the Next Adventure (Scott Paul Maykrantz, Roleplayer
#25)
Scaring Your Players
(Scott Paul Maykrantz, Roleplayer #17)
A
Science Fiction Super-Race (We Who Harvest Souls) (Stefan Jones,
Roleplayer #25)
Secret Knowledge
from GURPS Illuminati (Nigel Findley, Roleplayer
#28)
Secrets: A New Disadvantage
for GURPS (Craig Russell, Roleplayer #11)
Seen In A Different
Light: Making Old Disadvantages New (Carl Aaron Gerriets, Roleplayer
#27)
A Self-Imposed
Mental Disadvantages (S.John Ross, Roleplayer
#24)
Seven Heros: Practical
Hints for the "Seven" Scenario (Robert Collins, Roleplayer
#23)
The Shadow Eaters: Vampires
in a Cyberpunk Campaign (Loyd Blankenship, Roleplayer
#21)
Short Notes
(this column appeared in issues #3-20 and #22-30 of Roleplayer
)
SJ Games Raided!
(Steve Jackson, Roleplayer #19)
SJG-BBS (from
Roleplayer #1)
SJG-BBS (from
Roleplayer #2)
Sleep: Advanced Rules for
Fatigue and Recovery (Richard LeDuc, Roleplayer
#21)
The Snagger: A Surprise
for Science Fiction or Fantasy Campaigns (Charles Oines, Roleplayer
#26)
Space and Humanx
Weapon Updates (from Roleplayer #13)
The Sparrials
(Steve Jackson, Roleplayer #10)
Specters
(Steffan O'Sullivan, Roleplayer #18)
Spell
Dependency Charts (Walter Milliken, Roleplayer
#16)
Spellcasting By The Book:
Librams in the Magical Campaign (Donald Qualls, Roleplayer
#25)
Split HT in GURPS
(from Roleplayer #9)
Stalking the Mythical
Monsters (Steffan O'Sullivan, Roleplayer
#20)
Starting an Adventure
with a Bang! (William Wilson Goodman Jr., Roleplayer
#22)
Stellar Windjammers: The
Magnetic Sail Space Drive (Sean Barrett, Roleplayer
#29)
The Sultan's
Turret in a Noose of Light: Writing GURPS Arabian Nights (Phil
Masters, Roleplayer #30)
Super System Switching:
Converting The Hero System to GURPS (David Ellis Dickerson,
Roleplayer #21)
Super-Pansies: Diagnosis
and Treatment: Making It Without Mega-Powers (David Ellis Dickerson,
Roleplayer #23)
Supernatural Canines
in British Folklore (Graeme Davis, Roleplayer
#30)
A Surprise for Science
Fiction or Fantasy Campaigns (The Snagger) (Charles Oines,
Roleplayer #26)
T
Table of Organization
Diagrams (Mike Hurst, Roleplayer #17)
Take Your Pick
(from Roleplayer #2)
A Tale From GURPS
Fantasy II: The Mad Lands (Robin D. Laws, Roleplayer
#30)
Talismans
(Steffan O'Sullivan, Roleplayer #15)
The Television Series Campaign
(Stephen Beeman, Roleplayer #8)
Thar's Gold in Them
Thar Skills (Walter Milliken, Roleplayer
#10)
That's
Powerful Stuff! Making Magic Even Stronger (Brian Mackintosh,
Roleplayer #24)
Theme and
Variations (GURPS Robin Hood) (Robert & Peggy Schroeck,
Roleplayer #27)
Thirty-seven Billion
NPCs (Creed Lambard, Roleplayer #16)
Three New Ways to
Knock 'Em Down (from Roleplayer #9)
Too Much of a Good
Thing: Saving Some Gadgets for the Next Adventure (Scott Paul
Maykrantz, Roleplayer #25)
Tools &Techniques
for Balancing Magical Adventures (Charles Wheatley, Roleplayer
#29)
Trouble at the High
Tide Saloon: Brawling, Western Style (Ann Dupuis, Roleplayer
#29)
Try a Little
Bit Harder: Expanded Rules for Extra Effort (Daniel U. Thibault,
Roleplayer #24)
U
Ultra Tech Wants
You (from Roleplayer #11)
Ultra
Weapons, Ultra Healing: New Devices and Weapon Table (David
Pulver, Roleplayer #27)
Ultra-Tech Armor
(David L. Pulver, Roleplayer #28)
Ultra-Tech
Grenades (David Pulver, Roleplayer #25)
Ultra-Tech Slugthrowers
(C.J. Carella, Roleplayer #23)
The United Church as
a Patron (GURPS Humanx) (J. David George, Roleplayer
#7)
Up Harzburk! Recalled
(from Roleplayer #13)
Up With Magic!
Down With Magic! (Mackintosh & Venable, Jr., Roleplayer
#24)
Updated Rules for
Extra &Enhanced Limbs (Steve Jackson & Loyd Blankenship
(from Roleplayer #20)
Uplift Engineering:
GURPS Uplift Designer's Notes (Stefan Jones, Roleplayer
#25)
Using (and Abusing) Eidetic
Memory (Walter Milliken, Roleplayer #11)
Using Default Skills in
Character Creation (Walter Milliken, Roleplayer
#22
V
The Vampires in a Cyberpunk
Campaign (Loyd Blankenship, Roleplayer
#21)
Vehicular Combat Modifiers (from Roleplayer #5)
Very Basic Melee
Combat: Really Simple Shortcuts for Really Quick Battles (Steffan
O'Sullivan, Roleplayer #23)
The Villiage is
a Frightening Place (Christopher Burke, Roleplayer
#24)
W.F. Saint's "Memoirs
of an Invisible Man" (Primary Sources) (Steve Jackson,
Roleplayer #25
W
Want to Playtest?
(from Roleplayer #1)
We Did It!
(from Roleplayer #15)
We Don't Need No
Steekin' Lasers: Ultra-Tech Slugthrowers (C.J. Carella, Roleplayer
#23)
We
Who Harvest Souls: A Science Fiction Super-Race (Stefan Jones,
Roleplayer #25)
Weapons and Armor
in GURPS Space: Part 1 of 2 (Mike Hurst, Roleplayer
#14)
Weapons and Armor
in GURPS Space: Part 2 of 2 (Mike Hurst, Roleplayer
#15)
Welcome to the Future!
(from Roleplayer #17)
Welcome (from
Roleplayer #1)
Welcome (from
Roleplayer #2)
A Whale of a Ship: GURPS
Space Adventure Seed (Stefan Jones, Roleplayer
#24)
What's In the Chest?
Outtakes from GURPS Magic Items (Chris McCubbin & Daniel
Thibault, Roleplayer #22)
Where Do You Get Those
Crazy Characters? (Walter Milliken, Roleplayer
#13)
A Whole New World: GURPS
on Hârn (Michael Cule, Roleplayer
#26)
Why All the Questions?
(from Roleplayer #5)
The Wolfmaster: A Feral
Fiend from French Folklore (Andrea Sfiligoi, Roleplayer
#27)
Woman as Swashbucklers
(Lisa Evans, Roleplayer #13)
Wondrous Widgets:
More Outtakes from GURPS Magic Items 2 (Drew Bittner, Roleplayer
#28)
Writing for GURPS:
Getting Your Foot in the Door (Steve Jackson, Roleplayer
#28)
Writing for GURPS:
The Art of Adventure Writing (Jeff Koke, Roleplayer
#29)
Writing for GURPS
(from Roleplayer #4)
Writing for GURPS
(from Roleplayer #5)
Writing for GURPS
(from Roleplayer #6)
Writing for GURPS
(from Roleplayer #7)
Writing for GURPS
(from Roleplayer #8)
Writing for GURPS
(from Roleplayer #9)
Writing
GURPS Arabian Nights (Phil Masters, Roleplayer
#30)
Writing GURPS Fantasy,
Second Edition (Janet Naylor, Roleplayer
#21)
Writing Supers
(Loyd Blankenship, Roleplayer #15
X
Y
Your Life is Worthless Without
These Books (Chris McCubbin, Roleplayer
#23)
The Yrl-Tree: An Enlightening
Encounter (Scott Maykrantz, Roleplayer
#22
Z
Zen and the Art of Game Design:
Martial Arts Designer's Article (C .J. Carella, Roleplayer
#22)
Zo Do Wabda and the
Water Woman: A Tale From GURPS Fantasy II: The Mad Lands (Robin
D. Laws, Roleplayer #30)
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