SHORT NOTES
Starting with Roleplayer
#3, this "What's New With Steve Jackson Games" column, Short
Notes, appeared (except in #21).
Roleplayer #3,
November 1986
SHORT NOTES
SJG-BBS
is now up and going strong. After months of constant crashing, we got some
professional help, and now it's going fine. The GURPS
sub-board, and the Alpha Complex GURPS game, are
two of the most active sections. Those parameters again: 512-447-4449, 24
hours, 1200 baud (at last!), 8-none-1.
A new staffer: Yes, we're looking for a new staff
member (but by the time you read this, we may have one). If you can proofread,
handle correspondence, and know GURPS
and Deluxe Car
Wars like the back of your hand, then you might qualify
-- send us a resume and a SASE.
Cardboard Heros: We are planning to release at
least two new sets son -- Denis Loubet has already finished the S-F set
and is about to start on the pulp heros.
(Back to Roleplayer
#3 Table of Contents)
Roleplayer #4,
February 1987
SHORT NOTES
SJG-BBS is
still going strong, with a slightly improved version of T-Net. The GURPS
sub-board, and the Alpha Complex GURPS game,
are still two of the most active sections. Those parameters again: 512-447-4449,
24 hours, 300 or 1200 baud, 8-none-1.
A new staffer: Yes, we did fill the position mentioned
last issue. David Ladyman has joined our staff as GURPS
guru-in-training.
Spies Wanted: We are trying to build our mailing
list of retailers (among other things, we're thinking of doing a Roleplayer-like
publication for retail stores). So. . . next time you write
us, how about sending us the names and addresses of any game retailers in
your area? This is especially important if the
retailer doesn't stock all our line, or gets it in late . . . maybe some
extra information from us will help him keep his stocks up.
Back Issues: While the supply lasts, back issues
of Roleplayer are free for the asking. Just send
a legal-sized SASE -- use 39 cents postage if you want more than one issue
-- and tell us which ones you need. Right now we have a few #1, and lots
of #2 and #3.
(Back to Roleplayer
#4 Table of Contents)
Roleplayer #5,
April 1987
SHORT NOTES
Better, Bluer Basic GURPS! As this goes to press,
the printer is sending us the second edition of the GURPS
Basic Set, complete with more durable covers (in blue),
the Combat Modifiers table you can find here on page 2, a second
character sheet (with a female outline), and all the corrections we know
of. Of course, this doesn't make your first edition useless -- we've printed
all of the rules changes and corrections in Roleplayer, and will
continue to do so, but we do like this new edition!
Spies Wanted: We are still trying to build our mailing list of
retailers (among other things, we're doing a Roleplayer-like publication,
Where We're Going, for retail stores). So . . . next time you write
us, how about sending us the names and addresses of any game retailers in
you area? This is especially important if the retailer doesn't
stock all our line, or gets it in late . . . maybe some extra information
from us will help him keep his stocks up.
Back Issues: While the supply lasts, back issues of Roleplayer
are free for the asking. Just send an SASE -- use 39 cents postage if you
want more than one issue -- and tell us which ones you need. Right now we
have a few #1, #2 and #3, and lots of #4.
(Back to Roleplayer
#5 Table of Contents)
Roleplayer #6,
August 1987
SHORT NOTES
Horseclans/Humanx Release Party: If you're going
to be at NASFIC, in Phoenix on Sept.
3-7, keep an eye on the Party Board. SJ Games is planning a release party,
to be attended by
Steve, Jerry Epperson (GURPS Horseclans), Curtis
Scott (GURPS
Humanx), and assorted SJ Games staffers
and friends. Robert Adams has promised to be with us, and Alan Dean Foster
may make it as well.
While They Last. We have a few leftover copies
of the Characters and Adventuring
books from first-edition GURPS. Useful
if you can stand the paper covers. $5 apiece,
postpaid.
Spies STILL Wanted: Our thanks to all the spies
who let us know where they buy GURPS.
These stores are now receiving our marketing newsletter, Where
We're Going, so they will always know when your favorite
games are coming out. And keep those reports coming -- good spies are hard
to find, and you're great!
New Staffers: The GURPS material
we're planning is just too much for one person to handle, so we're dividing
the load. David Ladyman will now function as GURPS system
developer, and J. David (Jeff) George and Michael Moe have jumped on board
as system editors.
SJG-BBS is, as some of you have noticed, down.
We are working to correct the as-yet-unidentified computer failure -- which
may be connected to a recent thunderstorm -- and the BBS should be on-line
again soon. We are working with some new and better software.
Back Issues: We still have lots of issues 4 and
5, but we're fresh out of issues 1, 2, and 3. To receive back issues, send
a legal-sized SASE (use 39 cents postage for more than one issue).
Back issues go on a first come, first served basis, and when they're gone,
they're gone.
Origins Awards: For those who hadn't heard, GURPS
was nominated as Best Roleplaying Rules, 1986, while both
GURPS
Autoduel and Fantasy
received nominations for Best Roleplaying Supplement. Thanks
to everyone who sent in ballots nominating us.
Unfortunately, the GURPS line didn't take any
awards this year. Congratulations to all those who did win, especially West
End's GhostBusters, Best Roleplaying Rules, and
Chaosium's Cthulhu by Gaslight, Best Roleplaying
Supplement. (Gaslight author Bill Barton is one
of the collaborators on our own upcoming GURPS
Space.)
(Back to Roleplayer
#6 Table of Contents)
Roleplayer #7,
November 1987
SHORT NOTES
Comings . . . Two new editors have joined the
SJ Games staff. Mike Hurst's first project is to write the long-awaited
GURPS
High-Tech sourcebook (see Coming Attractions
for more information). Steve Beeman will be working primarily with Car
Wars, although he will draw a GURPS
project from time to time.
. . . and Goings. Two old editors are leaving.
Long-time Autoduel
Quarterly editor, Car
Wars guru and GURPS
Autoduel and Horror
author Scott Raring has taken a position with TSR, heading
for Lake Geneva just in time for a Wisconsin winter. GURPS
Bestiary and Old
Stone Fort editor Mike Moe has taken a lucrative job --
relatively speaking -- setting up a lab for a chemical firm here in Austin.
Mike will be finishing the work on his current projects on a freelance basis,
though. Good luck to both Scott and Mike!
What Does All This Mean? SJ Games is looking for
a GURPS editor -- with special GURPS
Autoduel interest,
to take over the Road Atlas series and other Autoduel America releases.
Expertise with both GURPS and Car
Wars is necessary for this position; in a pinch, we might
hire someone who knows one system well, if he's willing to learn
the other thoroughly. A proven writing background -- preferably with journalistic
experience -- is also required.
GURPS Fantasy Wins Award. The Gamer's Choice Award
for Best Fantasy Roleplaying Game at GenCon 20, held in August of this year,
went to our own GURPS
Fantasy. The winners of these awards are selected by a
survey of the readers of Dragon magazine. Thanks to everyone out
there who cast a ballot for us!
Witch World License. SJ Games has just closed
a deal with Andre Norton to produce both GURPS supplements
and boardgames based on the Witch World series. Look for the GURPS
Witch World worldbook some time next year.
SJG-BBS. Just
after RP 6 went to press, the SJG-BBS went back on line with new
software and hardware. Observant subscribers may have noticed the Flash
to this effect on the top of their mailing labels. Parameters
for the BBS: (512) 447-4449, 24 hours, 1200 or 300 baud, 8-none-1.
(Back to Roleplayer
#7 Table of Contents)
Roleplayer #8,
January 1988
SHORT NOTES
Staff Update. SJ Games has a new managing editor. Beverly
Hale joined the company in December, and will supervise
the entire creative team, including both the editorial and production departments.
Beverly has a strong background in publications and personnel management,
and will be writing and editing as her schedule allows. Editor Bill Armintrout
has left the company, but will continue to write for SJ Games on a freelance
basis. Be on the look out for exciting GURPS
supplements from Bill!
GURPS Errata.
A new, updated version of the GURPS errata sheet
is currently in the works, and should be available early next month. If
you've kept up with Roleplayer, you've already got most or all
of this information. If you've missed an issue or two, though, you might
want to send a long SASE for the new errata sheet. Be sure to specify that
you want the February 1988 sheet, so that your request will be held until
the new errata sheet is ready.
Horseclans Prints. A limited
edition of 500 signed, numbered prints of two paintings by Ken Kelly are
now available through SJ Games. Kelly painted the covers for both GURPS
Horseclans and the upcoming GURPS
Bestiary. The prints available are 14" x 20"
reproductions of the cover art for the novels The Coming of the Horseclans
and Perilous Dreams, and may be ordered directly from SJ Games
for $10.00 plus $1.50 postage and handling. Texas residents add 8% sales
tax.
Good News and Bad. First the bad news: The release
of the long-awaited GURPS
Space worldbook has been postponed from late January release
to mid-to-late February. Now the good news: The GURPS
Bestiary sourcebook has been moved up in the
schedule, to a late January release date. Both Space and
the Bestiary are now planned for our larger, 112-page
paperback format. See Coming Attractions, p.8, for more details
on these and other upcoming GURPS releases.
Blasts from the Past. SJ Games
is bringing back two popular game "institutions" this winter.
A revised, updated edition of Tom Wham's classic game, The
Awful Green Things from Outer Space, will hit hobby stores
this January, in a bright green Pocket Box. Later in January, Murphy's
Rules -- reprints of the Murphy's
Rules cartoons from Space Gamer magazine
-- will be collected in a 48-page book. Included
in the book are all of the Murphy's panels drawn by Pulitzer-prize-winning
cartoonist Ben Sargent.
(Back to Roleplayer
#8 Table of Contents)
Roleplayer #9,
March 1988
SHORT NOTES
Staff Update. The creative staff at SJ Games continues
to grow. Ken Trobaugh joined the company in February as Art Director/Print
Buyer. Ken will report to Managing Editor Beverly Hale, and his duties will
include supervision of the production staff, coordination of graphics for
all SJ Games products, and print buying. Ken's already totally changed the
look of the production room -- soon we'll be able to see what he does with
the products!
Editor Quest. SJ Games continues its search for
a qualified editor(s) to add to its staff. We already have quite a few impressive
resumes in, but no decision has yet been reached. If you have a
strong writing background, and are familiar with both GURPS
and Car
Wars, you might just be the
person we're looking for. Send your resume, along with a GURPS-related
article for Roleplayer and a Car Wars-related
article for ADQ,
to: SJ Games, Attn.: Beverly Hale, Box 18957, Austin, TX,
78760.
Convention Appearances.
SJ staffers will be attending a couple of SF and game conventions in the
next few weeks. Steve Jackson will be a guest at Bashcon, a game con to
be held March 4-6, at the University of Toledo Student Union in Toledo,
OH. Three weeks later, Steve and Creede and Sharleen Lambard will be gaming
guests at NorWesCon, an SF con to be held in the Sheraton Hotel in Tacoma,
WA, March 24-27. Several other SJ staffers will be there as well, and will
host an as-yet-unscheduled "Meet SJ Games" party some time during
the weekend -- watch the party board for details.
GURPS Errata.
The updated GURPS errata sheet is
now available, and is current through January, 1988. If you've kept up with
Roleplayer, you're up on all the changes and corrections,
but if you've missed an issue or two, send a long SASE for the new errata
sheet.
Contest Winner. Actually, we don't know who won
the Write-an-Adventure-for-Roleplayer Contest yet. Things were pretty much
under control until the February 15 deadline, when we were snowed under
with three times as many entries as we'd received
up to that date. We do have it narrowed down to a handful of finalists,
though: "Secondhand Souls," an Autoduel
adventure by Michael Cule; "The
Isle of Night," a Horror
adventure by Scott Paul Maykrantz; and "The Brotherhood
of Zehan," a Fantasy
adventure by Aaron Stone. The winning adventure will be published
in RP 10, as promised.
(Back to Roleplayer
#9 Table of Contents)
Roleplayer #10,
May 1988
SHORT NOTES
Contest Winner. The winner of the Write-an-Adventure-for-Roleplayer
Contest is "The
Isle of Night," by Scott Paul Maykrantz. As his prize, Scott will
receive a $50 Gift Certificate, from Steve
Jackson Games. His adventure appears this issue of Roleplayer,
beginning on p. 4. Congratulations, Scott.
Yet Another Staff Update. Managing Editor Beverly
Hale has left SJ Games to devote herself to freelance writing and personnel
recruitment consultation (her other field of expertise). Sharleen Lambard,
previously SJ Games' Director for Marketing, has taken over as Managing
Editor. Editor Jeff George has been promoted to Assistant Managing Editor,
and will aid Sharleen in her new duties.
Convention Appearances.
SJ Games -- in some form or another -- will be attending four
con-ventions over the next couple of months. First up is Gamex, at the Pasadena
Hilton in Pasadena, CA, May 27-30; the three-man crew for this con has yet
to be named. On June 3-5, Editors Jeff George and Steve Beeman and new Marketing
Director Patricia Cuney will be at DallasCon at the Regent Hotel in Dallas,
TX. Steve Jackson will be a guest at the Atlanta Fantasy Fair, June 24-26,
at the Atlanta Hilton & Towers in Atlanta, GA. SJ himself will also
attend Westercon 88, at the Hyatt Regency and the Adams Hilton in Phoenix,
AZ, July 1-4.
Price Hike. After holding the line for three years,
the rising costs of publication -- and especially the cost of paper for
printing -- have finally forced SJ Games to raise prices. Effective April
15, 1988, prices on most GURPS
products were increased by $1 to $4. The prices on Roleplayer
and the GURPS
Basic Set remain the same, however. For a complete price
list of SJ Games products, send a legal-sized SASE to SJ Games, Box 18957,
Austin, TX 78760. We apologize for any inconvenience this may cause.
Wild Cards License. SJ Games recently acquired
a roleplaying license for the Wild Cards anthology
series, edited by George R.R. Martin. For the uninitiated, Wild
Cards is a shared-universe short story anthology series set
on an alternate earth, presenting a very different view of super-powered
humans than that of mainstream comics. Naturally, GURPS
Wild Cards will be a supplement for GURPS
Superheroes. More news as it develops.
(Back to Roleplayer
#10 Table of Contents)
Roleplayer #11,
August 1988
SHORT NOTES
"Is It Official?" There's been some
confusion about the "official" status, or lack thereof, of things
printed in Roleplayer. The only time that "official"
status of a rule is really important to us is when we run a tournament.
In that case, advantages, etc., from Roleplayer are "legal"
only if the article specifically said they were official. So, for example,
the rules on strangling and so on from RP #9 weren't "official"
when they were published. But RP #10 said that they had been well received
and were now official. So they are.
But to us, the only reason that distinction is important is because some
GMs really want to use THE "official" rules. If you, as a GM,
want to do that, fine. If not, any rule you like is official in your
campaign, and that's the end of it.
Art, Anybody? This is both a brag and a request
for feedback. If you haven't seen it yet, take a look at GURPS
Japan. Both the cover and the interior "chapter splash
pages" were done by our Art Director, Guy Burchak. Nice, yes? Yes.
A detail from one of the splash
pages is reproduced on p. 7.
We've had some good art before, but this is absolutely the best we've ever
had in any of our GURPS
products, and stands up well even beside the things Denis
Loubet used to do for Space Gamer. The feedback question is this:
How much does good art mean to you? Should we make it more of a
priority? Or are you just interested in the words? Let us know.
New licenses. We now have the gaming licenses
for both David Brin's Uplift
series and Philip Jose Farmer's Riverworld
books. It will be late 1989 (at least) before either one sees
print . . . but they're coming. We're negotiating on some other interesting
licenses, too.
Convention Appearances.
SJ, and several other staffers, will be at the World Science
Fiction Convention in New Orleans over the Labor Day weekend. There won't
be a dealer's table, but there will probably be a company-sponsored party
at least one night -- read the daily zine there for details.
Terminology Change. From now on, when we give
a "dice plus adds" formula, it will be in the form "1d+2"
rather than just "1+2." This will be slightly clearer, and will
avoid one especially annoying ambiguity: when you see, for instance, "4-6
hours," does it mean "4d-6 hours," or "four to six hours"?
Protecting Your Books. Michael Cromis sends this
hint: A piece of clear contact paper wrapped around a game-book cover will
keep it from tearing and protect it from minor drink spills and so on. (The
new cover material we're using should be somewhat Coke-resistant, but this
sounds like a good idea anyway.)
(Back to Roleplayer
#11 Table of Contents)
Roleplayer #12,
December 1988
SHORT NOTES
Editorial Changes. The editorial staff has undergone quite a few
changes since the last Roleplayer. Steve Jackson is Editor in Chief;
Ken Trobaugh is Managing Editor. Editors are Mike Hurst, Lisa A. Smith,
Creede Lambard and Charles Oines.
Super Delay. Once again, GURPS
Supers has been moved back on the schedule. We hope to
have it out in the first quarter of 1989.
GMs Wanted. SJ Games would like to hear from GURPS
GMs who are interested in running
GURPS events at conventions.
Conventions Wanted. We would also like to hear from convention
organizers interested in having a GURPS event
run at their convention. We will provide prizes
and will match
GMs with conventions.
(Back to Roleplayer
#12 Table of Contents)
Roleplayer #13,
February 1989
SHORT NOTES
Space Weapons. Space and Humanx
Ranged Weapons have been updated to conform with GURPS
High-Tech; see p. 4. Roleplayer #14 will feature
a designer's article by Mike Hurst, explaining Space
weapons and armor.
Convention Schedule.
These are some of the conventions that SJ Games will be attending: NY Toy
Fair (Feb. 15-20); LA Orcon (Feb. 16-21); MS FalCon (Feb. 16-20); Las Vegas
GAMA (Mar. 4-8); Dallas Toy Fair (Mar. 10-15); Seattle Norwescon (Mar. 23-26);
Greensboro, NC Stellarcon (Mar. 31-Apr. 3).
Departing. Guy Burchak has left SJ Games to pursue a job in the
Middle East. We wish him much success.
Recall. Up
Harzburk! has been recalled. See
p. 8 for details
(Back to Roleplayer
#13 Table of Contents)
Roleplayer #14,
June 1989
SHORT NOTES
New Licenses -- We are proud to announce two new licenses: The
Prisoner and L. Sprague de Camp's Krishna
world.
GURPS nominated -- GURPS
has been nominated for four Origins Awards for 1988. The GURPS
Basic Set (Third Edition) was nominated for Best Roleplayer
Rules. Harkwood
and Unnight
were both nominated for Best Adventure. GURPS
Space was nominated for Best Supplement.
The awards will be presented at Origins '89 in Los Angeles, on July 1st
at 8 p.m.
Calling All Clubs -- We are building a mailing list
of game clubs, so that we can send you lots of advertising junk ^H^H^H^H^H^H^H^H^H^H^H^H^H
keep people better informed about new releases. If you 'd like your club
to be on the list, send us a note: name of club, mailing address, meeting
times and dates, sponsor if any, and your special interests and most-often-played
games.
(Back to Roleplayer
#14 Table of Contents)
Roleplayer #15,
August 1989
SHORT NOTES
Origins Awards -- We're very proud to announce that SJ Games won
two Origins awards this year . . . both for GURPS.
The third edition of the Basic
Set was named Best Roleplaying Game of 1988, and GURPS
Space was named Best Roleplaying Supplement of 1988.
See You At Gencon -- We had an open party at Origins, and it was
a lot of fun, so we're doing it again at Gencon. It will run from 8:30 to
11, Saturday night, in our suite at the Hyatt. If you play our games and
want to say hello, you're invoted . . . come on by! Stop at our booth in
the dealer room for more information.
Return of the Errata Sheets
-- All GURPS errata sheets have now been updated.
If you need errata sheets (or if we sent you an old one by mistake), send
us a SASE and request the ones you want.
Official Witch World Maps -- for those who enjoyed GURPS
Witch World, or just want some beautiful fantasy maps,
the authorized full-color map of the Witch World is available from The Wizard's
Nook, PO Box 16085, Plantation, FL 33318, for $15 plus $3 shipping. It was
created by Mary Hanson Roberts, under the guidance of Andre Norton herself.
(Back to Roleplayer
#15 Table of Contents)
Roleplayer #16,
October 1989
SHORT NOTES
New Organization -- The National Association for the Advancement
of Roleplaying, according to a letter we have received, is "a gamer-run,
totally independent non-profit club for all garners with a healthy
appetite for roleplaying." Their plans include a member directory and
a magazine. For more details contact Roger Carden, P0 Box 2752, Chapel Hill,
NC 27515.
Awards, Part II -- At GenCon, the GURPS
Basic Set (Third Edition) won the "Gamer's Choice"
award for Best Fantasy Roleplaying System.
(Back to Roleplayer
#16 Table of Contents)
Roleplayer #17,
November 1989
SHORT NOTES
Hardback version -- The GURPS
Basic Set, Third Edition, is now available in a hardback
version. It retails for $29.95
Waldenbooks -- the Basic Set is available
at Waldenbooks on a test basis. If this goes well, they will pick up more
of the line.
(Back to Roleplayer
#17 Table of Contents)
Roleplayer #18,
February 1990
SHORT NOTES
Staff changes -- Steve Jackson is back at the helm of Roleplayer.
Chris McCubbin, formerly of Amazing Heroes, has joined
SJ Games as a staff writer; his first project, GURPS
Aliens, will be available in March.
Illuminati back on line -- The Illuminated
BBS, official on-line voice of Steve Jackson Games, is once again up
and running. Though it was never officially "down," persistent
hardware and software problems made it almost impossible to call in for
quite a while. We're now using a new computer and new software
(the WWIV program). Give us a call at 512-447-4449; it's up (and working!)
24 hours a day at 300, 1200, or 2400 baud.
Quirk Contest -- Read the Powerstone
article on p. 8. Then send us your list of the Top Ten Powerstone Quirks.
Make it creative . . . The best list will receive a $30 gift certificate,
which, by no coincidence, is the price of the hardback Basic
Set. The winning list, and our favorite other entries,
will appear in the next Roleplayer, two months from now, so mail
your ideas now . . . entries must be postmarked before April 1. Standard
disclaimer: All entries become the property of Steve Jackson Games, and
none can be acknowledged or returned.
(Back to Roleplayer
#18 Table of Contents)
Roleplayer #19,
April 1990
SHORT NOTES
Staff changes -- Mike Hurst was a victim -- temporary, we hope
-- of the layoffs (see p.16 for
the whole story).
Illuminati status -- The Illuminated
BBS is running very fitfully at the moment. After the Secret
Service raid, in which we lost both the BBS hardware and all our WWIV
material, it was running as an answer-only system for a month. We then attempted
to set it up as a two-line system, using a program called MCD.
However, what we got was a sometimes one-line, sometimes no-line system,
and neither we nor the MCD people have been able to fix it. If we get our
WWIV software and system back, and MCD isn't yet working, we'll switch back
to WWIV. If you want to try to reach us, it's 512447-4449; 24 hours a day
at 300, 1200, or 2400 baud.
Quirk Contest -- Because many issues of the last Roleplayer
did not arrive until late March or early April, we're extending the Quirk
Contest deadline until May 1.
(Back to Roleplayer
#19 Table of Contents)
Roleplayer #20,
June 1990
SHORT NOTES
Illuminati status -- The Illuminated
BBS is now -- finally -- up and running on two lines. It is
now easier to get an answer than it ever has been, and the discussions are
getting better all the time. Call us at 512-447-4449; 24 hours a day at
300, 1200, or 2400 baud.
Convention travel --
SJ Games will be making full-scale appearances at both Origins, in Atlanta,
and GenCon, in Milwaukee. Come by and see us!
(Back to Roleplayer
#20 Table of Contents)
Roleplayer #22,
November 1990
SHORT NOTES
ASCII Submissions. We are now getting enough good
Roleplayer submissions in ASCII format that we can put together
a whole issue without having to retype anything. So, in effect, submission
on MS-DOS disk is now a requirement. There's no need to send the disk with
the original submission, of course, but it sometimes speeds acceptance.
Short submissions (3,000 words or less) can be submitted via the BBS. The
upload procedure is cumbersome, but your terminal program can do an ASCII
upload into any post or e-mail -- so just e-mail your submission to the
attention of Steve Jackson. The net result is the same: we get the material
in computer-readable format.
We're in B. Dalton's! Very soon now, the GURPS
Basic Set and several worldbooks will be available in
B. Dalton's. Other bookstores can also order them through Publishers Group
West.
The Shirts Off Our Backs. We have signed a licensing
agreement for "logo" T-shirts for several games, including GURPS.
When we know just what designs are available, we'll run an
ad.
(Back to Roleplayer
#22 Table of Contents)
Roleplayer #23,
May 1991
SHORT NOTES
GMs Still Needed. We got a good response to our
call for GMs last issue, but we could still use more. One gaping hole in
our coverage is Southern California. Any SoCal GURPS
(or Car Wars)
gurus out there?
The Shirts Off Our Backs. Last issue we announced
a licensing agreement for "logo" T-shirts for several games, including
GURPS. There seems to be nothing available yet,
though . . . .
E-Mail. Austin is now covered by PC Pursuit. Those
of you who would like to call the BBS, but have held off because of the
expense, might check out this service, offered by US Sprint. We are also
going to try to set up an Internet address
for those whose easiest access is through the net rather than by long-distance
calling.
Convention Appearances.
We'll be making our usual trips to Origins and Gencon this year, and SJ
will be the Gaming Guest of Honor at Westercon in Vancouver, July 6 and
7. Come by and see us!
(Back to Roleplayer
#23 Table of Contents)
Roleplayer #24,
June 1991
SHORT NOTES
NAARP. The National Association for the Advancement
of Role Playing is looking for members. They publish a newsletter, Hit Points,
which covers roleplaying in general. For more information, write NAARP,
PO Box 2752, Chapel Hill, NC 27515-2752. Include a SASE if you'd like a
free copy of the latest issue of Hit Points.
GURPS En Español. We've signed an agreement
with Joc Internationsl, the leading Spanish publisher of adventure gaming
material, to do GURPS
in Spanish. The Basic
Set should appear sometime in late 1991 or early 1992.
We're talking with possible publishers in several other languages . . .
stay tuned.
Car Warriors Comic. The gritty world of Car
Wars and GURPS
Autoduel is the setting of a new Marvel/Epic comic, Car
Warriors. The first isse of a 4-issue full-color limited series
is available now. Written by Chuck Dixon, it's (what else?) a cross-country
race story. Check it out!
(Back to Roleplayer
#24 Table of Contents)
Roleplayer #25,
August 1991
SHORT NOTES
Turing Japanese. SJ Games has signed an agreement
with Kadokawa Media, a leading Japanese publisher (not just of games, but
of all kinds of material) to release GURPS
in Japanese. The Basic
Set should appear in early 1992. Kadokawa plans to develop
an original fantasy world in which they can set novels and possibly other
sorts of fiction.
Still Seeking Fanzines. The response to last issue's
call for fanzine information was disappointing. If you publish -- or just
read -- a good zine dedicated to roleplaying, please let us know about it,
and send a sample copy if possible.
Fantasy Folk Honored. At GenCon, GURPS
Fantasy Folk, written by Chris McCubbin, received the
Gamer's Choice Award for Best Fantasy Supplement of 1991.
Art Alert! Ruth Thompson, who illustrated GURPS
Terradyne and much of GURPS
Camelot, has joined us as our first staff artist. (She
was also the cover artist for issues 22 and 24 of Roleplayer.)
One of the most common pieces of feedback about GURPS
has been "Get better and more consistent art!" -- so look for
Ruth's work to start appearing here and in the game books very regularly.
Rabbit Roleplaying. Remember Bunnies
& Burrows, the "rabbit roleplaying" game inspired
by Watership Down? It's been out of print for a long time . . .
but it will return sometime next year as a GURPS
worldbook. Steffan O'Sullivan, who wrote the B&B / GURPS
conversion you may have seen on the Illuminati BBS, now gets to do the whole
thing officially.
(Back to Roleplayer
#25 Table of Contents)
Roleplayer #26,
October 1991
SHORT NOTES
More Science Fiction Licenses. We will be doing
GURPS books for the world of The Difference
Engine, by William Gibson and Bruce Sterling, and for Callahan's
Crosstime Saloon, by Spider Robinson. Both should be out in 1992.
Now In Portuguese! The GURPS
Basic Set -- and, later, more of the system -- will be
translated into Portuguese by Devrir Livraria, Limitada, of Brazil.
Car Warriors! Those who like the world of Car
Wars / GURPS
Autoduel will be pleased to hear that a trilogy of novels
set in that world will appear starting in 1992. The first book, The
Square Deal, has already been written -- by David Drake, author of
Hammer's Slammers and other best-selling military SF. The books
will be published by Tor.
(Back to Roleplayer
#26 Table of Contents)
Roleplayer #27,
February 1992
SHORT NOTES
Bunnies & Burrows. Steffan O'Sullivan is working
on a GURPS
version of this long-lost classic. In the meantime, we
need a few more copies of the original FGU edition for office use. If you
have an old B&B that you'd be willing to sell
or trade, please contact us.
Honest, It's Just A Game. Entirely too many people
have said "Why don't you make a game about the Secret
Service raid?" Okay, you win. It's called Hacker
(what else?). Based on the Illuminati
system, it should be in the stores by April. And this
one doesn't tell you how to destroy the 911 system either, all right?
Supers Update. Thanks to the hard work of John
Simonoff (Mighty Bill Fuji on the BBS), we now have second-edition-Supers
versions of all the characters from GURPS
Wild Cards, Supertemps,
Super Scum,
Deathwish
and School
of Hard Knocks. We will not be making a separate product
out of this update information. Instead, we'll be distributing it free and/or
at cost -- possibly on disk -- and it will be posted for download on the
Illuminati BBS. Details next issue.
It Wasn't Time Travel. You may have noticed that
the last issue was "October;" while this one is "February."
No, we haven't suddenly slipped two months. The retailers prefer to have
magazines dated for the month they actually appear in the stores. So that's
what we'll do.
Bestiary Delay. The second edition of the GURPS
Bestiary has been pushed back to April to allow more time
to work on the lycanthrope rules.
Better Living Through Gadgetry. This issue of
Roleplayer is the first one to be printed on our new Postscript
system . . . 800 dots per inch instead of 300, with many more typefaces
available. Can you see the difference?
(Back to Roleplayer
#27 Table of Contents)
Roleplayer #28,
April 1992
SHORT NOTES
More Sources for GURPS. We have licensed Modern
Myth Publishing, a startup business run by longtime garners and GURPS
fans, to publish adventures for the system. We're negotiating
with two other, similar operations, but haven't signed the contracts yet.
More on this as it develops.
Supers Stats. We are now distributing the second-edition
Supers
version of all those characters from GURPS
Wild Cards, Supertemps,
Super Scum,
Deathwish
and School
of Hard Knocks, translated by John Simonoff (aka Mighty
Bill Fuji). You can download them
from the Illuminati BBS at 512-447-4449. Or send us a disk formatted for
IBM MS-DOS or for Amiga, along with a self-addressed disk mailer and enough
postage to send it back to you. We'll send you the whole thing in ARC format.
On The Road Again. Steve Jackson will be visiting
Japan in August (for the Kadokawa "Table Talk" convention) and
England in November (for Contraption in Norwich). Our overseas readers are
invited to drop in and visit!
Somebody Was Paying Attention! Tom Dalgleish of
Columbia Games says that following the Hârn
article in issue 26, he's
gotten a surge of orders from GURPS players.
This Is Real. The first instance of criminal bionics
was recently reported. A Brazilian man was ar-rested for shoplifting in
a jewelry store. On searching him, police discovered a vacuum-tube device
surgically implanted into his little finger, leading to a collection pouch
in his armpit . . . which contained more than $10,000 worth of diamonds.
(Back to Roleplayer
#28 Table of Contents)
Roleplayer #29,
November 1992
SHORT NOTES
Finally: French and Japanese. The French edition
of the Basic
Set has been released by Correge Editions; their next
project will be a French edition of GURPS
Conan. The Japanese edition of the Basic Set
has been released by Kadokawa Media Office (KMO). This is actually their
second GURPS
release, though: the first one was a novel set in their original
GURPS fantasy background, the World of the Seven
Moons. That novel sold out its 70,000 press run almost immediately and went
back to press!
Steve Jackson's Whirlwind World Tour. In a related
note, in the last few months, Steve has been on two overseas trips promoting
GURPS and other Steve Jackson Games products.
The first trip was to Osaka, Japan, where Steve was the guest of Kadokawa
Corp., the company who produces the Japanese version of GURPS.
Then, after a week in Milwaukee for GenCon/Origins, Steve
Hew out to England, as a guest of Contraption, where he demoed products
and even ran a highly successful playtest game of the upcoming Fantasy
II: The Mad Lands.
Conan Back on the Shelves. Steve Jackson Games has renewed
its Conan license, and a reprint of the GURPS
Conan worldbook is due to hit the stores in time for Christmas.
We also plan to produce one
or two sourcebooks to support the Conan line.
(Back to Roleplayer
#29 Table of Contents)
Roleplayer #30,
January 1993
SHORT NOTES
Pyramid Magazine
on the Horizon. Soon Roleplayer and its sister magazine
Autoduel
Quarterly will be combined and the result expanded to include articles
on our new miniatures rules, Hot Lead and Ogre
Miniatures. The new magazine will be 72 pages, with at least
16 in full color! Roleplayer subscribers will
automatically have their subscriptions transferred to the new magazine,
and if (God forbid!) they don't want to receive the new magazine, they can
request a refund, until the printing of the second issue.
We've Got You Covered. Jeff Koke, Steve Jackson
Games' Managing Editor; recently worked with Print Buyer, Derek Pearcy,
to produce a stunning new cover design for GURPS
products. The first books to sport the new cover style are
Time
Travel Adventures, GURPS
Fantasy II and reprints of both GURPS
Psionics and GURPS
Conan.
Fantasy II Gets a Map -- and a New Name. Just in time for
Christmas, GURPS
Fantasy II, formerly subtitled the Land of Icfrom, was
renamed the Mad Lands. Also included in the book is a fold-out, 15"
x 20", full-color map of the Mad Lands and the surrounding area. The
map was painted by SJ Games production queen Laura Eisenhour.
(Back to Roleplayer
#30 Table of Contents)
(Back to Roleplayer Index)