When this issue was complies, 271 MTM questionnaires
had been returned (a great response, by the way) with another 20 or so coming
in every week. And I read every one of them. A brief analysis of
the responses:
1. Over half of us are using it as both a boardgame and RPG equally. Only
28 use it only as a boardgame; only 31 as roleplaying only.
2. What games do you use MTM with? 82 mentioned
TFT; 33 mentioned some form of D&D
(tm); 10 mentioned Runequest or another Chaosium
BRP game; 6 mentioned Champions or another Hero
System game. No other system was mentioned more than 5 times. 66 said "MTM
only."
3. Which rule sections do you use? Only 7 use the basic rules only. 215
use the whole book. There was no pattern among those who pick and choose
between the sections.
4. How hard were the rules to learn? Too easy: 1. Fairly easy: 76. Just
right: 149. Fairly hard: 37. Too hard: 1. No response:13.
5. How hard were the rules to play? Too easy: 1. Fairly easy: 81. Just right:
153. Fairly hard: 22. Too hard: 1. No response:13.
6. How realistic were the rules: Very realistic: 232. Adequate: 34. Unrealistic:
1. No Response: 4.
7. What is more important, realizm or playability? Total realism: 2. Mostly
realism: 65. Equal: 93. Mostly playability: 107. Total playability: 3.
8. Had you seen Cardboard Heroes miniatures before?
No: 30. Saw, but never bought: 98. Had bought some already: 143. No response:
1.
9. How do you like the Cardboard Heroes figures?
Fantastic: 108. Good sometimes: 149. Yawn: 13. Ugh: 5. No response: 1.
10. Responses to different possible GURPS releases
-- the following are averages, where 1 is best and 5 worst. Complete fantasy
roleplaying set: 1.65. Campaign book with roleplaying and non-combat skills:
1.77. High-tech weapons book: 2.05. Animal/arena book: 2.23. Generic dungeon
crawl: 2.74. Pregenerated characters: 3.35.
11. What other supplements would you like to see? Common responses included
science fiction, Oriental adventure, Car
Wars (or vehicle rules in general), magic (it'll be in
the fantasy box), superheroes, solo adventures, horror/occult, modern-period
adventures, and a whole variety of "genre" worldbooks.
12. Would you like to see a regular GURPS
magazine, something like Autoduel
Quarterly, but not free? 102 would like to subscribe and contribute
(great!). 75 would subscribe. 82 would check it out at the store, 3 would
read friends' copies, 3 said "Ugh."
13. What did you think of the game as a whole: Loved it: 69. Liked it a
lot: 195. Thought it was OK: 6. "Gather dust in the closet" and
"Ugh": 0. No response: 1. (Come on, guy!)
14. Where did you buy the game? Lots of places . . .
15. Age. Under 12: 2. 13-15: 29. 16-19: 63. 20-25: 98. 26-30: 35. 31-30:
39. 41 and over: 5.
16. Time roleplaying. This was the big surprise. We have an elite and experienced
group here! Responses were: Not at all (boardgamers): 2. Under 2 years:
1. 2-3 years: 13. 4-5 years: 61. 6-8 years: 133. 9-10 years: 40. 11 years
and up: 21!