Roleplayer #23, May 1991
In This Issue
Letters
Short Notes
Very Basic Melee Combat:
Really Simple Shortcuts for Really Quick Battles (Steffan O'Sullivan)
Intimidation and Ineptness:
New Skill Rules for GURPS (Steve Jackson)
New for GURPS
Seven Heros: Practical
Hints for the "Seven" Scenario (Robert Collins)
GURPS
Q&A
Orctown: the Most Dangerous Place
on Yrth (Scott Maykrantz)
Look! Up on the Shelf! The
Return of GURPS Supers (Loyd Blankenship)
Super-Pansies: Diagnosis and
Treatment: Making It Without Mega-Powers (David Ellis Dickerson)
International Super Politics: The
Birth of GURPS IST (Robert
Schroeck)
Coming Detractions: Your Life is Worthless
Without These Books (Chris McCubbin)
We Don't Need No Steekin' Lasers:
Ultra-Tech Slugthrowers (C.J. Carella)
Errata
The Double-Blind Arena: Realistic
One-on-One Combat (Barry Link)
Origins Ballot
Coming Attractions
Back To The Salt Mines!
This issue is late. Not just a little late. It is incredibly, screamingly
late. The last one, #22, was dated November. This is being written in April,
and it will be May before you see it, so we're biting the bullet and dating
it May.
We considered dating this one #24, and just replying "Fnord!"
whenever anybody asked about #23. But the Post Office wouldn't have thought
it was funny. . . and we would have had five years of questions from non-illuminated
types. So it goes.
Subscribers will still get the number of copies they paid for, of course.
It will just take longer.
New Releases
The long gap between issues means we have more "new" releases
than usual to talk about -- so rather than hit you with hype here, I'll
just refer you to page 5.
The Cybergate Blues
The most-asked question of the past few months has been "Are you going
to sue the Secret Service?" All
I can say right now is that we're looking at it very seriously. It's costly
and time-consuming to sue the government. . . but sometimes that's the only
thing to do. Stay tuned.
Origins Awards
The Origins Award ballot is on p.32. Everyone is eligible to vote -- this
is your chance to give feedback to the whole industry at once. Please, do
it! Yes, we got a couple of nominations. One is for the Car
Wars Card Game, for "Best Graphic Presentation."
This is the first time we've ever been nominated for that, and it's a compliment.
But the one I'd really like to win is -- you guessed it -- GURPS
Cyberpunk for "Best Roleplaying Supplement."
Play with that for a while, O Secret Service.
. .
But whoever you vote for, please vote. All it
costs you is a stamp, and maybe as much as a nickel to copy page 32 so you
don't have to tear up your magazine.
The Map is the Territory
We're putting more and better maps in our world-books now. A good map is
beautiful and useful. Our current Master Cartographer is Mike Naylor.
He did the maps in GURPS
China and the upcoming GURPS
Vikings. But, through our error, he wasn't credited in
China. So . . . thanks, Mike. Keep it up.
-- Steve Jackson
Editor: Steve Jackson
Managing Editor: Loyd Blankenship
Editorial Assistant: Monica Stephens
Production Manager: Carl Anderson
Cover Art: Doug Shuler
Illustrations: Angela Bostick, Ruth Thompson, Denis Loubet, C. Bradford
Gorby, Doug Shuler, Larry McDougall, Michael Scott, Rick Hernandez and Carl
Anderson
Circulation Manager: Mike Hurst
Roleplayer (ISSN 1050-3609) is published bimonthly by Steve
Jackson Games Incorporated, Box 18957, Austin, TX 78760. Roleplayer, AADA,
Illuminati, GURPS,
Autoduel
and the all-seeing pyramid are registered trademarks of Steve Jackson Games
Incorporated. Other product names mentioned herein are trade-marks of Steve
Jackson Games Incorporated or their respective publishers. Copyright ©
1990 by Steve Jackson Games Incorporated. All rights reserved. Printed in
the USA.
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Copyright © 1997 by Steve Jackson Games.
All rights reserved.
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Copyright © 1997 by Steve Jackson Games.
All rights reserved.
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