Roleplayer #25, August 1991
In This Issue
Letters
Short Notes
In The Nick Of Time: Rescue Adventures
for Time Travel (Steve Jackson)
Spellcasting By The Book: Librams
in the Magical Campaign (Donald Qualls)
We Who Harvest
Souls: A Science Fiction Super-Race (Stefan Jones)
New for GURPS
Errata
GURPS
Q&A
Legends of the Old West: Famous
Western Heros and Badmen (Ann Dupuis)
New Advantages and Disadvantages:
More Options for Character Creation
Laying It On The Line: Ley Lines:
An Alternate System of Magic (Tim Keating)
Just Watch This One! Expanding
the Acrobatics Skill with Maneuvers (Steffan O'Sullivan)
Too Much of a Good Thing: Saving
Some Gadgets for the Next Adventure (Scott Paul Maykrantz)
Larger Than Life: Point
Management for High-Powered Campaigns (C.J. Carella)
Primary Sources: Reviews
of Gameable Fiction: W.F. Saint's "Memoirs of an Invisible Man"
(Steve Jackson)
More Bang For The Buck: Ultra-Tech
Grenades (David Pulver)
Uplift Engineering: GURPS
Uplift Designer's Notes (Stefan Jones)
Coming Attractions
Goodbye, Albatross
Well, it's finally done.
GURPS Time Travel never
quite achieved the "project from hell" status that
GURPS
Space did, but the pain was stretched out over a much longer
period . . . more than three years, and at least four different announced-and-missed
ship dates. But it's done, it's in, it's printed, it's shipped, it's good,
and I'm going to be much easier to get along with now.
Which is good, because there's more to write. The article on
p.3
covers one topic that I really wanted to cover . . . but couldn't fit into
the book! And we'll be doing some spinoff projects.
GURPS Timeline
will be a full 128-page look at the interesting parts of human history,
with lots of the best ones expanded into adventure seeds. And we'll also
do at least one book of time travel (or cross-world travel) adventures.
Cybergate Update
There's an excellent general look at the issues of constitutional rights
in cyberspace in the current issue of
Scientific American.
The government has given its initial reply to our law-suit. It's more stonewalling;
it boils down to "We didn't do anything wrong, and if we did you're
not hurt, and if you're hurt that's too bad because we have immunity, so
run along." This was about what we had expected them to say. More news
as it develops.
Bookstore Report
As I reported last year, we're finally in the big book chains on a regular
basis. B. Dalton's has now picked up more than a dozen
GURPS
titles, and is genuinely working to keep the key ones in stock. Waldenbooks
has fewer titles, but when they place an order, it's a big one. As predicted,
neither chain wants to stock the whole line, so they're essentially creating
more customers for the hobby stores, rather than competing for the existing
ones. We're happy with the way it's working.
Conventions
Origins and GenCon were both great -- thanks to everybody who stopped by,
and
huge thanks to everyone who helped run demonstrations. See
you next year at Ori-GenCon.
-- Steve Jackson
Editor: Steve Jackson
Managing Editor: Loyd Blankenship
Editorial Assistant: Monica Stephens
Production Manager: Carl Anderson
Cover Art: Doug Shuler
Illustrations: Guy Burchak, Topper Helmers, Glen Johnson, Denis Loubet,
Larry McDougall, Darrell Midgette, Doug Shuler, Ruth Thompson, John D. Waltrip,
Charlie Wiedman
Circulation Manager: Mike Hurst
Roleplayer (ISSN 1050-3609) is published bimonthly by Steve
Jackson Games Incorporated, Box 18957, Austin, TX 78760. Roleplayer, AADA,
Illuminati, GURPS, Autoduel and the all-seeing pyramid are registered
trademarks of Steve Jackson Games Incorporated. Other product names mentioned
herein are trademarks of Steve Jackson Games incorporated or their respective
publishers. Copyright © 1991 by Steve Jackson Games Incorporated. All
rights reserved. Printed in the USA.
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