In This Issue
Letters
Short Notes
Writing for GURPS: The Art of Adventure Writing (Jeff Koke)
New for GURPS
GURPS Q&A
Errata
The Next Best Thing to Human: Androids for GURPS Cyberpunk (David Pulver)
The Fight's Over Already? Optional Rules for Pacing Combat (Chris W. McCubbin)
Stellar Windjammers: The Magnetic Sail Space Drive (Sean Barrett)
Trouble at the High Tide Saloon: Brawling, Western Style (Ann Dupuis)
Mana-pulations: Tools & Techniques for Balancing Magical Adventures (Charles Wheatley)
Like the Back of My Hand: Further Definition for the Area Knowledge Skill (S. John Ross)
Coming Attractions