DATA FILE CHANGES Changes are in a sort of reverse chronological order. Most recent changes are at the top. -------------------------------------------------------------------------------- Update 22 FEB 2008 -------------------------------------------------------------------------------- Added 'Variant - Compilation of Talents.gdf' Added 'Variant Fantasy 4e - Fixed Magic.gdf' Added various 'Variant High-Tech 4e - Delete Equipment" data files Added various 'Variant Ultra-Tech 4e - Delete Equipment" data fils Added "Variant High-Tech 4e - Metric Equipment.gdf" Added "Variant Ultra-Tech 4e - Metric Equipment.gdf" Added the following new headers to any appropriate data files: WorldBook= Taboo= Requires= LoadAfter= ************************************************** Changes to GURPS Basic Set 4th Ed.--Characters.gdf ************************************************** * [ATTRIBUTES] * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * In 'Cowardice' corrected gives() which could cause a crash * In 'Compulsive Spending' changed gives() to conditional() * In 'Cold-Blooded' changes gives() to conditional * * [QUIRKS] * [SKILLS] * Converted most Combat Technqiues to use a fill-in-the-blank format similar to what's used in Martial Arts to reduce number of individual entries. * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ********************************* Changes to GURPS Banestorm 4e.gdf ********************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ******************************* Changes to GURPS Dragons 4e.gdf ******************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ******************************* Changes to GURPS Fantasy 4e.gdf ******************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] *************************************** Changes to GURPS Infinite Worlds 4e.gdf *************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ***************************** Changes to GURPS Magic 4e.gdf ***************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ************************************ Changes to GURPS Martial Arts 4e.gdf ************************************ * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] Added 'Strongbow (Perk)' modifier for Bow/Equipment to give ST bonus * [TEMPLATES] * [EQUIPMENT] ****************************** Changes to GURPS Mysteries.gdf ****************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ****************************** Changes to GURPS Powers 4e.gdf ****************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ********************************** Changes to GURPS Ultra-Tech 4e.gdf ********************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * Corrected 'Composition: Vibroblade' modifiers to give the correct damage bonus * Corrected 'Composition: Monowire' to give the proper damage bonus to the correct modes * [TEMPLATES] * [EQUIPMENT] * Changes several instances of 'Guns (SMG)' to 'Guns (Submachine Gun)' *************************************************** Changes to GURPS Traveller Interstellar Wars 4e.gdf *************************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] **************************************************** Changes to Variant Basic Set 4e - Clerical Magic.gdf **************************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ****************************************************** Changes to Variant Basic Set 4e - Metric Equipment.gdf ****************************************************** * [ATTRIBUTES] * [EQUIPMENT] ************************************************** Changes to Variant Basic Set 4e - Ritual Magic.gdf ************************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ************************************************ Changes to Variant Magic 4e - Clerical Magic.gdf ************************************************ * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ********************************************** Changes to Variant Magic 4e - Ritual Magic.gdf ********************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] -------------------------------------------------------------------------------- Update 13 NOV 2007 -------------------------------------------------------------------------------- Renamed all templates in all data files to use the name extension as the name of the book the template comes from. This should make mixing data files from different books little easier, as templates will no longer overwrite each other. ************************************************** Changes to GURPS Basic Set 4th Ed.--Characters.gdf ************************************************** * [ATTRIBUTES] * [ADVANTAGES] * Added reaction modifier to 'Claim to Hospitality' * Added skillused to 'Binding' * * [PERKS] * [DISADVANTAGES] * Added or updated conditional() or gives() bonuses and/or penalties to the following disadvantages: * Abscent-Mindedness, Bad Sight (Farsighted), Bad Sight (Nearsighted), Bad Smell, Bully, Callous, Chummy, Gregarious, Cold-Blooded, Colorblindness, Compulsive Carousing, Compulsive Gambling, Cowardice, Deafness, Disturbing Voice, Fanaticism, Hidebound, Hunchback, Lame (Crippled Legs), Lame (Missing Legs), Lame (Legless), Lame (Paraplegic), Lunacy, Neurological Disorders Through the S's * * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * Under corrected the cost of the 'Blockable' limitation * Rewrote the 'Rapid Fire' modifiers to be much more user friendly; added Multiple Projectile option * * [TEMPLATES] * [EQUIPMENT] * In '_New Armor' corrected typo which prevented the entered DR value from being applied correctly. * In various weapons changed ordering of modes to follow the following order patern: * One-Handed Swing, One Handed Thrust, Two-Handed Swing, Two-Handed Thrust, Other Swing, Other Thrust, Thrown * * [MODIFIERS] * Corrected cost of 'Ammunition: Armor-Piercing Discarding-Sabot (LC1)' to be *5 * Adjusted all Equipment Ammunition Type modifiers to use newmode() * Added a set of modifiers for Brawling, Boxing, Karate, and the stats Kick, Bite, and Punch to change some of the mode/damage listings ********************************* Changes to GURPS Banestorm 4e.gdf ********************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ******************************* Changes to GURPS Dragons 4e.gdf ******************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ******************************* Changes to GURPS Fantasy 4e.gdf ******************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ********************************************* Changes to GURPS Fantasy 4e - Roma Arcana.gdf ********************************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] Corrected bug in the 'Courtesan (Roma Arcana)' which caused it not to load. * [EQUIPMENT] *************************************** Changes to GURPS Infinite Worlds 4e.gdf *************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ***************************** Changes to GURPS Magic 4e.gdf ***************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ****************************** Changes to GURPS Mysteries.gdf ****************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ****************************** Changes to GURPS Powers 4e.gdf ****************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] *************************************************** Changes to GURPS Traveller Interstellar Wars 4e.gdf *************************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * Corrected 'Rogue' template to correctly give skill selection options * * [EQUIPMENT] **************************************************** Changes to Variant Basic Set 4e - Clerical Magic.gdf **************************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ****************************************************** Changes to Variant Basic Set 4e - Metric Equipment.gdf ****************************************************** * [ATTRIBUTES] * [EQUIPMENT] ************************************************** Changes to Variant Basic Set 4e - Ritual Magic.gdf ************************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ************************************************ Changes to Variant Magic 4e - Clerical Magic.gdf ************************************************ * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ********************************************** Changes to Variant Magic 4e - Ritual Magic.gdf ********************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] -------------------------------------------------------------------------------- Update 8 MAR 2007 -------------------------------------------------------------------------------- ************************************************** Changes to GURPS Basic Set 4th Ed.--Characters.gdf ************************************************** * [ATTRIBUTES] * Corrected Basic Air Move to include Brachiator. * Corrected name of Magery Body Control * Added 'Status Max' helper Stat for use calculating the maximum level of the Status Advantage allowed. * Added 'display(no)' to all Telekinesis Stats * * [ADVANTAGES] * Added 'Racial Skill Bonus' advantage * Added replacetags() to Brachiator so Air Move will be displayed when the advantage is added. * Corrected gives() in Rank * Added conditional() to Invisibility * In 'Wealth', 'Rank', and all other Rank advantages changed the gives() to give a bonus to the Status advantage when it's present, otherwise give a bonus to the Status attribute * In 'Status' changed the gives() and upto() tags to use the new bonuses from Wealth and Rank * In 'Appearance' added in extra levels for Handsome & Very Handsome * In 'Telekinesis' changed replacetags() to 'display(yes)' all Telekinesis Stats * In 'Hyperspectral Vision' added gives() and conditional() tags * In 'Language (Written)' and 'Language - Native (Written)' added an ndl() tag to not count these under the Disadvantage limit at TL4 and below * * [PERKS] * [DISADVANTAGES] * In 'Incompetence' added a skill selection list * In 'Sense of Duty' added a closing quotation mark in the conditional() tag * In 'Innumerate' added an ndl() tag to not count these under the Disadvantage limit at TL4 and below * * [QUIRKS] * [SKILLS] * [SPELLS] * Added description() to all spells listing Prereq Count and Prerequisites * * [GROUPS] * Added 'Hyperspectral Vision' group * * [MODIFIERS] * Added/Expanded the Symptoms Enhancement * In added #Message commands to all One College Only limitations * * In added 'Ammunition Type' modifiers, which will modify a weapon's statistics based on the type of ammunition applied to the weapon. * In added an 'Equipment Quality' Modifier, which will allow users to increase the quality of a piece of equipment and give a conditional skill bonus to the appropriate skills * * [TEMPLATES] * [EQUIPMENT] * Changed baseweight(0) in both 'Pouch' and 'Purse' * ********************************* Changes to GURPS Banestorm 4e.gdf ********************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ******************************* Changes to GURPS Dragons 4e.gdf ******************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ******************************* Changes to GURPS Fantasy 4e.gdf ******************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * Corrected a crash/bug in the Village Sage template. * * [EQUIPMENT] *************************************** Changes to GURPS Infinite Worlds 4e.gdf *************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * In Penetration Service (Scout) corrected the needs() to be either English or Homeline English * In Penetration Service (Scout) correct the select3() to have itemswanted(3) * * [EQUIPMENT] ***************************** Changes to GURPS Magic 4e.gdf ***************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * Added description() to all spells listing Prereq Count and Prerequisites * Added Melee Table entries for 'Burning Touch', 'Breathe Fire', 'Lightning Whip', and 'Shocking Touch' * * [GROUPS] * [MODIFIERS] * Corrected the cost of the '~Fortify' enhancement * In added #Message commands to all One College Only limitations * * [TEMPLATES] * [EQUIPMENT] ****************************** Changes to GURPS Mysteries.gdf ****************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * Added Character Templates, again thanks to Martin Etherington * * [EQUIPMENT] ****************************** Changes to GURPS Powers 4e.gdf ****************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * Under corrected the cost of 'Finite Thickness' * * [TEMPLATES] * [EQUIPMENT] **************************************************** Changes to Variant Basic Set 4e - Clerical Magic.gdf **************************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ****************************************************** Changes to Variant Basic Set 4e - Metric Equipment.gdf ****************************************************** * [ATTRIBUTES] * [EQUIPMENT] ************************************************** Changes to Variant Basic Set 4e - Ritual Magic.gdf ************************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * Added description() to all spells listing Prereq Count * * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ************************************************ Changes to Variant Magic 4e - Clerical Magic.gdf ************************************************ * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ********************************************** Changes to Variant Magic 4e - Ritual Magic.gdf ********************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * Added description() to all spells listing Prereq Count * * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] -------------------------------------------------------------------------------- Update 20JUL2006 -------------------------------------------------------------------------------- Added Data File 'GURPS Lite 4th Ed.gdf' Added Data File 'Variant Traveller Interstellar Wars 4e - Metric Equipment.gdf' Added Data File 'GURPS Lands Out of Time 4e.gdf' ************************************************** Changes to GURPS Basic Set 4th Ed.--Characters.gdf ************************************************** * [BASICDAMAGE] * Corrected formula for calculating damage of Striking ST over 100 when regular ST is less than 100. * * [SKILLTYPES] * Altered 'N/A' skilltype to no longer be a Technique, so skills will no longer be printed under Techniques when assigned to a 'N/A' '_New Parent Item'. * * [ATTRIBUTES] * Rewrote basevalue() of all Movement attributes, including: * Air Move * Ground Move * Water Move * Space Move * Tunneling Move * * Added helper stats for movement attributes: * Basic Air Move * Basic Ground Move * Basic Water Move * Basic Space Move * * * [ADVANTAGES] * In 'Acute [sense]' changed cat() to Exotic Physical * In 'Affliction' added 'Affliction' to the mods() tag * In 'Telecommunication (Telesend)' corrected the mods() tag * In 'Obscure' added upto(10) and radius(2) tags * In all Talents added mods(Talents) * In 'Tunneling' modified the initmods() tag * In 'Flight' changed replacetags() tag * In 'Amphibious' changed replacetags() tag * In 'Slippery' added conditional() tag * * [PERKS] * [DISADVANTAGES] * In 'Ham-Fisted' added gives() and upto() tag to apply skill penalties * In 'No Legs (Aquatic)' cahnged replacetags() tag * In 'No Legs (Aerial)' changed replacetags() tag * In 'No Legs (Semi-Aquatic)' cahnged replacetags() tag * In 'No Legs (Sessile)' cahnged replacetags() tag * * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * Added '_Free' modifier to <_General> * Added modifiers to give skill bonuses or conditional bonuses to skills * Under corrected spelling of 'Ammunition: Hollow Point' * In all Weapon Quality modifiers added appropriate bonus to break() or malf() tag. Note that GCA currently doesn't support these bonuses. * In all 'Cyclic' modifiers added '/Time' (i.e. /hr, /min, /sec) to the gives() tag for damtype * In 'Damage Modifier: Explosion' changed gives() tag to include the distance damage divisor * In replaced the two 'Weapon Master Damage Bonus' modifiers with a single unified modifier that discerns each weapon modes skill level and gives a damage bonus based on the skill level. * Under removed the 'base value' modifiers * Under removed the 'base value' modifiers * In <_General> added 'Emergencies Only (Half-power normally)' * In <_Attack Enhancements> modified gives() of 'Area Effect' and split that enhancement into two sepearte entries * In removed the gives() of 'Tunneling Move' * In removed the gives() of 'Space Flight' and 'Newtonian Space Flight' * * * * [TEMPLATES] * [EQUIPMENT] * Renamed all equipment with the upper asci comma in their name to use a regular comma * Added break() tag to all melee weapons * Added malf() tag to all firearms * Added basedicedamage() tag to all firearms. This may be automated by GCA later (so may be removed) but is necessary for testing certain modifiers. ********************************* Changes to GURPS Banestorm 4e.gdf ********************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * In 'Northern Barbarian' corrected selectx() commands * In 'Dark Elves' removed '-1 to ST:ST' from gives() and removed 'Magery 1' from adds(); corrected displaycost() * * [EQUIPMENT] ******************************* Changes to GURPS Dragons 4e.gdf ******************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * Renamed 'Hallucination' and 'Suggestion' to 'Hallucination (Ritual)' and 'Suggestion (Ritual)' to avoid conflict with regular Magic spells with the same name. * * [GROUPS] * [MODIFIERS] * [TEMPLATES] * In 'Snake-Form Naga' corrected 'Alternate Form' to use 'respond' command * * [EQUIPMENT] ******************************* Changes to GURPS Fantasy 4e.gdf ******************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * In 'Djinni' template corrected 'Alternate Form' advantage to use a 'respond' command for the Forms * In 'Selkie (Seal Form)' template corrected 'Alternate Form' advantage to use a 'respond' command for the Forms * In 'Werewolf' template corrected 'Alternate Form' advantage to use a 'respond' command for the Forms * * [EQUIPMENT] *************************************** Changes to GURPS Infinite Worlds 4e.gdf *************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] * Added Armor from page 26 * ***************************** Changes to GURPS Magic 4e.gdf ***************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * Replaced the various Charm techniques with two 'Charm of %charmlist%' that use a #ChoiceList. This significantly improves loadtime on some computer systems. * * [SPELLS] * In 'Resist Disease' corrected page() * * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ********************************* Changes to GURPS Mysteries 4e.gdf ********************************* * [ADVANTAGES] * Corrected gives() in all talents ****************************** Changes to GURPS Powers 4e.gdf ****************************** * [ATTRIBUTES] * Added #ReplaceTags for 'Tunneling Move'. As with the change in the Basic Set data file, you will need to Resychronize Attributes followed by removing and readding the Tunneling (Slow) advantage to take advantage of this change. * * [ADVANTAGES] * In 'Illusion' added radius(2) tag * In 'Tunneling (Slow)' modified initmods() * * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * In 'Costs Fatigue (Variable)' added 'mods(Costs Fatigue)' * Added 'Costs Hit Points (Variable)' limitation * In changed 'Area Effect' * In removed gives() from 'Tunneling Move' * * [TEMPLATES] * [EQUIPMENT] **************************************************** Changes to Variant Basic Set 4e - Clerical Magic.gdf **************************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ****************************************************** Changes to Variant Basic Set 4e - Metric Equipment.gdf ****************************************************** * [ATTRIBUTES] * [EQUIPMENT] ************************************************** Changes to Variant Basic Set 4e - Ritual Magic.gdf ************************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ************************************************ Changes to Variant Magic 4e - Clerical Magic.gdf ************************************************ * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ********************************************** Changes to Variant Magic 4e - Ritual Magic.gdf ********************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] -------------------------------------------------------------------------------- Update 21MAR2006 -------------------------------------------------------------------------------- Added the data file 'GURPS Fantasy 4e - Roma Arcana.gdf' ************************************************** Changes to GURPS Basic Set 4th Ed.--Characters.gdf ************************************************** * [ATTRIBUTES] * [ADVANTAGES] * Added parry(No) to 'Constriction Attack' * * [PERKS] * [DISADVANTAGES] * Corrected cost of 'Weapon Mount (1 Arm)' * * [QUIRKS] * [SKILLS] * Added '_General' to the cat() tag of all skills excepting Techniques and Combat Art/Sport skills. This allows to have an alphabetical listing of skills without cluttering it up with non-essential skills. * * [SPELLS] * [GROUPS] * [MODIFIERS] * Under corrected the gives() of 'Composition: Obsidian (TL1+)' and 'Quality: Fine (TL7+)' * * * [TEMPLATES] * [EQUIPMENT] * In 'Electrolaser Carbine' and 'Electrolaser Pistol' replaced chardamage() tag with damage() * ********************************* Changes to GURPS Banestorm 4e.gdf ********************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * Corrected 'Jet' and 'Reduced Range' modifiers in the various 'Dragon' templates * * [EQUIPMENT] ******************************* Changes to GURPS Dragons 4e.gdf ******************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * Updated all templates to use the new Innate Attack formatting * * [EQUIPMENT] ******************************* Changes to GURPS Fantasy 4e.gdf ******************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] *************************************** Changes to GURPS Infinite Worlds 4e.gdf *************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * Increased cost of 'White Star Trader' to 109, due to the increased cost of Contact Group (see errata) * * [EQUIPMENT] ***************************** Changes to GURPS Magic 4e.gdf ***************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * Added 'ELIXIR Charm' techniques * Changed cost() tag to elixircost() tag in all Elixir techniques. This is to avoid confusing GCA into thinking the Elixir techniques are leveled, so it correctly shows the blue 'd' for defaulting rather than the yellow step icon for leveled traits. * * * [SPELLS] * Removed 'One-College Powerstone' (see errata) * In 'Sunbolt' changed damtype() to 'burn' (see errata) * In 'Tickle' changed needs() to 'Spasm' (see errata) * * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ****************************** Changes to GURPS Powers 4e.gdf ****************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * Added group and 'Resistible (ATTRIBUTE)' limitations * Added group and 'Resistible (ATTRIBUTE)' limitations * * [TEMPLATES] * [EQUIPMENT] **************************************************** Changes to Variant Basic Set 4e - Clerical Magic.gdf **************************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ****************************************************** Changes to Variant Basic Set 4e - Metric Equipment.gdf ****************************************************** * [ATTRIBUTES] * [EQUIPMENT] ************************************************** Changes to Variant Basic Set 4e - Ritual Magic.gdf ************************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ************************************************ Changes to Variant Magic 4e - Clerical Magic.gdf ************************************************ * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] ********************************************** Changes to Variant Magic 4e - Ritual Magic.gdf ********************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * [EQUIPMENT] *************************************** Changes to Variant Unlock Templates.gdf *************************************** Added templates for '4e.gdf' Added templates for '4e.gdf' *************************************** Changes to Variant Unhide Templates.gdf *************************************** Added templates for '4e.gdf' Added templates for '4e.gdf' -------------------------------------------------------------------------------- Update 12MAR2006 -------------------------------------------------------------------------------- Added data file 'GURPS Dragons 4e.gdf' Added data file 'GURPS Traveller Interstellar Wars 4e.gdf' Added data file 'GURPS Space 4e.gdf' Added 'Description=' to the beginning of all data files. Altered the categories of most templates in most data files to better organize the templates by book. ************************************************** Changes to GURPS Basic Set 4th Ed.--Characters.gdf ************************************************** * [CONVERTDICE] * Activated the convertdice section. This is now handled through an option in the Options window. * * [ATTRIBUTES] * In 'Water Move' corrected down() tag * In 'Air Move' corrected down() tag * In 'Space Move' corrected down() tag * In 'Status' added mainwin(16) tag * In 'Punch', 'Kick', and 'Bite' changed damtype() tag to use $if() functions to correctly calculate damage type * Replaced 'One Arm ST' and 'Two Arm ST' with 'One Arm Lifting ST', 'One Arm Striking ST', 'Two Arm Lifting ST', and 'Two Arm Striking ST'. * * [ADVANTAGES] * In 'Wealth' modified gives(), upto(), and levelnames() tags * In 'Rank' modified gives() tag * In 'Administrative Rank' modified gives() tag * In 'Merchant Rank' modified gives() tag * In 'Military Rank' modified gives() tag * In 'Police Rank' modified gives() tag * In 'Religious Rank' modified gives() tag * In all 'Modular Abilities' advantages added initmods() tags * In 'Patrons' added description() tag * In 'Alternate Form (Cosmetic)' changed cost and displaycost() tags, and added #InputToTagReplace * In 'Reputation' added conditional() bonus for Intimidation * Complete overhaul of attack traits, including: * Affliction * Binding * Burning Attack * Corrosion Attack * Crushing Attack * Cutting Attack * Impaling Attack * Small Piercing Attack * Piercing Attack * Large Piercing Attack * Huge Piercing Attack * Toxic Attack * Striker (Crushing) * Striker (Piercing) * Striker (Large Piercing) * Striker (Cutting) * Striker (Impaling) * * [PERKS] * [DISADVANTAGES] * In 'Duty' added upto(4) * In 'Reputation' added conditional() bonus for Intimidation * In 'Appearance' added gives() bonus for Intimidation * * Added various 'Reduced /Attribute/' disadvantages * * [QUIRKS] * [SKILLS] * In 'Electronics Repair (Computer)' corrected default() * In all 'Armoury' specialties modified default() tag to (hopefully) correctly handle the different defaults at different TL's * In all 'Engineer' specialties and the 'Physics' skill modified default of 'Mathematics (Applied)' to be TL dependent. * Corrected default() of both 'Finger Lock' techniques * * In 'Brawling' and 'Karate' changed damtype() tag to use $if() functions to correctly calculate damage type * * Added #InputToTag to the following skills (requiring specialization by species): * 'Body Language' * 'Diagnosis' * 'Erotic Art' * 'First Aid' * 'Hypnotism' * 'Physician' * 'Pressure Points' * 'Pressure Secrets' * 'Surgery' * 'Physiology' * 'Psychology' * * [SPELLS] * Corrected combat statistics of some Missile and Jet spells to conform to the new format. * * [GROUPS] * Under corrected group() of Mitigator * Under corrected group() of Mitigator * * [MODIFIERS] * Under modified gives() of 'Rank replaces Status' * Under corrected the cost of all 'Only Damaged by X' modifiers * Under <_Attack Limitations> added levelnames() to 'Resistible' modifier * * Complete overhaul of many <_Attack Enhancements> and <_Attack Limitations>, as well as some <_General> limitations that often apply to attack traits. Also regrouped many modifiers in these groups. * * [TEMPLATES] * Revamped all existing character templates to add selection menus for Native Language and Native Cultural Familiarity * In 'Machine' Meta-Trait added code to set Fatigue Points to 0. * * [EQUIPMENT] * Added skill defaults into the skillused() tag of all weapons. This will allow GCA to correctly look for defaults to use in the charskillused() and printout. * * Under changed all notes() tags to description() tags * In 'Monowire Whip' corrected damage() and damtype() * In 'Mace' corrected damtype() * Corrected name of 'Portable Armoury Tool Kit' ********************************* Changes to GURPS Banestorm 4e.gdf ********************************* * [ADVANTAGES] * Removed 'Mundane' and 'Social' from the cat() tag of all languages * Altered #MergeTags for 'Magery' to use $if() This allowed me to remove the helper stat Archmage. * * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * Made multiple minor corrections and adjustments to all the Character Templates * Removed 'Mundane' and 'Social' from the cat() tag of all languages * * [EQUIPMENT] ******************************* Changes to GURPS Fantasy 4e.gdf ******************************* * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * Added Character Templates (thanks to Martin Etherington for doing the major work on these!) * * In 'Troll (Male)' removed duplicate creates() tag * * [EQUIPMENT] * In 'Fire Lance' corrected damtype() *************************************** Changes to GURPS Infinite Worlds 4e.gdf *************************************** * [ADVANTAGES] * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * [TEMPLATES] * Revamped all existing templates to add selection menus for Native Language and Native Cultural Familiarity * Added the following templates: * 'White Star Trader (Denarius Group Special Banker)' * 'Gestapo Amt Z Agent' * 'Maulesel Jumper' lenses * 'Cabalist Mage' and lenses * 'Criminal' and lenses * 'Expatriate' * 'Historian' and alternate templates * * [EQUIPMENT] ****************************** Changes to GURPS Powers 4e.gdf ****************************** * [ATTRIBUTES] * Added #ReplaceTags for 'Broad Jump' * Added #ReplaceTags for 'High Jump' * Added helper stat 'Super Jump Horizontal' * Added helper stat 'Super Jump Vertical' * * [ADVANTAGES] * In 'Modular Abilities (Divine Inspiration)' added initmods() tag * Changed cost of 'Control [Very Common]' and 'Control [Godlike]' to use #ChoiceList * Added #Clone and #MergeTags for 'Terror (Awe)' and 'Terror (Confusion)' * * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * [GROUPS] * [MODIFIERS] * Under added gives() to 'Lift Only' and 'Move Only' to subtract the bonus TK gives to 'TK Move' and 'TK ST' * Under corrected cost of 'Improvised Forms' to +100% * Under added gives() to 'Horizontal Only' and 'Vertical Only' * Under corrected cost of 'Affliction Only' to -40% * * [TEMPLATES] * [EQUIPMENT] ***************************** Changes to GURPS Magic 4e.gdf ***************************** * [ADVANTAGES] * Added 'Enchantment' attribute, which is necessary for computing the cost of the Enchantment modifiers. This attribute should be copied into user made campaign data files and modified as needed for individual campaigns. See the notes in the Data File for more details. * * * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * Corrected combat statistics of some Missile and Jet spells to conform to the new format. * * [GROUPS] * [MODIFIERS] * Added various Enchantment modifiers covering a large breadth of magic items. * * [TEMPLATES] * [EQUIPMENT] * Added Powerstones ****************************************************** Changes to Variant Basic Set 4e - Metric Equipment.gdf ****************************************************** Completely redesigned 'Changes to Variant Basic Set 4e - Metric Equipment.gdf' to make extensive use of #ReplaceTags. This cut file size to 1/3 of what it was and load time on my computer from around 12 seconds to under 4 seconds. * [ATTRIBUTES] * [EQUIPMENT] * In 'Fire Lance' corrected damtype() * In 'Monowire Whip' corrected damage() and damtype() * In 'Mace' corrected damtype() * Corrected name of 'Portable Armoury Tool Kit' -------------------------------------------------------------------------------- Update 3OCT2005 -------------------------------------------------------------------------------- Added the following files: GURPS Banestorm 4e.gdf Variant - Unlock Templates.gdf Variant - Unhide Templates.gdf ************************************************** Changes to GURPS Basic Set 4th Ed.--Characters.gdf ************************************************** * [ADVANTAGES] * In 'Language - Native (Written)' changed displaycost() and init(). The change starts written native languages out at level 0 (illiterate) - this was done to improve the ease of creating an illiterate character. * Added replacetags() and taboo() to 'Vampiric Bite' * Modified taboo() in 'Teeth (Sharp Teeth)' * Modified taboo() in 'Teeth (Sharp Beak)' * Added taboo() to 'Supernatural Durability' * Modified taboo() in 'High Pain Threshold' * * [DISADVANTAGES] * Added taboo() to 'Supernatural Feature' * In all 'Code of Honor' corrected page() * Modified taboo() in 'Low Pain Threshold' * Added #InputToTag to 'Fanaticism' * Added #InputToTag to 'Trademark' * Added #InputToTag to 'Odious Pesonal Habit' * Added #InputToTag to 'Vow' * Added #InputToTag to 'Duty' * Added #InputToTag to 'Secret' * Added #InputToTagReplace to 'Enemy' (all) * Added #InputToTag to 'Dependency' * Added #InputToTag to 'Uncontrollable Appetite' * * [EQUIPMENT] * Combined 'ICW¸ 6.88mm' and 'Integral Grenade Launcher' into a single multi-mode weapon, removing the 'Integral Grenade Launcher' entry and renaming the ammunition entries * Added from GURPS Lite (p. 18) * Corrected basecost of 'Tactical Vest' (all TL's) * * [TEMPLATES] * In all templates removed the Strength bonus from the gives() and moved it to the creates() tag as a new advantage. This is necessary to appropriately cost racial ST bonuses with varrying Size Modifier limitations. EXAMPLE: if you have a Centaur who's got Dwarfism his SM is reduced to 0, which removes the Size limitation from his Racial ST Bonus and increases its cost to the full 10pts/level. ********************************* Changes to GURPS Banestorm 4e.gdf ********************************* * [TEMPLATES] * In all templates removed the Strength bonus from the gives() and moved it to the creates() tag as a new advantage. This is necessary to appropriately cost racial ST bonuses with varrying Size Modifier limitations. EXAMPLE: if you have a Centaur who's got Dwarfism his SM is reduced to 0, which removes the Size limitation from his Racial ST Bonus and increases its cost to the full 10pts/level. ******************************* Changes to GURPS Fantasy 4e.gdf ******************************* * Corrected page() references in several items * * [MODIFIERS] * Corrected spelling of 'Plant Mastery' *************************************** Changes to GURPS Infinite Worlds 4e.gdf *************************************** * Corrected page() references in several items ***************************** Changes to GURPS Magic 4e.gdf ***************************** * Corrected page() references in several items ****************************************************** Changes to Variant Basic Set 4e - Metric Equipment.gdf ****************************************************** * [EQUIPMENT] * Added #delete command for the following items: * Pole¸ 6' * Pole¸ 10' * Crowbar¸ 3' * * Renamed the following items to: * Cord¸ 3/16''/0.5cm (per 10 meters) * Rope¸ 3/8''/0.95cm (per 10 meters) * Rope¸ 3/4''/1.9cm (per 10 meters) * Cable¸ Steel¸ 1.5''/3.8cm (per 10 meters) * Pole¸ 6'/2m * Pole¸ 10'/3m * Crowbar¸ 3'/1m * Combined 'ICW¸ 6.88mm' and 'Integral Grenade Launcher' into a single multi-mode weapon, removing the 'Integral Grenade Launcher' entry and renaming the ammunition entries * Added from GURPS Lite (p. 18) * Corrected basecost of 'Tactical Vest' (all TL's) ************************************************** Changes to GURPS Basic Set 4th Ed.--Characters.gdf ************************************************** * [ATTRIBUTES] * In 'Basic Lift' changed tag to round(@if(ST:Lifting ST::score <= 7 then 0 else 1)) * In the following stats changed the round(-1) to round(0) * 'No Encumbrance' * 'Light Encumbrance' * 'Medium Encumbrance' * 'Heavy Encumbrance' * 'X-Heavy Encumbrance' * [ADVANTAGES] * In 'Magery 0' added mods(Magery 0) tag and added WARNING to the description * Added initmods() to all 'Extra [Attribute]' advantages * * [SKILLS] * Corrected 'Brawling' skills Newmode(Bite) tag * * [SPELLS] * Added weapon table statistics to most combat spells * * [MODIFIERS] * Corrected the cost of the 'Trigger' limitation in the _General group * Added group * * [EQUIPMENT] * Added name extentions to the following items to discern different TL devices: * Sedan * Heavy Bike * Utility Helicopter * Orbital Clipper * SMG¸ 9mm * SMG¸ 9mm¸ Civilian * SMG¸ 9mm (Ammunition) * Concussion Grenade * Fragmentation Grenade *************************************** Changes to GURPS Infinite Worlds 4e.gdf *************************************** * [TEMPLATES] * Added multiple Character and Racial templates * * In 'Super-Soldiers - TL1-5' corrected the 'responding' directive to be 'respond' in DI:Susceptible to [Very Common] ***************************** Changes to GURPS Magic 4e.gdf ***************************** * [SPELLS] * Added weapon table statistics to most combat spells ********************************************** Changes to Variant Magic 4e - Ritual Magic.gdf ********************************************** * [SPELLS] * Added weapon table statistics to most combat spells ************************************************ Changes to Variant Magic 4e - Clerical Magic.gdf ************************************************ * [SPELLS] * Added weapon table statistics to most combat spells ************************************************** Changes to Variant Basic Set 4e - Ritual Magic.gdf ************************************************** * [SPELLS] * Added weapon table statistics to most combat spells **************************************************** Changes to Variant Basic Set 4e - Clerical Magic.gdf **************************************************** * [SPELLS] * Added weapon table statistics to most combat spells ****************************************************** Changes to Variant Basic Set 4e - Metric Equipment.gdf ****************************************************** * [ATTRIBUTES] * In 'Basic Lift' changed tag to round(@if(ST:Lifting ST::score <= 7 then 0 else 1)) * * [EQUIPMENT] * Added name extentions to the following items to discern different TL devices: * Sedan * Heavy Bike * Utility Helicopter * Orbital Clipper * SMG¸ 9mm * SMG¸ 9mm¸ Civilian * SMG¸ 9mm (Ammunition) * Concussion Grenade * Fragmentation Grenade -------------------------------------------------------------------------------- Update 22AUG2005 -------------------------------------------------------------------------------- ************************************************** Changes to GURPS Basic Set 4th Ed.--Characters.gdf ************************************************** * [ADVANTAGES] * Added displaycost() and init() tags to all 'Language - Native' advantages. * * [TEMPLATES] * Replaced points() with displaycost() in all templates *************************************** Changes to GURPS Infinite Worlds 4e.gdf *************************************** * [TEMPLATES] * Added various Character lenses (this was actually done in the previous update) * Corrected language selectx() in 'Intervention Service (I-Cop)' and 'Penetration Service (Scout)' (adds() now gets processed before selectx(), so I needed to modify to take into account 'Language Talent') * Added selectx() for service lenses in 'Intervention Service (I-Cop)' and 'Penetration Service (Scout)' Created Variant Infinite Worlds 4e - Metric Equipment.gdf ************************************************** Changes to GURPS Basic Set 4th Ed.--Characters.gdf ************************************************** * [ATTRIBUTES] * Added 'Punch', 'Kick', and 'Bite' stats. These stats place combat statistics on the Hand Weapon table. * * [ADVANTAGES] * Added 'Legal Immunity (Bardic Immunity)' and 'Legal Immunity (Diplomatic Immunity)' * Added 'Extra-Flexible' and 'Long Arms' (from the Extra Arms enhancements) * Added replacetags() tags to various 'Claws' advantages. These tags modify 'Punch' and 'Kick' stat damtype(). * Added replacetags() tags to various 'Teeth' advantages. These tags modify 'Bite' stat damtype(). * Added newmode() tags to various 'Strikers' advantages. These tags place combat statistics on the Hand Weapon table. * * [DISADVANTAGES] * Added 'No Physical Attack', 'Short Arms', 'Weak Arms', and 'Weapon Mount' (from the Extra Arms enhancements) * Corrected point costs of 'Flashbacks' * * [SKILLS] * Added newmode() tags to 'Boxing', 'Brawling', and 'Karate'. These tags place combat statistics on the Hand Weapon table. * * [GROUPS] * Added 'SK:Singing' to group. * * [TEMPLATES] * Deleted 'Warrior - Heroic Knight' template * Replaced 'Warrior - Heroic' and 'Warrior - Knight' templates with true lense templates (they now call up the basic Warrior template in the needs() tag). ******************************* Changes to GURPS Fantasy 4e.gdf ******************************* * [TEMPLATES] * In 'Selkie (Seal Form)' corrected spelling of 'Nictitating Membrane' ********************************************** Changes to Variant Magic 4e - Ritual Magic.gdf ********************************************** * [SPELLS] * Added default from RM Core skills to all spells - this allows for proper default values even if Path skill is set to 0 points * Changed needs of all spells to be '"Path of [X]" = 0pts' - this allows for spells to not be flagged as missing a prereq if the Path skill is set to 0 points * Modified any spells with a Path Count of "Varies" to have an actual Path Count (which allows for proper defaulting) ************************************************** Changes to Variant Basic Set 4e - Ritual Magic.gdf ************************************************** * [SPELLS] * Added default from RM Core skills to all spells - this allows for proper default values even if Path skill is set to 0 points * Changed needs of all spells to be '"Path of [X]" = 0pts' - this allows for spells to not be flagged as missing a prereq if the Path skill is set to 0 points * Modified any spells with a Path Count of "Varies" to have an actual Path Count (which allows for proper defaulting) Added 4 new Variant files which alter the type() of spells to be based on an alternate attribute (as per the suggestions on p. F161). Variant Magic 4e - Alt Attribute 10.gdf Variant Magic 4e - Alt Attribute HT.gdf Variant Magic 4e - Alt Attribute Per.gdf Variant Magic 4e - Alt Attribute Will.gdf ************************************************** Changes to GURPS Basic Set 4th Ed.--Characters.gdf ************************************************** * added taboo() tag to tons of advantages and disadvantages * * [Attributes] * Changed 'Fright Check' to have a basevalue(ST:Will) * Change 'Lifting ST' up() from 5 to 3 points * Changed 'Starting Wealth' to be indexed on 'ST:Tech Level::basevalue' (thus, Starting Wealth is based on the Campaigns TL and not the Characters TL) * * [ADVANTAGES] * Added cat(Talents) to 'ESP Talent', 'Psychic Healing Talent', 'PK Talent', 'Telepathy Talent', and 'Teleportation Talent' * Added gives(+1 to ST:Fright Check) to 'Enhanced Time Sense' * Added category and 'Extra [Attribute]' advantages * Combined Gadgeteer and Quick Gadgetter into a single leveled advantage * Corrected spelling of 'Nictitating Membrane' * * [DISADVANTAGES] * Added mods() to 'Hard of Hearing', 'Deafness', and both 'Bad Sight' disads * Added gives(-2 to ST:Fright Check) to 'Combat Paralysis' * Split 'Cannot Speak' into two disads, 'Cannot Speak' and 'Mute' * Split 'No Fine Manipulators' into two disads, 'No Fine Manipulators' and 'No Manipulators' * Added replacetags() to 'No Legs (Sessile)' to zero out Basic Move. * * [SKILLS] * Added gives() tag to 'Fast-Talk' * * [SPELLS] * Added _New Spell * * [GROUPS] * Added various groups and modifiers * * [MODIFIERS] * Added group with Mitigator limitation * Added group with Mitigator limitation * In group corrected gives() in 'Newtonian Space Flight', 'Space Flight', and 'Space Flight Only' * Added levelnames() to 'Malediction' * * [TEMPLATES] * Replaced 'DI:No Fine Manipulators=2' with 'DI:No Manipulators' in multiple templates ******************************* Changes to GURPS Fantasy 4e.gdf ******************************* * [ADVANTAGES] * Added 'Plant Mastery', 'Spirit Powers', and 'Magic Powers' * * [MODIFIERS] * Added <_Power Modifiers> group and corresponding modifiers * Added group and corresponding modifier * * [TEMPLATES] * Replaced 'DI:Cannot Speak = 2' with 'DI:Mute' in multiple templates *************************************** Changes to GURPS Infinite Worlds 4e.gdf *************************************** * [ADVANTAGES] * Added 'Patrol Rank' * * [MODIFIERS] * Corrected spelling of group(Timesickness) in all mods * Added group() tags to all mods * Changed cat() tag to group() tag on some mods ***************************** Changes to GURPS Magic 4e.gdf ***************************** * [SKILLS] * Combined and categories into one category * Added alchemy information to Elixer techniques * * [MODIFIERS] * Added group and modifier * Added group(Magery), page(B67) to all mods ********************************************** Changes to Variant Magic 4e - Ritual Magic.gdf ********************************************** * [SPELLS] * Added _New Spell ************************************************** Changes to Variant Basic Set 4e - Ritual Magic.gdf ************************************************** * [SPELLS] * Added _New Spell ****************************************************** Changes to Variant Basic Set 4e - Metric Equipment.gdf ****************************************************** * Removed Water (per quart) * Removed Water (per gallon) * Added Water (per liter) ************************************************** Changes to GURPS Basic Set 4th Ed.--Characters.gdf ************************************************** * [Advantages] * Renamed 'Breath Holding' advantage to 'Breath-Holding' * In '_New Talent' corrected the text field of #InputToTagReplace * Added 'Language - Native', 'Language - Native (Spoken)', and 'Language - Native (Written)' advantages, which make use of initmods() to apply the Native modifier automatically * Modified 'Obscure' advantage to use #InputToTag * Renamed 'Protected Sense' advantage to 'Protected [Sense]' and modified it to use #InputReplace * Added gives(+4 to SK:Immovable Stance) to 'Perfect Balance' advantage * Modified replacetags() in 'Flight' advantage * Added replacetags() to 'Tunneling' advantage * * Added initmods() to all Innate Attacks (the same initmods as Binding and Affliction already had) * Added mods(Innate Attack) to all Innate Attack advantages * Added mod group (to hold the base modifiers) * * [Disadvantages] * * Replaced #InputReplace with #InputToTag in the disadvantages 'Fragile', 'Increased Life Support', and 'Social Stigma' * Added gives() tag to 'Compulsive Spending' so it will properly affect 'Merchant' skill * Removed erroneous 'Cost' disadvantage * * [Skills] * * Added 'Survival' skill which uses #InputToTag * Added 'Survival (Radioactive Wasteland)' skill * Deleted extraneous 'Photography' skill * Added gives() to 'Diplomacy' skill to apply to ST:Reaction * * [Spells] * Added prereqcount() and shortcat() tags to all spells * * [Modifiers] * * Added group() and page() tags to all Modifiers * * Removed all 'Melee Attack/Cannot Parry' limitations * Added a single 'Melee Attack: Cannot Parry' limitation * Added Selective Area to <_Attack Enhancements> * Added shortname() to all 'Damage Limitation' modifiers * Added shortname() to all 'Incapacitation:' modifiers * Added shortname() to all 'Irritant:' modifiers * Removed all 'Group:' modifers from the modifier group * Added a single 'Group Size' modifier which used levelnames() * Removed 'Partial' limitation from modifier group * Added various 'Partial' limitations to modifier group * Added modifier group and modifiers * Renamed 'Weakened Without Preparation' modifier to 'Preparation Required: Weakened Without Preparation' * Added levelnames() to 'Larger Radius' under modifier group * Removed 'Evil Twin' modifiers from modifier group (Evil Twin has it's own modifier group) * Added Favor to mods() of 'Patrons' advantage * Under <_Attack Enhancements> modifier group added shortname() tags to all 'Damage Modifier' enhancements that didnt' already have one. * Under modifier group correct shortname() for 'Range 1/2D -' * Under modifier group added shortname() to all 'Directional' limitations and added 'gives(-Owner::Level to DR)' * Renamed 'Can't wear body armor' limitation to 'Can't Wear Armor' * Under modifier group added shortname() to all 'Rarity' modifiers * Under modifier group added shortname() to all 'Intent' modifiers * Under modifier group renamed all modifiers to 'Limited Defense: rarity' format * Under modifier group added shortname() to 'All land animals' and 'All aquatic animals' limitations * Under modifier group changed cost of 'Unswitchable' to *0 * Under modifier group changed cost of 'Can only hear low-frequency sounds' to *0 * Under modifier group changed cost of 'Can only communicate via Subsonic Speech' to *0 * Under modifier group changed cost of 'Can only hear high-frequency sounds' *0 * Under modifier group changed cost of 'Can only communicate via Ultrasonic Speech' *0 * Under modifier group changed cost of 'Can only see ultraviolet and are blind without it' *0 * *[Templates] * * In 'Body of Air' and 'Body of Fire' meta-traits changed sets(ST:ST=0) to sets(ST:ST=10) and added gives(-10 to ST:ST). Since sets() is processed before gives() the characters ST is set to 10 before the meta-traits subtract 10 from ST (giving a final value of 0). * * Added noresync(yes) to all Racial tempaltes and Meta-Traits * * [Equipment] * * Corrected name of 'Sniper Rifle¸ .388 (Ammunition)' equipment * In 'Electrolaser Pistol' and 'Electrolaser Carbine' changed damage() tag to chardamage() to workaround damage bug * Corrected damage() of the 'Composite Bow' ******************************* Changes to GURPS Fantasy 4e.gdf ******************************* * [ADVANTAGES] * Added 'Acute Mana Sense' * Added 'Luck (Armor of Faith)' * Added 'Blessed (The King's Two Bodies)' * Added 'Modular Abilities (Spirit Trapping)' * Added 'Modular Abilities (Spirit Binding)' * * [PERKS] * [DISADVANTAGES] * [QUIRKS] * [SKILLS] * [SPELLS] * Added prereqcount() and shortcat() tags to all spells * * [GROUPS] * [MODIFIERS] * Added group() tag to all modifiers * * [TEMPLATES] * Added all Racial templates and most Meta-Traits * * [EQUIPMENT] * Corrected spelling of 'Palanquin' equipment * Correct spelling of 'Trireme (120')' equipment ***************************** Changes to GURPS Magic 4e.gdf ***************************** * Added prereqcount() and shortcat() tags to all spells * Added noresync(yes) to all Racial tempaltes and Meta-Traits * Added 'Measurement' spell * Added sets(ST:ST=10) to 'Body of Lightning' and 'Skull-Spirit' meta-traits. Since sets() is processed before gives() the characters ST is set to 10 before the meta-traits subtract 10 from ST (giving a final value of 0). * [SPELLS] * Corrected 'Crystal Ball' needs to 'Divination (Crystal-Gazing)' * Corrected 'Retrogression' needs() to 'Mind-Search' * Corrected 'Walk Through Wood' needs() to 'Walk Through Plants' * Corrected 'Snow Jet' needs to 'Water Jet, Freeze' * Corrected 'Transmogrification' needs to 'Flesh to Stone' * Corrected 'Lightning Missiles' needs() to 'Lightning Weapon' * Corrected 'Lightning Armor' needs() to '6 GR:Lightning' * Added Group * Corrected 'Essential Fuel' needs() to '6 GR:Energy Spells' * Added Group * Modified 'Transform Body' needs() to work better * Modified 'Great Shapeshifting' needs() to work better * In 'Know True Shape' spell added all 'Body of X' spells to needs() * Adjusted 'Keen [Sense]' to properly use #InputReplace * Renamed 'Permanent Shapeshifting' to 'Permanent Shapeshifting ([Animal])' and adjusted it's needs() and #InputReplace() * Slightly adjusted the #InputToTag/#InputReplace of 'Planar Summons', 'Planar Visit', 'Plane Shift ([plane])', and 'Plane Shift Other ([plane])' ********************************************** Changes to Variant Magic 4e - Ritual Magic.gdf ********************************************** * Added 'Measurement' spell * Renamed 'Permanent Shapeshifting' to 'Permanent Shapeshifting ([Animal])' and adjusted it's needs() and #InputReplace() * Slightly adjusted the #InputToTag/#InputReplace of 'Planar Summons', 'Planar Visit', 'Plane Shift ([plane])', and 'Plane Shift Other ([plane])' ************************************************ Changes to Variant Magic 4e - Clerical Magic.gdf ************************************************ * Added 'Measurement' spell * Renamed 'Permanent Shapeshifting' to 'Permanent Shapeshifting ([Animal])' and adjusted it's needs() and #InputReplace() * Slightly adjusted the #InputToTag/#InputReplace of 'Planar Summons', 'Planar Visit', 'Plane Shift ([plane])', and 'Plane Shift Other ([plane])' ****************************************************** Changes to Variant Basic Set 4e - Metric Equipment.gdf ****************************************************** * Corrected name of 'Sniper Rifle¸ .388 (Ammunition)' * * Added equipment from GURPS Fantasy * * Corrected damage() of 'Composite Bow' * * Added 'Water (per liter)' * Added 'Gasoline (per liter)' * Added 'Kerosene (per liter)' * Changed various mentions of quarts, gallons, yards, and pounds to liters, meters, and kilograms (converting the units, as appropriate). * * Deleted the following items, and added the #Delete command for them: * Water (per gallon) * Water (per quart) * Gasoline (per gallon) * Kerosene (per gallon) * Renamed the following items replacing 'yard' with 'meter', and added #Delete command for them: * Cable¸ Steel¸ 1.5'' (per 10 yards) * Cord¸ 3/16'' (per 10 yards) * Rope¸ 3/8'' (per 10 yards) * Rope¸ 3/4'' (per 10 yards) * Whip (1-yard) * Whip (2-yard) * Whip (3-yard) * Whip (4-yard) * Whip (5-yard) * Whip (6-yard) * Whip (7-yard) -------------------------------------------------------------------------------- Update 25JUL2005 -------------------------------------------------------------------------------- General Changes: Renamed the various data files to have a standard naming convention. Updated my e-mail address and general contact info in all files Created Variant Basic Set 4e - Metric Equipment.gdf ************************************************** Changes to GURPS Basic Set 4th Ed.--Characters.gdf ************************************************** * Renamed Patron to Patrons * Added mods(Can Be Stolen) to each of the 'Gadget/Can Be Stolen' limitations * Created modifier group, Added 'Does not work for the Thief, *0.5' modifier * Added gives() in 'Appearance' advantage and disadvantage to apply to 'Sex Appeal' skill * Added page() to all High- and Ultra-Tech Armor * Split 'Jumper' advantage into 'Jumper (Time)' and 'Jumper (World)' * Added Frequency: no roll required (Constantly) to modifiers * Added SK:Packing to group * in the 'Size Modifier' stat added 'up(0), down(0), step(1)' tags * corrected name of 'Sniper Rifle¸ .338' * In all applicable weapons moved armor divisors from damage() to damtype() tag * in all talents added description() * in Riding skill added default to Riding - 10 (this is the worst default between riding specialties) * in Cartography skill added tl(0-12) tag * in various hand to hand Combat Techniques seperated out different specialties (e.g. 'Arm Lock' was seperated into 'Arm Lock (Judo)' and 'Arm Lock (Karate)') * Added Name Extention to all Techniques * Seperated 'No-Landing Extraction' Tecnhique into various Piloting specialties. * Added Wildcard! skills and skill category * Added 'Sense-Based (with Malediction)' to '_Attack Limitations' * Added '_New Technique ([skill])' * Added #InputToTagReplace to '_New Skill' * Added #InputToTagReplace to '_New Wildcard Skill' * Added #InputToTagReplace to '_New Advantage' * Added #InputToTagReplace to '_New Talent' * Added #InputToTagReplace to '_New Perk' * Added #InputToTagReplace to '_New Disadvantage' * Added gives(+1 to "SK:Skill Name Here", +1 to "SK:Skill Name Here") to '_New Talent' * Changed college to college * in 'Planar Summon' spell added #InputToTag * in 'Plane Shift' spell added #InputReplace * in 'Regeneration' advantage modified levelnames() to include the regeneration rate * Added 'Heroic Knight' template * Added 'Warrior' template * Added 'Warrior - Heroic' template * Added 'Warrior - Knight' template * Added 'Warrior - Heoric Knight' template * Changed the description of the 'Elf' template * Added '+1 to ST:Reaction' to 'Social Regard' advantage * Added conditonal() bonus to High Manual Dexterity advantage * Added Group * Added conditional() reaction penalty to various 'Social Stigma' disadvantages * Added conditional() reaction modifiers to 'Workaholic' disadvantage * Modified One College Only Magery Limitations so they actually work correctly. * Added cat([Innate] Attack) to all Innate Attacks * Added 'Partial Dice' enhancements to all Innate Attacks * Changed Addiction (physiological dependency) disad to Addiction ([Physiological]) * Changed Addiction (psychological dependency) disad to Addiction ([Psychological]) * Added #InputReplace to Addiction disads for drug or activity * Changed Innate Attack mod group to Alternative Attack * Changed various Innate Attack ads' mods() tags to use Alternative Attack instead of Innate Attack * Changed various Striker ads' mods() tags to use Alternative Attack instead of Innate Attack * Added Alternative Attack to Binding ad mods() * Added Alternative Attack to Affliction ad mods() * Changed cost of Striker (Cutting) ad to 7 * Changed cost of Striker (Impaling) ad to 8 * Changed Mimicry ad to 10 pts * Needs for Aquabatics skill, changed DI:Aquatic to "DI:No Legs (Aquatic)" * Removed mods(), initmods() from Intolerance disad * Added levelnames(0.1G, 0.05G) to G-Intolerance disad * Added initmods() to Hit Points stat for size modifier * Added mainwin(11) to Tech Level stat * Added a generic Fast-Draw skill which will ask for the specialty * Corrected spelling of Hazardous Materials (Biological) ad * Added conditional to Silence ad * Corrected the formula in the Difference in point costs mod in the Alternate Form mod group * Adjusted defaults on a bunch of Guns skills * Corrected most of the Geography skills, adding many * Area Knowledge redone with #InputReplace * Armoury skills adjusted to include additional defaults() * Removed a number of Engineer skills * Added Engineer ([Type]) skill, with an #inputreplace * Added Engineer (%examplelist%) skill, with a #choicelist * Removed a number o Mechanic skills * Added Mechanic ([Type]) skill, with an #inputreplace * Added Mechanic (%examplelist%) skill, with a #choicelist * Changed Electronics Repair skills page() to page(B190) * Added Speed-Reading skill * Eric's skill categories integrated into the data file * Added "_Combat Art" and "_Combat Sport" skills. * Added several "Expert (Type)" skills that were included in the Skill Categories document. * Under Engineer and Mechanic (%examplelist%) changed "Halftrack" to "Halftrack Vehicle" so there's no possibility of confusing for a Motive System specialty. * Created a "Fortune-Telling" that uses #InputToTag. * Modified "Anthropology" to use #InputToTag. * Modified "Disguise" to use #InputToTag. * Modified "Current Affairs (Regional)" to use #InputReplace. * Modified "Expert Skill" to use #InputToTag. * Modified "Sports" to use #InputToTag. * Modified "Naturalist" to use #InputToTag. * Added default to "Naturalist" to SK:Naturalist - 4 (technically, this is supposed to be between same planet types, but there's no way of doing that so I figure a generalized default is better than nothing). * Added ::level to the SK:Karate default in Kicking & Knee Strike. ******************************* Changes to GURPS Fantasy 4e.gdf ******************************* * Added mods(Can Be Stolen) to each of the 'Skinbound/Can Be Stolen' limitations * Changed name of /Sun ''blindness''/ modifier to 'Visually impaired by day' * Corrected copyright information * Corrected levelnames() of Single-Spell Magery limitation * Added gives(=-Owner::Level to Spells, =+Owner::Level to SP:Spell Name Here) to Single-Spell Magery limitation * Added Temporary Enchantment Spell *************************************** Changes to GURPS Infinite Worlds 4e.gdf *************************************** * Changed name of /Sun ''blindness''/ modifier to 'Visually impaired by day' ***************************** Changes to GURPS Magic 4e.gdf ***************************** * Added page() references to Beast Possession, Great Shapeshifting, Permanent Forgetfulness, and Radiation Jet. * Corrected copyright information * Corrected Soul Stone needs() to (AD:Magery = 3 | ST:Magery Enchantment = 3) * Adjusted needs() of Rider * Adjusted needs() of Restoration * Adjusted needs() of Know True Shape * Adjusted needs() of Create Door * Removed group * Removed group * Removed AD:Power Investiture from all spells (created Clerical Magic 4e.gdf instead) * complete revision of the file - too many changes to log them all * removed 100+ duplicate spells * added a few missing spells * double checked ALL spell information * in all needs() added ' | AD:Power Investiture' * added Syntactic Magic * added Alchemy and Herb Lore Elixers * Modified One College Only Magery Limitations so they actually work correctly. ********************************************** Changes to Variant Magic 4e - Ritual Magic.gdf ********************************************** * Added page() references to Beast Possession, Great Shapeshifting, and Permanent Forgetfulness, and Radiation Jet. ************************************************ Changes to Variant Magic 4e - Clerical Magic.gdf ************************************************ * Added page() references to Beast Possession, Great Shapeshifting, and Permanent Forgetfulness, and Radiation Jet. ********************************** Corrections to Ritual Magic 4e.gdf ********************************** * Corrected copyright information * complete revision of the file - too many changes to log them all * added all spells from GURPS Magic * added Wildcard! Magic NOTE: All Ritual defaults were obtained from an updated Magic Appendix. They will not necessarily agree with what is in GURPS Magic 4e. If in doubt assume that this file is correct over the book.