Yrth "Mud Mage" (Earth & Water specialist)
[created by email@example.com]
(10) ST 11
Advantages (45 points):
Literacy, Magical Aptitude +3.
Disadvantages (-40 points):
Absent-mindedness, Fear of Heights (mild), Poor.
Quirks (-5 points):
Keeps leaving equipment behind; Dislikes travel; Thinks he should act impressively; Will talk your ear off about magic; [1 undetermined].
Diagnosis/TL3-13 (1), First Aid/TL3-13, Physician/TL3-13 (1), Staff-8 (1).
Lend Strength-16 (1), Recover Strength-16 (1), Lend Health-16 (1), Minor Healing-16 (1), Major Healing (VH)-15 (1), Purify Air-16 (1), Create Air-16 (1), Stench-16 (1), Breathe Water-16 (1), Seek Water-16 (1), Purify Water-16 (1), Create Water-16 (1), Destroy Water-16 (1), Shape Water-16 (1), Walk on Water-16 (1), Fog-16 (1), Dehydrate-16 (1), Summon Water Elemental-16 (1), Control Water Elemental-16 (1), Create Water Elemental-16 (1), Seek Earth-16 (1), Shape Earth-16 (1), Earth to Air-16 (1), Earth Vision-16 (1), Summon Earth Elemental-16 (1), Control Earth Elemental-16 (1), Create Earth Elemental-16 (1).
Weapons & Possessions
Quarterstaff: $10, 4#, crush(sw) 2, crush(thr) 1+1.
Modern through Space:
It's hard to convert mages - especially wandering ones. (It's equally hard to convert computer-whizs to Fantasy - maybe this is why they call them "computer wizards"?) Perhaps Tellus is a wandering doctor or psionic healer, possibly attached to some kind of "Peace Corps" organization.
"You are an up-and-coming elemental mage from Megalos city. You also do the odd bit of healing magic, especially when you've forgotten to bring your purse while traveling . . . again."
"You're not quite sure what you're doing here, but you must have had a good reason . . . you've never been fond of travel."