Yrth Elf, Warrior
[created by firstname.lastname@example.org]
( 0) ST 9
Advantages (70 points):
Elf, Combat Reflexes (Racial), Magical Aptitude +1, Musical Ability +2, Unaging (Racial), Attractive (Racial), Alertness +1, Danger Sense, Night Vision.
Disadvantages (-40 points):
Code of Honor (Live elegant life) (Racial), Sense of Duty (Nature) (Racial), Demophobia (Mild), Duty: Elowyn (12-; -10 points), Self-defense Only.
Quirks (-5 points):
[Insert 5 quirks here]
Elvish-11, Anglish-9 (0.5).
Bard-7, Savoir-Faire-8, Acrobatics-13 (1), Area Knowl. (N&E of Teridar)-10 (0.5), Bow-15 (4), Brawling-14 (0.5), Climbing-13 (0.5), Dancing-13 (0.5), Fast Draw (Arrow)-15 (0.5), Fast Draw (Knife)-15 (0.5), Fast Draw (Sword)-15 (0.5), First Aid/TL3-11 (1), Interrogation-10 (1), Knife-15 (1), Musical Instr. (pan-pipes)-10 (0.5), Riding (Horse)-13 (0.5), Running-8 (1), Shield-14 (0.5), Shortsword (1)-16 (4), Spear-14 (0.5), Staff-15 (4), Stealth-15 (2), Survival (Woodlands)-11 (2), Swimming-11, Throwing-14 (2), Tracking-11 (1).
[Belinor is more interested in weapons than spells.]
Weapons & Possessions:
Bow, short, $50 2#, impale 1-2, SS 12, Acc 1, 1/2 90, Max 135.
If there are elves running around loose . . . Add some tech skills and Literacy.
"Elves" may be a gengineered race! To get the right attitude, though, maybe they took over the company that created them . . . Their "magic" might be psionics.
"Elves" might be an alien race - either leave as-is (for a primative one), or add tech skills and Literacy. The magical abilities may be replaced with similar psionic ones.
[These were done up for a con - it's a diplomatic (?) party of elves, sent to Megalos to protest the breaking of some treaties; in the convention-game, they arrived just as somebody started trying to kill all the elves in Megalos . . . One of the great things about elves is that all the names can be for either gender. <grin>]
Belinor is an guard for Elowyn, an elvish diplomat who deals with humans.
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