Yrth Elf, Diplomat
[created by firstname.lastname@example.org]
(-10) ST 8
Advantages (97 points):
Elf, Combat Reflexes (Racial), Magical Aptitude +1, Musical Ability +2, Unaging (Racial), Attractive (Racial), Status +1 (Envoy), Charisma +1, Empathy, Literacy, Voice, One College Magery (C&E) +3.
[[House Rule: Full and "specialized" Magery may be combined; Elowyn has Full Magery 1 in all spells, but is Magery 3 for spells in the Communications and Empathy College. He pays 12 points for those two additional levels of One College Magery.]]
Disadvantages (-40 points):
Code of Honor (Live elegant life) (Racial), Sense of Duty (Nature) (Racial), Duty (To the elves from his home, -10 points), Self-defense Only, Lame (-15 points).
Quirks (-5 points):
[Insert 5 quirks here]
Elvish-15, Anglish-13 (0.5), Sahudese-12 (0.5)
Bard-17 (0.5), Savoir-Faire-17 (0.5), Acting-13 (0.5), Area Knowl. (NE Megalos)-14 (0.5), Detect Lies-16 (0.5), Diplomacy-14 (0.5), Fast-Talk-13 (0.5), First Aid/TL3-10, Fishing-14 (0.5), Gesture-14 (0.5), Heraldry-14 (0.5), History-12 (0.5), Law-12 (0.5), Leadership-14 (0.5), Merchant-13 (0.5), Poetry-13 (0.5), Politics-15 (0.5), Riding (Horse)-8 (0.5), Singing-13 (0.5), Stealth-10 (0.5), Survival (Woodlands)-13 (0.5).
(All Communication & Empathy College, all at 16, except VH ones, which are 15)
Sense Foes, Sense Emotion, Persuasion, Truthsayer, Hide Thoughts, Compel Truth, Mind-Reading, Mind-Sending, Lend Language, Borrow Language, Gift of Tongues (VH), Gift of Letters (VH).
Weapons & Possessions
Clothing (fancy), $150, 1#; (w/ Fortify+1, Deflect+1), $150.
If there are elves running around loose . . . Add some tech skills and Literacy.
"Elves" may be a gengineered race! To get the right attitude, though, maybe they took over the company that created them . . . Their "magic" might be psionics.
"Elves" might be an alien race - either leave as-is (for a primative one), or add tech skills and Literacy. The magical abilities may be replaced with similar psionic ones.
[These were done up for a con - it's a diplomatic (?) party of elves, sent to Megalos to protest the breaking of some treaties; in the convention-game, they arrived just as somebody started trying to kill all the elves in Megalos . . . One of the great things about elves is that all the names can be for either gender. <grin>]
Elowyn is an Elvish diplomat who often negotiates with humans. He usually has a retinue of guards and mages - both for protection, and because humans are more impressed by a large retinue.
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