Yrth Elf, Healer-Mage
[created by email@example.com]
Total: 100 points
( 0) ST 9
Advantages (67 points):
Elf, Attractive (Racial), Combat Reflexes (Racial), Magical Aptitude +2, Musical Ability +2, Unaging (Racial), Acute Taste & Smell +1, Animal Empathy, Literacy.
Disadvantages (-40 points):
Code of Honor (Live elegant life) (Racial), Sense of Duty (Nature) (Racial), Cannot Kill, Code of Honor (Healer's COH, -10 points), Sense of Duty (everyone known personally, -10 points), Stubbornness.
Quirks (-5 points):
[Insert 5 quirks here]
Elvish-15, Anglish-13 (0.5).
Bard-11, Savoir-Faire 12, Alchemy/TL3-12 (1), Animal Handling-16 (0.5), Area Knowl. (N&E of Teridar)-14 (0.5), Cooking-14 (0.5), Diagnosis/TL3-12 (0.5), First Aid/TL3-14, Knife-10 (1), Knife Throwing-10 (1), Naturalist-12 (0.5), Physician/TL3-14 (2), Physiology/TL3-11 (0.5), Poisons-12 (0.5), Riding (Horse)-12 (0.5), Scrounging-14 (0.5), Staff-9 (2), Stealth (1)-11 (2), Surgery-12 (0.5), Survival (Woodlands)-13 (0.5), Swimming-9 (0.5), Veterinary/TL3-16 (0.5).
Beast Soother-15 (1), Beast Summoning-15 (1), Beast Speech-15 (1), Bird Control-15 (1), Mammal Control-15 (1), Insect Control-15 (1), Rider Within-15 (1), Beast Possession-15 (1), Shapeshift (eagle) (VH)-14 (1), Shapeshift (wolf) (VH)-14 (1), Shapeshift (bear) (VH)-14 (1), Test Food-15 (1), Preserve Food-15 (1), Purify Food-15 (1), Lend Strength-15 (1), Recover Strength-15 (1), Share Strength-15 (1), Lend Health-15 (1), Minor Healing-15 (1), Major Healing (VH)-15 (2), Sterilize-15 (1), Cure Disease-15 (1), Neutralize Poison-15 (1), Restoration (VH)-14 (1), Seek Plant-15 (1), Identify Plant-15 (1).
Weapons & Possessions
Quarterstaff, $10, 4#, crush(sw) 1+1, crush(thr) 1.
If there are elves running around loose . . . Add some tech skills and Literacy.
"Elves" may be a gengineered race! To get the right attitude, though, maybe they took over the company that created them . . . Their "magic" might be psionics.
"Elves" might be an alien race - either leave as-is (for a primative one), or add tech skills and Literacy. The magical abilities may be replaced with similar psionic ones.
[These were done up for a con - it's a diplomatic (?) party of elves, sent to Megalos to protest the breaking of some treaties; in the convention-game, they arrived just as somebody started trying to kill all the elves in Megalos . . . One of the great things about elves is that all the names can be for either gender. <grin>]
Lynofar is one of Elowyn's retinue, but can fit into other groups easily, or appear solo. Lynofar is one of those irritating healer-types who insists on patching up everyone the party encounters - including those bandits who just got beaten back by the rest of the group . . .
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