Steve Jackson Games GURPS – Generic Universal RolePlaying System

Sylanar

Yrth Elf, Scout

[created by milliken@prismnet.com]
Total: 100 points

Attributes

( 0) ST 9
(30) DX 14
(20) IQ 13
( 0) HT 10
Thrust 1-2, Swing 1-1, Speed 7, Move 7.

Advantages (65 points):

Elf, Attractive (Racial), Combat Reflexes (Racial), Magical Aptitude +1, Musical Ability +2, Unaging (Racial), Absolute Direction, Alertness +1, Animal Empathy, Night Vision.

Disadvantages (-38 points):

Code of Honor (Live elegant life) (Racial), Sense of Duty (Nature) (Racial), (-5) Sense of Duty (to party), Shyness (Severe), Truthfulness, Fear of the Dead (mild), Weak Will -1.

Quirks (-5 points):

[Insert 5 quirks here]

Languages:

Elvish-13.

Skills:

Bard-7, Savoir-Faire-8, Acrobatics-13 (2), Animal Handling-14 (0.5), Area Knowl. (N&E of Teridar)-12 (0.5), Boating-12 (0.5), Climbing-13 (1), Cooking-12 (0.5), Falconry-15 (0.5), First Aid/TL3-12 (0.5), Fishing-12 (0.5), Knife-13 (0.5), Leatherworking-12 (0.5), Meteorology/TL3-12 (1), Musical Instr. (pan-pipes)-12 (0.5), Naturalist-14 (6), Riding (Horse)-13, Running-8 (1), Shortsword-12 (0.5), Sling-13 (2), Spear-14 (2), Spear Throwing-14 (1), Stealth-14 (2), Survival (Woodlands)-13 (1), Swimming-13 (0.5), Tracking-14 (2), Veterinary/TL3-14 (0.5).

Spells:

[Sylinar is more interested in wandering around the woods than bothering with spells - life is long, spells will be gotten around to eventually.]

Weapons & Possessions:

Shortsword, $400, 2#, cut 1-1, impale 1-2.
Knife,large, $40, 1#, cut 1-3, impale 1-2.
Spear, $40, 4#, impale 1/1+1 (1-/2-handed);
-thrown, impale 1+1, SS 11, Acc 2, 1/2 9, Max 13.
Sling, $10, 1#, crush 1-1, SS 12, Acc 0, 1/2 54, Max 90.
Leather armor, lt.: PD1,DR1, $210, 10#; (enchanted: Deflect+1, Fortify+1, Lighten 25%), $250, -3#.
Pouch, small (3#), $10, 0#.
Personal basics, $5, 0#.
First Aid kit (+1 to F.A.), $30, 2#.
Coins, $5.
Equipment Totals: $1,000, 17#.

Conversions:

Modern:

If there are elves running around loose . . . Add some tech skills and Literacy.

Near Future:

"Elves" may be a gengineered race! To get the right attitude, though, maybe they took over the company that created them . . . Their "magic" might be psionics.

Space:

"Elves" might be an alien race - either leave as-is (for a primative one), or add tech skills and Literacy. The magical abilities may be replaced with similar psionic ones.


[These were done up for a con - it's a diplomatic (?) party of elves, sent to Megalos to protest the breaking of some treaties; in the convention-game, they arrived just as somebody started trying to kill all the elves in Megalos . . . One of the great things about elves is that all the names can be for either gender. <grin>]

Sylinar is one of Elowyn's retinue, but can fit into other groups easily, or appear solo. Sylinar really isn't fond of going into human cities, but if a guide to one is needed, ah, well . . .


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