Yrth Elf, Scout
[created by email@example.com]
( 0) ST 9
Advantages (65 points):
Elf, Attractive (Racial), Combat Reflexes (Racial), Magical Aptitude +1, Musical Ability +2, Unaging (Racial), Absolute Direction, Alertness +1, Animal Empathy, Night Vision.
Disadvantages (-38 points):
Code of Honor (Live elegant life) (Racial), Sense of Duty (Nature) (Racial), (-5) Sense of Duty (to party), Shyness (Severe), Truthfulness, Fear of the Dead (mild), Weak Will -1.
Quirks (-5 points):
[Insert 5 quirks here]
Bard-7, Savoir-Faire-8, Acrobatics-13 (2), Animal Handling-14 (0.5), Area Knowl. (N&E of Teridar)-12 (0.5), Boating-12 (0.5), Climbing-13 (1), Cooking-12 (0.5), Falconry-15 (0.5), First Aid/TL3-12 (0.5), Fishing-12 (0.5), Knife-13 (0.5), Leatherworking-12 (0.5), Meteorology/TL3-12 (1), Musical Instr. (pan-pipes)-12 (0.5), Naturalist-14 (6), Riding (Horse)-13, Running-8 (1), Shortsword-12 (0.5), Sling-13 (2), Spear-14 (2), Spear Throwing-14 (1), Stealth-14 (2), Survival (Woodlands)-13 (1), Swimming-13 (0.5), Tracking-14 (2), Veterinary/TL3-14 (0.5).
[Sylinar is more interested in wandering around the woods than bothering with spells - life is long, spells will be gotten around to eventually.]
Weapons & Possessions:
Shortsword, $400, 2#, cut 1-1, impale 1-2.
If there are elves running around loose . . . Add some tech skills and Literacy.
"Elves" may be a gengineered race! To get the right attitude, though, maybe they took over the company that created them . . . Their "magic" might be psionics.
"Elves" might be an alien race - either leave as-is (for a primative one), or add tech skills and Literacy. The magical abilities may be replaced with similar psionic ones.
[These were done up for a con - it's a diplomatic (?) party of elves, sent to Megalos to protest the breaking of some treaties; in the convention-game, they arrived just as somebody started trying to kill all the elves in Megalos . . . One of the great things about elves is that all the names can be for either gender. <grin>]
Sylinar is one of Elowyn's retinue, but can fit into other groups easily, or appear solo. Sylinar really isn't fond of going into human cities, but if a guide to one is needed, ah, well . . .
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