Steve Jackson Games GURPS – Generic Universal RolePlaying System

Enlin Stanfell & Thara Foundling

Enlin "Lynn" Stanfell, split-personality fighter

Total: 100 points
[By arcangel@prismnet.com]

Attributes

(10) ST 11
(60) DX 15
(10) IQ 11
(10) HT 11

Advantages (40 points):

Alertness +1, Ambidexterity, Magical Aptitude +2.

Disadvantages (-40 points):

Bad Temper, Severe Split Personality: Thara Foundling, Triskadekaphobia (mild), Struggling.

Quirks (-5 points):

Hates wearing dresses, Mild Klepto, Likes cats, Exaggerates, Mild bloodlust.

Skills:

Acrobatics-13 (1), Bow-13 (1), Broadsword-16 (4), Buckler-12, Crossbow-14 (0.5), Fast Draw (Sword)-14 (0.5), Fencing-13 (0.5), First Aid/TL3-10 (0.5), Knife-14 (0.5), Knife Throwing-11, Riding (Horse)-13 (0.5), Shield-14 (0.5), Sleight of Hand-13 (1), Spear-14 (1), Spear Throwing-11, Staff-12, Stealth-13 (0.5), Strategy-5, Tactics-8 (0.5), Throwing-13 (1), Tracking-10 (0.5), Pickpocket-13 (1).

Languages:

[Native]-11


Thara Foundling, split personality mage

Total: 100 points

Attributes

(-10) ST 9
(45) DX 14
(60) IQ 15
( 0) HT 10

Advantages (35 points):

Literacy, Magical Aptitude +2.

Disadvantages (-40 points):

Pacifism: Self-defense Only, Severe Split Personality: Enlin Stanfell, Struggling Wealth.

Quirks (-5 points):

Pyroish, Prefers skirts/dresses, Likes cooking, Squeamish, Mild Sense of Duty (Animals).

Languages:

[Native]-15.

Skills:

Acting-13 (0.5), Cooking-14 (0.5), Detect Lies-12 (0.5), Diplomacy-12 (0.5), First Aid/TL3-14 (0.5), Knife-10, Knife Throwing-13 (0.5), Poisons-12 (0.5), Riding (Horse)-12 (0.5), Scrounging-14 (0.5), Staff-11 (0.5).

Spells:

Find Direction-15 (1), Apportation-15 (1), Levitation-15 (1), Lend Strength-15 (1), Recover Strength-15 (1), Lend Health-15 (1), Minor Healing-15 (1), Seek Food-15 (1), Ignite Fire-15 (1), Create Fire-15 (1).

Conversions:

Modern:

Enlin becomes a tough runaway street kid, with Thara her gentle alter-ego (psionic, if magic doesn't exist; with Empathy if neither exists). Alter skills to fit. Literacy is no longer an advantage - Illiteracy is a disad, and Enlin may have it!

Near Future:

Basically the same changes as above; Enlin/Thara may be Zeroed. The Thara half will probably be tougher, though, and better at pretending to be her "evil twin," Enlin.

Space:

Same as Modern or Space, depending on the game-universe's outlook on life. Unless she's Zeroed and both halves are working to keep it that way, she'll probably be found and put into an institution to be cured (whether it's likely to happen depends on the game-world, of course). One interesting alternative is that one of the personalities is a case of "possession" - perhaps she encountered an mysterious gizmo that tried to imprint an alien braintape on her!


Enlin "Lynn" Stanfell was your typical enlightened fantasy-world kid, with a sibling or three and a retired merc for a father. So she wanted to be a merc. Of course, we get the typical bandit-raid and typical family slaughter (this is why PCs never have families - they get killed off so they can't bother the PC by popping up to lecture them about staying out late at night), and typical nastiness which is not suitable for general audiences.

Several days later, a (relatively) nearby hedge-witch took in a rather shell-shocked young woman who didn't seem to remember anything much beyond wandering around in the woods for a while before she found the witch's home.

Thara Foundling settled down, learned magic, and was just fine until one day she blanked out, and when she woke up, she was miles away and walking fast . . . She headed back home, but the episodes keep occuring . . . One time, she found herself holding a sword, wearing trousers! Obviously, she's fallen prey to a vile spell or a demon! If only she could make it home and get the curse lifted!

From Enlin's point of view, she woke up in the middle of a town market, wearing a dress, of all things, and headed off to the home-base of the mercenary company her dad belonged to. Except she keeps blacking out and winding up who knows where, and usually in a dress! She must be possessed or something! She's got to keep this demon from taking over her body permanently!

Enlin/Thara was the first GURPS character I ever designed - if there are left-over errors, that's why. I've actually elaborated on her quite simplistic background just now, so that other people can use her. While most of the fun of the character is the conflict between the two personalities, they could be split into two seperate people easily enough. You might want to take Magery 2 off of Enlin, though, and use it for DX or something.

Enlin Typical Quotes:

"Hey, will you swap me some trousers for this dress?" "Which way to the town of Fairglen? Yeah, where the mercs stay." "Bandit scum - (muttered:) bet you think I'm no good with a weapon. Won't be thinking much longer, though."

Thara Typical Quotes:

"Could I perhaps trade my clothes for that dress?" "Excuse me - could you tell me how far it is to Rivertown?" "Leave me alone! <casts Create Fire spell>"


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