TL11 Sparrial Security-type
Total: 100 points*
(*May be 110, with the change in the cost for Short Lifespan.)
(10) ST 8
Advantages (4 points):
Acute Taste & Smell +2 (racial), Night Vision (racial), Temp. Tolerance (racial), Acute Hearing +1, Acute Vision +1
Disadvantages (-30 points):
Gluttony (racial), Kleptomania (racial), Stubbornness (racial), Short Lifespan (racial; old Fantasy Folk value), Intolerance (Thrals, -5 points), Miserliness, Overconfidence, Sense of Duty (Friends, -5 points)
Quirks (-5 points):
Professional Paranoia; [4 undetermined]
Sparrial-14, Kylaran (fairly common merc. race, M/A)-12 (0.5), New Garavaran (human, M/A)-12 (0.5), Unar (common race, M/A)-12 (0.5)
Climbing-15, Detect Lies-17, Jumping-18, Computer Operation/TL11-13 (0.5), El. Ops. (Security Systems)/TL11-14 (2), El. Ops. (Sensors)/TL11-14 (2), El. Ops. (Weapons)/TL11-14 (2), Engineer (Bombs&Traps)/TL11-13 (2), First Aid/TL11-13 (0.5), Force Sword-15 (1), Free Fall/TL11-14 (0.5), Gunner (Laser)/TL11-18 (2), Holdout-14, Judo-15 (2), Laser/TL11-17 (0.5), Laser Rifle/TL11-17 (0.5), Pickpocket-13, Sleight of Hand-17 (8), Stealth-14 (0.5), Strategy-12 (1), Streetwise-12 (0.5), Stunner/TL11-17 (0.5), Stun Rifle/TL11-17 (0.5), Tactics-12 (1), Throwing-14 (1), Traps/TL11-13 (1)
Earee can be turned into an approprate race, or Sparrials can be introduced to a Fantasy campaign. He (or she) is a guard (possibly employed by a merchant house); add things like Animal Handling, Riding, and otherwise alter skills to fit.
If you turned him (or her) human, Earee could be a security guard of some kind.
Sparrials are genetically-engineered property. Earee is one of several Sparrial guards for a megacorp, and has been known to do a little spying/burglary for the corp.
Lou (or "Eerie") is a Sparrial who specializes in security matters - the sort of thief you hire to catch others . . .
"I seeee yo-ou . . . "