TL11 Dreamgame Programmer
Total: 25 points
(0) ST 10
Advantages (20 points):
Mathematical Ability, Comfortable Wealth
Disadvantages (-40 points):
Cowardice, Greed, Laziness, Secret (stole data from Imaginantics (rival dreamgame company), -5 points)
Quirks (-5 points):
Area Knowledge (New Boston)-13 (0.5), Artist-13 (2), Computer Operation/TL11-13, Computer Programming/TL11-18 (6), Detect Lies-8, Diplomacy-8, El. Ops. (Computers)/TL11-12 (0.5), El. Ops. (Medical: Neural)/TL11-11:17 (0.5), Electronics (Computers)/TL11-13 (0.5), Electronics (Medical:Neural)/TL11-12:18 (0.5), Fast-Talk-14 (2), Gambling-12 (0.5), Mathematics-14 (0.5), Physiology:Neural/TL11-9:15 (0.5), Piloting (Aircar)/TL11-8, Streetwise-13 (1).
Perhaps Jerry is a low-level mage (journeyman or apprentice, maybe?) who copied and stole a new spell that his mentor/Guild was working on. In this case, he may have Enemy (former teacher) or Enemy (former fellow students).
Modern and Near Future
Alter the tech levels of the skills, and the specific data/innovation that he managed to swipe.
Jerry's one of the employees at VR-Us ("Virtual Reality 'R' Us," get it? Cute, huh? :-p), a producer of high-tech Multi-User Dreamgames. He's a former employee of Imaginantics, another company that produces high-tech Multi-User Dreamgames . . . Funny how VR-Us started up so quickly after Jerry left Imaginantics.
Aside from his lack of ethics, Jerry's actually pretty good at what he does - program dreamgames, and deal with the hardware involved. His apartment is full of high-tech gear and holo-displays of many of the backgrounds and scenery that he created.