Steve Jackson Games GURPS – Generic Universal RolePlaying System

Pshawn Met-Sho

TL 11 Fasanni Private Investigator

[with help from ddumont@christa.unh.edu]
Total: 100 points

(0) ST 9
(20) DX 13
(30) IQ 13
(0) HT 10

Advantages (11 points):

Fasanni (15 pts; skills =4 of them [artifact of my character design spreadsheet - those racial 4 points will show up in skills]), Intuition (Racial), Cultural Adaptability (Racial).

Disadvantages (-20 points):

Color Blindness (Racial), Overconfidence (Racial), Self-defense Only (Racial), Curiosity (mild, -5 points), Stubbornness, Fear of the Dead (mild).

Quirks (-5 points):

Private Investigator's CoH (Get what the client wants, don't string the client along); Minor Intolerance: Thrals (common alien race); Affects a Kestralian (fairly common alien race) accent;
Marks clothes by what goes with what (to deal with Color Blind); Minor Phobia: bugs; Likes to dress like surrounding race (Racial Quirk)

Languages:

Fasanni (M/A)-13, Kestralian (fairly common M/A alien)-13 (2), New Garavaran (M/A; human)-12 (1), Unar (common M/A alien)-11 (0.5), Trade Kintaran (fairly common M/A alien)-11 (0.5).

Skills:

Fast-Talk-15 (6), Area Knowledge (Kestral [A planet])-13 (1), Bard-12 (0.5), Beam Weapons (sonic)/TL11-14 (0.5), Computer Operation/TL11-13 (1), Criminology/TL11-14 (4), Detect Lies-13 (4), Diplomacy-12 (2), Disguise-12 (1), Driving (Car)-12 (1), Driving (Hovercraft)-11 (0.5), El. Ops. (Security Systems)/TL11-13 (2), Escape-10 (0.5), Fast Draw (Pistol)-12 (0.5), First Aid/TL11-12 (0.5), Forgery/TL11-11 (1), Guns(spring needler)/TL11-14 (0.5), Holdout-12 (1), Intelligence Analysis-11 (1), Interrogation-12 (1), Judo-12 (2), Law-13 (4), Literature-10 (0.5), Lockpicking/TL11-12 (1), Mathematics-12 (2), Photography/TL11-12 (1), Piloting (Aircar)/TL11-12 (1), Professional Skill (Private Investigaor)-13 (2), Psychology-12 (2), Research-15 (6), Savoir-Faire-13 (0.5), Shadowing-13 (2), Sleight of Hand-12 (2), Stealth-12 (1), Traps/TL11-12 (1), Writing-13 (0.5), Xenology-12 (2).

Conversions:

Fantasy:

Met-Sho might be convertable to a fantasy race (or add aliens to the fantasy world!) or human. He'd probably turn into a freelance bounty hunter, or perhaps a covert-ops type sworn to a lord. Add Literacy as an advantage.

Modern and Near Future:

After a quick makeover into human (or perhaps a gengineered race), just tweak the tech level of the skills.


Met-Sho is another one of those annoying sorts who pokes his furry red nose into places people don't want it. With his Fasan Intuition, he can be useful to guide PCs to data they aren't finding on their own.

He's mostly a solo/NPC type (based on the Kestralian homeworld), but could fit into a small group as a PC, or maybe a "You're all on the stranded spaceship" campaign that tosses PCs together whether they want to be that way or not. He'd go back to his fairly solitary job afterwards, though.

If you want him to have back-up, try Sherinford "Sheri" Holmes.

Typical Quotes:

"Ms. Moria, you say you were on New Garavar at the time of the incident?"

"The case is very tangled, ma'am. I'm sorry. I'll have the results for you in three days, I think."

"I'm with the Kintara Station press, sir. Could I ask you a few questions?"


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